missing places from the debut trailer
Maybe these missing places were the proving grounds for temporary content. Or maybe they’re somewhere deep down inside that big hole in Divinity’s Reach. Or maybe (optimistically speaking) they’re somewhere beyond that unreachable gate in Brisbane Wildlands.
The most likely prospect is that all of these places are parts of the world that were later redesigned before launch. The first looks kind of Orr-ish, the second looks like it was supposed to be Black Citadel, and the third like it belongs in Lion’s Arch. Basically, these are scenes from Alpha GW2 before the zone layouts and designs were finalized and launched. They likely do not exist anywhere except perhaps on some old back up sector on one of ANet’s internal servers.
They probably haven’t unlocked these areas yet – hints of things to come!
that would be nice. I really like the dragon skeleton
Picture 2,3,4 are redesigned BC and LA… first picture on the otherhand looks really amazing and it is really shame that it didn’t get into the game. I think that dragon was in Fireheart Rise zone before they changed it for some reason, or maybe Cursed Shore.
First picture could be in Crystal Desert ( http://wiki.guildwars.com/wiki/Crystal_Desert )?
But it still reminds me more of Ascalon though…
Guild Leader of Alpha Sgc [ASGC]
Those were all in the game during development, and evolved with time.
Sounds like “they got scrapped” to me, to be honest.
Those were all in the game during development, and evolved with time.
So they were in the game, but got changed? How can you possible think orr now, is cooler than the first pic?! I would love to have that giant dragon laying around. Maybe a dungeon? Since you can enter its mouth
So i was watching the debut trailer from guild wars 2, and i was wondering what happend to some places that were shown in it, but are not in the game. Maybe i missed some of them (almost have world completion) and some places were early concpet so they’re a kittenanged now, but there are still some things that look really awesome and i think should be in the game. I hpe anybody knows more of these missing zones
First picture could be in Crystal Desert ( http://wiki.guildwars.com/wiki/Crystal_Desert )?
But it still reminds me more of Ascalon though…
I have a feeling it’s a skeleton of...Glint! Why not? – she was in Edge of Destiny novel which is recent Tyrian history. The only thing that doesn’t seem to be right is her size.
Those were all in the game during development, and evolved with time.
But…..but….Zhaitan Why u removed his corpse?:( Most unique dragon I saw in a long time and you only see it for a few mins, and pew pew it down with 2.
Completely agree that Zhaitan’s corpse should’ve stayed in Arah explo, such an awesome thing…
When we are first building our maps we go completely for aesthetics. Then we slowly pull them back to make the map realistically run on min spec machines. This is how most developers work. Sometimes things get ‘scrapped’, sometimes the props are changed pretty radically in the optimization process. Sometimes that means we get to make things looks better because we can pack more stuff where needed. And sometimes it means we can’t. It’s all part of the joys and frustrations of working in an evolving medium.
When we are first building our maps we go completely for aesthetics. Then we slowly pull them back to make the map realistically run on min spec machines. This is how most developers work. Sometimes things get ‘scrapped’, sometimes the props are changed pretty radically in the optimization process. Sometimes that means we get to make things looks better because we can pack more stuff where needed. And sometimes it means we can’t. It’s all part of the joys and frustrations of working in an evolving medium.
Khmmm Claw of Jormag….khmm I don’t have a min spec machine yet that beast event get’s me to 5fps. BUT this is not a thread about this. Will we be able to take a look at zhaitan’s corpse ever, somewhere?^^
The 3rd pic could be from the crystal desert as there is concept art from GW1 that looks very similar:
http://wiki.guildwars.com/wiki/File:%22Box_back%22_sketch_1.jpg
Those were all in the game during development, and evolved with time.
Hey, not too often you see an “environment artist” around these forums. I think you and your team (the art team) are probably the most stellar team in arenanet. Fantastic, gorgeous world you’ve created, great armor skins and awesome legendary skins/effects.
Don’t worry, that dead dragon skelly will be in dark souls 2
The 3rd pic could be from the crystal desert as there is concept art from GW1 that looks very similar:
http://wiki.guildwars.com/wiki/File:%22Box_back%22_sketch_1.jpg
Nah, pretty sure that’s LA. They resemble the current LA ships too strongly, and I don’t think the crystal desert has pretty palms like shown in the background. And even though broken, they’re a bit too preserved for a desert environment.
When we are first building our maps we go completely for aesthetics. Then we slowly pull them back to make the map realistically run on min spec machines. This is how most developers work. Sometimes things get ‘scrapped’, sometimes the props are changed pretty radically in the optimization process. Sometimes that means we get to make things looks better because we can pack more stuff where needed. And sometimes it means we can’t. It’s all part of the joys and frustrations of working in an evolving medium.
I have a low end video card and you made me feel guilty for the game missing such beautiful places Ç_Ç
Cristal desert. Once of the most misterous place in Gw. Where Humans can ascend to Heros, and Heros can try to reach the Hall of the glory.
In the beginning we have to access cristal desert to ascend and talk to glinth one of the krakatoris hero. In that time we have no idea who was Krakatoris. Also the forgotens home, I like to see that place now in gw2.
Plz anet make it happens.
Josh! JOSH! How’s SAB doing?
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”
Khmmm Claw of Jormag….khmm I don’t have a min spec machine yet that beast event get’s me to 5fps.
That’s because of all of the animations, enemies and the players present there. Not because of the environment/map.
Hey, not too often you see an “environment artist” around these forums. I think you and your team (the art team) are probably the most stellar team in arenanet. Fantastic, gorgeous world you’ve created, great armor skins and awesome legendary skins/effects.
He’s an environment artist, so I don’t think he had any hand in armor skins or legendaries. And you do see this one quite often when talking about SAB. As far as I know, Josh Foreman came up with jumping puzzles in GW2 in the first place and was responsible for the Mad King’s Clock Tower, the Winter’s Day JP and SAB.
The Dragon, tbh, reminds me of Kralkatorrik whom you can see asleep next to Doomlore Shrine in GW1.
The Dragon, tbh, reminds me of Kralkatorrik whom you can see asleep next to Doomlore Shrine in GW1.
looks like Zhaitan from the older concept art.
-Grunt