only mount masteries?
I agree, it’s should be like in HoT: Environment Based, only limit them to mounts make no-sense, mounts should be like weapons: all skills aldready unlocked or by practising mounts! Just stoopid…. Also btw, I don’t see why bouncing mushroom can be there too, but not the same as HoT since it’s not the same extensions: Maybe other function like hydratation for players against the sun..
Please Anet, more underground, more asuran cities!
[TP] Bring back Moto’s boom box!
We will probably get new masteris in the future LW. Could be another Mount or completely different kind. Also we probably will get new Raid mastery tree.
I also find them kind of lackluster. All hidden places seems part of the mounts too. I found 3 spots that can only be reached with mounts.
(edited by mazut.4296)
Do you remember how in HoT they said they wanted progress through the maps/story to have a “Metroidvania” type of feel? And you may have noticed that they kind of messed that up, with some of the masteries needed for movement, and others barely used.
By focusing on the mounts, they’re trying to keep the masteries more focused on that “Metroidvania” idea. They’re also trying to avoid any mastery that’s useful in just one area or just one map, a complaint that can be fired at the Exalted line, or half of the Ancient Magics line from LS3.
If we need to survive in a special area, I think they’ll take a cue from Bitterfrost (as well as other games such as Breath of the Wild), and let us get potions or something that will protect us. Heck, maybe there will be a special rune set where equipping all 6 gives you the protection you need, so everyone will start looking into getting a second set of cheap armor to survive in that area? (Personally, I’d prefer if both options were available.)
Anyway, I see the masteries being focused on only the mounts to be a good thing.
delicate, brick-like subtlety.
Do you remember how in HoT they said they wanted progress through the maps/story to have a “Metroidvania” type of feel? And you may have noticed that they kind of messed that up, with some of the masteries needed for movement, and others barely used.
By focusing on the mounts, they’re trying to keep the masteries more focused on that “Metroidvania” idea. They’re also trying to avoid any mastery that’s useful in just one area or just one map, a complaint that can be fired at the Exalted line, or half of the Ancient Magics line from LS3.
If we need to survive in a special area, I think they’ll take a cue from Bitterfrost (as well as other games such as Breath of the Wild), and let us get potions or something that will protect us. Heck, maybe there will be a special rune set where equipping all 6 gives you the protection you need, so everyone will start looking into getting a second set of cheap armor to survive in that area? (Personally, I’d prefer if both options were available.)
Anyway, I see the masteries being focused on only the mounts to be a good thing.
Well, there’s wisdom in that, I agree.
I really just hope we can’t just walk into the Desolation because that would be evidence they no longer care about lore and history, it should be impossible for mortals to walk around there without any means of protection. But be it a special mount like the Junundu wurms, a magical protection, or something else, there has to be something
Do you remember how in HoT they said they wanted progress through the maps/story to have a “Metroidvania” type of feel? And you may have noticed that they kind of messed that up, with some of the masteries needed for movement, and others barely used.
By focusing on the mounts, they’re trying to keep the masteries more focused on that “Metroidvania” idea. They’re also trying to avoid any mastery that’s useful in just one area or just one map, a complaint that can be fired at the Exalted line, or half of the Ancient Magics line from LS3.
If we need to survive in a special area, I think they’ll take a cue from Bitterfrost (as well as other games such as Breath of the Wild), and let us get potions or something that will protect us. Heck, maybe there will be a special rune set where equipping all 6 gives you the protection you need, so everyone will start looking into getting a second set of cheap armor to survive in that area? (Personally, I’d prefer if both options were available.)
Anyway, I see the masteries being focused on only the mounts to be a good thing.
Well, there’s wisdom in that, I agree.
I really just hope we can’t just walk into the Desolation because that would be evidence they no longer care about lore and history, it should be impossible for mortals to walk around there without any means of protection. But be it a special mount like the Junundu wurms, a magical protection, or something else, there has to be something
Unless it’s changed. As long as they acknowledge that it’s changed, it should be fine. It is 250 years later, after all. Much else has changed in the world.