Would you find merging Boons/Conditions good?
No. nothing you have stated is a problem. diminishing the number of boon severely handicaps some traits. Mixing the condis together reduces the variety of builds and effects.
Wait until the expansion comes out and then see what the new status quo is.
In addition this would require an enormous amount of developer resources to manage which should be directed towards content when there is no problem as it is.
might and fury in one? regen and prot in one? are you kidding me? as if those boons each are not good enough by themselves, would be WAY overpowered.
Also any condi focused build can dish out way more conditions than most builds can remove (and those that can remove a lot of conditions are usually either weaker against direct dmg, or dont have muce dmg themselves)
And same can really be said the other way about boons.
And they ARE making drastic improvements to condition system in the expansion, and boons are more or less fine as they are, well applied boons can turn the tide of any battle
The system could definitely be simplified. There is currently a lot of duplication between the two. For example might vs vulnerability. Protection vs weakness, etc.
I would prefer they remove the duplication, and then spread them more sparsely between the classes.
ATM everyone has too much access to everything.
Space Marine Z [GLTY]
The system could definitely be simplified. There is currently a lot of duplication between the two. For example might vs vulnerability. Protection vs weakness, etc.
I would prefer they remove the duplication, and then spread them more sparsely between the classes.
ATM everyone has too much access to everything.
Yeah, thats exactly kind of what was my feeling too why I made this thread up.
I simpyl think, if there would be a bit lesser boons and conditions in this game, therefore longer durations and lesser options to strip and remove them so unbelieveable easy, then boons and conditions would feel more important.
But if you can remove all boons/conditions in a matter of seconds instantly again after you got them, then this waters down the importancy of boons/conditions to near uselessness and forces you practically to spam a heckload of boons/conditions in the right order just to cover those boons/conditions up that you don’t want to get stripped/removed immediately.
I know HoT will bring improvements to the Condition System, but I’m unsure, if they will be of very great effect, where merging boons and conditions definetely would have a greater effect for game performance especially, when there is lesser boons/conditions at the same time to calculate for the game.
When Boons/Conditions get merged, there is no problem with it, that for the merge the individual effects get slightly nerfed due to the boons and conditions having after the merge more effects at the same time.
Example:
Rejuvenation: For the merge of Regeneration and Protection, Anet could reduce the Damage Reduction from 33% to 25% and slightly reduce the amount of Health that Regeneration heals per tick by say 10%
Valiantness could be changed, that instead of 20% Crit Rate Chance +, you get only 15 or 10%. (would solve also the way too easy 100% crit rate builds)
Agility could be solved by reducing the Endurance Regen Bonus from 100% to say 75%
Alacrity could be solved by reducing a bit the percentage of the Skill Recharge Speed Bonus, therefore that it gets also a counterpart bonus effect to counter Might (which is somethign that should have been existign from release day on imo for Game balance sake, that theres a boon that increases also toughness/healign power – one reason why berserker is meta, cause defense builds can’t be really tough to beat cause theres no way to significantly boost your defense and healing power with a boon, liek you can significantly boost your DPS with Might
that are the only boon merges, where I think, some changes would be needed for game balance.
On the condition side:
The new weakness should be balanced by reducing simple the max stack from 25 to 15
The new cripple would be balanced by takign the golden middle from both. 50% movement speed reduction, slightly reduced skill recharge slowness %
Hallocination would be simply balanced by reducign the heal reduction from 33% to 25% and reducing the max stack from 25 to 15.
The new Bleeding and woudl be simply balanced also by reducing the max stack from 25 to 15 and slightly reduce the damage factor per stacking..torment basically is already bleeding, onlythat it does full bleeding damage when you move around.
ALso think about it, reducign now the amount of boons and conditions would create NEW space for the upcoming Elite Specializations to brign into the game some completely new unique boons and conditions and I’m pretty sure, that we might see in the future with the upcoming Elite specializations alot more boons and conditions.
So its in my humple opinion just a matter of time, when Anet actually NEEDS to reduce the amount of boons/conditions via merges, so that they simply don’t become way too much and in my honest opinion, we have reached the state already of having too much boons/conditions, because they simply can be applied way too much and too fast, before you have with your strips and removals even a chance to get them all way, even by the fact that you can simply remove/stip any boon/condition and not only mostly specific ones.
The Chonomancer adds with HoT a new Boon and Condition
With HoT we will see another new general Boon with Resistance being added
There are still 7 Elite Specializations to be presented, which can add even more on top of that with HoT and that was just then the first set of Elite Specializations.
We will see alot more of them in the future so that we wil lsee alot more build variety andthis will automatically surely bring in also more new boons and conditions.
I also think its easier to balance the game with some boons and conditions being merged. Condition Spam in PvP/WvW is simply out of control and in PvE is currently nearly useless and thats the point, where HoT will solve problems.
But I don’t see, where Anet will solve problems in the future with too much boons/conditions for PvP/WvW especially …