"a single-player instance"
Ten minutes and not particularly repeatable? People will complain about anything. Who even cares?
Who even cares?
Perhaps the people who want to play through community events with members of the community ?
Ten minutes and not particularly repeatable? People will complain about anything. Who even cares?
Everyone who loves playing together.
With everything actually wrong with the game, and there’s plenty, a ten minute instance is just that. It obviously had to be made soloable. Taking time to scale it…probably not worth it. Would be different if it was an hour instance.
With everything actually wrong with the game, and there’s plenty, a ten minute instance is just that. It obviously had to be made soloable. Taking time to scale it…probably not worth it. Would be different if it was an hour instance.
What?
Why is it obvious? Why can’t they scale it using the mechanics already in place?
Why are these not scaleable instances like the personal story, or dungeons?
Dungeons don’t scale…
(edited by UnrepentantProcrastinator.7420)
With everything actually wrong with the game, and there’s plenty, a ten minute instance is just that. It obviously had to be made soloable. Taking time to scale it…probably not worth it. Would be different if it was an hour instance.
Effigies is a one time 15 minute instance.
First off, you shouldn’t just make up numbers to prove your point. You did the same with the dailies in another thread.
But more to the point: You’re right, there’s plenty wrong in the game. And they just added another thing to the list. Great, isn’t it? And to make them aware, we complain. Nobody actually cares about their reasons. The reasoning doesn’t make it better. The quality of the game is dropping with each update, and it needs to stop.
Dungeons don’t scale…
The personal story quests do.
Dungeons don’t scale…
The personal story quests do.
But dungeons… don’t?
What?
I didnt mind the fact that the instance was solo.
But for the first, and only so far, storytelling, non grind farming, aspect of the community event to prevent you from playing with other members of the community seems odd to me.
No one here is trying to say that this is a game breaking problem, that this ruined the game, or anything of the sort.
The worst the OP said was that it was annoying to not be able to play with others….you know feedback. Kind of constructive in that he expressed what it was that bothered him and what would address his concern…all without being obnoxious or insulting.
I don’t generally throw terms like fanboy or white knight around casually, but come on Vayne, do you realize how you come across when you post in such a dismissive or deprecating manner about someone giving simple, straightforward, not at all insulting, without flaiming, just basic feedback about their, valid, concerns and desires as a customer ?
Okay let’s look at this realistically. The OP is claiming this as if it’s something that happens ALL THE TIME. They had a single player instance and a multi player instance just last month in Southsun. Before that, they had a multiplayer dungeon that took an hour while IGNORING the single player guys.
Now they’ve given single players something to do. A short instance that in no way does anything to really further the game. Even scaled it would be relatively meaningless.
If they hadn’t included multi-player instances in the last two living story chapters, MAYBE, the OP would have a point.
As it stands, it’s a pointless complaint about something that seems to be a one off.
Looks like they forgot about the “Multiplayer” aspect of MMO.
I wonder if they realize how annoying it is to sit there with your friends, partner, family, etc, each playing the living story instances alone?
Why are these not scaleable instances like the personal story, or dungeons?
You want to do a 10 minute (maybe 5 minute) super easy instance with a group? What for?
Okay let’s look at this realistically. The OP is claiming this as if it’s something that happens ALL THE TIME. They had a single player instance and a multi player instance just last month in Southsun. Before that, they had a multiplayer dungeon that took an hour while IGNORING the single player guys.
Now they’ve given single players something to do. A short instance that in no way does anything to really further the game. Even scaled it would be relatively meaningless.
If they hadn’t included multi-player instances in the last two living story chapters, MAYBE, the OP would have a point.
As it stands, it’s a pointless complaint about something that seems to be a one off.
No, actually the complaint has a point. You may not like the point but it is a very important one. A paying customer (customers actually as he mentioned others in his OP) has become annoyed with an aspect of the product.
Also, a strawman, or putting words into others’ mouths is not a particularly honest way to support your position.
Claiming that this happens, “all of the time,” really ? Did he edit that part out perhaps ?
And for whakittens worth the solo player has never been ignored in GW2. The vast majority of the game is soloable.
More than enough people complained that they couldn’t do the first canach instance together. And they actually called both of the southsun instances dungeons, which they weren’t (But that’s another issue).
Apart from that I didn’t really didn’t know that I was playing a singleplayer game. All the time I thought it was an MMO. Must have been wrong. But seriously, they already had the perfect solution: Personal Story Quests. Could be soloed, could be done in a group, caters to all types of players.
So instead of doing two canach “dungeons”, they could have made one, bigger dungeon with scaling. Caters to all players, would have had more quality than just playing the same room twice. Same goes for the effigy instance.
Just because you think it’s too short and meaningless doesn’t mean you’re right. There are a lot of people who enjoy playing even the tiniest bit of content together, hence the complaints about the first canach instance and now this.
Ten minutes and not particularly repeatable? People will complain about anything. Who even cares?
The OP obviously. Why don’t you go run cohp1 some more.
Okay let’s look at this realistically. The OP is claiming this as if it’s something that happens ALL THE TIME. They had a single player instance and a multi player instance just last month in Southsun. Before that, they had a multiplayer dungeon that took an hour while IGNORING the single player guys.
Now they’ve given single players something to do. A short instance that in no way does anything to really further the game. Even scaled it would be relatively meaningless.
If they hadn’t included multi-player instances in the last two living story chapters, MAYBE, the OP would have a point.
As it stands, it’s a pointless complaint about something that seems to be a one off.
No, actually the complaint has a point. You may not like the point but it is a very important one. A paying customer (customers actually as he mentioned others in his OP) has become annoyed with an aspect of the product.
Also, a strawman, or putting words into others’ mouths is not a particularly honest way to support your position.
Claiming that this happens, “all of the time,” really ? Did he edit that part out perhaps ?
And for whakittens worth the solo player has never been ignored in GW2. The vast majority of the game is soloable.
Going by that logic then outside of the 2 single player instances recently introduced, the multiplayer has never been ignored either. The solo player is locked out of dungeons, fractals, etc. What’s your point?
It’s two tiny instances that take 10-15 min to complete. I really feel your pain that you can’t complete this ONE thing with your friends, family and guild. The pain of not being able to play together for 15 minutes. Really. This one (two if you want to include Southsun) instance. Anet should all commit seppuku to atone for this.
Okay let’s look at this realistically. The OP is claiming this as if it’s something that happens ALL THE TIME. They had a single player instance and a multi player instance just last month in Southsun. Before that, they had a multiplayer dungeon that took an hour while IGNORING the single player guys.
Now they’ve given single players something to do. A short instance that in no way does anything to really further the game. Even scaled it would be relatively meaningless.
If they hadn’t included multi-player instances in the last two living story chapters, MAYBE, the OP would have a point.
As it stands, it’s a pointless complaint about something that seems to be a one off.
No, actually the complaint has a point. You may not like the point but it is a very important one. A paying customer (customers actually as he mentioned others in his OP) has become annoyed with an aspect of the product.
Also, a strawman, or putting words into others’ mouths is not a particularly honest way to support your position.
Claiming that this happens, “all of the time,” really ? Did he edit that part out perhaps ?
And for whakittens worth the solo player has never been ignored in GW2. The vast majority of the game is soloable.
Going by that logic then outside of the 2 single player instances recently introduced, the multiplayer has never been ignored either. What’s your point?
I responded to someone who claimed that single players have been ignored. They have not. I explained this fact. I never claimed that multiplayer has been ignored. What is your point in bringing up that extraneous tangent ?
It’s two tiny instances that take 10-15 min to complete. I really feel your pain that you can’t complete this ONE thing with your friends, family and guild. The pain of not being able to play together for 15 minutes. Really. This one (two if you want to include Southsun) instance. Anet should all commit seppuku to atone for this.
Umm, I soloed the instance. Said so earlier in the thread. Also said that I didnt mind having done so. What the heck are you talking about feeling my pain ?
Personally I rather enjoyed the vibe of the instance. Solo and all. Doesnt meant that dismissing someone else’s concerns, simply because I dont share them, is good form.
With everything actually wrong with the game, and there’s plenty, a ten minute instance is just that. It obviously had to be made soloable. Taking time to scale it…probably not worth it. Would be different if it was an hour instance.
WAIT, HOLD UP. Am I reading this right?
Mud Bone – Sylvari Ranger
Okay let’s look at this realistically. The OP is claiming this as if it’s something that happens ALL THE TIME. They had a single player instance and a multi player instance just last month in Southsun. Before that, they had a multiplayer dungeon that took an hour while IGNORING the single player guys.
Now they’ve given single players something to do. A short instance that in no way does anything to really further the game. Even scaled it would be relatively meaningless.
If they hadn’t included multi-player instances in the last two living story chapters, MAYBE, the OP would have a point.
As it stands, it’s a pointless complaint about something that seems to be a one off.
No, actually the complaint has a point. You may not like the point but it is a very important one. A paying customer (customers actually as he mentioned others in his OP) has become annoyed with an aspect of the product.
Also, a strawman, or putting words into others’ mouths is not a particularly honest way to support your position.
Claiming that this happens, “all of the time,” really ? Did he edit that part out perhaps ?
And for whakittens worth the solo player has never been ignored in GW2. The vast majority of the game is soloable.
The OP said, and I quote:
“Looks like they forgot about the “Multiplayer” aspect of MMO.”
In order for Anet to have forgotten about it, they have to not done it more than once. Surely this is an overstatement of how often they forget about the multiplayer aspect, since they’ve had the muliplayer aspect in both of the living stories before this.
Okay let’s look at this realistically. The OP is claiming this as if it’s something that happens ALL THE TIME.
Nope, but it was
- introduced with the Canach fight,
- continued with the conclusion to Southsun
- continued with effigy lighting instance
- continued with whatever happens today in Divinity’s Reach
I do see a trend.
Whether the instances are super short or super easy doesn’t matter. They are not supposed to be a test of skill – they are interactive cinematics that advance the plot.
Call me crazy, but I had a lot more fun doing my personal story instances together with my boyfriend and other friends. The plot was always about us together. I know some people like to solo, and I was glad I had the chance to solo them or not based on my friends’ availability at the time.
When they created the personal story chapters, ANet understood this and gave us a choice.
I see no reason for them to go one step forwards, two steps backwards on this.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Ten minutes and not particularly repeatable? People will complain about anything. Who even cares?
Everyone who loves playing together.
Lol, thousands of posts here say otherwise.
Currently playing Heart of Thorns.
Looks like they forgot about the “Multiplayer” aspect of MMO.
You just had to make a post about a single-player instance after so many people have been whining that group dungeons cannot be done solo?
Anet heed their calls and add a single-player instance – which anyway is just a short part of the living story, and not really a dungeon – and players complain again…
Geeze…
Seamarshal Belit / Initiate Xun Tsu / Mistwarden Roshone
Seafarer’s Rest | Northerner @ Dragon Season
You just had to make a post about a single-player instance after so many people have been whining that group dungeons cannot be done solo?
Anet heed their calls and add a single-player instance – which anyway is just a short part of the living story, and not really a dungeon – and players complain again…
People want the choice. Nobody has ever complained about the personal story being playable solo or with friends. Please read my post above, this is really putting it as clearly as I can
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
I kinda wish almost everything was reasonably soloable. I am allowed to like a game without liking other people. I just wish instanced content were both scaled with difficulty and reward depending on players.
You don’t always get what you want though.
THERE IS NO SANITY CLAUSE!
Ten minutes and not particularly repeatable? People will complain about anything. Who even cares?
Everyone who loves playing together.
Lol, thousands of posts here say otherwise.
There is a very defined difference between the ability to play alongside one or more friends, and having to fill out a 5 man party with random strangers.
The latter is what people complain about in relation Arah story and the F&F finale, especially as ANet have shown the capability, throughout both the Personal Story and the F&F story instances, to make scaling instances that can handle anything from solo to a full party.
The OP said, and I quote:
“Looks like they forgot about the “Multiplayer” aspect of MMO.”
In order for Anet to have forgotten about it, they have to not done it more than once. Surely this is an overstatement of how often they forget about the multiplayer aspect, since they’ve had the muliplayer aspect in both of the living stories before this.
1) he then went on to explain what that statement meant. Taking him out of context doesn’t make your argument less of a strawman. You are either purposefully putting words into his mouth, or are unintentionally reading more into what was said than is actually there.
2) You don’t have to neglect to do something more than once in order for it to have been forgotten. The very first time you failed to remember to send in the rent check, even if you never made that mistake again, it was an example of having forgotten something.
This is the first of a 3 day spread of instances. I am sure that there will be a multi component possibly more. Because there is a single instance does not mean everything will be single instances.
i like single player content. you are wrong on this one, op.
The OP said, and I quote:
“Looks like they forgot about the “Multiplayer” aspect of MMO.”
In order for Anet to have forgotten about it, they have to not done it more than once. Surely this is an overstatement of how often they forget about the multiplayer aspect, since they’ve had the muliplayer aspect in both of the living stories before this.
1) he then went on to explain what that statement meant. Taking him out of context doesn’t make your argument less of a strawman. You are either purposefully putting words into his mouth, or are unintentionally reading more into what was said than is actually there.
2) You don’t have to neglect to do something more than once in order for it to have been forgotten. The very first time you failed to remember to send in the rent check, even if you never made that mistake again, it was an example of having forgotten something.
It is Vayne, so your efforts are sadly wasted. Him and a few others makes me wonder what happened to the ignore “functionality” in this forum (it was present in a non-functional state at launch but later vanished).
i like single player content. you are wrong on this one, op.
So the single fact you like playing it solo means the OP’s point is completely wrong ?
Wow, you guy just won the egocentric medal of the week.
2) You don’t have to neglect to do something more than once in order for it to have been forgotten. The very first time you failed to remember to send in the rent check, even if you never made that mistake again, it was an example of having forgotten something.
So you mean just because a 10min (it’s not even 10min, it’s even shorter) instance was a solo one, suddenly Anet forgot the “Multiplayer” aspect of MMO? How tragic.
i like single player content. you are wrong on this one, op.
So the single fact you like playing it solo means the OP’s point is completely wrong ?
Wow, you guy just won the egocentric medal of the week.
yes, there is a surplus of multiplayer only content in these game (that even forces it upon the player, rather than making it a choice). solo play is usually ignored.
I want to play solo!
Personal story mechanics
I want to play with my girlfriend/friends/guild!
Personal story mechanics
I want to PUG!
Personal story mechanics
TL;DR: Personal story mechanics
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
i like single player content. you are wrong on this one, op.
So the single fact you like playing it solo means the OP’s point is completely wrong ?
Wow, you guy just won the egocentric medal of the week.yes, there is a surplus of multiplayer only content in these game (that even forces it upon the player, rather than making it a choice). solo play is usually ignored.
I’m not arguing with you on this, in fact I even agree with you. While I still think they could give the option to play this kind of instance with other players, I think they are meant to be solo : there is also RPG in “MMORPG” and you don’t really feel like the main hero of the game if you just are in the background of your friend’s story and feel like you have to accept his choices in order not to repeat the whole instance again.
I was just pointing out that while it is your opinion, you have to accept people may have another.
i like single player content. you are wrong on this one, op.
So the single fact you like playing it solo means the OP’s point is completely wrong ?
Wow, you guy just won the egocentric medal of the week.yes, there is a surplus of multiplayer only content in these game (that even forces it upon the player, rather than making it a choice). solo play is usually ignored.
Nobody said that we want multiplayer only. Literally nobody. We want the option to do it solo or with friends. That’s all. Why limitating players when there is already a system in place (@See: Personal Story) that let’s you decide?
i like single player content. you are wrong on this one, op.
So the single fact you like playing it solo means the OP’s point is completely wrong ?
Wow, you guy just won the egocentric medal of the week.yes, there is a surplus of multiplayer only content in these game (that even forces it upon the player, rather than making it a choice). solo play is usually ignored.
I soled 95 to 98% of GW2, no problem, on a Ranger no less. Only things I found not solo-able were dungeons and some events needed along the way in the/your story-line while leveling up.
Mud Bone – Sylvari Ranger
yes, there is a surplus of multiplayer only content in these game (that even forces it upon the player, rather than making it a choice). solo play is usually ignored.
There is more content that can be soloed than content that is multiplayer only.
2) You don’t have to neglect to do something more than once in order for it to have been forgotten. The very first time you failed to remember to send in the rent check, even if you never made that mistake again, it was an example of having forgotten something.
So you mean just because a 10min (it’s not even 10min, it’s even shorter) instance was a solo one, suddenly Anet forgot the “Multiplayer” aspect of MMO? How tragic.
I said nothing of the sort. Did you mean to quote someone else ?
All I said on the matter of forgetting something was that Vayne was mistaken in his claim that the word forget only applies to repeated instances of forgetfulness.
The OP said, and I quote:
“Looks like they forgot about the “Multiplayer” aspect of MMO.”
In order for Anet to have forgotten about it, they have to not done it more than once. Surely this is an overstatement of how often they forget about the multiplayer aspect, since they’ve had the muliplayer aspect in both of the living stories before this.
1) he then went on to explain what that statement meant. Taking him out of context doesn’t make your argument less of a strawman. You are either purposefully putting words into his mouth, or are unintentionally reading more into what was said than is actually there.
2) You don’t have to neglect to do something more than once in order for it to have been forgotten. The very first time you failed to remember to send in the rent check, even if you never made that mistake again, it was an example of having forgotten something.
It is Vayne, so your efforts are sadly wasted. Him and a few others makes me wonder what happened to the ignore “functionality” in this forum (it was present in a non-functional state at launch but later vanished).
If there was an ignore function I wouldn’t have anything to read! I’d have to hunt down Springer reruns instead.
Would you like some hard cheeze with your sad whine?
Just because GW2 is a fast food in a car drive service, the worth.
The short of it is that many customers want a feature (to play with friends) that’s not hard to implement (dynamic events have scaling — or, don’t bother to scale, the content is a complete faceroll anyway). That feature doesn’t seem to have any negative impact on other players or the game. So it’s probably a good idea to give your customers this feature. Especially since they complained about not having it already in the recent past.
2) You don’t have to neglect to do something more than once in order for it to have been forgotten. The very first time you failed to remember to send in the rent check, even if you never made that mistake again, it was an example of having forgotten something.
So you mean just because a 10min (it’s not even 10min, it’s even shorter) instance was a solo one, suddenly Anet forgot the “Multiplayer” aspect of MMO? How tragic.
I said nothing of the sort. Did you mean to quote someone else ?
All I said on the matter of forgetting something was that Vayne was mistaken in his claim that the word forget only applies to repeated instances of forgetfulness.
I was quoting you, read the OP’s quote again you clearly didn’t, although you defend it for some obscure reason. The OP used the word “forgot” while his reasoning behind Anet actually forgeting something wasn’t as good as he might’ve thought. You can’t say Anet forgot “multiplayer”, as the OP very very clearly claimed, if your only basis is a 10min instance that is not doable with multiple people….
Vayne said: “In order for Anet to have forgotten about it, they have to not done it more than once.” The OP needed far more than just that to back his claim, his point/argument was weak to begin with.
2) You don’t have to neglect to do something more than once in order for it to have been forgotten. The very first time you failed to remember to send in the rent check, even if you never made that mistake again, it was an example of having forgotten something.
So you mean just because a 10min (it’s not even 10min, it’s even shorter) instance was a solo one, suddenly Anet forgot the “Multiplayer” aspect of MMO? How tragic.
I said nothing of the sort. Did you mean to quote someone else ?
All I said on the matter of forgetting something was that Vayne was mistaken in his claim that the word forget only applies to repeated instances of forgetfulness.
I was quoting you, read the OP’s quote again you clearly didn’t, although you defend it for some obscure reason. The OP used the word “forgot” while his reasoning behind Anet actually forgeting something wasn’t as good as he might’ve thought. You can’t say Anet forgot “multiplayer”, as the OP very very clearly claimed, if your only basis is a 10min instance that is not doable with multiple people….
Vayne said: “In order for Anet to have forgotten about it, they have to not done it more than once.” The OP needed far more than just that to back his claim, his point/argument was weak to begin with.
Again, are you sure that you are quoting the right person. At no point have I said, or agreed with another’s statement, that Anet forgot anything.
The closest I have come has been to point out that it was inaccurate of Vayne to claim that one must repeatedly fail to remember something in order for it to qualify for the term forgotten.
I highly doubt that Anet has forgotten the multiplayer aspect of GW2. Of course I have not communicated directly with GW2’s content developers so it is merely an assumption on my part that they have not forgotten. But I think its a fair assumption to make all things considered.
For what it is worth the OP made no argument. He made a subjective observation of how things appeared to him. That is what the euphemism, “looks like,” essentially means in such a context.
Personally I think that the OP’s perception of the matter is inaccurate. But just because I disagree with him does not mean he should be subject to offhanded dismissal and deprecating comments.
(edited by Ashen.2907)
2) You don’t have to neglect to do something more than once in order for it to have been forgotten. The very first time you failed to remember to send in the rent check, even if you never made that mistake again, it was an example of having forgotten something.
So you mean just because a 10min (it’s not even 10min, it’s even shorter) instance was a solo one, suddenly Anet forgot the “Multiplayer” aspect of MMO? How tragic.
I said nothing of the sort. Did you mean to quote someone else ?
All I said on the matter of forgetting something was that Vayne was mistaken in his claim that the word forget only applies to repeated instances of forgetfulness.
I was quoting you, read the OP’s quote again you clearly didn’t, although you defend it for some obscure reason. The OP used the word “forgot” while his reasoning behind Anet actually forgeting something wasn’t as good as he might’ve thought. You can’t say Anet forgot “multiplayer”, as the OP very very clearly claimed, if your only basis is a 10min instance that is not doable with multiple people….
Vayne said: “In order for Anet to have forgotten about it, they have to not done it more than once.” The OP needed far more than just that to back his claim, his point/argument was weak to begin with.
Are you really arguing about a simple phrase that probably didn’t have any deeper meaning other than “I don’t like that I am forced to play this instance solo”? Wow.
It was just an introductory phrase to show his discontent.
2) You don’t have to neglect to do something more than once in order for it to have been forgotten. The very first time you failed to remember to send in the rent check, even if you never made that mistake again, it was an example of having forgotten something.
So you mean just because a 10min (it’s not even 10min, it’s even shorter) instance was a solo one, suddenly Anet forgot the “Multiplayer” aspect of MMO? How tragic.
I said nothing of the sort. Did you mean to quote someone else ?
All I said on the matter of forgetting something was that Vayne was mistaken in his claim that the word forget only applies to repeated instances of forgetfulness.
I was quoting you, read the OP’s quote again you clearly didn’t, although you defend it for some obscure reason. The OP used the word “forgot” while his reasoning behind Anet actually forgeting something wasn’t as good as he might’ve thought. You can’t say Anet forgot “multiplayer”, as the OP very very clearly claimed, if your only basis is a 10min instance that is not doable with multiple people….
Vayne said: “In order for Anet to have forgotten about it, they have to not done it more than once.” The OP needed far more than just that to back his claim, his point/argument was weak to begin with.
Are you really arguing about a simple phrase that probably didn’t have any deeper meaning other than “I don’t like that I am forced to play this instance solo”? Wow.
It was just an introductory phrase to show his discontent.
Exactly, and fairly even keeled at that (particularly compared to some of the hateful stuff spouted on most game forums).
Again, are you sure that you are quoting the right person. At no point have I said, or agreed with another’s statement, that Anet forgot anything.
The closest I have come has been to point out that it was inaccurate of Vayne to claim that one must repeatedly fail to remember something in order for it to qualify for the term forgotten.
I highly doubt that Anet has forgotten the multiplayer aspect of GW2. Of course I have not communicated directly with GW2’s content developers so it is merely an assumption on my part that they have not forgotten. But I think its a fair assumption to make all things considered.
For what it is worth the OP made no argument. He made a subjective observation of how things appeared to him. That is what the euphemism, “looks like,” essentially means in such a context.
Personally I think that the OP’s perception of the matter is inaccurate. But just because I disagree with him does not mean he should be subject to offhanded dismissal and deprecating comments.
Fair enough, I agree with you ^^
Considering that it IS a ten minute or less instance, and that the last two living stories had multiplayer instances and it IS temporary, I don’t see why Anet should spend time or money to scale it. It’s gone in a couple of days.
I’m sure in the future there will be both single and multi player instances.
I don’t see why Anet should spend time or money to scale it. It’s gone in a couple of days.
I’m sure in the future there will be both single and multi player instances.
Vayne, why are you ignoring all the players who point out that the scaling system for personal stry mode is already in place? :‘-( You’re usually so thorough!
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
The OP said, and I quote:
“Looks like they forgot about the “Multiplayer” aspect of MMO.”
In order for Anet to have forgotten about it, they have to not done it more than once. Surely this is an overstatement of how often they forget about the multiplayer aspect, since they’ve had the muliplayer aspect in both of the living stories before this.
1) he then went on to explain what that statement meant. Taking him out of context doesn’t make your argument less of a strawman. You are either purposefully putting words into his mouth, or are unintentionally reading more into what was said than is actually there.
2) You don’t have to neglect to do something more than once in order for it to have been forgotten. The very first time you failed to remember to send in the rent check, even if you never made that mistake again, it was an example of having forgotten something.
This was exactly what came to mind when I read Vayne’s post. Honestly this kid needs to spend less time trolling people’s threads and more time paying attention in English class.
As for the topic. I don’t understand how hard it would be to scale instances on group size. This isn’t just for these living story events but for the dungeons and open world events as well.