Would you find merging Boons/Conditions good?

Would you find merging Boons/Conditions good?

in Guild Wars 2 Discussion

Posted by: Orpheal.8263

Orpheal.8263

This game needs a rework of the Condition System
Too much damage dealing conditions that can be stacked and be used together at the same time.
On the other hand are conditions way too easy to remove.
Same counts for Boons.. too many and should last longer to be more effective.

ANet should reduce the amount of Conditions through merging some together.
They should remove from certain professions a bit their heavy abilities to remove quickly tons of conditions, so that conditions can be more useful. Condition removal skills should be useful only against specific conditions, not agaisnt all. makes removign conditioons way too simple.

Same for boon stipping. these skills shoudl be able to strip only specific boons, not all types, so that its easier to balance boon strip builds.

Boons that should get merged:

Might +Fury = Valiantness
Regeneration + Protection = Rejuvenation
Swiftness + Vigor = Agility
Quickness + Aegis = Promptness
Alacrity + New Boon Effect* = Alacrity
Stability + Resistance = Resistance

*One that works as counterpart of Might and increases Toughness/Healing Power
Then we would have just 6 Boons, which is more than enough.

About Conditions, it shoudl be done like this:

Weakness + Vulnerability = Weakness
Cripple + Chill = Cripple
Bleeding + Torment = Bleeding
Poison + Confusion = Hallucination
Slow
Burning
Petrification (becomes the new Immobilize)
Blind
Stun becomes a new Condition with different effect, no Hard CC anymore, Daze gets removed/replaced with Stun. = When being Stunned, your attacks have a chance of being interruptable when you get hit and skills need longer time to activate.
Immobilize gets removed, for that are Stuns there, make Stun a Condition that works like Immobilize, as Hard CC work then just only Knockdowns and Fear, Fear gets by this means removed also as Condition and thus can be removed then only via a Stun Breaker. that wy we would have 5 obsolete conditions lesser in regard of the amount of conditions

What do you think of it, would it be worth trying to rebalance the game by merging Boons and Conditions and making both in their durations more effective and not so easy to remove by reducing the amount of especially Condition removals in this Game?

Would you believe, that the Condition System would then be better.
Also in regard of game performance it would be better, because so more conditions and boons there are, so more has the server to calculate and loses performance.

I think we will reach soon the spot, where it becomes necessary that ANet makes so more drastical changes to the Boon and Condition System, before they become simply too much for the game. What do you think? Do you share that opinion, or do you think everythign about that amount is fine and perhaps would even like to see even more conditons/boons in GW2???

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

Would you find merging Boons/Conditions good?

in Guild Wars 2 Discussion

Posted by: eithinan.9841

eithinan.9841

No. nothing you have stated is a problem. diminishing the number of boon severely handicaps some traits. Mixing the condis together reduces the variety of builds and effects.

Wait until the expansion comes out and then see what the new status quo is.

In addition this would require an enormous amount of developer resources to manage which should be directed towards content when there is no problem as it is.

Would you find merging Boons/Conditions good?

in Guild Wars 2 Discussion

Posted by: GummiBear.2756

GummiBear.2756

might and fury in one? regen and prot in one? are you kidding me? as if those boons each are not good enough by themselves, would be WAY overpowered.

Also any condi focused build can dish out way more conditions than most builds can remove (and those that can remove a lot of conditions are usually either weaker against direct dmg, or dont have muce dmg themselves)
And same can really be said the other way about boons.

And they ARE making drastic improvements to condition system in the expansion, and boons are more or less fine as they are, well applied boons can turn the tide of any battle

Would you find merging Boons/Conditions good?

in Guild Wars 2 Discussion

Posted by: Sube Dai.8496

Sube Dai.8496

The system could definitely be simplified. There is currently a lot of duplication between the two. For example might vs vulnerability. Protection vs weakness, etc.

I would prefer they remove the duplication, and then spread them more sparsely between the classes.

ATM everyone has too much access to everything.

John Snowman [GLTY]
Space Marine Z [GLTY]

Would you find merging Boons/Conditions good?

in Guild Wars 2 Discussion

Posted by: Orpheal.8263

Orpheal.8263

The system could definitely be simplified. There is currently a lot of duplication between the two. For example might vs vulnerability. Protection vs weakness, etc.

I would prefer they remove the duplication, and then spread them more sparsely between the classes.

ATM everyone has too much access to everything.

Yeah, thats exactly kind of what was my feeling too why I made this thread up.
I simpyl think, if there would be a bit lesser boons and conditions in this game, therefore longer durations and lesser options to strip and remove them so unbelieveable easy, then boons and conditions would feel more important.

But if you can remove all boons/conditions in a matter of seconds instantly again after you got them, then this waters down the importancy of boons/conditions to near uselessness and forces you practically to spam a heckload of boons/conditions in the right order just to cover those boons/conditions up that you don’t want to get stripped/removed immediately.

I know HoT will bring improvements to the Condition System, but I’m unsure, if they will be of very great effect, where merging boons and conditions definetely would have a greater effect for game performance especially, when there is lesser boons/conditions at the same time to calculate for the game.

When Boons/Conditions get merged, there is no problem with it, that for the merge the individual effects get slightly nerfed due to the boons and conditions having after the merge more effects at the same time.

Example:

Rejuvenation: For the merge of Regeneration and Protection, Anet could reduce the Damage Reduction from 33% to 25% and slightly reduce the amount of Health that Regeneration heals per tick by say 10%

Valiantness could be changed, that instead of 20% Crit Rate Chance +, you get only 15 or 10%. (would solve also the way too easy 100% crit rate builds)

Agility could be solved by reducing the Endurance Regen Bonus from 100% to say 75%

Alacrity could be solved by reducing a bit the percentage of the Skill Recharge Speed Bonus, therefore that it gets also a counterpart bonus effect to counter Might (which is somethign that should have been existign from release day on imo for Game balance sake, that theres a boon that increases also toughness/healign power – one reason why berserker is meta, cause defense builds can’t be really tough to beat cause theres no way to significantly boost your defense and healing power with a boon, liek you can significantly boost your DPS with Might

that are the only boon merges, where I think, some changes would be needed for game balance.

On the condition side:

The new weakness should be balanced by reducing simple the max stack from 25 to 15
The new cripple would be balanced by takign the golden middle from both. 50% movement speed reduction, slightly reduced skill recharge slowness %
Hallocination would be simply balanced by reducign the heal reduction from 33% to 25% and reducing the max stack from 25 to 15.
The new Bleeding and woudl be simply balanced also by reducing the max stack from 25 to 15 and slightly reduce the damage factor per stacking..torment basically is already bleeding, onlythat it does full bleeding damage when you move around.

ALso think about it, reducign now the amount of boons and conditions would create NEW space for the upcoming Elite Specializations to brign into the game some completely new unique boons and conditions and I’m pretty sure, that we might see in the future with the upcoming Elite specializations alot more boons and conditions.
So its in my humple opinion just a matter of time, when Anet actually NEEDS to reduce the amount of boons/conditions via merges, so that they simply don’t become way too much and in my honest opinion, we have reached the state already of having too much boons/conditions, because they simply can be applied way too much and too fast, before you have with your strips and removals even a chance to get them all way, even by the fact that you can simply remove/stip any boon/condition and not only mostly specific ones.

The Chonomancer adds with HoT a new Boon and Condition
With HoT we will see another new general Boon with Resistance being added
There are still 7 Elite Specializations to be presented, which can add even more on top of that with HoT and that was just then the first set of Elite Specializations.
We will see alot more of them in the future so that we wil lsee alot more build variety andthis will automatically surely bring in also more new boons and conditions.

I also think its easier to balance the game with some boons and conditions being merged. Condition Spam in PvP/WvW is simply out of control and in PvE is currently nearly useless and thats the point, where HoT will solve problems.
But I don’t see, where Anet will solve problems in the future with too much boons/conditions for PvP/WvW especially …

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside