Your favorite thing you miss from GW?

Your favorite thing you miss from GW?

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Posted by: Esquilax.3491

Esquilax.3491

Looking back, I think I miss Signet of Capture the most. I enjoyed hunting down specific skills in specific locations.

Skill points in GW2 are fun at first, but after a while they just start to feel like another thing I tick off the list for a map completion

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Posted by: Tribio.8531

Tribio.8531

Guild Halls!!!!

The Hatreidis family: Freya / Nina / Demonica / Athena / Faith / Arya / Angie / Sansa
Commander – Jam Death [Jd]
Fissure of Woe

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Posted by: Mr Quinn.9815

Mr Quinn.9815

GUILD HALLS!!

caps intended

this notice was brought to you by a Misguided Misfit

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Posted by: Adine.2184

Adine.2184

If i had to sum it up in one word it would be variety. Both in skills and in armors

What i really want to make a come back however is Profession based armors though . Weight based is all well and good but it would still be nice to have some really distinctive armors for each class where you could say “thats an Engineer” or " thats a Mesmer" just by looking at them.

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Posted by: Ferguson.2157

Ferguson.2157

OP I couldn’t agree more, capturing skills was great!

Seeking out that specific boss you needed for a capture was the best. Fond memories…

“What, me worry?” – A. E. Neuman

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Posted by: Seven Star Stalker.1740

Seven Star Stalker.1740

Birthdays. /thread.

I ? Karkas.

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Posted by: Nero.8047

Nero.8047

@ Adine
I agree we need ’’more’’ profession-based armors. you don’t want to make it so that rawhide would be ranger only. for example. I do admit that we need WAY more unique armors for classes. With which you could tell exactly what profession would use those armors. Just take the latest Gem Store additions.. Aetherblade and Magitech Ok great but I’d like my adventurer characters to look like something non-asura-engineerish as well!

in short: Yes for profession-specific armor but keep a lot of neutral armors availlable for all of that armor class. don’t restrict people from wearing a ninja mask on an engineer for example!

Paragon of the Seraphim Order [Ankh]
a small, casual Guild with a play as you want style.

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Posted by: Shanaeri Rynale.6897

Shanaeri Rynale.6897

Being able to play and team with anyone in the world, regardless of where they lived.
Being able to pick a district(overflow) to meet up with people

In other words, a global community

Guild Leader of DVDF www.dvdf.org.uk since 2005

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Posted by: ellesee.8297

ellesee.8297

scythes, dervishes, monks, ritualists

#1 Engi NA and world first rank 80!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis

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Posted by: AllMostDead.6408

AllMostDead.6408

Missing the 4 weapon slots and the ability to dye weapons.

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Posted by: aspirine.6852

aspirine.6852

Weapon sets and mixed professions. But there is lots more, chests for instance, I know Anet is trolling me with all the broken lockpicks…

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Posted by: Gandarel.5091

Gandarel.5091

PvP. Too bad GW2 doesn’t have it :/

And guild halls, too. Oh and the dervish. That’s some kitten stuff.

Captain Deutschland, Ozzy The Insane, Hanz Limbchewer – r40+ mes/nec/engi Desolation
Fear The Crazy [Huns]

(edited by Gandarel.5091)

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Posted by: Neve.7134

Neve.7134

GvG and UW+FOW

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Posted by: Bright.9160

Bright.9160

The classical list:

- GvG

- Guild Halls

- Elite Dungeons (UW, FoW, DoA, Deep, Urgoz)

- Templates

- Elite skills being the centerpiece of your build, not the “I’ll take the least terrible one” skill you just HAVE to take

- The build system

- Being rewarded for difficult content more than for mindless farming

- More and better armors

- Dyeable weapons

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

(edited by Bright.9160)

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Posted by: Dual.8953

Dual.8953

The guild facilities, Glasses skins, a lot of emotes, signet of capture.

Registered Altaholic
Part-time Kittenposter

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Posted by: Adine.2184

Adine.2184

@ Adine
I agree we need ’’more’’ profession-based armors. you don’t want to make it so that rawhide would be ranger only. for example. I do admit that we need WAY more unique armors for classes. With which you could tell exactly what profession would use those armors. Just take the latest Gem Store additions.. Aetherblade and Magitech Ok great but I’d like my adventurer characters to look like something non-asura-engineerish as well!

in short: Yes for profession-specific armor but keep a lot of neutral armors availlable for all of that armor class. don’t restrict people from wearing a ninja mask on an engineer for example!

Agreed thats why i said some . Put armor vendors across Tyria and at each one have a different look depending on the zone . So a vendor in ebonhawk would have a different look for profession armors than one in Frostgorge or Melchior’s Leap

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Posted by: mnwolfboy.9348

mnwolfboy.9348

I am really hoping for guild halls soon. I know this isn’t guild wars 1 and such but… Seriously though Guild Halls was a big deal in 1, and I would like to see it again in 2. At least as place for the guild to hangout. Maybe add achievements of some sort that the guild can accomplish, then allow them to show up as trophies, statues, ect in the guild hall much like the Hall of monuments. That would be pretty neat!.

I also wanted to add, the Signet of Capture would be great too, make it so there is skills you can get outside the use of Skill points. Be like a quest or mission for people to have more reasons to explore places to kill something. Some could be random spawn enemies, maybe some in dungeons or rare events that could occur in some of the less popular areas of the game.

(edited by mnwolfboy.9348)

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Posted by: Gizmo.8623

Gizmo.8623

I’ve never played GW but things that are most interesting for me are Guild Halls and capturing skills.

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Posted by: Klawlyt.6507

Klawlyt.6507

Knowing there wasn’t going to be a higher tier of gear.

The possibility of physical and mental collapse is now very real.
No sympathy for the Devil, keep that in mind.
Buy the ticket, take the ride.

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Posted by: Kira.2903

Kira.2903

600/smite/famine DoA runs, I really miss this when it was new.
Also DoA/UW

S P E L L B O U N D —~--Mesmer —~--Human lvl 80
S P E L L B O R N —~--Necro —~--Sylvari lvl 80
I Kira I —~--Ele —~--Sylvari lvl 80

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Posted by: Danikat.8537

Danikat.8537

Whenever I’m doing a Personal Story quest where you have to work with a group of NPCs, especially Pact soldiers, I really miss the party commands.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: stale.9785

stale.9785

skill, depth and fun.

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Posted by: Moss.5371

Moss.5371

> Secondary professions and the infinite possibilities this gave
> Trinity roles and group play
> Templates
> Knowing there wasn’t going to be a higher tier of gear (this too)
> Cantha and Elona

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Posted by: Pray For Kosmos.5849

Pray For Kosmos.5849

i miss competitive pvp

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

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Posted by: Klawlyt.6507

Klawlyt.6507

Oh yeah, Cantha. Can’t forget Cantha.

The possibility of physical and mental collapse is now very real.
No sympathy for the Devil, keep that in mind.
Buy the ticket, take the ride.

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Posted by: Anshra.2618

Anshra.2618

Guild Halls.
The Underworld

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

I miss targeting.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Bright.9160

Bright.9160

I miss targeting.

For the few times we agree with each other, I had to post about it…

It’s odd how they could have such an amazing target system in GW1 and completely screw it up in GW2… I mean, didn’t they have the code/knowhow to do it? Or is it some elaborate troll they did just to mess with us?

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: Mungrul.9358

Mungrul.9358

Easily attainable max-stat gear.
And my Divine Aura. So gutted I didn’t get anything anywhere near as cool in my GW2 CE.

Please note that due to restrictions placed on my account, I am only allowed 1 post per hour.
Therefore I may take some time replying to you.

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Posted by: Gandarel.5091

Gandarel.5091

Lore. It’s easier to just have some superbad dragons. But I miss real stories.

Captain Deutschland, Ozzy The Insane, Hanz Limbchewer – r40+ mes/nec/engi Desolation
Fear The Crazy [Huns]

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Posted by: aspirine.6852

aspirine.6852

Easily attainable max-stat gear.
And my Divine Aura. So gutted I didn’t get anything anywhere near as cool in my GW2 CE.

Wut? It’s too easy in both, and in gw1 it was stupidly easy.

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Posted by: Decrypter.1785

Decrypter.1785

G v G , Guild Halls , Hall of heroes , In Game Guild rankings … sigh

[WM]give us in game ladder

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Posted by: Devildoc.6721

Devildoc.6721

Looking back, I think I miss Signet of Capture the most. I enjoyed hunting down specific skills in specific locations.

Skill points in GW2 are fun at first, but after a while they just start to feel like another thing I tick off the list for a map completion

The importance of different roles. I don’t mind that there’s not a hard holy trinity in GW2, but GW1 you needed healing, some sort of tank/damage sponge (even if it’s spirits/minions), defensive support (imbagon, prot monk, ST Rit, E/Mo bonder), offensive support/control (interruptors and hexers), and dps. In GW2, thanks to defiant, low healing power coefficients on everything but self heals, and inconsistant aggro mechanics (some bosses target lowest health characters at the exclusion of all other possible targets), and the fact that all damage is expected to be dodged, all party members fill 1 role: DPS.

Zapp – 80 Asura Afromancer

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

For the few times we agree with each other, I had to post about it…

It’s odd how they could have such an amazing target system in GW1 and completely screw it up in GW2… I mean, didn’t they have the code/knowhow to do it? Or is it some elaborate troll they did just to mess with us?

Sometimes the stars align, and we agree.

Yes, I miss how simple it was to target the closest enemy (without having to look at that enemy), or to quickly tab through enemies and get the target you want. Instead we have a rather broken system that loses targets all the time, and frequently targets enemies that are out of range. There could be an enemy right behind me, beating on me, and “target closest” will still select some target far away.

In GW1 it was so simple. I never selected the wrong target, or lost my target. Did they not have time to implement it well? Did they forget how to do it? Or is the current target system simply the result of multiple systems stacked on top of each other, that don’t work well together?

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Quick Mouse.7635

Quick Mouse.7635

Guild Halls, GvG.

Tactical Fury [TF] – Late NA/early OCX driver (SoS)
Spirit of Faith [HOPE] – RIP

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Posted by: Nuka Cola.8520

Nuka Cola.8520

What i miss the most? A none hand holding game, that’s what i miss. i don’t want to press F and collect, i want to earn stuff by playing the freaking thing.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

(edited by Nuka Cola.8520)

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Posted by: Mungrul.9358

Mungrul.9358

Easily attainable max-stat gear.
And my Divine Aura. So gutted I didn’t get anything anywhere near as cool in my GW2 CE.

Wut? It’s too easy in both, and in gw1 it was stupidly easy.

Yeah, well, that’s just, like, your opinion man.

Seriously, there are no rights or wrongs here.

I prefer games where I don’t have to grind for gear and can just got on with playing and getting better.

You prefer games where max- stat gear is the reward and you therefore think it should be difficult to acquire.

They’re both valid opinions.

Please note that due to restrictions placed on my account, I am only allowed 1 post per hour.
Therefore I may take some time replying to you.

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Posted by: milo.6942

milo.6942

The importance of different roles. I don’t mind that there’s not a hard holy trinity in GW2, but GW1 you needed healing, some sort of tank/damage sponge (even if it’s spirits/minions), defensive support (imbagon, prot monk, ST Rit, E/Mo bonder), offensive support/control (interruptors and hexers), and dps. In GW2, thanks to defiant, low healing power coefficients on everything but self heals, and inconsistant aggro mechanics (some bosses target lowest health characters at the exclusion of all other possible targets), and the fact that all damage is expected to be dodged, all party members fill 1 role: DPS.

yea for me too. all the classes feel boring and homogenized in comparison to gw1. the boon and condition system has been reduced to damage/reduce damage system and everything is about damage now. no interesting hexes no interrupts no healers no protters no snarers no team pressure no positioning no reliance on teammates at ALL.

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Posted by: KingClash.3186

KingClash.3186

Thing I miss the most?
The team that worked on Guild Wars.. (not just the head guys)

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Posted by: milo.6942

milo.6942

For the few times we agree with each other, I had to post about it…

It’s odd how they could have such an amazing target system in GW1 and completely screw it up in GW2… I mean, didn’t they have the code/knowhow to do it? Or is it some elaborate troll they did just to mess with us?

Sometimes the stars align, and we agree.

Yes, I miss how simple it was to target the closest enemy (without having to look at that enemy), or to quickly tab through enemies and get the target you want. Instead we have a rather broken system that loses targets all the time, and frequently targets enemies that are out of range. There could be an enemy right behind me, beating on me, and “target closest” will still select some target far away.

In GW1 it was so simple. I never selected the wrong target, or lost my target. Did they not have time to implement it well? Did they forget how to do it? Or is the current target system simply the result of multiple systems stacked on top of each other, that don’t work well together?

it was a design decision, along with their whole combat system. the idea is that it introduces skill and “active play” along with all their attack skills that need you to be in range and facing the correct direction and line of sight to be unobstructed and terrain to be even and the planets to align.

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Posted by: dronzer.8392

dronzer.8392

Guild Halls, GvG.

This and Hall of Heroes

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Posted by: Venirto.4208

Venirto.4208

guild halls, applying dyes to weapons, hunting for new skills (like signet and elites).

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Posted by: aspirine.6852

aspirine.6852

Easily attainable max-stat gear.
And my Divine Aura. So gutted I didn’t get anything anywhere near as cool in my GW2 CE.

Wut? It’s too easy in both, and in gw1 it was stupidly easy.

Yeah, well, that’s just, like, your opinion man.

Seriously, there are no rights or wrongs here.

I prefer games where I don’t have to grind for gear and can just got on with playing and getting better.

You prefer games where max- stat gear is the reward and you therefore think it should be difficult to acquire.

They’re both valid opinions.

Fair enough..
In my defense, you either need to have easy to obtain armor and great endgame(gw1 had this). Or hard to obtain max gear to compensate for lack of endgame. GW2 so far is great for casuals but it combines the 2 wrong parts imo.

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Posted by: Ashen.2907

Ashen.2907

I miss the Ranger class the most.

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Posted by: Mad Rasputin.7809

Mad Rasputin.7809

Talk like a pirate event.

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Posted by: Sai.5908

Sai.5908

- Heroes and Henchmen
- Gwen in pre searing and having her follow you in the world
- Guild Halls
- Cantha and Elona
- Deep immersive storyline with more seriousness and more memorable characters .
- Selling captured son letters .

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Heroes….. hands down, I miss heroes for organized content that requires ‘x’ people.

- Selling captured son letters .

I remember those days…and I hated those people so much. Lol, I was one of the ones that did the runs and gave the letters away for free, since so many people charged outlandish prices for that quest item.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: KorbanDallas.7389

KorbanDallas.7389

  • 8 man parties
  • guild halls & capes
  • instanced world (sure, open world is cool and all, but I missed not having things degrade into a massive 50 person zerg-fest)
  • bad guys not re spawning after or during a fight
  • selecting from a pool of skills affected by what weapon your warrior was using
}——————————-{
http://avsla-gw2.blogspot.com/

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Posted by: champ.7021

champ.7021

chaos axe
tormented shield
titles
FOW
UW
Cantha
Elona

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Posted by: Draconicus.7564

Draconicus.7564

I miss a lot of things, but if i must pick one, i go for my heroes!!
I miss them hard:(

Especialy: Gwen,Olias & Dunkoro!

In a very special way i miss also Cantha & my Ritualist… … …!

(edited by Draconicus.7564)