William S. Burroughs
anet can you stop making Outfit
William S. Burroughs
OUTFITS
For when you’re too lazy to make armor skins.
Gotta say, being forced to use the whole outfit seems like an afont to the idea of customizing your character. Like, I get stuff like the chef or witch costume, they’re clearly a full costume. But I want to use parts of the other costumes, not be forced to don a completely different outfit that I had no say in.
armor requires more work…so we will almost only get outfits from now on.
very lame….but is that even surprising? this game is in “lean operation-mode”….what’s the least effort it will take to produce the most things to make it seem like we’re offering a lot, so we don’t have to make significant expansion-worthy content, yet claim that we have.
i don’t blame the dev’s though….anyone who’s worked in a creative corporate field knows what its like when the company is in cost-cut mode…..none of us like it.
MARA (EU) Gunnar’s Hold
(edited by Relshdan.6854)
At least make something shiny, glowing, good looking. This latest outfit makes me rolleyes. jetpackup.fliesaway
I would rather pay transmutation charges to apply the specific pieces that I like while avoiding specific pieces that I don’t. If the armor clips with certain other armor, then so be it, I might not use that combination. Plenty of armor from launch still clips with other armor from launch, so I can’t imagine clipping is that big a deal.
They have argued that the real problem is that the outfits basically all use a different animation rig than normal armors (I suspect it’s the Light Armor rig in at least most of them), and that there are differences in how Light/Med/Heavy torsos are designed to interact with the legs, such that you can’t combine a light armor top with a medium leggings.
This may be true, but it’s no reason to give up on mix-and-match. For one thing, they should just fix this. It was a silly decision in the first place and if necessary they should work through to re-rig all current armors to the same skeleton.
Second, even if this is a problem they cannot fix, they can work around it. For one thing, it only impacts the central mass of the outfit. There’s no reason why they couldn’t still allow you to mix and match the boots, gloves, shoulders, and helms with other armors. Yes, they would need to design the “under sleave/underlegs” versions for the armors, but this is not a huge deal. As for the cores, there’s a perfectly good solution already in the game, the Citadel of Fire armors. If you equip the torso of that armor, it equips the visual for the leg as well, completely ignoring whatever you have on there. Do the same here, if you equip an Outfit torso, it overrides the leggings graphics with the Outfit legs, allowing the visual continuity they want to have. That would give you slightly less mix and match opportunities than most costumes, but more than we have now.
Now, as for the people who say “but I want to have them not take transmutation charges,” why can’t they do both? If you buy an outfit, you would get two things, a set of skins that you can permanently transmute (spending charges), AND an outfit that you can pop in and out of at will, for free? This allows both camps to be happy.
And while we’re at it, it would be great if they had some option to build your own outfits. Like you could assemble a look that you wanted, and then use some consumable gem store item to take a “snapshot” of that combination, and store it. Then you could always recall that look as an Outfit, without spending any additional charges. It would be great for people that might want to change between 2-3 different looks, without wanting to spend charges each time they switch, or have to keep several full armor sets in their inventory.
you spend complaining about it on the forums, you’d be
done by now.”
+1 here. I hate outfits!
- Not customizeable
- No toggle key
- Dyes slots limits your look even
- They ruin your “you’ll see what class it is by look” – which is ~okay, but then you (AN) don’t bother to allow us transmute any skin of different weight…
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”
This is really bad. Skins are end game for some people. Mix and matching armors. Those outfits make me feel like a cow: money, money, money….
Last outfit on Charr cut the tail? Seriously?
Please more armors.
I’m also tired of outfits coming out all the time. Firstly, to me it’s silly being able to wear heavy looking armor outfits on a light armor class and visa versa. If ANet wanted to break the wall between class armor weight appearance themes, then why not just allow us to transmute any armor weight appearance onto any class already and be done with it?
Aside from that, I’m never going to buy an outfit, ever, simply because I can’t take pieces of it and mix it with other armor. There are lots of limitations, too many to make them appealing, and there’s no way I’m going to support a trend where rather than giving us three unique looking armor sets at a time, they now just give us one outfit with massive limitations, for all three armor weights.
Lastly, I’d like some armor sets that I can actually acquire in game. I’ve support ANet by buying some stuff on the gem store, but I don’t want to feel like I’m just playing gem store wars 24/7. I want some actual game content and in game rewards as well, I don’t just want gem store stuff for the rest of the game’s lifespan.
I don’t mind Anet selling outfits (costumes) in the store because that is where they truly belong and I feel they can make as many as they want.
However, armor skins, on the other hand, belong in game as drops/rewards and (in my opinion) should be added to the game as often or nearly as often as outfits are added to the gem store.
I agree with you completely!
The thing is that they only introduced 2 new non-gem armor sets since launch and keep adding outfits/armor sets to gem store. New armor set generally means new content. Buy more gems =/= new content
-Carlos Castaneda
Skady Valda
I don’t mind outfits as long as regular armors also get released on a regular basis. Some ideas that could please everyone (some have been mentioned already) :::
- Make Boots, Gloves, Shoulders, and Helmets available to everyone, separate from the outfit. Those models don’t seem to discriminate between light, medium, or heavy and don’t interfere with the overall style or feel for any armor weight.
- Rig Outfits as an armor. Each time you release a new outfit, rig it as either a light, medium, or heavy armor, preferable so it fits with the style or armor that each weight has. Release an Outfit version that changes everything on any armor weight, but also include the Armor version so people can continue to mix and match freely on the appropriate armor class/weight.
- Since the problems seems to be where the chest and leg pieces meet and clip against each other, do both of the above suggestions. Release a new outfit as a ‘full’ version. Then include the gloves, feet, shoulders, and helmet available to every armor class. Then finally include the Chest and Leg pieces for whichever armor class you specifically rigged it for.
- It would be preferable to rig an equal number of outfits for each armor class.
- This is a Feature I would like to see in the next feature pack. It would be a lot of work to change stuff around and re-rig existing outfits (including the ones that only exist in poiton form).
- Not only does it fix one of the biggest complaint with outfits, but it also greatly expands armor options with less work needed to make up entirely new sets of armor because it can work off both the armor system and outfit system at the same time.
- (as opposed to skill balance which I complain about being included as a ‘feature’ in a feature pack) I would consider this an actual feature because not only does it change the way existing/new outfits and armors work together, but it would greatly expand our options when customizing our appearance.
- (also, it would be cool if we could individually dye Chest, Leg, etc. pieces on an outfit instead of it being so simple like it is now.)
after 2 years I have bought my first outfit.
I like it.
I prefer outfits, because there is no frustration with seeing a wonderful armor that you can’t apply as it’s for medium and you’re light, there’s no need for transmutation stones, you can remove it in 2 seconds.
The only minus I see is that there are not enough slots for dyes, 4 slots is really not enough, above all with the raiment of the lich when you see that one of these slots is used for 3 little stones you don’t even see.
I’ll say it straight up.
I’d spend 2100 gems for that hood alone. I’m not spending 700 on a crappy-looking hoof-man-thing.
I paid more than 700 buying individual pieces to make (and use frequently, even running around in the world) an outfit that I enjoyed. I never understood this change. They explained it with a lot of technical poo poo, but at the end of the day, it wasn’t outside of technical ability in general, just the technical ability of the remaining live team related to how much people in charge were willing to spend to let them do it.
And that’s sad, because that is the “action speaks louder than words” of the whole thing. Or in this case, lack of any words.
I’ve tried to cut back dramatically on my gem spending. I think I’ve been mostly successful. It’s the only method I have of voting, but there are still some useful functional things I buy from time to time.
Thankfully, there are a very small handful of old armor pieces to mix and match for at least light and medium armor (though, in the latter case, I had to buy 3 sets from the store). Never did get anything ‘super’ great for heavy.
I bought one outfit post ‘town clothes’. The pirate outfit. With the hat hidden, it makes for a decent enough set of clothes to use while leveling. I bought one pre-outfit, but it was made up of multiple pieces, the original witch outfit, the boots of which went with 2 other pieces to make my favorite outfit, which I’d love to be using in my wardrobe today.
Probably the saddest thing is that I’m not smart enough to leave, and I think they count on that.
Perhaps ANet should make “**** armor/leather/cloth fragments” that allows us to craft armor with other skins, than just same old.
Insignia is crafted into the fragment, then the “repaired **** **** insignia” or something is used like insignia…
Perhaps also available to weapons too.
Quite similar to Hero armor requiring armor parts, but in GW2 it’d be used on crafting armor/leather/cloth gear.
(Someone very likely suggested this already, but search function is one annoying thing that doesn’t work when needed)
I rarely do PvP or Hard PvE, unless it’s organized.
I’ll say it straight up.
I’d spend 2100 gems for that hood alone. I’m not spending 700 on a crappy-looking hoof-man-thing.
I paid more than 700 buying individual pieces to make (and use frequently, even running around in the world) an outfit that I enjoyed.
I even bought Brahams Set and Aetherblade Heavy twice only because i just wanted
one single piece of each set .. so that was 3200 gems for 2 outfits (at least before
we got the wardrobe)
Best MMOs are the ones that never make it. Therefore Stargate Online wins.