do you think this game is fun

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Posted by: lordkrall.7241

lordkrall.7241

In the case of GW2, the manifesto was also used as a marketing tool. One which, in many people’s eyes, they did not live up to nor even tried.

That is why many people get the feeling they were lied to.

And yet anyone that actually read up a bit on the game before buying it (instead of simply watching a video of a VISION made several years earlier) they would have know fully well that there would be grind to get “cool stuff” in the game.
So they really don’t have anyone to blame but themselves, but then again, blaming ArenaNet for everything (I am surprised no one have blamed them for yesterdays bombing..) seems to be the cool thing to do on these forums.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: clay.7849

clay.7849

In the case of GW2, the manifesto was also used as a marketing tool. One which, in many people’s eyes, they did not live up to nor even tried.

That is why many people get the feeling they were lied to.

And yet anyone that actually read up a bit on the game before buying it (instead of simply watching a video of a VISION made several years earlier) they would have know fully well that there would be grind to get “cool stuff” in the game.
So they really don’t have anyone to blame but themselves, but then again, blaming ArenaNet for everything (I am surprised no one have blamed them for yesterdays bombing..) seems to be the cool thing to do on these forums.

How is one supposed to read up upon a game and know if they will like it or not? Many people bought the game simply because they liked GW1 and thought it would be an extension of that game in some way, shape or form.

Sadly, to many, it is not. So, yes, they will voice their opinions rather loudly. This is how the internet works and is the right of the consumer.

The customer is always right…

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Posted by: Judge Banks.9018

Judge Banks.9018

In the case of GW2, the manifesto was also used as a marketing tool. One which, in many people’s eyes, they did not live up to nor even tried.

That is why many people get the feeling they were lied to.

And yet anyone that actually read up a bit on the game before buying it (instead of simply watching a video of a VISION made several years earlier) they would have know fully well that there would be grind to get “cool stuff” in the game.
So they really don’t have anyone to blame but themselves, but then again, blaming ArenaNet for everything (I am surprised no one have blamed them for yesterdays bombing..) seems to be the cool thing to do on these forums.

Makes counter argument,
>Insertfirstdayontheforumskid.png
Forgets to provide proof.

Verdict . . . FALLACY!

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Posted by: Vayne.8563

Vayne.8563

How does this affect your game?

To be honest, I’m probably just looking for reasons to give it up. I had years of fun in Guild Wars, and tried pretty much everything that game had to offer. I played quite a few other games as well, but always kept coming back to Guild Wars.

Essentially, most of the reasons that kept me interested in Guild Wars aren’t here in GW2. I realize that they’re trying to make money by appealing to a larger crowd, but for me, that means it’s more like the games I didn’t like, because Guild Wars was better.

I had a great social time in Guild Wars as well. We (my old guildies/alliance mates) are generally disappointed in GW2, and feel it’s kind of sold out on us. Most don’t log on any more. The rest log on rarely. I think our (smallish) guild finally went dead when we realized that the guild missions were going to be more frustrating to unlock and activate than it was really worth. We’re still in touch, but mostly are playing other things until something comes along that grabs us like Guild Wars did.

So yea. I suppose I’m hanging on because of how great a time we had in Guild Wars. I keep hoping that ArenaNet will go back to that. But they’re a very different company now, with different ownership and priorities. And I can see where GW2 could have been great, but they just don’t seem to have the courage to get quite that far outside the box.

Anyway. Whoever had the patience to read that probably is wondering why they bothered.

TL:DR – I guess I’m just looking for reasons to finally leave, now, and one tends to find what one seeks.

I read this and was like … wait … i didn’t write this.

This is basically how I would describe my feeling about this game aswell.

Guild wars 1 was different to every other mmo out there.
Now I want to steer clear from the WoW comparisons but it seems Anets loyalty was more to the WoW player base. I think WoW influenced Gw2 direction more than what Gw1 did.

This isn’t true. Anet’s loyalty isn’t to the WoW playerbase. Anet’s loyalty is to keeping the game alive. If you worked on a game for years, and had big plans for it, you’d want to keep it alive too.

In an ideal universe, they could do this by sticking with plan A, but plan A wasn’t working. People really weren’t interested in working just for cosmetic gear…at least not enough of them.

This isn’t personal. Anet didn’t plan for this to happen. They tried it with only cosmetic gear and it didn’t have player retention.

Let me ask you…if you owned a restaurant and you could add dishes or change dishes that would give you a much bigger clientele, would you not change it, just because some people that have been eating there for years might object?

Anet doesn’t owe you anything. You bought a game from them. You played the game. You got value from the game. Anet has some big ideas for Guild Wars 2, but it’s going to take money to make those ideas come true.

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Posted by: Uruz Six.6594

Uruz Six.6594

‘Grind’ used to be plowing through repetitive content to unlock new content, as in Asian MMOs and a certain World in days of yore. Now I’ve noticed that there are those trying to redefine ‘grind’ as ‘not getting optional shinies as fast as I want them.’ Its a recurring trend I’m seeing all over.

Skoryy, sylvari thief: “Act now, figure out ‘with wisdom’ later.”
Nanuchka, norn mesmer: “BOOZEAHOL!”
Tarnished Coast – Still Here, El Guapo!

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Posted by: clay.7849

clay.7849

‘Grind’ used to be plowing through repetitive content to unlock new content, as in Asian MMOs and a certain World in days of yore. Now I’ve noticed that there are those trying to redefine ‘grind’ as ‘not getting optional shinies as fast as I want them.’ Its a recurring trend I’m seeing all over.

I don’t mind grinding for shinies. In fact, I had a lot of fun doing that in GW1. However, what I don’t like is the blatant time > skill “grind” that developers added in GW2 for shinies. I don’t like that I need to run dungeon X 20+ times in order to get something, and on top of that, my time is further restricted by DR to dungeon tokens.

I liked the flexibility of being able to do multiple things to grind my gear in GW1. In GW2 I feel I am pigeon-holed into doing very specific things a specific amount of times regardless of my skill or whether I like a certain thing.

That is, IMO, the difference between my negative views on grind in GW2 and my positive views of grind in GW1.

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Posted by: Guns and Giblets.9308

Guns and Giblets.9308

Your post feels like a badly disguised mount/healer/raid argument and indeed, that stuff ain’t coming. No need to implement bad features.

Except I’ve never lobbied for or desired mounts, healers or raids. Why don’t you put down the crystal ball and try responding to people as individuals rather than stereotypes.

“A soft answer turns away wrath,
but a harsh word stirs up anger.” -Jewish Proverb

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Posted by: Anzu.5702

Anzu.5702

Found it incredibly fun at launch but it is dieing off for me. The biggest thing I find is the lack of reason to do the DEs which I think is an integral part of the game. Doing the DEs at launch were so much fun as they were being activated everywhere and people were all over the maps.

IMO they made money too powerful and made legendary = money (once you get past the gift of mastery its practically just gold you need). And a large majority of pve players go for legendaries. This made people focus into the gold centric areas such as dungeons and (previously) fractals then world bosses. And left the rest of the amazing world and all those DE chains in desolation. This really killed it for me…

Xarvacious: Guardian | Xarvo: Engineer | Achiles Augustus: Warrior
[HIRE]
TC

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Posted by: Drew.1865

Drew.1865

In the case of GW2, the manifesto was also used as a marketing tool. One which, in many people’s eyes, they did not live up to nor even tried.

That is why many people get the feeling they were lied to.

And yet anyone that actually read up a bit on the game before buying it (instead of simply watching a video of a VISION made several years earlier) they would have know fully well that there would be grind to get “cool stuff” in the game.
So they really don’t have anyone to blame but themselves, but then again, blaming ArenaNet for everything (I am surprised no one have blamed them for yesterdays bombing..) seems to be the cool thing to do on these forums.

How is one supposed to read up upon a game and know if they will like it or not? Many people bought the game simply because they liked GW1 and thought it would be an extension of that game in some way, shape or form.

Sadly, to many, it is not. So, yes, they will voice their opinions rather loudly. This is how the internet works and is the right of the consumer.

The customer is always right…

I never played gw1 and a few of my friends had that have quit this game and they couldn’t believe how bad this game was compared to the first game. I just watched some videos of the gameplay in gw1 and it does look like it was fun.

Is GW2 a game or a virtual casino?

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Posted by: Guns and Giblets.9308

Guns and Giblets.9308

This isn’t true. Anet’s loyalty isn’t to the WoW playerbase. Anet’s loyalty is to keeping the game alive.

He didn’t say Anet’s loyalty was to the WoW playerbase. It’s fairly clear the meaning of his comments, in context, is that Anet had to cater to some of the impulses/desires of the same kinds of people who play WoW in order to increase game sales. Reading comprehension is hard.

And, as is turns out (and you tacitly admit), developing content that appeals to people who also like WoW is what the developers think will keep this game alive. Yet that’s exactly the kind of content many of us aren’t interested in playing and bought this game to avoid.

“A soft answer turns away wrath,
but a harsh word stirs up anger.” -Jewish Proverb

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Posted by: phys.7689

phys.7689

-cut-

The game was fun. I have issues with the way anet is handling the cash shop, and some of the optional grind is just a tad tooo insane. I had to make my boyfriend do the “super box”. I got fed up within the first hour, and just gave up after I learned the diffrence between a bubble bauble and bauble.

-cut-

So true.

This super box content added to the game… pure grind.

I’m sorry, but I don’t want to grind the same content 100 times to get a unique item that is offered with the additional content.

So what happened to the “no grind” gameplay… seems more like they are ‘encouraging’ grind play.

So essentially I am being told that if i want to reap the rewards from additional content… I must grind the content to no end.

If you think SAB is a pure grind, i dunno i think when you look at it objectively, its a bad example.
Sab gives you 2 bauble baubles per boss defeated and 1 for the first stage.
SAB allows you to trade 250 baubles for 1 bauble baubles
SAB can probably be completed in like 3 or 4 minutes per level.

If you beat the current SAB 1 time, and hit a few obvious digging points you will get 7 baubles in like 12-15 min
50/7 = about 7.2 so you have to beat it 7 times to get a skin.
If you enjoy doing something, you ll probably do it 7 times just for kicks. If you dont enjoy doing something doing it 7 times may suck for you.

I honestly think 7 times isnt a crazy number, and SAB is fairly accessible. If you do it with 1 friend, and you actually go back outside, you ll probably easily get an extra 2 baubles out of the run. so that cuts it to closer to 5. Truth is, if you hate SAB, just buy the skins from the TP, you can do what you like and just buy it with gold.

Now there are somethings i think anet definately made too grindy, anything that needs multiple 250 mats, legendaries, I think dungeons could probably have thier costs reduced by 1/3rd. I think ascended backpiece is an abomination. I think that their time gates are a bit too hefty. Precursors are one of the worst things they have done to the game imo.

But SAB is a pretty bad example, to me because, its soloable, its fast, it takes like 7 runs or so to get a skin, you can buy the skins from tp for an affordable price.

Back to the overall topic, i think people are realizing they have a low tolerance for playing the same content forever. Ok, thats fine. I can understand how you see some promise and want this game to be everything, but it cant be everything, it cant appeal to everyone. It also cant equate to any mmo that has been out for 5 or 6 years in content.

To be perfectly honest, to me, prophecies was the dullest and least entertaining expansion, with the most amount of grind, and least feeling of heroism, I played story for maybe a couple weeks. For me the game got a lot better with factions, and was probably most fun after nightfall. When they introduced HOM and you were able to go back and do all the interesting missions and get some credit for all armors you got, etc, you really got to see a variety of content. This was great, but that is not how it was when the game came out.

Superior runes costed multi platinum
best rune was rune of superior vigor, it costed like 26 plat?
some minor runes were like 1 plat
you couldnt fully customize weapons
earning full platinum for gear was fairly expensive
there were no heros, and hench had no controls
you couldnt take hench into endgame dungeons

it really was a very different game than many people here remember and love. It developed into what most people loved over the course of like 2-3 years. So if your lucky the game will develop. If your not, the game will get worse. All you can do is relax, and come back if the game entertains you, dont come back if it doesnt.

That said, i think they will have to release more serious content updates in the future, the type of thing you would expect to find in expansions;

more classes (8 is not enough for the life of a long game)
more skills (the current amount isnt enough)
more evolved plotlines and dynamic events
more armor variety per armor type
more in depth horizontal progression
new zones, far off lands
more evolved instances, closer too how they presented dungeon explorables,
I guess i should write up all my suggestions so they can be properly ignored.

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Posted by: clay.7849

clay.7849

This isn’t true. Anet’s loyalty isn’t to the WoW playerbase. Anet’s loyalty is to keeping the game alive.

He didn’t say Anet’s loyalty was to the WoW playerbase. It’s fairly clear the meaning of his comments, in context, is that Anet had to cater to some of the impulses/desires of the same kinds of people who play WoW in order to increase game sales. Reading comprehension is hard.

And, as is turns out (and you tacitly admit), developing content that appeals to people who also like WoW is what the developers think will keep this game alive. Yet that’s exactly the kind of content many of us aren’t interested in playing and bought this game to avoid.

And, specifically what GW1 was able to do in the past and the premise of GW2 when they said it was a game for people who don’t like MMO’s.

GW2 is just another themepark MMO. Sure, it has better graphics, but it is just another themepark MMO like WoW. It isn’t different or groundbreaking or genre changing. Everything GW2 has done has been implemented in some way in another MMO previously.

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Posted by: lordkrall.7241

lordkrall.7241

And, specifically what GW1 was able to do in the past and the premise of GW2 when they said it was a game for people who don’t like MMO’s.

GW2 is just another themepark MMO. Sure, it has better graphics, but it is just another themepark MMO like WoW. It isn’t different or groundbreaking or genre changing. Everything GW2 has done has been implemented in some way in another MMO previously.

And everything WoW have done has been implemented in some way in another MMO previously aswell, and yet people are still calling it groundbreaking and it is still going strong.

I would argue there are quite a few things that are new in GW2.
Level scaling for one.
Complete lack of standard quests.
B2P
Weapon-based skills

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Mirta.5029

Mirta.5029

This isn’t true. Anet’s loyalty isn’t to the WoW playerbase. Anet’s loyalty is to keeping the game alive.

He didn’t say Anet’s loyalty was to the WoW playerbase. It’s fairly clear the meaning of his comments, in context, is that Anet had to cater to some of the impulses/desires of the same kinds of people who play WoW in order to increase game sales. Reading comprehension is hard.

And, as is turns out (and you tacitly admit), developing content that appeals to people who also like WoW is what the developers think will keep this game alive. Yet that’s exactly the kind of content many of us aren’t interested in playing and bought this game to avoid.

And, specifically what GW1 was able to do in the past and the premise of GW2 when they said it was a game for people who don’t like MMO’s.

GW2 is just another themepark MMO. Sure, it has better graphics, but it is just another themepark MMO like WoW. It isn’t different or groundbreaking or genre changing. Everything GW2 has done has been implemented in some way in another MMO previously.

okay, find me an MMO that:
- doesn’t depend highly on stats (people run dungeons naked and still succeed) and has easy to get end gear
- no subscription fee
- a combat that’s active instead of stat based (hit, hit, hit, miss, miss, miss)
- has no trinity
- doesn’t have raids
- guarantees you dungeon armor with tokens instead of forcing you to gamble for years of whether or not the item you need will drop
- allows everyone to loot a corpse of the enemy, instead of giving the loot to one person only
- downscaling

(edited by Mirta.5029)

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Posted by: Drew.1865

Drew.1865

This isn’t true. Anet’s loyalty isn’t to the WoW playerbase. Anet’s loyalty is to keeping the game alive.

He didn’t say Anet’s loyalty was to the WoW playerbase. It’s fairly clear the meaning of his comments, in context, is that Anet had to cater to some of the impulses/desires of the same kinds of people who play WoW in order to increase game sales. Reading comprehension is hard.

And, as is turns out (and you tacitly admit), developing content that appeals to people who also like WoW is what the developers think will keep this game alive. Yet that’s exactly the kind of content many of us aren’t interested in playing and bought this game to avoid.

And, specifically what GW1 was able to do in the past and the premise of GW2 when they said it was a game for people who don’t like MMO’s.

GW2 is just another themepark MMO. Sure, it has better graphics, but it is just another themepark MMO like WoW. It isn’t different or groundbreaking or genre changing. Everything GW2 has done has been implemented in some way in another MMO previously.

But other mmos do at least one thing well and this game does none of them well. It’s like a clusterkitten ADD theme park Korean casino grindfest.

Even the cash shop is pointless. How hard is it to actually put things people want in a cash shop?

Is GW2 a game or a virtual casino?

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Posted by: clay.7849

clay.7849

This isn’t true. Anet’s loyalty isn’t to the WoW playerbase. Anet’s loyalty is to keeping the game alive.

He didn’t say Anet’s loyalty was to the WoW playerbase. It’s fairly clear the meaning of his comments, in context, is that Anet had to cater to some of the impulses/desires of the same kinds of people who play WoW in order to increase game sales. Reading comprehension is hard.

And, as is turns out (and you tacitly admit), developing content that appeals to people who also like WoW is what the developers think will keep this game alive. Yet that’s exactly the kind of content many of us aren’t interested in playing and bought this game to avoid.

And, specifically what GW1 was able to do in the past and the premise of GW2 when they said it was a game for people who don’t like MMO’s.

GW2 is just another themepark MMO. Sure, it has better graphics, but it is just another themepark MMO like WoW. It isn’t different or groundbreaking or genre changing. Everything GW2 has done has been implemented in some way in another MMO previously.

But other mmos do at least one thing well and this game does none of them well. It’s like a clusterkitten ADD theme park Korean casino grindfest.

Even the cash shop is pointless. How hard is it to actually put things people want in a cash shop?

Well that is part of the problem isn’t it? This game tried so hard to make everyone like it, it gets watered down and diluted everywhere.

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Posted by: Drew.1865

Drew.1865

This isn’t true. Anet’s loyalty isn’t to the WoW playerbase. Anet’s loyalty is to keeping the game alive.

He didn’t say Anet’s loyalty was to the WoW playerbase. It’s fairly clear the meaning of his comments, in context, is that Anet had to cater to some of the impulses/desires of the same kinds of people who play WoW in order to increase game sales. Reading comprehension is hard.

And, as is turns out (and you tacitly admit), developing content that appeals to people who also like WoW is what the developers think will keep this game alive. Yet that’s exactly the kind of content many of us aren’t interested in playing and bought this game to avoid.

And, specifically what GW1 was able to do in the past and the premise of GW2 when they said it was a game for people who don’t like MMO’s.

GW2 is just another themepark MMO. Sure, it has better graphics, but it is just another themepark MMO like WoW. It isn’t different or groundbreaking or genre changing. Everything GW2 has done has been implemented in some way in another MMO previously.

But other mmos do at least one thing well and this game does none of them well. It’s like a clusterkitten ADD theme park Korean casino grindfest.

Even the cash shop is pointless. How hard is it to actually put things people want in a cash shop?

Well that is part of the problem isn’t it? This game tried so hard to make everyone like it, it gets watered down and diluted everywhere.

The main problem is : I haven’t played in over 2 months and I log in for 20 mins this morning. Go into wvw and kill a hylek vet and a porous bone drops. Oh and that is the second thing I killed because the first vet dropped nothing.

Is GW2 a game or a virtual casino?

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Posted by: Mirta.5029

Mirta.5029

This isn’t true. Anet’s loyalty isn’t to the WoW playerbase. Anet’s loyalty is to keeping the game alive.

He didn’t say Anet’s loyalty was to the WoW playerbase. It’s fairly clear the meaning of his comments, in context, is that Anet had to cater to some of the impulses/desires of the same kinds of people who play WoW in order to increase game sales. Reading comprehension is hard.

And, as is turns out (and you tacitly admit), developing content that appeals to people who also like WoW is what the developers think will keep this game alive. Yet that’s exactly the kind of content many of us aren’t interested in playing and bought this game to avoid.

And, specifically what GW1 was able to do in the past and the premise of GW2 when they said it was a game for people who don’t like MMO’s.

GW2 is just another themepark MMO. Sure, it has better graphics, but it is just another themepark MMO like WoW. It isn’t different or groundbreaking or genre changing. Everything GW2 has done has been implemented in some way in another MMO previously.

But other mmos do at least one thing well and this game does none of them well. It’s like a clusterkitten ADD theme park Korean casino grindfest.

Even the cash shop is pointless. How hard is it to actually put things people want in a cash shop?

you mean make the game pay to win? Gem shop items are vanity items only for a reason.

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Posted by: Judge Banks.9018

Judge Banks.9018

For those who never wanted to face the reality, read up on it here

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Posted by: clay.7849

clay.7849

This isn’t true. Anet’s loyalty isn’t to the WoW playerbase. Anet’s loyalty is to keeping the game alive.

He didn’t say Anet’s loyalty was to the WoW playerbase. It’s fairly clear the meaning of his comments, in context, is that Anet had to cater to some of the impulses/desires of the same kinds of people who play WoW in order to increase game sales. Reading comprehension is hard.

And, as is turns out (and you tacitly admit), developing content that appeals to people who also like WoW is what the developers think will keep this game alive. Yet that’s exactly the kind of content many of us aren’t interested in playing and bought this game to avoid.

And, specifically what GW1 was able to do in the past and the premise of GW2 when they said it was a game for people who don’t like MMO’s.

GW2 is just another themepark MMO. Sure, it has better graphics, but it is just another themepark MMO like WoW. It isn’t different or groundbreaking or genre changing. Everything GW2 has done has been implemented in some way in another MMO previously.

But other mmos do at least one thing well and this game does none of them well. It’s like a clusterkitten ADD theme park Korean casino grindfest.

Even the cash shop is pointless. How hard is it to actually put things people want in a cash shop?

you mean make the game pay to win? Gem shop items are vanity items only for a reason.

I’ve never seen a better example of a straw man argument than this one.

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Posted by: Drew.1865

Drew.1865

This isn’t true. Anet’s loyalty isn’t to the WoW playerbase. Anet’s loyalty is to keeping the game alive.

He didn’t say Anet’s loyalty was to the WoW playerbase. It’s fairly clear the meaning of his comments, in context, is that Anet had to cater to some of the impulses/desires of the same kinds of people who play WoW in order to increase game sales. Reading comprehension is hard.

And, as is turns out (and you tacitly admit), developing content that appeals to people who also like WoW is what the developers think will keep this game alive. Yet that’s exactly the kind of content many of us aren’t interested in playing and bought this game to avoid.

And, specifically what GW1 was able to do in the past and the premise of GW2 when they said it was a game for people who don’t like MMO’s.

GW2 is just another themepark MMO. Sure, it has better graphics, but it is just another themepark MMO like WoW. It isn’t different or groundbreaking or genre changing. Everything GW2 has done has been implemented in some way in another MMO previously.

But other mmos do at least one thing well and this game does none of them well. It’s like a clusterkitten ADD theme park Korean casino grindfest.

Even the cash shop is pointless. How hard is it to actually put things people want in a cash shop?

you mean make the game pay to win? Gem shop items are vanity items only for a reason.

Last time I checked buying gems and converting them to gold to buy a set of exotics was pay to win. Also I regret not rolling a Charr so he could wear a hoody.

Is GW2 a game or a virtual casino?

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Posted by: Chuo.4238

Chuo.4238

This isn’t true. Anet’s loyalty isn’t to the WoW playerbase. Anet’s loyalty is to keeping the game alive. If you worked on a game for years, and had big plans for it, you’d want to keep it alive too.

In an ideal universe, they could do this by sticking with plan A, but plan A wasn’t working. People really weren’t interested in working just for cosmetic gear…at least not enough of them.

This isn’t personal. Anet didn’t plan for this to happen. They tried it with only cosmetic gear and it didn’t have player retention.

Let me ask you…if you owned a restaurant and you could add dishes or change dishes that would give you a much bigger clientele, would you not change it, just because some people that have been eating there for years might object?

Anet doesn’t owe you anything. You bought a game from them. You played the game. You got value from the game. Anet has some big ideas for Guild Wars 2, but it’s going to take money to make those ideas come true.

Whether this is true, or not, it’s not going to change my opinion of the game. To be honest, when it comes to keeping people playing, I think ArenaNet are their own worst enemy. They have this fantastic talent for irritating players lately.

That aside, I’m sure they’re doing whatever they think they need to to maximise profits. Among other things, this is resulting in a game that’s becoming more and more like the games I don’t like. And from reading these forums, I’m certainly not the only one. And if I’m in a minority, it’s a rather large minority. Absolutely none of my Guild Wars friends think GW2 is better. None. Not scientific, sure, but it still says something.

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Posted by: phys.7689

phys.7689

This isn’t true. Anet’s loyalty isn’t to the WoW playerbase. Anet’s loyalty is to keeping the game alive.

He didn’t say Anet’s loyalty was to the WoW playerbase. It’s fairly clear the meaning of his comments, in context, is that Anet had to cater to some of the impulses/desires of the same kinds of people who play WoW in order to increase game sales. Reading comprehension is hard.

And, as is turns out (and you tacitly admit), developing content that appeals to people who also like WoW is what the developers think will keep this game alive. Yet that’s exactly the kind of content many of us aren’t interested in playing and bought this game to avoid.

And, specifically what GW1 was able to do in the past and the premise of GW2 when they said it was a game for people who don’t like MMO’s.

GW2 is just another themepark MMO. Sure, it has better graphics, but it is just another themepark MMO like WoW. It isn’t different or groundbreaking or genre changing. Everything GW2 has done has been implemented in some way in another MMO previously.

But other mmos do at least one thing well and this game does none of them well. It’s like a clusterkitten ADD theme park Korean casino grindfest.

Even the cash shop is pointless. How hard is it to actually put things people want in a cash shop?

the game does open world better than probably anything Ive played.
Downscaling makes more zones at least some what relevant when you go back

Dynamic events where npcs move and different things are happening depending on when you go into zones, You can actually watch some events play out.

No claiming of monsters and items. (this is one of the best things to happen, playing games with claiming mechanics is one of the worst things once you go back to other games)

Hidden areas with items in it. Not so hidden areas with things in it. Vertical exploration, even underwater exploration (i hate underwater combat, but i actually dont mind underwater exploration)

Events that scale up in difficulty.

If they continue to expand and evolve these ideas, the game will be truely impressive in time.

One thing, their reward guys arent very good. Not just in amounts of rewards, but where rewards are placed, and what gives what. They should be highlighting the game, but they seem to overall make a lot of the more interesting content worthless in comparison to the grindier things. That said they have kept a fairly stable economy so far, but to be honest, id rather have an interesting game than a market that doesnt move up or down drastically for the items no one cares that much about.

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Posted by: Vayne.8563

Vayne.8563

This isn’t true. Anet’s loyalty isn’t to the WoW playerbase. Anet’s loyalty is to keeping the game alive.

He didn’t say Anet’s loyalty was to the WoW playerbase. It’s fairly clear the meaning of his comments, in context, is that Anet had to cater to some of the impulses/desires of the same kinds of people who play WoW in order to increase game sales. Reading comprehension is hard.

And, as is turns out (and you tacitly admit), developing content that appeals to people who also like WoW is what the developers think will keep this game alive. Yet that’s exactly the kind of content many of us aren’t interested in playing and bought this game to avoid.

Except it’s not “like WoW”. That’s what you Guild Wars 1 players seem to be missing. I keep hearing the words more like WoW, more like WoW. You guys are so sensitive to any change that wasn’t in Guild Wars 1, you can’t admit that it can be a positive change for the game over all.

Reference the so-called gear grind in this game. In WoW, you’re gated out of content by your gear. Very gated. Lots of gated. You have to run the same instance over and over to have an RNG chance at a drop, but it’s not just something you “want”. It’s something you absolutely MUST have. Not because it makes you 1% or 10% or 20% more powerful..but because you absolutely can’t enter the next raid until you’re geared for it. That doesn’t exist here, except in the fractals, which is self contained, because they give you what you need.

This game isn’t anything like WoW…unless you’re a Guild Wars 1 player. WoW people who play this game sure don’t seem to think it’s like WoW.

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Posted by: Drew.1865

Drew.1865

This isn’t true. Anet’s loyalty isn’t to the WoW playerbase. Anet’s loyalty is to keeping the game alive.

He didn’t say Anet’s loyalty was to the WoW playerbase. It’s fairly clear the meaning of his comments, in context, is that Anet had to cater to some of the impulses/desires of the same kinds of people who play WoW in order to increase game sales. Reading comprehension is hard.

And, as is turns out (and you tacitly admit), developing content that appeals to people who also like WoW is what the developers think will keep this game alive. Yet that’s exactly the kind of content many of us aren’t interested in playing and bought this game to avoid.

Except it’s not “like WoW”. That’s what you Guild Wars 1 players seem to be missing. I keep hearing the words more like WoW, more like WoW. You guys are so sensitive to any change that wasn’t in Guild Wars 1, you can’t admit that it can be a positive change for the game over all.

Reference the so-called gear grind in this game. In WoW, you’re gated out of content by your gear. Very gated. Lots of gated. You have to run the same instance over and over to have an RNG chance at a drop, but it’s not just something you “want”. It’s something you absolutely MUST have. Not because it makes you 1% or 10% or 20% more powerful..but because you absolutely can’t enter the next raid until you’re geared for it. That doesn’t exist here, except in the fractals, which is self contained, because they give you what you need.

This game isn’t anything like WoW…unless you’re a Guild Wars 1 player. WoW people who play this game sure don’t seem to think it’s like WoW.

Not true you go to the AH and buy the pvp gear and start running heroics. Before mop you could buy gear with jp and jump levels content wise. I ran heroic dungeons for 2 days tops and was in raid finder. Wow content isn’t gated to the extent it used to be. Fractals are gated and so were dungeons in this game as far as skill is concerned until players ran the dungeons enough and discovered how poorly designed they were so they could farm them.

Oh you want to see gated take a group of level 35’s into AC ex and see how easy it is now.

Is GW2 a game or a virtual casino?

(edited by Drew.1865)

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Posted by: phys.7689

phys.7689

This isn’t true. Anet’s loyalty isn’t to the WoW playerbase. Anet’s loyalty is to keeping the game alive.

He didn’t say Anet’s loyalty was to the WoW playerbase. It’s fairly clear the meaning of his comments, in context, is that Anet had to cater to some of the impulses/desires of the same kinds of people who play WoW in order to increase game sales. Reading comprehension is hard.

And, as is turns out (and you tacitly admit), developing content that appeals to people who also like WoW is what the developers think will keep this game alive. Yet that’s exactly the kind of content many of us aren’t interested in playing and bought this game to avoid.

Except it’s not “like WoW”. That’s what you Guild Wars 1 players seem to be missing. I keep hearing the words more like WoW, more like WoW. You guys are so sensitive to any change that wasn’t in Guild Wars 1, you can’t admit that it can be a positive change for the game over all.

Reference the so-called gear grind in this game. In WoW, you’re gated out of content by your gear. Very gated. Lots of gated. You have to run the same instance over and over to have an RNG chance at a drop, but it’s not just something you “want”. It’s something you absolutely MUST have. Not because it makes you 1% or 10% or 20% more powerful..but because you absolutely can’t enter the next raid until you’re geared for it. That doesn’t exist here, except in the fractals, which is self contained, because they give you what you need.

This game isn’t anything like WoW…unless you’re a Guild Wars 1 player. WoW people who play this game sure don’t seem to think it’s like WoW.

Not true you go to the AH and buy the pvp gear and start running heroics. Before mop you could buy gear with jp and jump levels content wise. I ran heroic dungeons for 2 days tops and was in raid finder. Wow content isn’t gated to the extent it used to be. Fractals are gated and so were dungeons in this game as far as skill is concerned until players ran the dungeons enough and discovered how poorly designed they were so they could farm them.

Dungeons are gated based on skills and knowledge of the dungeon? Thats just called experience and challenge, its kind of what dungeons should be about. As far as people learning how to farm them, that will always happen. People will always find the easiest path, and make things more efficient, learning is what humans are all about.

As far as your wow comment, so what your saying is you buy X gear, so you can run heroics, so you can get Y gear so you can run X content? yeah thats what GW isnt about.

yes WoW made it so you can skip gear teirs, thats because the design of the treadmill is that your only supposed to have to do it like 2 or 3 times per expansion. It would be ridiculous if you had to do it for every teir that came out since the game released.

look man, the game isnt your thing, i get that. Its understandable, the game cant appeal to everyone.

And AC was never easy for level 35s. I actually remember when we first stepped foot in there, the graveling room in the howling king path was super tough (which has since been nerfed)
It is however doable.

And herein lie the problem, while you say AC is too hard for level 35s, some people say its not hard enough. Who is right and who is wrong when different sides want different things? The devs got to pick sometimes, what can you do.

(edited by phys.7689)

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Posted by: Guns and Giblets.9308

Guns and Giblets.9308

Except it’s not “like WoW”.

That’s a non sequitur. We were discussing your misinterpretation of someone’s comments.

Many of the elements in this game were designed to draw in people who would otherwise be disposed to like WoW. That doesn’t mean the game was made to be just like WoW or whatever it is you think we’re saying.

That’s what you Guild Wars 1 players seem to be missing. I keep hearing the words more like WoW, more like WoW. You guys are so sensitive to any change that wasn’t in Guild Wars 1, you can’t admit that it can be a positive change for the game over all.

Thanks for the baseless and prejudicial characterization of our reactions to changes in this game.

Please provide evidence or retract your claim. Your continued hyperbolic descriptions of people who are dissatisfied with the state of the game deserve to be reported and removed from this forum.

This game isn’t anything like WoW…unless you’re a Guild Wars 1 player. WoW people who play this game sure don’t seem to think it’s like WoW.

Here, let me just hold up a mirror:

That’s just your opinion. Lots of people disagree with it. Me/my guildies/my friends/people I know/experts in the MMO world that I’ve followed for years—all of them say that the game is significantly like WoW in several ways. I get that you don’t like people comparing GW2 to WoW. That doesn’t mean GW2 isn’t anything like WoW.

See how easy that was?

“A soft answer turns away wrath,
but a harsh word stirs up anger.” -Jewish Proverb

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Posted by: Vayne.8563

Vayne.8563

This isn’t true. Anet’s loyalty isn’t to the WoW playerbase. Anet’s loyalty is to keeping the game alive.

He didn’t say Anet’s loyalty was to the WoW playerbase. It’s fairly clear the meaning of his comments, in context, is that Anet had to cater to some of the impulses/desires of the same kinds of people who play WoW in order to increase game sales. Reading comprehension is hard.

And, as is turns out (and you tacitly admit), developing content that appeals to people who also like WoW is what the developers think will keep this game alive. Yet that’s exactly the kind of content many of us aren’t interested in playing and bought this game to avoid.

Except it’s not “like WoW”. That’s what you Guild Wars 1 players seem to be missing. I keep hearing the words more like WoW, more like WoW. You guys are so sensitive to any change that wasn’t in Guild Wars 1, you can’t admit that it can be a positive change for the game over all.

Reference the so-called gear grind in this game. In WoW, you’re gated out of content by your gear. Very gated. Lots of gated. You have to run the same instance over and over to have an RNG chance at a drop, but it’s not just something you “want”. It’s something you absolutely MUST have. Not because it makes you 1% or 10% or 20% more powerful..but because you absolutely can’t enter the next raid until you’re geared for it. That doesn’t exist here, except in the fractals, which is self contained, because they give you what you need.

This game isn’t anything like WoW…unless you’re a Guild Wars 1 player. WoW people who play this game sure don’t seem to think it’s like WoW.

Not true you go to the AH and buy the pvp gear and start running heroics. Before mop you could buy gear with jp and jump levels content wise. I ran heroic dungeons for 2 days tops and was in raid finder. Wow content isn’t gated to the extent it used to be. Fractals are gated and so were dungeons in this game as far as skill is concerned until players ran the dungeons enough and discovered how poorly designed they were so they could farm them.

Oh you want to see gated take a group of level 35’s into AC ex and see how easy it is now.

You’re telling me you no longer have to gear up for Raids in WoW? Is that what you’re saying. I’ll go ask some people that are playing now, because it’s not quite what I’m hearing. You also have to do dailies to gain faction for stuff that you need as well.

Calling this game like WoW is like calling baseball like cricket. They both have a bat and a ball, but they’re very different games.

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Posted by: Vayne.8563

Vayne.8563

Except it’s not “like WoW”.

That’s a non sequitur. We were discussing your misinterpretation of someone’s comments.

Many of the elements in this game were designed to draw in people who would otherwise be disposed to like WoW. That doesn’t mean the game was made to be just like WoW or whatever it is you think we’re saying.

That’s what you Guild Wars 1 players seem to be missing. I keep hearing the words more like WoW, more like WoW. You guys are so sensitive to any change that wasn’t in Guild Wars 1, you can’t admit that it can be a positive change for the game over all.

Thanks for the baseless and prejudicial characterization of our reactions to changes in this game.

Please provide evidence or retract your claim. Your continued hyperbolic descriptions of people who are dissatisfied with the state of the game deserve to be reported and removed from this forum.

This game isn’t anything like WoW…unless you’re a Guild Wars 1 player. WoW people who play this game sure don’t seem to think it’s like WoW.

Here, let me just hold up a mirror:

That’s just your opinion. Lots of people disagree with it. Me/my guildies/my friends/people I know/experts in the MMO world that I’ve followed for years—all of them say that the game is significantly like WoW in several ways. I get that you don’t like people comparing GW2 to WoW. That doesn’t mean GW2 isn’t anything like WoW.

See how easy that was?

It’s very easy. And everyone can make up their own minds. You’ve said your bit, I’ve said mine.

There are a whole lot of WoW players that came here and don’t like the game because it’s really not very much like an MMO at all, and the MMO they’re comparing it to is WoW. Those people are probably all wrong. Even the OP asking for gear progression, saying that this game needs gear progression shows some people think this game doesn’t even have that.

Your opinion and those of your friends is absolutely valid. I have no problem with you doing what you just did. I think it’s great.

I’m not sure why you think this would bother me.

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Posted by: Mirta.5029

Mirta.5029

This isn’t true. Anet’s loyalty isn’t to the WoW playerbase. Anet’s loyalty is to keeping the game alive.

He didn’t say Anet’s loyalty was to the WoW playerbase. It’s fairly clear the meaning of his comments, in context, is that Anet had to cater to some of the impulses/desires of the same kinds of people who play WoW in order to increase game sales. Reading comprehension is hard.

And, as is turns out (and you tacitly admit), developing content that appeals to people who also like WoW is what the developers think will keep this game alive. Yet that’s exactly the kind of content many of us aren’t interested in playing and bought this game to avoid.

And, specifically what GW1 was able to do in the past and the premise of GW2 when they said it was a game for people who don’t like MMO’s.

GW2 is just another themepark MMO. Sure, it has better graphics, but it is just another themepark MMO like WoW. It isn’t different or groundbreaking or genre changing. Everything GW2 has done has been implemented in some way in another MMO previously.

But other mmos do at least one thing well and this game does none of them well. It’s like a clusterkitten ADD theme park Korean casino grindfest.

Even the cash shop is pointless. How hard is it to actually put things people want in a cash shop?

you mean make the game pay to win? Gem shop items are vanity items only for a reason.

Last time I checked buying gems and converting them to gold to buy a set of exotics was pay to win. Also I regret not rolling a Charr so he could wear a hoody.

except that you’re still able to get the same set without switching gems to gold, plus it doesn’t even take that much time. Pay to win games offer “useful” items that are better than any item you can get in game and you have to buy it if you want to be on par with other people.

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Posted by: Vayne.8563

Vayne.8563

This isn’t true. Anet’s loyalty isn’t to the WoW playerbase. Anet’s loyalty is to keeping the game alive.

He didn’t say Anet’s loyalty was to the WoW playerbase. It’s fairly clear the meaning of his comments, in context, is that Anet had to cater to some of the impulses/desires of the same kinds of people who play WoW in order to increase game sales. Reading comprehension is hard.

And, as is turns out (and you tacitly admit), developing content that appeals to people who also like WoW is what the developers think will keep this game alive. Yet that’s exactly the kind of content many of us aren’t interested in playing and bought this game to avoid.

And, specifically what GW1 was able to do in the past and the premise of GW2 when they said it was a game for people who don’t like MMO’s.

GW2 is just another themepark MMO. Sure, it has better graphics, but it is just another themepark MMO like WoW. It isn’t different or groundbreaking or genre changing. Everything GW2 has done has been implemented in some way in another MMO previously.

But other mmos do at least one thing well and this game does none of them well. It’s like a clusterkitten ADD theme park Korean casino grindfest.

Even the cash shop is pointless. How hard is it to actually put things people want in a cash shop?

you mean make the game pay to win? Gem shop items are vanity items only for a reason.

Last time I checked buying gems and converting them to gold to buy a set of exotics was pay to win. Also I regret not rolling a Charr so he could wear a hoody.

except that you’re still able to get the same set without switching gems to gold, plus it doesn’t even take that much time. Pay to win games offer “useful” items that are better than any item you can get in game and you have to buy it if you want to be on par with other people.

I agree. I mean you can’t really have this both ways. People are complaining that ascended items are hard to get, or take a long time to get, and that they have the best stats. You cant’ buy them in the trading post. You can’t buy them with gold. You can only get them the way everyone else gets them.

You’d think if this game was pay 2 win, they’d be allowing people to sell ascended gear on the trading post. That’s what people want anyway, and Anet hasn’t done so.

Guess pay to win doesn’t mean what I think it means.

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Posted by: clay.7849

clay.7849

This isn’t true. Anet’s loyalty isn’t to the WoW playerbase. Anet’s loyalty is to keeping the game alive.

He didn’t say Anet’s loyalty was to the WoW playerbase. It’s fairly clear the meaning of his comments, in context, is that Anet had to cater to some of the impulses/desires of the same kinds of people who play WoW in order to increase game sales. Reading comprehension is hard.

And, as is turns out (and you tacitly admit), developing content that appeals to people who also like WoW is what the developers think will keep this game alive. Yet that’s exactly the kind of content many of us aren’t interested in playing and bought this game to avoid.

Except it’s not “like WoW”. That’s what you Guild Wars 1 players seem to be missing. I keep hearing the words more like WoW, more like WoW. You guys are so sensitive to any change that wasn’t in Guild Wars 1, you can’t admit that it can be a positive change for the game over all.

Reference the so-called gear grind in this game. In WoW, you’re gated out of content by your gear. Very gated. Lots of gated. You have to run the same instance over and over to have an RNG chance at a drop, but it’s not just something you “want”. It’s something you absolutely MUST have. Not because it makes you 1% or 10% or 20% more powerful..but because you absolutely can’t enter the next raid until you’re geared for it. That doesn’t exist here, except in the fractals, which is self contained, because they give you what you need.

This game isn’t anything like WoW…unless you’re a Guild Wars 1 player. WoW people who play this game sure don’t seem to think it’s like WoW.

That is your opinion. Not everyone shares that opinion. Please refrain from stating opinion as fact.

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Posted by: Guns and Giblets.9308

Guns and Giblets.9308

I’m not sure why you think this would bother me.

I didn’t; you assume I care enough to “bother” you.

The point is that we can’t have a discussion or a conversation about these issues when everything you post ultlimately reduces to opinions that can’t resolve anything. Yet you continue to post that people who don’t think the game is fun are really just wrong about mechanics being broken and/or underdeveloped or that they are wrong about the direction of the game and development.

You can’t have it both ways. Either your opinion is just as valid as mine, or one of us is objectively wrong on some shared criteria and/or set of facts.

For example:

Are skills tied to weapon sets a good thing or a bad thing? As it stands, I find such an arrangement poorly implemented, reducing creativity and depth of combat. Developers could introduce some more meaningful skills that don’t entail a great deal of redundancy and aren’t centered mostly around DPS; control and pressure elements would bring a great deal of diversity to build style and play. However, such skills couldn’t be introduced without finding a way to overhaul some or many of the weapon skills, either allowing some skills to be swapped out on particular weapons or introducing a whole new set of weapons.

If I make such a claim, what people are interested in discussing is whether the core mechanic needs to be changed or whether it can be salvaged with significant changes (or some ingenious set of tweaks). What specific improvements could be made and would they work?

If someone thinks the set of core mechanics is fine, people who think it’s flawed aren’t interested in hearing that your friends, guildies and/or some other set of people have an opinion that differs. What they want, if anything, is a set of compelling reasons that demonstrates or otherwise attempts to argue that the system is either: (a) going to improve with some set of specific and identifiable changes or (b) is better than perceived or really quite fine if a certain set of other facts are taken into account. Testimonials about the quality of someone’s experience don’t count in this situation in any meaningful way.

“A soft answer turns away wrath,
but a harsh word stirs up anger.” -Jewish Proverb

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Posted by: clay.7849

clay.7849

^^ What he said.

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Posted by: Fyrebrand.4859

Fyrebrand.4859

Once upon a time, in a far away land, there lived a boy who didn’t like a certain video game. He decided that the video game just wasn’t for him, and that he did not like to play it. However, rather than fester and stew over it indefinitely, the boy decided merely to set the game aside and contently stop playing it.

“Oh, how horrible!” his mother cried. “What has become of our poor boy? He has lost his mind! Why does he not throw things and scream at the game, like a normal child?”

“Why, he hasn’t even been to the forums!” his father grumbled, furrowing his brow in concern. “I’m afraid if he doesn’t change his ways soon, we’ll have to disown him!”

The village doctor was called in, to examine the boy who didn’t like a video game. He showed the boy ink blotches made to resemble cash shop boosters and mystic keys, asking the boy how he felt when he looked at them.

“Fine, I guess,” the boy replied. “I feel like I don’t really need them, though. So I wouldn’t buy them.”

“You don’t feel like throwing a tantrum?” the doctor asked. “Or calling game developers liars and hypocrites? You don’t want to smash your keyboard?”

“No, not really.”

“How do you feel about the game’s manifesto? Isn’t it outrageous?”

“I don’t really care.”

With that, the doctor declared with solemnity that the child was beyond help — possibly possessed of a daemon — and must be banished to the wilderness and never spoken of again. With much sorrow, the boy’s parents took him to the edge of town and sent him off down the road, with a sack of corn and enough water to last him 3 days. Then they went home, burned all the boy’s former belongings, and prayed for their boy’s soul.

And to this day, none are certain what became of the boy. Some say he was raised by wolves in the enchanted forest. Others claim he eventually came around, and became a proud forum warrior who raged against the oppressive regimes of game developers across the internet. Still others believe he gave up worrying about games he didn’t like entirely, and wanders the edge of the world like a ghost.

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Posted by: Vayne.8563

Vayne.8563

Once upon a time, in a far away land, there lived a boy who didn’t like a certain video game. He decided that the video game just wasn’t for him, and that he did not like to play it. However, rather than fester and stew over it indefinitely, the boy decided merely to set the game aside and contently stop playing it.

“Oh, how horrible!” his mother cried. “What has become of our poor boy? He has lost his mind! Why does he not throw things and scream at the game, like a normal child?”

“Why, he hasn’t even been to the forums!” his father grumbled, furrowing his brow in concern. “I’m afraid if he doesn’t change his ways soon, we’ll have to disown him!”

The village doctor was called in, to examine the boy who didn’t like a video game. He showed the boy ink blotches made to resemble cash shop boosters and mystic keys, asking the boy how he felt when he looked at them.

“Fine, I guess,” the boy replied. “I feel like I don’t really need them, though. So I wouldn’t buy them.”

“You don’t feel like throwing a tantrum?” the doctor asked. “Or calling game developers liars and hypocrites? You don’t want to smash your keyboard?”

“No, not really.”

“How do you feel about the game’s manifesto? Isn’t it outrageous?”

“I don’t really care.”

With that, the doctor declared with solemnity that the child was beyond help — possibly possessed of a daemon — and must be banished to the wilderness and never spoken of again. With much sorrow, the boy’s parents took him to the edge of town and sent him off down the road, with a sack of corn and enough water to last him 3 days. Then they went home, burned all the boy’s former belongings, and prayed for their boy’s soul.

And to this day, none are certain what became of the boy. Some say he was raised by wolves in the enchanted forest. Others claim he eventually came around, and became a proud forum warrior who raged against the oppressive regimes of game developers across the internet. Still others believe he gave up worrying about games he didn’t like entirely, and wanders the edge of the world like a ghost.

You are my hero. lmao

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Posted by: Vayne.8563

Vayne.8563

I’m not sure why you think this would bother me.

I didn’t; you assume I care enough to “bother” you.

The point is that we can’t have a discussion or a conversation about these issues when everything you post ultlimately reduces to opinions that can’t resolve anything. Yet you continue to post that people who don’t think the game is fun are really just wrong about mechanics being broken and/or underdeveloped or that they are wrong about the direction of the game and development.

You can’t have it both ways. Either your opinion is just as valid as mine, or one of us is objectively wrong on some shared criteria and/or set of facts.

For example:

Are skills tied to weapon sets a good thing or a bad thing? As it stands, I find such an arrangement poorly implemented, reducing creativity and depth of combat. Developers could introduce some more meaningful skills that don’t entail a great deal of redundancy and aren’t centered mostly around DPS; control and pressure elements would bring a great deal of diversity to build style and play. However, such skills couldn’t be introduced without finding a way to overhaul some or many of the weapon skills, either allowing some skills to be swapped out on particular weapons or introducing a whole new set of weapons.

If I make such a claim, what people are interested in discussing is whether the core mechanic needs to be changed or whether it can be salvaged with significant changes (or some ingenious set of tweaks). What specific improvements could be made and would they work?

If someone thinks the set of core mechanics is fine, people who think it’s flawed aren’t interested in hearing that your friends, guildies and/or some other set of people have an opinion that differs. What they want, if anything, is a set of compelling reasons that demonstrates or otherwise attempts to argue that the system is either: (a) going to improve with some set of specific and identifiable changes or (b) is better than perceived or really quite fine if a certain set of other facts are taken into account. Testimonials about the quality of someone’s experience don’t count in this situation in any meaningful way.

Whether or not someone likes a game’s core mechanics IS opinion.

You can say there’s not enough variety. I can say there’s enough variety for me. You can say the balance is bad, I can point to other games where many people have said the balance was bad, including Guild Wars 1.

But all of this, every single bit of it, is just opinion. You think gear progression is the devil incarnate, a lot of people don’t. Just opinion.

You don’t like the combat system, other people do. You can’t quantify everything in life. It’s just not possible.

Plenty of people don’t like the combat system in Guild Wars 2 and plenty do. It really is that simple. You can discuss it till the cows come home, but I doubt anyone is going to change their mind.

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Posted by: clay.7849

clay.7849

Once there was a product that people didn’t like. Before the internet, there was no way to get an opinion on whether the product was good or not without using poorly implemented services like Consumer Reports. Once the internet was invented and people were able to be way more social with the rest of the world, they were able to create reviews for everyone to see. This way, their opinions could be heard by other consumers and the company that made the product.

In the end, customers were able to find better information about something before they bought it, unhappy customers were able to be heard by the companies they bought from, and overall companies were inclined to make a better product in order to keep their reviews higher and therefore sell more product. And everyone lived happily ever after. The end.

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Posted by: clay.7849

clay.7849

@Guns and Giblets

He is never going to understand. No point in trying to reason with someone who is unreasonable.

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Posted by: Nemmar.8491

Nemmar.8491

Lets be honest, this game isnt fun. It was easy to tell that the first few weeks as long as you werent in denial.

Okay, wait . . .

So I was having fun for the first month, a lot of fun. Exploring, checking out Vistas, seeing how some of the areas were done, trying WvW (and initially being turned off of it). I must have been heavily in denial to have had any fun at all, then?

Look, it’s okay if you didn’t like the game, but saying that anyone who does like it is in denial is a bit much. I loathe the Madden games, I don’t really like the Halo franchise, and I think Farmville is a big waste of time . . . but I don’t run around insulting fans of these games. They’re just not for me and it’s okay.

I didnt insult anyone. I say denial because you have 2 days of fun and a lifetime of boredom. Is that a good MMORPG game to you? An MMO is a long term game.

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Posted by: lordkrall.7241

lordkrall.7241

I didnt insult anyone. I say denial because you have 2 days of fun and a lifetime of boredom. Is that a good MMORPG game to you? An MMO is a long term game.

That is of course very personal.
I for one have played the game more or less every single day since release (a few days off now and then, but never longer than a weeks downtime) and I still find the game fun. So clearly the “2 days of fun” is completely personal opinion.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Vayne.8563

Vayne.8563

@Guns and Giblets

He is never going to understand. No point in trying to reason with someone who is unreasonable.

Oh I understand fine. You’re kitten because you feel betrayed. And you’re unhappy so you want everyone else to be unhappy. You can’t STAND it that people are enjoying this game. A game you desperately wanted to enjoy but couldn’t.

So you make your like jibes and you snipe and you try to convince people to be just as unhappy as you are. And you know, people see it. I’m not the only one.

But it’s cool. Because I’ll never understand.

Wow. You are good at stereotyping people. Do you do that just for forum goers or does that creep into your life for people of different races, ethnicity and religious backgrounds too?

Sorry guy but it’s pretty obvious. And when the argument goes against you, you then resort to personal insults. And when you’re called on that you say cute things like “Who are you, my father?”

No. I’m not your father, though I might be old enough to be. I simply don’t believe that hanging around a game forum for a game I’m not enjoying, and trying to ruin other people’s enjoyment of it is a noble act.

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Posted by: Guns and Giblets.9308

Guns and Giblets.9308

Whether or not someone likes a game’s core mechanics IS opinion.

I explained why trading competing opinions—if it’s going to be done meaningfully—involves more than just blurting them out; that’s ultimately useless. You’re not listening. No one is interested in your opinion that my opinion is wrong. Please discuss reasons the game is fun or not fun. I provided some. Interact with them or don’t bother responding.

But all of this, every single bit of it, is just opinion. You think gear progression is the devil incarnate, a lot of people don’t. Just opinion.

Where did I ever say that gear progression is “the devil incarnate”? How many times are you going to exaggerate or otherwise misrepresent what I’ve said?

“A soft answer turns away wrath,
but a harsh word stirs up anger.” -Jewish Proverb

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Posted by: Vayne.8563

Vayne.8563

Whether or not someone likes a game’s core mechanics IS opinion.

I explained why trading competing opinions—if it’s going to be done meaningfully—involves more than just blurting them out; that’s ultimately useless. You’re not listening. No one is interested in your opinion that my opinion is wrong. Please discuss reasons the game is fun or not fun. I provided some. Interact with them or don’t bother responding.

But all of this, every single bit of it, is just opinion. You think gear progression is the devil incarnate, a lot of people don’t. Just opinion.

Where did I ever say that gear progression is “the devil incarnate”? How many times are you going to exaggerate or otherwise misrepresent what I’ve said?

I don’t just state opinions either. I give reasons to. You may not like them, but I give them.

For example, people say there’s no depth to the combat in this game and you can’t make builds like you do in Guild Wars 1. That’s an opinion.

I believe that Guild Wars 1 was too hard to balance. That’s my opinion. I’ve given in various threads several reasons why, and examples of times they’ve had to nerf builds to balance things out. You choose to see what you want to see.

Mostly I have a couple of guys on these forums who attack me regularly and I’m okay with that, because it’s not really winning them any arguments.

But I won’t be bullied. Not by you. Not by anyone.

You don’t have to like my opinions. But you won’t stop me from stating them.

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Posted by: clay.7849

clay.7849

@Guns and Giblets

He is never going to understand. No point in trying to reason with someone who is unreasonable.

Oh I understand fine. You’re kitten because you feel betrayed. And you’re unhappy so you want everyone else to be unhappy. You can’t STAND it that people are enjoying this game. A game you desperately wanted to enjoy but couldn’t.

So you make your like jibes and you snipe and you try to convince people to be just as unhappy as you are. And you know, people see it. I’m not the only one.

But it’s cool. Because I’ll never understand.

Wow. You are good at stereotyping people. Do you do that just for forum goers or does that creep into your life for people of different races, ethnicity and religious backgrounds too?

Sorry guy but it’s pretty obvious. And when the argument goes against you, you then resort to personal insults. And when you’re called on that you say cute things like “Who are you, my father?”

No. I’m not your father, though I might be old enough to be. I simply don’t believe that hanging around a game forum for a game I’m not enjoying, and trying to ruin other people’s enjoyment of it is a noble act.

So, my posting about my opinion of the game ruins your enjoyment of the game? Let me show you how to close out the web browser window.

Also, you don’t have any arguments. You have a bunch of observations that you use to try and discredit our feelings and opinions. Your opinion is no more important that mine. So, when I post my opinion, unless you have some FACT to prove me wrong, do yourself a favor and don’t try to prove me wrong with your opinion. Just state your opinion without the need to quote me and we won’t be having these issues anymore. It is really that simple. You attempt to undermine everyone else’s opinion with your own.

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Posted by: Vayne.8563

Vayne.8563

Whether or not someone likes a game’s core mechanics IS opinion.

I explained why trading competing opinions—if it’s going to be done meaningfully—involves more than just blurting them out; that’s ultimately useless. You’re not listening. No one is interested in your opinion that my opinion is wrong. Please discuss reasons the game is fun or not fun. I provided some. Interact with them or don’t bother responding.

But all of this, every single bit of it, is just opinion. You think gear progression is the devil incarnate, a lot of people don’t. Just opinion.

Where did I ever say that gear progression is “the devil incarnate”? How many times are you going to exaggerate or otherwise misrepresent what I’ve said?

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Posted by: Guns and Giblets.9308

Guns and Giblets.9308

And when the argument goes against you,

What arguments? You trade in opinions, not arguments.

“A soft answer turns away wrath,
but a harsh word stirs up anger.” -Jewish Proverb

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Posted by: Guns and Giblets.9308

Guns and Giblets.9308

I’ve given in various threads several reasons why, and examples of times they’ve had to nerf builds to balance things out. You choose to see what you want to see.

So discuss them here—like I’ve been trying to get you to do throughout virtually all of our interactions on these forums. How is it reasonable to expect me to be familiar with your long and varied posting history?

“A soft answer turns away wrath,
but a harsh word stirs up anger.” -Jewish Proverb

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Posted by: phys.7689

phys.7689

I’m not sure why you think this would bother me.

I didn’t; you assume I care enough to “bother” you.

The point is that we can’t have a discussion or a conversation about these issues when everything you post ultlimately reduces to opinions that can’t resolve anything. Yet you continue to post that people who don’t think the game is fun are really just wrong about mechanics being broken and/or underdeveloped or that they are wrong about the direction of the game and development.

You can’t have it both ways. Either your opinion is just as valid as mine, or one of us is objectively wrong on some shared criteria and/or set of facts.

For example:

Are skills tied to weapon sets a good thing or a bad thing? As it stands, I find such an arrangement poorly implemented, reducing creativity and depth of combat. Developers could introduce some more meaningful skills that don’t entail a great deal of redundancy and aren’t centered mostly around DPS; control and pressure elements would bring a great deal of diversity to build style and play. However, such skills couldn’t be introduced without finding a way to overhaul some or many of the weapon skills, either allowing some skills to be swapped out on particular weapons or introducing a whole new set of weapons.

If I make such a claim, what people are interested in discussing is whether the core mechanic needs to be changed or whether it can be salvaged with significant changes (or some ingenious set of tweaks). What specific improvements could be made and would they work?

If someone thinks the set of core mechanics is fine, people who think it’s flawed aren’t interested in hearing that your friends, guildies and/or some other set of people have an opinion that differs. What they want, if anything, is a set of compelling reasons that demonstrates or otherwise attempts to argue that the system is either: (a) going to improve with some set of specific and identifiable changes or (b) is better than perceived or really quite fine if a certain set of other facts are taken into account. Testimonials about the quality of someone’s experience don’t count in this situation in any meaningful way.

Whether or not someone likes a game’s core mechanics IS opinion.

You can say there’s not enough variety. I can say there’s enough variety for me. You can say the balance is bad, I can point to other games where many people have said the balance was bad, including Guild Wars 1.

But all of this, every single bit of it, is just opinion. You think gear progression is the devil incarnate, a lot of people don’t. Just opinion.

You don’t like the combat system, other people do. You can’t quantify everything in life. It’s just not possible.

Plenty of people don’t like the combat system in Guild Wars 2 and plenty do. It really is that simple. You can discuss it till the cows come home, but I doubt anyone is going to change their mind.

have to agree with giblet here. Saying everything is opinion may be true, but it also pointless. One can claim that everyone’s perception of blue is in fact different, and thus we cant really say what color any one should wear. But thats pointless, and adds nothing valuable to the situation.

If your work is going to institute a dress code, and they want people to wear blue, if you want to take part in the debate of dress code and what it should entail, discussing the subjectivity of reality and perception is pointless.

The issues are, what are the real pros an cons of a dress code, and if there is a dress code what should it entail, and how to make the dress code work the best to achieve whatever goals it set out to achieve.

And though i dont agree with clay that much, and do think that at some point one may have to let go of the anger and decide its no ones fault, and some things just dont appeal to you, i cant deny that the truth is, this is a work in progress, and the game will change with time, so its not totally useless to try to make his opinion known on the matter.

(edited by phys.7689)

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Posted by: Vayne.8563

Vayne.8563

And when the argument goes against you,

What arguments? You trade in opinions, not arguments.

You say this all the time. It’s only true if you refuse to read the stuff I actually write.

You talk about things like balance or depth of game play and how much better it is was in Guild Wars 1.

I’ve replied to this sort of thing several times in several different threads. Talking about how in Guild Wars 1 there were plenty of balance issues as well. I’ve brought up stuff like the perma-sin nerf, the ursan nerf, etc. I’ve brought up in various threads how ritualists were so OP, it completely killed PVe for just about anything but a couple of high end instances. I’ve talked about how necromancers may have had a ton of elite skills, but you pretty much used three of them. I’d say just about every necro in the game was either using discord, aura of the lich, or blood is power if they were farming with a team in UW.

Yes, I’ve given data to back up my opinions. Guild Wars 1, balance wise, isn’t exactly a bastion of virtue. It had it’s flaws, some of them serious. And a lot of people left Guild Wars 1 because of balance issues.

The game was too hard to balance, because of the depth. And it got worse as the game went on, because more skills were added.

So Anet goes with a system that’s easier to balance and has less skills. We don’t know if more skills will be added over time or not, but if they are, it still should be easier to balance, particularly with skills being tied to weapons.

The problem is, when you guys attack me personally because you don’t like my opinion. I’m not ENCOURAGED to have a conversation with you.

I’ll let others decide whether or not I’m just a man of opinions or if I have facts to back them up. I know I have a few detractors on these forums, but as many detractors as I have, I’ve gotten personal messages from far more people who like what I have to say.