Will we ever get content which rewards SKILL!

Will we ever get content which rewards SKILL!

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Posted by: Beast Sos.1457

Beast Sos.1457

I was hoping we can get a answer here from Anet. i was wondering if we will ever get content which is really difficult ( need regen/protection etc, up 75% of the time, need support/tank/dps, need to be orginized and using a chat program) which will rewarded those who complete it with a rare item set which can we sold or used. i for one dont have time to play everyday but id like to think im a skilled player. with that said, even if im skilled in gw2, doesnt mean im going to be able to show it off. if something like this was added to the game, i would, and many other ppl, be able to make gold and gear out without having to put so many hours in the game but at the same time, its not like any group can actually do the content, it wont be farmed by too many ppl. i was expecting this from the exp dungeon before the game released but was up for a huge let down. hopefully we get something like this added to the game. if u want content like this reply with ur ideas and or show ur support!

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Posted by: Puandro.3245

Puandro.3245

No because that would satisfy a niche portion of the population and they don’t run the game, casuals do. For example see SAB, that got nerfed less than a week after release.

GW2 Videos WvW Ele/Thief/Mesmer/Ranger/Warrior PvP Videos
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Posted by: TooBz.3065

TooBz.3065

No. Every piece of content I’ve seen time spent > skill.

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: Beast Sos.1457

Beast Sos.1457

No because that would satisfy a niche portion of the population and they don’t run the game, casuals do. For example see SAB, that got nerfed less than a week after release.

I see what ur saying but just bc someone is casual doesnt mean they dont like to play difficult content. SAB was something for everyone to do not just for a certain type of players, sure the trib mode was made for that but the reason y ppl complained was bc of the implementation. if doing trib mode didnt reward ap, i dont think it would of been such a big deal.

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Posted by: Beast Sos.1457

Beast Sos.1457

No. Every piece of content I’ve seen time spent > skill.

Yup! thats how its been so far. im hoping for a change but that is not going to happen if we dont speak up about it! that is one of the main points of this thread, to get everyone together and to tell Anet what we want!

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Posted by: Neural.1824

Neural.1824

Define “skill”.

edit: and no, I don’t mean the group related setting you listed. What do you define individual player skill as? Joining mumble or teamspeak is not “skill”

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

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Posted by: Nuka Cola.8520

Nuka Cola.8520

I ask myself the same question for a year now and see nothing on the horizon. The only reward anet is offering is gem store and mini Super Bananas

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: ArchonWing.9480

ArchonWing.9480

No, because then people couldn’t accuse others of being entitled and lazy without having the actual skill and proof of said skill to make such a claim. And as you know, if there’s an objective evaluation of your worth in a video game, it’s bound to cause mental breakdowns if one indeed realizes he/she is not l33t as they thought. The thought of having to talk trash and having to back it up is scary to many. It’s much easier if the goals were set as boring and easy as possible so that time spent is the key factor, so then it’s easy to call others bads and whatever new term for noob they have every month.

That, and some people have very narrowly defined definitions of skill.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Iason Evan.3806

Iason Evan.3806

SAB: Trib Mode? The Gauntlet? The Mad King’s Clocktower? A level 30 Fractal? TA Forward/Up? The Norn in Belcher’s Bluff? WvW? sPvP Team Play? Want me to go on?

They are totally starting to make more content for players that want harder skill based content. Back to back months have seen additions in this way.

No game company has ever released content in this fashion before. They need to learn how to do it as they go. I don’t think a lot of people appreciate how hard it is to release something that is playable and at the same time they are still learning from it. Give it time. If you feel it’s not for you, come back in 3-6 months as they get better at it and they will.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

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Posted by: Nuka Cola.8520

Nuka Cola.8520

SAB: Trib Mode? The Gauntlet? The Mad King’s Clocktower? A level 30 Fractal? TA Forward/Up? The Norn in Belcher’s Bluff? WvW? sPvP Team Play? Want me to go on?

They are totally starting to make more content for players that want harder skill based content. Back to back months have seen additions in this way.

No game company has ever released content in this fashion before. They need to learn how to do it as they go. I don’t think a lot of people appreciate how hard it is to release something that is playable and at the same time they are still learning from it. Give it time. If you feel it’s not for you, come back in 3-6 months as they get better at it and they will.

and these are rewarding for you? Okay. If a lev48 fotm isn’t rewarding, i don’t see how could a lev30 be.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Beast Sos.1457

Beast Sos.1457

No, because then people couldn’t accuse others of being entitled and lazy without having the actual skill and proof of said skill to make such a claim. And as you know, if there’s an objective evaluation of your worth in a video game, it’s bound to cause mental breakdowns if one indeed realizes he/she is not l33t as they thought. The thought of having to talk trash and having to back it up is scary to many. It’s much easier if the goals were set as boring and easy as possible so that time spent is the key factor, so then it’s easy to call others bads and whatever new term for noob they have every month.

That, and some people have very narrowly defined definitions of skill.

What ur basically saying is make everything easy mode but time consuming so ppl can think they r better then what they really r in the game. to me difficulty makes the game fun or not, i dont enjoy spvp bc its usually zergy, imo, but i enjoy tpvp bc it takes skill. at the same time if this game is always coming out with new skins and new items which cost gold ur going to want to buy it and as a casual gamer u dont have time to do so since evrything is time consuming. this would not only reward skilled players but it will also, if they can complete it, help ppl who dont have time to grind to get a skin or set of armour they want. the game is filled with content which only takes time to complete/get. if they add content like this to the game it will just give more ppl more options to get gold and to have fun.

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Posted by: Beast Sos.1457

Beast Sos.1457

SAB: Trib Mode? The Gauntlet? The Mad King’s Clocktower? A level 30 Fractal? TA Forward/Up? The Norn in Belcher’s Bluff? WvW? sPvP Team Play? Want me to go on?

They are totally starting to make more content for players that want harder skill based content. Back to back months have seen additions in this way.

No game company has ever released content in this fashion before. They need to learn how to do it as they go. I don’t think a lot of people appreciate how hard it is to release something that is playable and at the same time they are still learning from it. Give it time. If you feel it’s not for you, come back in 3-6 months as they get better at it and they will.

SAB was nerfed, the only hard part of the gauntlet was the last boss, clock tower i finished in 5 tries, fractals 30+ still easy mode if u have a good amount of AR, TA= easy mode, WvW is difficult:S since when?! the norn in the belcher’s bluff was hard ill give u that one took me about a hour, tpvp is skilled based so ill give u that one too. that is 0.5% of the gw2 content.

Dont get me wrong i know gw2 is still growing, but most of those things u mentioned arent close to what difficulty lvl im talking about. i’m talking about content where u have to save certain skills for certain attacks and have to keep the boons up, theres alot more thing which can make the game much more difficult but at the same time alot more funnnn!

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Posted by: Raine.1394

Raine.1394

I have a completely different category for the question of reward in gaming. I don’t believe reward should be based on skill or time spent. Reward should come through playing the game. That’s what we play games for in terms of the intrinsic/extrinsic reward components of gaming. It would be silly to target reward systems to any niche player. That said, I do believe there should be tiered difficulty, in instances, with appropriate reward for those players who wish to demonstrate and improve their skills. But, there is absolutely no reason an MMO needs to design reward systems around any one type of player—especially not when the MMO attracts a broad diversity of players. Much better to design systems with appropriate reward for all playstyles.

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Posted by: Beast Sos.1457

Beast Sos.1457

Define “skill”.

edit: and no, I don’t mean the group related setting you listed. What do you define individual player skill as? Joining mumble or teamspeak is not “skill”

Too me a skilled player is someone who uses certain skills to deflect dmg and not only their dodge, a person who doesnt look at their skill bar but watches the enemy and waits for them to use their burst attacks to dodge, someone who sees his team mate about to go down and saves him by knock back or supporting. for example, im doing a dungeon on my guardian, my team mate gets really low on hp and the boss is about to use his one shot skill, right before the boss uses it i pop virtue of courage block that attack. things like that make a player skilled imo, there is more too it but those r the examples i can think of right now. ur right joining mumble and teamspeak is not skill but when ur working with a group, communication is huge be it ts or chat box but the content im looking for would take a lot of team work, and to do so communication is key.

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Posted by: Beast Sos.1457

Beast Sos.1457

I have a completely different category for the question of reward in gaming. I don’t believe reward should be based on skill or time spent. Reward should come through playing the game. That’s what we play games for in terms of the intrinsic/extrinsic reward components of gaming. It would be silly to target reward systems to any niche player. That said, I do believe there should be tiered difficulty, in instances, with appropriate reward for those players who wish to demonstrate and improve their skills. But, there is absolutely no reason an MMO needs to design reward systems around any one type of player—especially not when the MMO attracts a broad diversity of players. Much better to design systems with appropriate reward for all playstyles.

Your right rewards should come from playing the game, but the thing is with items like foefire’s essence, infinite light, etc. they should be obtained doing difficult, instanced content like u said, not grinding and grinding and some more grinding. these items after being obtained through the hard mode ( or w.e u want to call it) instance, can be sold on the tp for ppl who like to grind and have gold but cant do the content bc it is to difficult. gw2 can cater too everyone from what i see in it, combat is awesome huge open world, massive wars, the core of the game is awesome its just the content being released is too grindy/easy atm, imo.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

ANet is still coming to grips with the idea that players who claim to want hard content believe that content being hard is not rewarding in and of itself.

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Posted by: Ichishi.9613

Ichishi.9613

I would mean by skill an ability to adapt to, overcome and finally counter a difficulty that cannot be solved by utilizing tactics that were used in incomparable environment.
For example, feign-casting a long cast time heal skill to make an opponent waste an interrupt.
Or, placing a protective field to area you plan to be knocked back to.

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Posted by: Olba.5376

Olba.5376

There are tons of issues with developing hard content.

There’s the fact that most people will simply not do hard content. Because if it’s hard, that usually translates to tons of failures, which isn’t fun for most people. So developing hard content isn’t a good way to allocate limited developer resources.

There’s the fact that the people asking for hard content are not content with just difficulty, they also want rewards. That much is obvious with people complaining about Liadri and Fractals, both of which are typical “difficult” content but their rewards are not “up to par”.

There’s the fact that most of the new stuff will now come with achievements and that comes with the achievement locusts. If it’s hard content, the achievement locusts complain that they’re being “robbed” of points and that they’re unable to keep up with the other high AP players because of that.

I remember back in the day when you completed hard content and your only reward was “The princess is in another castle”. I sure didn’t start writing angry letters to Nintendo for that one, I just kept going on.

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Posted by: Ichishi.9613

Ichishi.9613

The issue is that you get ascended weapons/mats, gold, precursors and everything else by just zerging champs on one map 24/7. And it’s sooooo difficult that mouse macros can handle most of it.
While those who complete lvl 52 fractal don’t necessarily get even a single rare.

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Posted by: Oxe.6142

Oxe.6142

No because that would satisfy a niche portion of the population and they don’t run the game, casuals do. For example see SAB, that got nerfed less than a week after release.

Normal mode was nerfed because there is already a hard mode. Normal wasn’t supposed to be hard. Elitists still have their game mode.

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Posted by: Katz.5143

Katz.5143

I think that they should just train us with separate achievement blocks. Like they did in the most recent one, I completed one block, almost completed another one (had 2 achievements left in it) and didn’t do anything in another one of them. They could just have separate areas for them and just tell us over and over until it sinks in that not all blocks of achievements are for everyone. Some are that other person who doesn’t play the same way you do.

We can be trained. :P

It’s a kitten conspiracy. Kittens gonna be kittens. All is vain!

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Posted by: Beast Sos.1457

Beast Sos.1457

There are tons of issues with developing hard content.

There’s the fact that most people will simply not do hard content. Because if it’s hard, that usually translates to tons of failures, which isn’t fun for most people. So developing hard content isn’t a good way to allocate limited developer resources.

There’s the fact that the people asking for hard content are not content with just difficulty, they also want rewards. That much is obvious with people complaining about Liadri and Fractals, both of which are typical “difficult” content but their rewards are not “up to par”.

There’s the fact that most of the new stuff will now come with achievements and that comes with the achievement locusts. If it’s hard content, the achievement locusts complain that they’re being “robbed” of points and that they’re unable to keep up with the other high AP players because of that.

I remember back in the day when you completed hard content and your only reward was “The princess is in another castle”. I sure didn’t start writing angry letters to Nintendo for that one, I just kept going on.

Gw2 already caters to ppl who dont like that hard core content, there r plenty of things to do in the game which arent difficult. Just bc the majority of players dont like hard core content doesnt mean it shouldnt be added in a game. If they add a hard mode dungeon once every 6 months, they will have time to pump out this mindless grind, which its seems to me u like, for the ppl who want this easy mode time consuming content and also gain more players, which there is a bunch of just not in gw2 bc there is no hard core content! who like hard core content.

When ur playing Mortal combat for example, do u expect to be rewarded with items and gold bc u can beat the final boss on hard? no bc the game isnt built like that. on the other hand with gw2 being a MMO, a huge part of the game is the rewards. when ur playing a MMO its only natural to be rewarded for doing harder content and being better at the game. instead of u saying oo y do u have to be rewarded for doing hard content?! y dont u ask y do i only get rewarded for putting so many hours in the game?!

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Posted by: Fernling.1729

Fernling.1729

Some games reward based on skill and some games reward on time spent. This game is a time spent one.

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Posted by: Beast Sos.1457

Beast Sos.1457

ANet is still coming to grips with the idea that players who claim to want hard content believe that content being hard is not rewarding in and of itself.

In a MMO u have to be rewarded for any content, thats just how it works. if i was playing super mario then not getting rewarded wouldnt be a problem!!!!!

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Posted by: VoxShatterfall.5470

VoxShatterfall.5470

There are tons of issues with developing hard content.

There’s the fact that most people will simply not do hard content. Because if it’s hard, that usually translates to tons of failures, which isn’t fun for most people. So developing hard content isn’t a good way to allocate limited developer resources.

There’s the fact that the people asking for hard content are not content with just difficulty, they also want rewards. That much is obvious with people complaining about Liadri and Fractals, both of which are typical “difficult” content but their rewards are not “up to par”.

There’s the fact that most of the new stuff will now come with achievements and that comes with the achievement locusts. If it’s hard content, the achievement locusts complain that they’re being “robbed” of points and that they’re unable to keep up with the other high AP players because of that.

I remember back in the day when you completed hard content and your only reward was “The princess is in another castle”. I sure didn’t start writing angry letters to Nintendo for that one, I just kept going on.

I totally agree with the first part of what you are saying – that hard content is not rewarding enough to justify doing it – by some players. I for one don’t get much satisfaction for beating a hard boss down after dying 50 times – the effort I had to put in and dying 50 times is just not worth it – learning enjoyment is not what I personally want in a game.

However the second part of what you are saying – the idea that players like me (achievement locusts) is also a good one. It underlies the fact that achievement players (a small population of players) shouldn’t always get time grind based achievements (even if I believe hard work should be rewarded). The issue comes when an achievement based player is also more skillful than I – it creates a shroud of jealousy which causes me to gripe. Other than achievements, I believe there should be a tangible reward other than satisfaction, or have no achievements or rewards for something which requires smart play.

But alas, GW2 does not conform to my beliefs or whims, I think a compromise is still in order. Bring us harder content!! Make the content have titles but no AP!! Give a way for smart play players to get grindy content done faster by giving them a “harder” option!!

Commander Vox Shatterfall / Ward Zabach / Ifrit the Immolated
Angry Intent | Multiple Servers
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Posted by: Asko.4120

Asko.4120

Try fractal 79 if you need a challenge.

Immortal Kingdom [KING]

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Posted by: haviz.1340

haviz.1340

Skill is defined by how fast you can spam 1 and how well you can craft. /s

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Posted by: VoxShatterfall.5470

VoxShatterfall.5470

ANet is still coming to grips with the idea that players who claim to want hard content believe that content being hard is not rewarding in and of itself.

In a MMO u have to be rewarded for any content, thats just how it works. if i was playing super mario then not getting rewarded wouldnt be a problem!!!!!

Well thats certainly not what you think

I think you actually get enjoyment out of hard content like super mario – which is not a game tangible thing, but enjoyment none the less. Its why we play games in the first place, for enjoyment. ANET should have support for alot of different forms of enjoyment – theres the outfitter enjoyment (fashion via reskinning one’s characters), pick up and go casual enjoyment, smart play enjoyment, efficiency enjoyment, completion enjoyment, and text enjoyment. ANET has done a considerable amount of work for the outfitter and casual players (unless you like fully clothed females, or not ridiculously huge pauldron males). They are just lacking in the smart play and completion enjoyment category. Efficiency enjoyment will always find the best way to complete things no matter how the game is arranged unless there are build optimizers designed into the game and auto defense macros also designed into the game. Text players will be ok with whatever happens so long as they could talk to others.

I personally think its high time ANET did start making some inroads to support the two categories which are willing to toss in cash (both smart play and completion will spend cash to get better rewards, due to less time on hand, and more complete sets of gem only items).

Commander Vox Shatterfall / Ward Zabach / Ifrit the Immolated
Angry Intent | Multiple Servers
WTB Razor Blade Free Candy!

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Posted by: haviz.1340

haviz.1340

Try fractal 79 if you need a challenge.

I did, multiple times. No guardians for even more challenge. What have I got? 1 gold. Seems rewarding enough for you?

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Posted by: Harper.4173

Harper.4173

High level fractals are the only skill-based content in this game.
Seeing how Liadri was put into the game i believe more skill-oriented content is coming.

However i’d rather not see content that needs a " tank/ dps / support " as the OP claims.

With time even the casuals will learn the game. In another year failing dungeons will be nearly impossible and at that time we’ll probably get Hard Mode variants of existing dungeons on top of new, more challenging content.

And skill is different than what OP defines. Getting on TS and having a situation-oriented team isn’t skill.
Also – with the given situation I doubt they’ll allow high-skill high-reward content to be a part of the game.
OP’s point is a valid one – if he can get online less often – but is a better player he wants to make up for it by being allowed to catch up through skill.

The problem are good players that can log on EVERY day. The casuals would absolutely foam at the mouth and flood the forums knowing that someone is making 30-40 gold/day running something while they’re stuck at around 10.

And yes – there are skilled players that get on every day. If there was something like this implemented i would farm it like there’s no tomorrow.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: ArchonWing.9480

ArchonWing.9480

No, because then people couldn’t accuse others of being entitled and lazy without having the actual skill and proof of said skill to make such a claim. And as you know, if there’s an objective evaluation of your worth in a video game, it’s bound to cause mental breakdowns if one indeed realizes he/she is not l33t as they thought. The thought of having to talk trash and having to back it up is scary to many. It’s much easier if the goals were set as boring and easy as possible so that time spent is the key factor, so then it’s easy to call others bads and whatever new term for noob they have every month.

That, and some people have very narrowly defined definitions of skill.

What ur basically saying is make everything easy mode but time consuming so ppl can think they r better then what they really r in the game.

Actually I’m saying that’s just as bad. I apologize for my sarcastic tone, but it was to point out that a lot of people who think they are better than they actually are constantly talk trash without any evidence to back it up, but all they have done is really have more time invested. I’m saying that making it more skill based will force people to back their words up, but obviously there would be so much crying that I bet a lot of people’s egos couldn’t take it. Queen’s Gauntlet broke a few egos for sure.

at the same time if this game is always coming out with new skins and new items which cost gold ur going to want to buy it and as a casual gamer u dont have time to do so since evrything is time consuming. this would not only reward skilled players but it will also, if they can complete it, help ppl who dont have time to grind to get a skin or set of armour they want. the game is filled with content which only takes time to complete/get. if they add content like this to the game it will just give more ppl more options to get gold and to have fun.

I agree. I just hope other people share your opinion.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: mehcetylene.2376

mehcetylene.2376

They have zero concept of effort vs reward. Consider the recently-implemented gold reward distribution for dungeons:

AC: 1.5g
Arah: p1/2/4: 3g, p3: 1.5g
Everything else: 1g

How does SE p2 and TAFU reward the same as CoF p1?

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Posted by: Bismuth.3165

Bismuth.3165

Anet can make something like an incredibly hard boss, lupi with 50 stacks of empowered hard, and give that boss a 100% chance to drop an exotic and an 1% chance to drop a precursor, but make it a daily reward so really pro people don’t get millions of precursors.

Jeeha (ele) and Jeeha The Warrior
Is currently emotionally unstable because Breaking Bad is over

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Posted by: Grounder.7381

Grounder.7381

all games that is softer to less “skilled” players ends up being much more successful than games that that is otherwise.! dota vs lol anyone? because while there’s only a handful of skilled players, there’s a big mass of amount of a less skilled ones! catering to “skilled” players will only ends up with difficulty that is mostly too much for the un-skilled.. which ultimately be a content that most won’t enjoy / skipped! and Im not even talking bout the old / disabled crowds.

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Posted by: SiNoS.2147

SiNoS.2147

There are tons of issues with developing hard content.

There’s the fact that most people will simply not do hard content. Because if it’s hard, that usually translates to tons of failures, which isn’t fun for most people. So developing hard content isn’t a good way to allocate limited developer resources.

There’s the fact that the people asking for hard content are not content with just difficulty, they also want rewards. That much is obvious with people complaining about Liadri and Fractals, both of which are typical “difficult” content but their rewards are not “up to par”.

There’s the fact that most of the new stuff will now come with achievements and that comes with the achievement locusts. If it’s hard content, the achievement locusts complain that they’re being “robbed” of points and that they’re unable to keep up with the other high AP players because of that.

I remember back in the day when you completed hard content and your only reward was “The princess is in another castle”. I sure didn’t start writing angry letters to Nintendo for that one, I just kept going on.

Gw2 already caters to ppl who dont like that hard core content, there r plenty of things to do in the game which arent difficult. Just bc the majority of players dont like hard core content doesnt mean it shouldnt be added in a game. If they add a hard mode dungeon once every 6 months, they will have time to pump out this mindless grind, which its seems to me u like, for the ppl who want this easy mode time consuming content and also gain more players, which there is a bunch of just not in gw2 bc there is no hard core content! who like hard core content.

When ur playing Mortal combat for example, do u expect to be rewarded with items and gold bc u can beat the final boss on hard? no bc the game isnt built like that. on the other hand with gw2 being a MMO, a huge part of the game is the rewards. when ur playing a MMO its only natural to be rewarded for doing harder content and being better at the game. instead of u saying oo y do u have to be rewarded for doing hard content?! y dont u ask y do i only get rewarded for putting so many hours in the game?!

Thing is most people asking for hard content wont play it even if it came out because it wouldent provide any extra incentive to play it over anything out in the world. People claim they want hard content but in truth most just want the epic loot that they have come to expect from such content.

That being said im fine if they want to put in some epic hard content. I just realize that after people realize it does not give them the loot they expect it will be dead content.

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Posted by: Peetee.9406

Peetee.9406

You can create your own set of difficult content by using your imagination. You can force yourself to just use ’blue’ gear or make a new character with the understanding that if you die, you have to delete the character and start over. You can also setup your own reward system so if you complete say Arah in all ’blue’ gear, you unlock a ’green’ piece of gear.

If you what you truly want is more difficult content and a better reward system than you can do that on your own, you don’t need ArenaNet to do that for you.

But we both know that’s not really what you want....

Kayku
[CDS] Caedas
Sanctum of Rall

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Posted by: colesy.8490

colesy.8490

I was hoping we can get a answer here from Anet. i was wondering if we will ever get content which is really difficult ( need regen/protection etc, up 75% of the time, need support/tank/dps,

I don’t understand how spamming regen/protection makes a piece of content require skill.

I also don’t understand how a trinity does either.

The way we have now with pre-fight might and fury stacking, CC’ing mobs together, chaining blinds to stop mob attacks from dealing damage, putting up reflects to enable the party to burst down mobs using lethal projectiles and putting up blocks just in case a team mate slips up, in addition to dodging when none of this available I think is plenty skill intensive, and most players in this game can’t even do that.

All challenging content will do in this game is cause hordes and hordes of people to complain and for the challenge to be nerfed so that you can just autoattack with a staff-camping cleric guardian for the win.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: haviz.1340

haviz.1340

All challenging content will do in this game is cause hordes and hordes of people to complain and for the challenge to be nerfed so that you can just autoattack with a staff-camping cleric guardian for the win.

Just been told lyssa, balth and grenth are harder than arah.

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Posted by: Bismuth.3165

Bismuth.3165

all games that is softer to less “skilled” players ends up being much more successful than games that that is otherwise.! dota vs lol anyone? because while there’s only a handful of skilled players, there’s a big mass of amount of a less skilled ones! catering to “skilled” players will only ends up with difficulty that is mostly too much for the un-skilled.. which ultimately be a content that most won’t enjoy / skipped! and Im not even talking bout the old / disabled crowds.

We’re not asking them to ignore all the non skilled players in this game, we’re asking them to give some attention to the people who don’t like moving around the map in zergs mindlessly spamming 1.

Jeeha (ele) and Jeeha The Warrior
Is currently emotionally unstable because Breaking Bad is over

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Posted by: Jordy.1570

Jordy.1570

the game is doomed due to their marketing strategy. its about keeping players busy with no effort. for that u need to release content how we see it. nothing will change ever. the only solution is a subscriber fee. there is no chance we will see awesome content in this free 2 play cashshop crap

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Posted by: Treborlavok.3504

Treborlavok.3504

Uh… Where have you been?

M k clock tower…. The gauntlet… Some say sab trib but you do it once and it’s a cake walk after…. But any level 38+ fotm or lvl 30+ with a pug… Aetherblade dungeon… Certain temples…

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

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Posted by: haviz.1340

haviz.1340

Uh… Where have you been?

M k clock tower…. The gauntlet… Some say sab trib but you do it once and it’s a cake walk after…. But any level 38+ fotm or lvl 30+ with a pug… Aetherblade dungeon… Certain temples…

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Posted by: Teulius.8752

Teulius.8752

SAB: Trib Mode? The Gauntlet? The Mad King’s Clocktower? A level 30 Fractal? TA Forward/Up? The Norn in Belcher’s Bluff? WvW? sPvP Team Play? Want me to go on?

They are totally starting to make more content for players that want harder skill based content. Back to back months have seen additions in this way.

No game company has ever released content in this fashion before. They need to learn how to do it as they go. I don’t think a lot of people appreciate how hard it is to release something that is playable and at the same time they are still learning from it. Give it time. If you feel it’s not for you, come back in 3-6 months as they get better at it and they will.

I could not have said it better myself. If you want some freaking challenge, this game has plenty of it.

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Posted by: Wolfheart.1938

Wolfheart.1938

Why is it not giving me ascended armor? I mean, if ascended weapons are an exclusive of PvE farmers, I want my rewards too.

Either each player is traited equally, or every category of players is awarded their special snowflake item.

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

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Posted by: Grounder.7381

Grounder.7381

Op does not really wants self challenge.. he wants his rewards. his trophy. his titles. his materialistic items that he can show off to everyone else, that he can gain advantage off.. for completing content that is made challenging.. in other words,. prestige of the elite!!,.. for others to drools upon..

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Posted by: haviz.1340

haviz.1340

Op does not really wants self challenge.. he wants his rewards. his trophy. his titles. his materialistic items that he can show off to everyone else, that he can gain advantage off.. for completing content that is made challenging.. in other words,. prestige of the elite!!,.. for others to drools upon..

Currently, challenging content gives you much less rewards than spamming 1. Great design by anet.

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Posted by: colesy.8490

colesy.8490

The more you say that, the more infuriated I get.

It really is sad that smashing 1 will make the game poop precursors, ascended boxes, t6 mats, gold and karma, while fully gearing, learning proper weapon rotations and learning encounter mechanics will make you like 1g every 20 minutes unless you’re in Arah.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: Beast Sos.1457

Beast Sos.1457

I was hoping we can get a answer here from Anet. i was wondering if we will ever get content which is really difficult ( need regen/protection etc, up 75% of the time, need support/tank/dps,

I don’t understand how spamming regen/protection makes a piece of content require skill.

I also don’t understand how a trinity does either.

The way we have now with pre-fight might and fury stacking, CC’ing mobs together, chaining blinds to stop mob attacks from dealing damage, putting up reflects to enable the party to burst down mobs using lethal projectiles and putting up blocks just in case a team mate slips up, in addition to dodging when none of this available I think is plenty skill intensive, and most players in this game can’t even do that.

All challenging content will do in this game is cause hordes and hordes of people to complain and for the challenge to be nerfed so that you can just autoattack with a staff-camping cleric guardian for the win.

I hate when ppl take one quote and judges the whole post on it. gw2 has its own trinity which no one uses which is support/dps/control or tank, w.e u want to call it. control isnt really good in boss fights unless the team organizes for it. having protection regen and all other boons up will allow harder and more fun boss encounters. what u said is also a big part have being skilled, imo. the reason ppl wont be able to do that content if it is ever released is bc we never really had anything to make us work in gw2 its all easy mode stuff so everyone is use to playing relaxed.

No one is asking Anet to change the whole game, all we want is challenging content which is also rewarding since at the end of the day it is a MMO and rewards r a huge part. we should also be rewarded more for effort put into something not time so hard content should be no different. ppl r going to complain no matter what is released in the game but its not like Anet is going to cater to hard core players just by adding a bit of hard content here and there.

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Posted by: Beast Sos.1457

Beast Sos.1457

SAB: Trib Mode? The Gauntlet? The Mad King’s Clocktower? A level 30 Fractal? TA Forward/Up? The Norn in Belcher’s Bluff? WvW? sPvP Team Play? Want me to go on?

They are totally starting to make more content for players that want harder skill based content. Back to back months have seen additions in this way.

No game company has ever released content in this fashion before. They need to learn how to do it as they go. I don’t think a lot of people appreciate how hard it is to release something that is playable and at the same time they are still learning from it. Give it time. If you feel it’s not for you, come back in 3-6 months as they get better at it and they will.

I could not have said it better myself. If you want some freaking challenge, this game has plenty of it.

Clearly u just read what u wanted to and then commented……

SAB is garbage hard content or not, the only hard part of the gauntlet was the last boss, clock tower i finished in 5 tries, fractals 30+ still easy mode if u have a good amount of AR, TA= easy mode, WvW is difficult:S since when?! the norn in the belcher’s bluff was hard ill give u that one took me about a hour, tpvp is skilled based so ill give u that one too. that is 0.5% of the gw2 content.
Dont get me wrong i know gw2 is still growing, but most of those things u mentioned arent close to what difficulty lvl im talking about. i’m talking about content where u have to save certain skills for certain attacks and have to keep the boons up, theres alot more thing which can make the game much more difficult but at the same time alot more funnnn!

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Posted by: haviz.1340

haviz.1340

ppl r going to complain no matter what is released in the game but its not like Anet is going to cater to hard core players just by adding a bit of hard content here and there.

That’s definitely not what’s happening. Anet is catering to try-hards and gear grinders. There’s no hard content for hardcores.