is "Stacking" the new "Tanking"?
Really, the trinity didn’t disappear – it was simply replaced. It’s not “stacking” it’s… crowdtanking.
The issue is that so many people were b—hurt by WoW, that they are frantic to bash anything that is even remotely similar. That leaves MMO designers replacing “WoW Mechanics” with anything different even if not better.
Trinity existed long before WoW. In fact, it existed long before first MMORPG, back when all we had were pen & paper MMO. It was intentionally removed in GW2 not because of WoW, but as a consequence of devs aiming for more action-oriented combat and soloability.
It didn’t work as well as intended, of course (it achieved the main goals, but only at a price of introducing many other, unwanted problems), but that is another story.
You see, this is an example of people being overly b—hurt by WoW. I say nothing about when Trinity came into existance, but this guy feels the need to argue about it because I mentioned WoW. No, WoW didn’t invent trinity, but it is the most well known and successful MMO that uses Trinity.
This mentality is why devs are replacing traditional systems with systems that aren’t necessarily better. The goal is to avoid the hordes of people that are b—hurt about WoW, not come up with better ways of doing things. I’d like to see more focus placed on coming up with actually better ways to do things, rather than just throwing together anything that is different enough to avoid comparisons.
The overflow world boss method is a poor replacement for raid content. Stacking is a poor replacement for tanking.
never played wow. I enjoy the game a lot more because it isnt trinity. Trinity is more boring because it pigeonholes proffesions into one task. Having to DPS, support, defend, heal is more entertaining to me than just doing one thing.
I think you missed the point. The point was not to defend the trinity system. It was to say that GW2 could have come up with something better to replace tanking with than stacking.
I think you missed the point. The point was not to defend the trinity system. It was to say that GW2 could have come up with something better to replace tanking with than stacking.
I’ll agree that GW2 PvE combat could use some work. However, I’m of two minds about stacking “replacing” tanking.
GW2 tanking was supposed to be the use of control skills to reduce damage and control the fight. However, this intent clashed with the intent to have massive persistent world battles with a hundred players, and Defiant pretty much put the kibosh on the GW2 version of tanking by the BWE’s.
On the other hand, group defensive skills like reflect and aegis only work for group members if they are in proximity to each other. In that sense, and that sense only, stacking does have some tanking connotations.
Ask yourself this question; Is the problem stacking or Anet’s inability to implement the support/dmg/control mechanic?
Let’s make it “Casual Friday” errday.
Really, the trinity didn’t disappear – it was simply replaced. It’s not “stacking” it’s… crowdtanking.
The issue is that so many people were b—hurt by WoW, that they are frantic to bash anything that is even remotely similar. That leaves MMO designers replacing “WoW Mechanics” with anything different even if not better.
Trinity existed long before WoW. In fact, it existed long before first MMORPG, back when all we had were pen & paper MMO. It was intentionally removed in GW2 not because of WoW, but as a consequence of devs aiming for more action-oriented combat and soloability.
It didn’t work as well as intended, of course (it achieved the main goals, but only at a price of introducing many other, unwanted problems), but that is another story.
You see, this is an example of people being overly b—hurt by WoW. I say nothing about when Trinity came into existance, but this guy feels the need to argue about it because I mentioned WoW. No, WoW didn’t invent trinity, but it is the most well known and successful MMO that uses Trinity.
If anyone seems to be kittenhurt by WoW here, it’s not me – i don’t have any strong feelings attached to that game at all.
You may have said nothing about where Trinity originated, but you claimed that the devs decided to abandon it in GW2 because of WoW specifically. Which is not very likely.
If you ever played GW1, you’d have noticed that the “tanking” part of trinity was already relatively close to what we have now. While it was easier to manipulate aggro than in GW2 (as mob behaviour was more consistent), it could be done only through pre-instance build preparations, and positioning. There were no skills or abilities for that at all. And while the “heal” component did exist, it was already moving into more proactive behaviour (protection line), and the existence of the “healer problem” has been acknowledged.
GW1 never did manage to solve that last problem, but it tried to circumvent it (and any other similar “we need class x” cases) with the Heroes.
As it clearly can be seen, GW2 approach to trinity – abandoning specific class roles, disappearance of aggro management (that was to promote active positioning tactics) and moving the basis of survivability from healing to avoidance, pevention and mitigation of damage is just an evolution of ideas that originated in GW1.
Granted, the implementation of that vision is really, really bad, but it does exist, and is not just a “different than WoW” approach.
This mentality is why devs are replacing traditional systems with systems that aren’t necessarily better. The goal is to avoid the hordes of people that are b—hurt about WoW, not come up with better ways of doing things.
I’m pretty sure that the goal was to come up with better ways of doing things. That the lot of things they wanted to improve on ended up not so good is true – remember though, that it doesn’t mean that the “traditional” approaches they were trying to avoid were worth retaining.
The overflow world boss method is a poor replacement for raid content.
Agreed (for those new raid-like bosses). It needs improvements. Lot of improvements. But not in the direction of making it more like raid content, but exactly opposite – to make it more open and accessible.
Stacking is a poor replacement for tanking.
It is not – because it is not a replacement. It’s an unintended consequence of bad implementation of a good idea.
Ask yourself this question; Is the problem stacking or Anet’s inability to implement the support/dmg/control mechanic?
Basically, this.
Remember, remember, 15th of November
(edited by Astralporing.1957)
I think mobs should cleave
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Mobs do cleave.
fun is in the eye of the beholder, different people find different things fun.
As for the video, i see stack and boon spam, not cleric, carrying the day. No diff between that and the zerker meta, except the zerker meta finishes much faster thanks to the amount of DPS the synergy between the 3 stats produce.
Call me when the cleric build is face tanking during a mixed pug, and then we can talk about it being op or not.
For that video, I was camping at staff water and spamming earth aura the whole time. If I hadn’t wear cleric, there would have been no amount of regeneration and healing that could keep HP of the whole team always higher than 95%. Since the damage from cleric gear is kittenest anyways, the only thing that carried the day is face tanking while spamming retaliation and wait for the boss to die from retaliation. If facetanking the Molten Boss Duo in clerics isn’t OP then I don’t know what is. It takes mountain of skills for a group of Zerkers to do the same and get results.
By the ways, for the sake of trolling, my friends and I also did some pug runs with one of us running full cleric healing guardian, another spirit-wepon zerker guards and a glassy ele who would not drop neither ice bow or FGS. We did HotW 1, SE 1+3 and AC3 and pug 2 slots. Guess what? We breezed through the content just by stacking and letting the healing guard do his job. It is sickening easy that one of the pug begged to stay for another path and it amazed him that how no groups have ever done this way. Answer: Boring. And not every pugs understand the meaning of stacking.
My point is stacking does not mean you can face tank anything. It does not trivialize a boss encounter. You can stack at melee range (Lupicus, Molten Duo), at max melee range (Mossman and Arch Diviner) or at 900 to 1200 range (Lupicus phase 1, pug style). You still have to dodge a certain attack (Lupi’s Grub, Mossman’s Gouge, Arch Diviner’s Nova), to immobilize and kite the target, cleanse an unwanted condition (Weakness, against Spider Queen). And then, you get the benefits from shared boons, reflections, and group condi cleanse.
- doranduck, 2016 on Lore in Raids
fun is in the eye of the beholder, different people find different things fun.
As for the video, i see stack and boon spam, not cleric, carrying the day. No diff between that and the zerker meta, except the zerker meta finishes much faster thanks to the amount of DPS the synergy between the 3 stats produce.
Call me when the cleric build is face tanking during a mixed pug, and then we can talk about it being op or not.
For that video, I was camping at staff water and spamming earth aura the whole time. If I hadn’t wear cleric, there would have been no amount of regeneration and healing that could keep HP of the whole team always higher than 95%. Since the damage from cleric gear is kittenest anyways, the only thing that carried the day is face tanking while spamming retaliation and wait for the boss to die from retaliation. If facetanking the Molten Boss Duo in clerics isn’t OP then I don’t know what is. It takes mountain of skills for a group of Zerkers to do the same and get results.
By the ways, for the sake of trolling, my friends and I also did some pug runs with one of us running full cleric healing guardian, another spirit-wepon zerker guards and a glassy ele who would not drop neither ice bow or FGS. We did HotW 1, SE 1+3 and AC3 and pug 2 slots. Guess what? We breezed through the content just by stacking and letting the healing guard do his job. It is sickening easy that one of the pug begged to stay for another path and it amazed him that how no groups have ever done this way. Answer: Boring. And not every pugs understand the meaning of stacking.
My point is stacking does not mean you can face tank anything. It does not trivialize a boss encounter. You can stack at melee range (Lupicus, Molten Duo), at max melee range (Mossman and Arch Diviner) or at 900 to 1200 range (Lupicus phase 1, pug style). You still have to dodge a certain attack (Lupi’s Grub, Mossman’s Gouge, Arch Diviner’s Nova), to immobilize and kite the target, cleanse an unwanted condition (Weakness, against Spider Queen). And then, you get the benefits from shared boons, reflections, and group condi cleanse.
Stacking close to each other is not a problem, when you do it in the middle of boss room. As you said, shared boons, cleanses – so it is how it shoul be played. The problem is when you do it in some corner to:
1. Force boss to not use some of his attacks (eg. poison AOE at spider queen).
2. Exploit some broken mechanics to boost damage of some skills 20 times (eg. Fiery Rush)
Personally, I’m playing support elementalist, with mostly offensive gear (celestial weapon and armor, berserker accessories, boon duration runes). It works really well in fractals (I’m trying to stand between my grup members to boon them as much as possible). Basically I’m doing the same thing as if I was stacking, but still we are moving, dodging. I’d like to play dungeons the same way as I do play fractals (just easier), but people are skipping everything (doing some weird jumping puzzles, I’ve left the party in TA forward last time when my party started to jump to some flower, enraged that noone told me that they are going to exploit) and exploiting corners whenever they can. IT SUX!
It’s what anet want from the looks of it.
Just get 80+ people standing in one spot whilst they spam skills on the enemy.
It’s what goes on in WvW and it’s what goes on in these new world boss events.
This entire game seems to be about zerging, and it’s getting old fast. Whatever happened to playing with skill? If anet want to keep this game going it would be better to make it like WoW and release a new tier of gear every 6 months to a year so we have to grind to get that gear in order to stay competitive against other players.
Remember to buy the officially endorsed GW2 Steel Series Keyboard, it supports macros!
WvW, we only care if it affects the servers we play on.
ANet’s idea of “skill” is to have us manage up to 25 skills (elementalist) while only seeing a quarter of them at any one time (weapon swap, attunements, kits, etc). Meaning that the “skill” test is not between player and environment, but player and UI. Heck, they rearranged a guardian weapon skill sequence soon after launch because players could hit 2-3-4 to get a complete combo done. Now they have to hit 2-4-3 to get the same effect.