constructs don't take any condition damage

constructs don't take any condition damage

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Posted by: Rainydays.5368

Rainydays.5368

Even though they can get conditions. I am not talking about like.. a weapon rack. I mean things like.. the boss in Twilight Arbor explore. the tree. Can anyone verify or debunk this?

constructs don't take any condition damage

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Every mob I’ve seen in game takes condition damage, including the tree.

constructs don't take any condition damage

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Posted by: Walrus.6390

Walrus.6390

Every mob I’ve seen in game takes condition damage, including the tree.

The conditions get applied, but it does no damage I’m pretty sure

constructs don't take any condition damage

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Posted by: zargnath.9524

zargnath.9524

Every mob I’ve seen in game takes condition damage, including the tree.

The conditions get applied, but it does no damage I’m pretty sure

Ye it’s the same with dragon bosses as well I belive.

Gnarl Blackfur – Charr ranger
Bob – Four legged shapeshifter
HeXagonis [HeX]

constructs don't take any condition damage

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Posted by: TsukasaHiiragi.9730

TsukasaHiiragi.9730

Its one of the major disadvantages to condition damage not counting other disadvantages either.

protest this travesty of a patch -
Get it taken down -
Do whatever it takes if you care about this game -

constructs don't take any condition damage

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Posted by: Rieselle.5079

Rieselle.5079

There are some invul creatures and skills that can only be damaged by conditions.

constructs don't take any condition damage

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Posted by: Raine.1394

Raine.1394

The problem is that condition damage builds are not on par, or even close, with direct damage builds. And, I am talking about sustained damage which should be the same regardless of how the damage is delivered. Environmental objects are one of the more glaring cases of the problem with condition builds.

constructs don't take any condition damage

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Posted by: TsukasaHiiragi.9730

TsukasaHiiragi.9730

The problem is that condition damage builds are not on par, or even close, with direct damage builds. And, I am talking about sustained damage which should be the same regardless of how the damage is delivered. Environmental objects are one of the more glaring cases of the problem with condition builds.

^ This 100% – Whilst conditions builds are great for WvW, looking at Necro and Thief here for viable builds, however in the PvE world…they are terrabad compared to direct damage. There are many issues with it, lets say this ~ it doesn’t work as intended, and needs to be fixed on many levels.

protest this travesty of a patch -
Get it taken down -
Do whatever it takes if you care about this game -