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Posted by: sean.6058

sean.6058

I think it would be cool if gw2 had player houses like in archeage. only in gw2 you should be able to build it anywhere you want. this is what the people want.

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Posted by: Fluffball.8307

Fluffball.8307

I never understood the obsession with player housing. What the hell are you supposed to do in it? Just afk?

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Posted by: ITheNormalPerson.9275

ITheNormalPerson.9275

“this is what the people want”

this is what YOU want, and assume people want.

I’m all for player houses, but I’m against building it anywhere. it would take too much work for the developers to add (time better spent elsewhere) and would possibly ruin the fantastic atmosphere of the game

@fluffball houses are definitely a QoL thing, and that being the case… I just like houses. I am just a fan of having your own building in a game that you can personalize and make it your own.. I can’t explain that feeling, I just feel that way.

Druid main, 80 on all, Legendary ranked, Eternal and all that jazz (I go by Feyris in game)

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Posted by: JustTrogdor.7892

JustTrogdor.7892

I never understood the obsession with player housing. What the hell are you supposed to do in it? Just afk?

Exactly…

I’m not a big fan of player housing simply because I don’t care to see resources dedicated to it at this time when there is so much more that needs to be done. While some may like player housing I don’t see the point. So you get your little house, decorate it, basically play a dumbed down version of The Sims, then what?

> Whisper to someone on friends list

“Hey buddy, come check out my house.”

“I’m a bit busy working on my legendary, maybe later”

“No really come check it out.”

“Sigh, okay”

> Friend walks in and looks around

“Cool story bro. I have to go now.”

> Player with the house stands around looking at his beds and pictures or whatever, then what?

If it were a separate team working on it or there were not such a need for other things like new dungeons, new permanent zones, new PvP maps and so forth, then go for it. Until then I wouldn’t like to see it a priority because IMO housing has very limited use and even less long term value.

The Burninator

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Posted by: Tagus Eleuthera.7305

Tagus Eleuthera.7305

I wish I could just copy/paste my response to this in every housing thread in case a dev reads one of these some day. Housing would be a great addition to this game. The problem I’m running into in the game is, I’m out of things to work on. My gear is all maxed out, and I have a character profession and look I like. Other than farming a legendary or playing a couple days a week to keep up with the LS, it would be awesome to have a house to work on. Plus, it would be a good reason to do other events or craftables, if rewards were tied in to other things.

Also, I’d totally buy yard space, house floors or rooms, and decorations in the cash
shop. Hmmmm…. maybe this wouldn’t be a good idea after all. xD

(edited by Tagus Eleuthera.7305)

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Posted by: Miku.6297

Miku.6297

This topic is brought up a lot, if you search the forums you will find other posts about it… but in response to your post!

The only problem with “putting it where you want” locations unless they are all instanced would become extremely over crowded…

Other than that I’d be 100% supportive if we could build the houses out of bloodstone bricks!

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Posted by: Rhalas.4167

Rhalas.4167

Also with player housing it would give Anet more op to make more money.
DCUO has it to where you can buy teleporters, AH, Crafting Tables etc.
It would help them increase revenue.
And give players something to show off. Hell, take a page from DDO even and have guild airships.
The possibilities are endless if they would just would. I’ve stopped playing this game but still keep an eye on it hoping they will do something new to make it worth coming back. So far no dice.

[WAR]- HOD
Lord Rhalas: Commander

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Posted by: Galphar.3901

Galphar.3901

No to player housing and yes to Guild Halls http://wiki.guildwars.com/wiki/Guild_hall . I do realize we will NOT get Guild Halls until we get GvG tho(which may be never)

(edited by Galphar.3901)

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Posted by: darkace.8925

darkace.8925

I never understood the obsession with player housing. What the hell are you supposed to do in it? Just afk?

Since you’re only interested in features that do stuff, I’m guessing it you’ve never used a dye or transmutation charge to change your character’s appearance.

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Posted by: JustTrogdor.7892

JustTrogdor.7892

I never understood the obsession with player housing. What the hell are you supposed to do in it? Just afk?

Since you’re only interested in features that do stuff, I’m guessing it you’ve never used a dye or transmutation charge to change your character’s appearance.

Dye changes and transmutations go with the character every where they go. A player house is some static place. Not the same thing.

The Burninator

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Posted by: darkace.8925

darkace.8925

I never understood the obsession with player housing. What the hell are you supposed to do in it? Just afk?

Since you’re only interested in features that do stuff, I’m guessing it you’ve never used a dye or transmutation charge to change your character’s appearance.

Dye changes and transmutations go with the character every where they go. A player house is some static place. Not the same thing.

It is exactly the same. You’re poopooing one system that offers no tangible benefit while defending another that does likewise. And for the record, the bonuses provided by my furniture in Final Fantasy XI had more of an actual impact on the game than your cosmetic dyes and skins do. So there’s that. Yeah…

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Posted by: JustTrogdor.7892

JustTrogdor.7892

I never understood the obsession with player housing. What the hell are you supposed to do in it? Just afk?

Since you’re only interested in features that do stuff, I’m guessing it you’ve never used a dye or transmutation charge to change your character’s appearance.

Dye changes and transmutations go with the character every where they go. A player house is some static place. Not the same thing.

It is exactly the same. You’re poopooing one system that offers no tangible benefit while defending another that does likewise. And for the record, the bonuses provided by my furniture in Final Fantasy XI had more of an actual impact on the game than your cosmetic dyes and skins do. So there’s that. Yeah…

We are not talking about FFXI.

On to another issue. I don’t think Anet wants people standing around in houses and what not. They go out of their way to funnel people out into the world. For example:

https://forum-en.gw2archive.eu/forum/game/bltc/I-have-a-question-about-the-economy/page/3#post4224933

Champ trains were a mix of things. I said before in my blog post that we wanted to redistribute content participation a bit and that was definitely true. Do they add input into the economy/money supply? Sure, definitely, how could they not, but that is by no means the entirety of the reason for the change.

Second question:
With stuff like this I try to intervene on a more macro scale and provide input, but we have experts in design that are much more suited to creating guiding events and objects of that sort.

The Burninator

(edited by JustTrogdor.7892)

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Posted by: darkace.8925

darkace.8925

I never understood the obsession with player housing. What the hell are you supposed to do in it? Just afk?

Since you’re only interested in features that do stuff, I’m guessing it you’ve never used a dye or transmutation charge to change your character’s appearance.

Dye changes and transmutations go with the character every where they go. A player house is some static place. Not the same thing.

It is exactly the same. You’re poopooing one system that offers no tangible benefit while defending another that does likewise. And for the record, the bonuses provided by my furniture in Final Fantasy XI had more of an actual impact on the game than your cosmetic dyes and skins do. So there’s that. Yeah…

We are not talking about FFXI.

No, we’re not. But we are discussing player housing. Ergo, a system that works one way in another MMORPG has relevance on a potential system of similar function in this MMORPG. But for the sake of argument, let’s set that aside for a moment and address your objection to player housing.

You’re saying a system wherein a player can decorate a house is a waste of resources while defending a system wherein a player can decorate their character? Are you really telling the line between “a dumbed down version of the Sims” and a worthwhile use of resources is defined by another player’s ability to see the result of your decorations?

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Posted by: saalle.4623

saalle.4623

I just want guild housing (place that guild can meet up and call its own).Not interested in player housing since its useless feature that mare point is to NOT play a game or AFK in it.It has nothing to do with gameplay…just wasting of time and resources.Same opinion i have for legendary weapons but if players wont it…i wont have problems with it.

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Posted by: Jski.6180

Jski.6180

I just want guild housing (place that guild can meet up and call its own).Not interested in player housing since its useless feature that mare point is to NOT play a game or AFK in it.It has nothing to do with gameplay…just wasting of time and resources.Same opinion i have for legendary weapons but if players wont it…i wont have problems with it.

I am not sure guild housing is a good ideal too. If it was like WvW where you have guild keeps that are attked by other guilds but then you need to keep ppl in it 24/7 or have a system where you can only attk guild keeps when ppl in that guild are on making the game “hid in your keep till some one comes” and that would get super boring fast.

I hold home is where you make it so every places where you and your guild mates are IS your guild home.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Tagus Eleuthera.7305

Tagus Eleuthera.7305

Crazy thing is, ffxi came out 11 years ago, and it had housing to an extent. At least you had a room you could decorate and organize, with rewards from things you did in the game displayed on walls and such.

11 years ago. You’d think that housing wouldn’t even be a question in a game at this point.

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Posted by: Jski.6180

Jski.6180

Crazy thing is, ffxi came out 11 years ago, and it had housing to an extent. At least you had a room you could decorate and organize, with rewards from things you did in the game displayed on walls and such.

11 years ago. You’d think that housing wouldn’t even be a question in a game at this point.

LOL housing in ff11 was storage for the most part the main reason why ppl would get things for there house was to let them keep more items due to the small numbers of “bag spaces” you could had because of the ps2 limitation excuse. I guess you could grow plants there but that was a major rng you where better off farming sap from mobs or just simply level up fishing / cho digging.

Housing is cool for a bit but its just a pic a back ground or a screen saver at the end of the day you have fun getting it and enjoy it for a time but then you get bored with it and often forget its was there in the first places.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: zenleto.6179

zenleto.6179

I could seriously get behind a housing system similar to Daoc’s, with clumps of housing in a housing instance and your own merchants, crafting tables, extra storage etc. It made them useful. However, with the way GW2 is trying to bring players together I can’t see that happening. One of the only pessimistic things I have about this game is how they would implement player housing.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

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Posted by: Eric.6109

Eric.6109

I would like to see player houses in the game. Not having a place to return to when I log out, or just handgin’ bothers me RP-wise.

That being said, making such a thing takes a lot of time and resources – you would need new items; maybe new profession; actually building the houses’ instance/server and so on. I don’t know where A.Net are in terms of developing the game. If it’s not something that’s already in from day 1, I just think it’d be too troublesome to implement.

a.net: I will not be buying gems with cash until you fix traits.

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Posted by: Miku.6297

Miku.6297

Thinking about this… Player housing (or guild halls) done like the Spvp custom arenas could be cool, and a good source of income for A-net.

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Posted by: Fluffball.8307

Fluffball.8307

Since you’re only interested in features that do stuff, I’m guessing it you’ve never used a dye or transmutation charge to change your character’s appearance.

That’s not a similar comparison; you’re being silly. You have to have a character color. You can’t not be a color. You don’t have to have a house. Every one has no choice but to see your character colors. No one would ever see a player’s house. Random person: “Hey Fluffball, want to see my house?” Fluff: “Absolutely not, I’m playing the game.”

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I’m all for player houses, but I’m against building it anywhere. it would take too much work for the developers to add (time better spent elsewhere) and would possibly ruin the fantastic atmosphere of the game

Actually, there would be ways to make that work. Please see the link in my sig to someone’s idea of portable doors.

The idea was that buildings that already exist in the environment, from farm houses to hylek huts to clay housing in Prosperity, get “marked” by the devs in certain spots that look like doors. Players would then be able to buy a door item from the gem shop, and pick any “house” that supports a door in this way. It would be interactable only for the player(s) who chose this spot. Party members would be able to follow them into the instance.
There could be different styles of interiors to choose from (again, farm hous, norn hut, straw hut, etc.), or they’d come with the “door spot”.
If new maps were released (Southsun cove straw huts, Prosperity, …) many players would buy the gem shop item again to move their door to the new area.

This would mean that players could pick housing in a location and style they choose, IF they want player housing at all, and would be completely non-invasive for other players. To other players, it would look no different than a player logging in or out in the middle of a map.

The idea wasn’t mine, but I think it’s amazing and I would love the hell out of it.

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Posted by: zenleto.6179

zenleto.6179

I’m all for player houses, but I’m against building it anywhere. it would take too much work for the developers to add (time better spent elsewhere) and would possibly ruin the fantastic atmosphere of the game

Actually, there would be ways to make that work. Please see the link in my sig to someone’s idea of portable doors.

The idea was that buildings that already exist in the environment, from farm houses to hylek huts to clay housing in Prosperity, get “marked” by the devs in certain spots that look like doors. Players would then be able to buy a door item from the gem shop, and pick any “house” that supports a door in this way. It would be interactable only for the player(s) who chose this spot. Party members would be able to follow them into the instance.
There could be different styles of interiors to choose from (again, farm hous, norn hut, straw hut, etc.), or they’d come with the “door spot”.
If new maps were released (Southsun cove straw huts, Prosperity, …) many players would buy the gem shop item again to move their door to the new area.

This would mean that players could pick housing in a location and style they choose, IF they want player housing at all, and would be completely non-invasive for other players. To other players, it would look no different than a player logging in or out in the middle of a map.

The idea wasn’t mine, but I think it’s amazing and I would love the hell out of it.

I’ve been thinking something similar to this as a way they could do it in this game. Ever since I first went to Mantelet Refuge.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

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Posted by: Rukh.9287

Rukh.9287

Well they need to do something. Guild wars 2 is the most feature-poor game of any modern MMO out there. Even WoW decided they couldn’t just survive on combat ’n questing anymore and has added garrisons, and they already have mini pet battles, mounts, farms, raids, etc.

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Posted by: Sirjbenson.7298

Sirjbenson.7298

If you want to play a game that has player housing, try Everquest Landmark. You can literally build your house anywhere. Not only that, but you have to build it from the ground up. Only downsides, there is no combat, and not much else to do besides gather resources and build.

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Posted by: Guyver.1426

Guyver.1426

This game is all about journey. Why need a house?

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Posted by: ITheNormalPerson.9275

ITheNormalPerson.9275

I’m all for player houses, but I’m against building it anywhere. it would take too much work for the developers to add (time better spent elsewhere) and would possibly ruin the fantastic atmosphere of the game

Actually, there would be ways to make that work. Please see the link in my sig to someone’s idea of portable doors.

The idea was that buildings that already exist in the environment, from farm houses to hylek huts to clay housing in Prosperity, get “marked” by the devs in certain spots that look like doors. Players would then be able to buy a door item from the gem shop, and pick any “house” that supports a door in this way. It would be interactable only for the player(s) who chose this spot. Party members would be able to follow them into the instance.
There could be different styles of interiors to choose from (again, farm hous, norn hut, straw hut, etc.), or they’d come with the “door spot”.
If new maps were released (Southsun cove straw huts, Prosperity, …) many players would buy the gem shop item again to move their door to the new area.

This would mean that players could pick housing in a location and style they choose, IF they want player housing at all, and would be completely non-invasive for other players. To other players, it would look no different than a player logging in or out in the middle of a map.

The idea wasn’t mine, but I think it’s amazing and I would love the hell out of it.

this would be perfectly fine for me. when i hear “build your own house anywhere” i think of a mix between any location (like minecraft) and templates (like hearthfire for skyrim) which is why I would be worried about that

but buying pre-existing housing would be totally fine. you could actually tie in some outside player customization via megaservers, e.g. each megaserver instance will be it’s own “neighboorhood” and each megaserver instance will have 1 owner of each pre-existing buildings (of course not crazy customization, but something like a small banner/flag or something would be pretty neat

that’s kinda a long stretch though. I’d settle for just being able to customize our home instance as is

Druid main, 80 on all, Legendary ranked, Eternal and all that jazz (I go by Feyris in game)

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Posted by: IIvIIozzie.9250

IIvIIozzie.9250

I believe only good things can come from player housing, and the sooner they incorporate it the better off we (the players) would be. While there are a lot of games that incorporate this feature, some with a plethora of options and some where it feels like an after thought, GW2 would likely benefit from this feature the most if they tried to land somewhere in between. There are many directions they could take it, here’s how I think it would work the best in GW2:

Instead of player housing, players would be given the ability to customize each of their characters home instance. Players start off with some standard models and textures they ckittene to spruce up the place, from giving rooms some new decorations or to even moving buildings around; save for some buildings due to story purposes. Upgrades like adding merchant npc’s, waypoints and new buildings/textures could be unlocked through various methods like living/ personal story completion, world drops, gem store or even player to player trades via the auction house. Players can choose one building to use as their characters personal home. Inside the home they have additional options like showcasing weapon/armor skins, mini’s, titles etc (think HOM).

While there is a lot of aesthetic possibility’s let’s delve into story and game play opportunities. Living world content could kick off at your characters own home, with visits from members of destiny’s edge, important character’s from your personal story and others; such as destiny’s orphans. As your character has developed into the boss of the destiny’s orphans crew your home will also double as a base of operations. Other characters created on your account might even swing by. The choices you’ve made when developing each character will reflect the direction conversations can go and special bonus missions you can complete, while the AI drives your alt’s. Your characters personal instance isn’t just about playing solo; friends, guildies and random plauers can be invited to join where together you can work towards goals by assisting with bonus missions and personal/living story progression.

That’s really just the tip of the iceberg, if Arenanet focused on designing this into a core feature it could be truly game changing. While I haven’t played WoW in years, after looking at their new player housing system it appeared like they might finally be turning the game around. It’s still too early to tell, but I hope they succeed. A recent beta review I read seems to suggest Blizzard has pulled back some of the features they initially announced while others have been lackluster. Even if it turned out to be amazing I won’t go back to a monthly fee, but perhaps it could help give Arenanet the encouragement they need to incorporate their version of a feature. If anything else they could mull the idea over with the Wildstar team, a team that’s already been through this process and with their help come up with something special.

(edited by IIvIIozzie.9250)

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Posted by: Boneheart.3561

Boneheart.3561

… like in archeage.

I’m with you, brother. ArenaNet, stop reaching for the sky, original ideas are dumb. Just do what already works: using the traditional MMO template and fading into obscurity.

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Posted by: Zaxares.5419

Zaxares.5419

I wouldn’t mind seeing more ability to customise the Home Instance. More harvestable nodes, for example. Somebody once raised the idea of creating your own “garden plots” where you can purchase 3 – 9 spots and plant a cooking ingredient of your choice in each one, harvestable once per day.

I’d also like to see those little mementos you get for completing the Personal Story get displayed in the Home Instance, and maybe more NPCs show up whom you can talk to once a week/month to receive little bonuses. “Hey <X>! How’s the Vigil working out for you? While you’re here, take this. It’s a little extra cloth that I made for you. Hope it keeps you warm on those cold nights in the wilderness!”

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Posted by: psyckos.6893

psyckos.6893

In a land full of elder dragons and their minions, I don’t really know if I would like to spend the gold and materials on a house that could easily get wiped out. Making them out of Bloodstone Dust is a decent idea, but is Bloodstone Dust water soluble? It’s fine in a bank, bag or locked chest, but out in the elements, who knows? Could be like building your house out of sand on the beach during low tide.

Seriously, I like and miss player housing from other games, but at this point, in this game, I don’t think it’s needed. I don’t think we should have a place that feels perfectly safe in Tyria. I was impressed with how quickly Anet destroyed a major city that was the hub for all major cities. It’s being rebuilt slowly, but that story arc impressed me for what it was. A statement that nothing is safe and secure. BotFW was the exclamation point.

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Posted by: Rukh.9287

Rukh.9287

I wouldn’t mind seeing more ability to customise the Home Instance. More harvestable nodes, for example. Somebody once raised the idea of creating your own “garden plots” where you can purchase 3 – 9 spots and plant a cooking ingredient of your choice in each one, harvestable once per day.

I’d also like to see those little mementos you get for completing the Personal Story get displayed in the Home Instance, and maybe more NPCs show up whom you can talk to once a week/month to receive little bonuses. “Hey <X>! How’s the Vigil working out for you? While you’re here, take this. It’s a little extra cloth that I made for you. Hope it keeps you warm on those cold nights in the wilderness!”

One thing to remember is that unlike many games, we don’t have one home instance, we actually have five, and they’re very different from each other. While humans essentially have their own district that’s bigger than some towns out in the world, sylvari essentially have one large building, norn the upper floors of a very large building.

So with that in mind, there’s a few ways of going about this. So far, when they added the nodes, they added them to all the instances. I think this is the wrong way. If they want to add something significant, they have to match four different areas. It’s quad the work.

On the other hand, what they should do is keep the four separate. Each improvement you get is applied to a specific location.

Say you join an order and in your human district you get a museum of history. This museum later is improved with lore objects you get for completing certain achievements in the world relating to ancient races and lore.

When you get your first achievement point out in the world, the hoelbrak instance gets a shrine of honor, that gets improvements for completing certain out of the way honor challenges in the world.

Your char instance receives a shrine of conquest, which displays certain pvp and wvw rewards.

When you join an order, you get only one building, incentivizing people play through more than one character to unlock the other buildings. An archive for the priory which stores tomes you read in the world, a forensic lab for the order of whispers that gives little-known facts and backstory, and an armory for the vigil which displays certain hard to get skins on mannequins.

This method makes a whole slew of opportunities to add content to the game. Content that would have a lot of variety because of the different types of instances, and wouldn’t be hard to make the assets for.

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Posted by: Allanon.9072

Allanon.9072

I wouldn’t mind seeing more ability to customise the Home Instance. More harvestable nodes, for example. Somebody once raised the idea of creating your own “garden plots” where you can purchase 3 – 9 spots and plant a cooking ingredient of your choice in each one, harvestable once per day.

I’d also like to see those little mementos you get for completing the Personal Story get displayed in the Home Instance, and maybe more NPCs show up whom you can talk to once a week/month to receive little bonuses. “Hey <X>! How’s the Vigil working out for you? While you’re here, take this. It’s a little extra cloth that I made for you. Hope it keeps you warm on those cold nights in the wilderness!”

One thing to remember is that unlike many games, we don’t have one home instance, we actually have five, and they’re very different from each other. While humans essentially have their own district that’s bigger than some towns out in the world, sylvari essentially have one large building, norn the upper floors of a very large building.

So with that in mind, there’s a few ways of going about this. So far, when they added the nodes, they added them to all the instances. I think this is the wrong way. If they want to add something significant, they have to match four different areas. It’s quad the work.

On the other hand, what they should do is keep the four separate. Each improvement you get is applied to a specific location.

Say you join an order and in your human district you get a museum of history. This museum later is improved with lore objects you get for completing certain achievements in the world relating to ancient races and lore.

When you get your first achievement point out in the world, the hoelbrak instance gets a shrine of honor, that gets improvements for completing certain out of the way honor challenges in the world.

Your char instance receives a shrine of conquest, which displays certain pvp and wvw rewards.

When you join an order, you get only one building, incentivizing people play through more than one character to unlock the other buildings. An archive for the priory which stores tomes you read in the world, a forensic lab for the order of whispers that gives little-known facts and backstory, and an armory for the vigil which displays certain hard to get skins on mannequins.

This method makes a whole slew of opportunities to add content to the game. Content that would have a lot of variety because of the different types of instances, and wouldn’t be hard to make the assets for.

Home instance is a joke don’t even compare that thing called home instance that is 100% un useful ppl want something to customize how they want and like see wildstar housing system.

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Posted by: Darthaemos.6370

Darthaemos.6370

I’d be OK if ANET charged gems for housing. If you want your own house? Buy one with gems. You get to invite people over, but they can only enter if invited. You want furniture to decorate your house? Gemstore.

They rest of us who are too poor or too stingy? We’ll just stand out here in Lion’s Arch with the rest of the peasants.

Birgitte / Graendhal / Aveandha
Death and Taxes [DnT] | http://www.dtguilds.com/

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Posted by: Riaky.8965

Riaky.8965

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Posted by: sorudo.9054

sorudo.9054

make it like rift dimensions and we’re all ok, it’s separated from the open world and you can design it exactly the way you want.
heck, i can remember a housing video of perfect world that blows it all out of the windows, being able to literally make your house and terrain exactly the way you want.
https://www.youtube.com/watch?v=nfx1XMKE_f8
i know this is ambitious but it would be a really good selling point for Anet to promote the game, ofcouse also a good way to keep us busy for years to come.

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Posted by: vpchelko.4261

vpchelko.4261

Please NO!!!!!!

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Posted by: Eric.6109

Eric.6109

know what? scratch houses. i would gladly settle (ha!) for tents. something you “build” or “summon” or whatever, goes away when you log-off, comes again when you log in. disappears if you’re not inside for more than 15 seconds.

a.net: I will not be buying gems with cash until you fix traits.

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Posted by: Gaebriel.3754

Gaebriel.3754

I think the home instances are very atmospheric looking and it would be cool to be able to customize them further. The personal story already did some things with that (such as the refugees, dependant on which race you chose to aid) and it would be nice to see some more things like that in the future. Currently, a Slayer achievement gives some points. But what if Boarslayer gave you like, a boar head to hang on the wall somewhere? I think such a feature is definitely something that makes players want to do achievements to collect certain things out in the world. It also fits very well with the cosmetic-based endgame concept of GW2, where people can “show off” their characters’ accomplishments with more than an abstract points value. Also, I think that additions like this are very liked by roleplayers, who are generally the most appreciative about the small details of the world and setting.

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Posted by: JerryMain.4371

JerryMain.4371

No to player housing and yes to Guild Halls http://wiki.guildwars.com/wiki/Guild_hall . I do realize we will NOT get Guild Halls until we get GvG tho(which may be never)

Yes, Guild halls and GvG both please! Player housing only after those.

The Only One [One] – Piken Square

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Posted by: Xenon.4537

Xenon.4537

I never understood the obsession with player housing. What the hell are you supposed to do in it? Just afk?

My thoughts exactly. I would really rather Anet spend their development resources on more meaningful things.

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I’m all for player houses, but I’m against building it anywhere. it would take too much work for the developers to add (time better spent elsewhere) and would possibly ruin the fantastic atmosphere of the game

Actually, there would be ways to make that work. Please see the link in my sig to someone’s idea of portable doors.

The idea was that buildings that already exist in the environment, from farm houses to hylek huts to clay housing in Prosperity, get “marked” by the devs in certain spots that look like doors. Players would then be able to buy a door item from the gem shop, and pick any “house” that supports a door in this way. It would be interactable only for the player(s) who chose this spot. Party members would be able to follow them into the instance.
There could be different styles of interiors to choose from (again, farm hous, norn hut, straw hut, etc.), or they’d come with the “door spot”.
If new maps were released (Southsun cove straw huts, Prosperity, …) many players would buy the gem shop item again to move their door to the new area.

This would mean that players could pick housing in a location and style they choose, IF they want player housing at all, and would be completely non-invasive for other players. To other players, it would look no different than a player logging in or out in the middle of a map.

The idea wasn’t mine, but I think it’s amazing and I would love the hell out of it.

this would be perfectly fine for me. when i hear “build your own house anywhere” i think of a mix between any location (like minecraft) and templates (like hearthfire for skyrim) which is why I would be worried about that

but buying pre-existing housing would be totally fine. you could actually tie in some outside player customization via megaservers, e.g. each megaserver instance will be it’s own “neighboorhood” and each megaserver instance will have 1 owner of each pre-existing buildings (of course not crazy customization, but something like a small banner/flag or something would be pretty neat

But the beautiful thing about the “doors” is that it wouldn’t matter if a particular spot has been chosen by 1 or 38578 players (much like the home instance).

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Posted by: nearlight.3064

nearlight.3064

If you want player housing go play archeage and enjoy its clunky, outdated, bland, and nearly immobile combat system and all of its 3 seconds cast times!

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

I never understood the obsession with player housing. What the hell are you supposed to do in it? Just afk?

My thoughts exactly. I would really rather Anet spend their development resources on more meaningful things.

Yes, “just afk”.

Everquest 2s most well known player home.. and it is tip of the iceberg as to what can be done besides AFK http://kotaku.com/5893313/dying-boy-gets-his-own-personal-virtual-wonderland-built-by-a-game-community-in-just-four-days/

This home is a bare island from KOS when purchased. Everything on it was created by players, using in game items and assets. The roller coaster is fence sections. Think of a GW1 guild island with no structures and the freedom to create whatever you can think up.

Ignorance of what is possible/existing in the MMO Genre is no excuse to stick thumbs in ears and scream no. Make an effort to know what you are screaming NO about, please.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

(edited by Teofa Tsavo.9863)

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Well, GW2 isn’t Second Life and that’s totally okay, but there’s got to be some compromise between total freedom and none at all.

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Posted by: Draknar.5748

Draknar.5748

How I foresee player housing in GW2 (based on games I’ve played with player housing):

It’s cool the first day when you get it and furnish it; you stand in it and you think to yourself “man look at my sweet house!”. Then you stand a little longer and think to yourself “ok, well I guess I’ll go adventuring or something”. You finish playing and then think to yourself “oh boy, I’m logging out in my house! How great!” Start up next day, “ok time to run dungeons or something”. Play a bunch, then it’s “ok time to log, let me go to my house hooray!” Next day log in “Ok time to go and do some WvW!” Finish playing “Ok, time to log out in my house! Sweet!” Next day get on, “PvP time, here we go!” Finish playing, “Well, I’m probably going to do some PvP tomorrow, I’ll log in HoTM”. Start next day “Ok, some PvP then some FoTM!” Finish playing, “I’ll probably do something in this area tomorrow, I’ll just log here in LA”. Start next day “Alright, gonna run some dungeons then some crafting.” Finish playing, log out where you stand, by the crafting tables. A week later “Yay gonna play some WvW again, boy I love WvW!” Finish playing “Oh yea, my house, forgot all about that! Let me go there and log out!”

If you are a hardcore roleplayer, sure I could see the value in it, because duh your character needs to sleep in a house! But for 99% of the population your house is an inconvenient bank that will serve no other purpose than being a place to log out whenever you think about it. Nobody cares about your house, just like you don’t care about anyone else’s; and shortly after furnishing it and enjoying it for a few days you will stop caring about your house as well.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: Xenon.4537

Xenon.4537

I never understood the obsession with player housing. What the hell are you supposed to do in it? Just afk?

My thoughts exactly. I would really rather Anet spend their development resources on more meaningful things.

Yes, “just afk”.

Everquest 2s most well known player home.. and it is tip of the iceberg as to what can be done besides AFK http://kotaku.com/5893313/dying-boy-gets-his-own-personal-virtual-wonderland-built-by-a-game-community-in-just-four-days/

This home is a bare island from KOS when purchased. Everything on it was created by players, using in game items and assets. The roller coaster is fence sections. Think of a GW1 guild island with no structures and the freedom to create whatever you can think up.

Ignorance of what is possible/existing in the MMO Genre is no excuse to stick thumbs in ears and scream no. Make an effort to know what you are screaming NO about, please.

Dude….

Do you have… any idea… what you’re talking about….

Or do you think that the ability to custom make stuff out of assets just magically materializes from The Mists?

Anet has to devote significant resources to develop a system to let players do all of that. Like I said, I would rather they devote those resources elsewhere.

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Posted by: Lytalm.5673

Lytalm.5673

Player housing would be lame. If you want to have everything close (bank, crafting station, etc.) then buy the royal pass when it’s up in the gem shop.

What we need is a guild hall to hang together and prepare our group.

Les Pirates du Styx [xQcx]
Fort Aspenwood

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Posted by: Titus.4285

Titus.4285

No thank you…

Let the Kings and Queens of other lands and lesser creatures
witness our wonders and cry out in astonishment and humble themselves.
Beware our mighty works.

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Posted by: aceboogie.4031

aceboogie.4031

Just play wildstar with me, and you’ll be much happier.