(edited by Mirta.5029)
do you think this game is fun
I kind of liked not knowing where to go though. You sit down with a notepad, write down directions and then wander around for ages, but when you find the place it feels like such an achievement.
Oh god, yes… I love the feeling of being lost and that game had it.
Morrowind was a grindfest so I would disagree.
Oh there’s plenty wrong with Morrowind.
(“I have to go WHERE? Where the F is that?!”)
(“So I level up, and my reward is random spawns of monsters getting tougher. Sweet.”)I am not entirely sure what grind you were thinking of?
You actually had to read the log and use maps and place and write on your own map markers, which I thought was kind of a nice touch. Map travel makes me feel lazy, although if it’s there I can’t help but use it. lol
Oh I understood that, I played games before where there were no hints on where to go next. Morrowind was not something I was stranger to “go into the wilderness and find it”. I enjoyed that bit, myself.
Friends, though, not so much.
. . . and honestly, I never had to grind “levels” in that game, save for in the start where I was no good at anything.
lets discuss who is actually enjoying the game at level 80. also, do you consider this game a grind? in my opinion, people are leaving this game because its incredible boring and grindfest at level 80. what do you guys think?
I am enjoying it at level 80 (6 chars in level 80 here).
I don’t consider this game a grind. I CAN grind if I like to (for legendaries) but I don’t HAVE to, especially because I find that some special exotics are nicer than legendaries (I prefer “Vision of the Mists” over the legendary greatswords). I don’t like to leave foot tracks… I like to grind the Super Adventure Box btw.
Certainly there are people leaving the game because they find it boring and a grindfest. Especially people who are focussed on getting legendaries and other expensive stuff as fast as possible. On the other hand a lot of people are remaining and there seem to be a lot of people joining the game. That is natural. GW2 is not for everybody.
Personally I had a lot of problems to leave my gear-centered WoW/Korean ftp-mindset and adapt to the GW2 play style. But after I discovered that I really only have to play the things I like and that there is no grind for me whatsoever, I was and I am hooked.
Only have 2 level 80s and there seems to be much more to do. Though I have to admit to not be a fan of leveling, the game is quite fun.
I don’t consider it a “grindfest” because there is nothing I care for grinding to. I don’t find most of the legendarily appealing. Maybe those ascended earrings, and a better backpiece, but it’s not like not having those breaks the game.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
The game is enjoyable enough if you have some minutes to spare and want to kill some bad guys, like an arcade shoot ‘em up.
But it’s not the type of game that would make me remember it fondly decades later.
Mechanics wise, there’s the fact that I can’t change my build at will. (Grind)
I can only change my traits at Trainers. I have to waste time teleporting and walking around.
I also need to own a variety of armors to go with each build. It’s very expensive, so as a casual player I can’t afford to have more than one or two builds!
You can’t save templates, so it takes a lot of time to set up each build every time you change it.
I can deal with having less skills than Gw1. But not being able to change my setup as the mood strikes just makes things feel even more limited than they actually are.
Jack of all trades, master of none
ANet spread out the game too thin. They tried to do a lot at once, leaving a lot of things half-baked.
Lack of depth, and connection to the world
The player isn’t sucked into the world. While NPCs speak with you and you do things around the world, it’s always through a veil, as if you’re just some nobody who’ll be gone in a week and no one will remember you.
There’s a lot of good games that really immerse me in the world. Games I can’t play without grinning ear to ear, feeling happiness or sadness for the character’s situation as if they were my best friend, feeling crazy disappointment when our efforts are thwarted by the enemy, wanting to punch the screen as if it were the evil boss, feeling deep sorrow when something dreadful happens. Holding my breath in anticipation of fighting the end boss…
Basically, it makes me feel as if I were the character, not a person playing a character. I feel the game as if it were happening to me personally. That’s what a good game does.
If Gw2 became only 15% of the size it is now, but the world felt a lot more meaningful, I would want to play it for thousands of hours even if that meant repeating content over and over.
When playing Gw1, Elder Scrolls, or a lot of other games that have been through my hands, I really feel as if I’m that character on the screen. The more I play, the more real the character and the world seems.
In Gw2, the more I play, the less real the character and the world feel.
Nothing glues players together
When playing, even friends seem to be playing tug of war with each other. The game makes you wander from each other. But even if manage to stick together the whole time and do the quests together, it doesn’t feel as if you’re in it together.
Two students working on a project -> working with each other. Two students sitting next to each other but only doing their own homework -> just happen to be next to each other. Gw2 feels like players are just next to each other, not playing with each other.
It would be good if the quests made people naturally team up and coordinate with each other. Is it really fun to escort a caravan next to each other, and then killing enemies as they get close? No, not really.
But what if the quest asked some people to go ahead of the group and find a boat, so once the merchants get to the river they can cross it? And once you find a boat, it’s stuck in some rocks; some of the people need to try and grab the boat, and the others have to protect them from monsters? That’s organic coordination, and unlike the overly simple quests in Gw2, makes you feel excited when you’re done, whether you win or fail.
In Plains of Ashford, when you’re picking up misplaced tools and metal bars… it’s probably one of the most boring quests in Gw2. What if instead, some people pick those things up and bring them to the tool box, and some people get a quest to assign those weapons to soldiers?
The important thing is that those things are required at the same time, not one after the other.
Obviously these things require the game to check if there’s active players around you. If not, the quest would go as if they were for just 1 person (one after the other).
Can’t play with all my friends
I have friends both in EU and USA. ANet forced me to choose one side over the other, no matter what side I choose I lose half my gaming friends.
This last bit was the nail in the coffin :-P
Everything seems to be a checklist (Grind)
Hearts, events. Exploration, achievements. Dailies/Monthlies. Crafting, I have enough checklists in real life. I don’t want my game to be another job.
I know, “no one is forced to complete those things”. I agree. So I don’t. But it seems like that’s the goal of the game. Once you remove those checklists, what’s left in the game? What’s the core element that entices someone to login and play…?
(edited by lorazcyk.8927)
The game is enjoyable enough if you have some minutes to spare and want to kill some bad guys, like an arcade shoot ‘em up.
But it’s not the type of game that would make me remember it fondly decades later.
I remember many arcade shooters fondly. But GW2’s dungeons is not comparable to arcade games of old because they are far too short.
Never played WoW before so I dont know what a raid is, but is it possible to have dungeons that are twice as long with twice the rewards with branches and better boss mechanics? My suggestion would to be incorporate lighting elements such as BG Jumping puzzle and Komali mini boss mechanics into dungeons.
All dungeons are too short if you run through half the mobs. I did Arah today and it wasn’t that short….not to me. How long do you want dungeons to be?
The game is enjoyable enough if you have some minutes to spare and want to kill some bad guys, like an arcade shoot ‘em up.
But it’s not the type of game that would make me remember it fondly decades later.I remember many arcade shooters fondly. But GW2’s dungeons is not comparable to arcade games of old because they are far too short.
Haha, I wasn’t trying to imply that games where you “just kill the bad guys” can’t be fun and memorable. Otherwise Mario Brothers wouldn’t have been a success :-)
I mean that in a game like Gw2, it can’t be just about killing the bad guys. There has to be something else to make you come back and keep playing.
To give you an example, there’s a lot of the Fire Emblem games that weren’t released in USA.
It’s a turn-based strategy game, the classes and combat work pretty much the same in all the games. They’d be easy to play if you’re already familiar with the game concepts, even if you don’t understand Japanese. So I offered to look online for those games that weren’t released in USA, and buy them for my husband (and I) to play.
But he was outraged that I would suggest that, because while it’s true that he’d be able to play and beat the games, what matters to him is the story, the struggle the characters go through, how the character’s personality develops, that sort of thing. But since he can’t understand Japanese he wouldn’t be able to enjoy those aspects of the game, so he said he’d rather not play the games at all.
That’s how I feel about Gw2. While the combat can be fun, that sort of game needs something else to keep you coming back.
For those who like to grind the best gear, they can grind it all they want in this game (I’m sure ANet will keep adding new, more powerful ones). For those who like scoring all the achievements, they can do that. ANet will surely add more and more achievements. But for those of us who need a good story and character development to keep us hooked… we’re out of luck :-) We bought the wrong game. And I bet the PvPers feel the same way about PvP :-P
(edited by lorazcyk.8927)
I don’t know. I get into my characters okay…though not so much through the personal story.
With my human character, I start in the middle of a centaur battle. I can get into that right away. It gives me something that drives me forward. As I explore the world, just looking around, I run into things that interest a particular character. Even something like choosing what order to join was interesting for me.
My first character, Cador Shrike, was a human engineer. He sees everything basically as an engineering problem. He’s honorable and he believes in direct action. Acccording to his demeanor and beliefs, choosing the Vigil would seem like the perfect choice for him…but it doesn’t work. Because he doesn’t believe you can use force against something like a dragon. It just doesn’t make sense to him.
The Durmond Priory would be the second choice for him, by temperment, but he’s a man of action and the whole scholar, learning for the sake of learning, doesn’t really fit him either.
The Order of Whispers, on the other hand, is a bit under-handed, something he doesnt’ respect. But he thinks they have the best logical chance of defeating the dragons, so that’s the order he joined.
Maybe it’s because I played pen and paper RPGs for so long, but my characters are individuals and that means each play through is different for me.