only mount masteries?

only mount masteries?

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Posted by: Amaimon.7823

Amaimon.7823

Even though the mounts look very cool and the masteries are chosen well, I feel like there’s a bit of a slack when masteries are limited to the mounts in this expansion.

I agree that masteries to unlock merchants are no fun, but some HoT masteries were significant for exploration, like mushrooms (eating and jumping) and surviving in miasma.

Similarly, I believe the should have been 1 track of Desolation Masteries:
- Junundua Wurms, or other methods, because it’s established in lore we cannot survive in the Desolation, which is 1 of the big maps. We simply cannot survive there without a means of so.
- The blazing sun, we’re used to the summer’s winds living close to a big jungle, but some of us come from kryta or the shiverpeaks, they simply cannot survive in the elonian golden sun without some form of protection. A mastery to learn to how to cope in the desert seems almost necessary to me.
- as a fun mastery: understanding elonian culture. Vabbi, Istani, en Kourna, as well as the primeval era, each have a unique culture. Maybe we can learn to craft guild hall stuff, as well as interact with objects in the world based on how much we understand their histories

only mount masteries?

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Posted by: hugo.4705

hugo.4705

I agree, it’s should be like in HoT: Environment Based, only limit them to mounts make no-sense, mounts should be like weapons: all skills aldready unlocked or by practising mounts! Just stoopid…. Also btw, I don’t see why bouncing mushroom can be there too, but not the same as HoT since it’s not the same extensions: Maybe other function like hydratation for players against the sun..

Join Inquest or Aetherblades that’s a terrible choice!
Please Anet, more underground, more asuran cities!
[TP] Bring back Moto’s boom box!

only mount masteries?

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Posted by: mazut.4296

mazut.4296

We will probably get new masteris in the future LW. Could be another Mount or completely different kind. Also we probably will get new Raid mastery tree.
I also find them kind of lackluster. All hidden places seems part of the mounts too. I found 3 spots that can only be reached with mounts.

(edited by mazut.4296)

only mount masteries?

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Posted by: Palador.2170

Palador.2170

Do you remember how in HoT they said they wanted progress through the maps/story to have a “Metroidvania” type of feel? And you may have noticed that they kind of messed that up, with some of the masteries needed for movement, and others barely used.

By focusing on the mounts, they’re trying to keep the masteries more focused on that “Metroidvania” idea. They’re also trying to avoid any mastery that’s useful in just one area or just one map, a complaint that can be fired at the Exalted line, or half of the Ancient Magics line from LS3.

If we need to survive in a special area, I think they’ll take a cue from Bitterfrost (as well as other games such as Breath of the Wild), and let us get potions or something that will protect us. Heck, maybe there will be a special rune set where equipping all 6 gives you the protection you need, so everyone will start looking into getting a second set of cheap armor to survive in that area? (Personally, I’d prefer if both options were available.)

Anyway, I see the masteries being focused on only the mounts to be a good thing.

Sarcasm, delivered with a
delicate, brick-like subtlety.

only mount masteries?

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Posted by: Amaimon.7823

Amaimon.7823

Do you remember how in HoT they said they wanted progress through the maps/story to have a “Metroidvania” type of feel? And you may have noticed that they kind of messed that up, with some of the masteries needed for movement, and others barely used.

By focusing on the mounts, they’re trying to keep the masteries more focused on that “Metroidvania” idea. They’re also trying to avoid any mastery that’s useful in just one area or just one map, a complaint that can be fired at the Exalted line, or half of the Ancient Magics line from LS3.

If we need to survive in a special area, I think they’ll take a cue from Bitterfrost (as well as other games such as Breath of the Wild), and let us get potions or something that will protect us. Heck, maybe there will be a special rune set where equipping all 6 gives you the protection you need, so everyone will start looking into getting a second set of cheap armor to survive in that area? (Personally, I’d prefer if both options were available.)

Anyway, I see the masteries being focused on only the mounts to be a good thing.

Well, there’s wisdom in that, I agree.
I really just hope we can’t just walk into the Desolation because that would be evidence they no longer care about lore and history, it should be impossible for mortals to walk around there without any means of protection. But be it a special mount like the Junundu wurms, a magical protection, or something else, there has to be something

only mount masteries?

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Posted by: Vayne.8563

Vayne.8563

Do you remember how in HoT they said they wanted progress through the maps/story to have a “Metroidvania” type of feel? And you may have noticed that they kind of messed that up, with some of the masteries needed for movement, and others barely used.

By focusing on the mounts, they’re trying to keep the masteries more focused on that “Metroidvania” idea. They’re also trying to avoid any mastery that’s useful in just one area or just one map, a complaint that can be fired at the Exalted line, or half of the Ancient Magics line from LS3.

If we need to survive in a special area, I think they’ll take a cue from Bitterfrost (as well as other games such as Breath of the Wild), and let us get potions or something that will protect us. Heck, maybe there will be a special rune set where equipping all 6 gives you the protection you need, so everyone will start looking into getting a second set of cheap armor to survive in that area? (Personally, I’d prefer if both options were available.)

Anyway, I see the masteries being focused on only the mounts to be a good thing.

Well, there’s wisdom in that, I agree.
I really just hope we can’t just walk into the Desolation because that would be evidence they no longer care about lore and history, it should be impossible for mortals to walk around there without any means of protection. But be it a special mount like the Junundu wurms, a magical protection, or something else, there has to be something

Unless it’s changed. As long as they acknowledge that it’s changed, it should be fine. It is 250 years later, after all. Much else has changed in the world.