(edited by Mikuchan.7261)
World bosses and -escaping- after timer
I am in favor of having all world bosses oneshot anyone within X range if the timer runs out.
I like your idea OP, but I’m not against the above either.
If the boss isn’t killed the boss should win in some way. Probably best if they killed all players fighting it. As that would kind of make the most sense.
But I’m not against the boss sticking around and becoming invulnerable, but able to attack anyone who walks by til the next timer. That could be interesting. But could be an issue in servers where the boss never gets killed, make that area always unsafe.
I like your idea OP, but I’m not against the above either.
If the boss isn’t killed the boss should win in some way. Probably best if they killed all players fighting it. As that would kind of make the most sense.But I’m not against the boss sticking around and becoming invulnerable, but able to attack anyone who walks by til the next timer. That could be interesting. But could be an issue in servers where the boss never gets killed, make that area always unsafe.
I see your concern with low population servers.
But the most trouble it would create for people would be that it’s harder to access the area. It shouldn’t be impossible to get 100% map completion because of it of course. But it would make it a bit harder around that area. What it mostly does is to give more realism to losing a boss fight and it would give an actual reason for the timer to exist.
No pois or waypoints etc are close enough to a boss for it to become impossible.