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Posted by: dejay.2598

dejay.2598

(and balance/low viable trait&utility updates)

If you play spvp/wvw/or pve, doesn’t matter. Anets are seemingly having problems with their workload and time frames, but what would you prefer?

Hopefully we can give them some perspective. I can’t see them have the same success with an expansion that they had with their launch sales the way people feel currently.

(edited by dejay.2598)

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Posted by: Lexandro.1456

Lexandro.1456

Bug fixes, bug fixes, big fixes. It’s not glamourous and rarely makes headlines and doesnt make any real money for them. But its the #1 driving factor in everyones experience. The more bugs you encounter, the less you enjoy a game regardless of how much content it has. Adding more content to an already buggy title can infact make a game much worse in perfomance / quality and in gaming enjoyment.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

There’s two different teams that deal with both, and people on either team might not have the skills to work on the other.

Bob might not have the skills to debug buggy code, since his experience is in creating content, while Jim has experience in debugging code, but no experience in creating content (since content is created through tools created by the programmers. That’s where the bugs come from; buggy tools).

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: emikochan.8504

emikochan.8504

Coders don’t do the art.

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: Conncept.7638

Conncept.7638

Both

Pre-production content and live content are handled by completely different teams. And one could not do the job of the other even if they wanted to.

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Posted by: Shanna.4762

Shanna.4762

Both. I don’t really know why they couldn’t do both since they’re done by two different teams as the poster above me said. And honestly, I don’t even see bugs people claim to be all over the place.

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Posted by: Gele.2048

Gele.2048

bout but if i have to pick content

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Posted by: thisolderhead.5127

thisolderhead.5127

Do they still run the hardware check under the software?

GW1 is a champion of the software world as it was also capable of error checking the client’s hardware platform to some degree.

The number of “bugs” out there being reported by players that were able to be completely ignored due to evidence that client side platform was at fault was HUGE.

ANet – always getting better at knowing what not to listen to!

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

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Posted by: Darth Llama.9217

Darth Llama.9217

Definitely work on fixing the core game before worrying about new content.

And if that new content includes any type of new tier for gear the scrap it completely.

There are 10 types of people in this world. Those that understand Binary, and those who don’t.

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Posted by: Halanna.3927

Halanna.3927

And if that new content includes any type of new tier for gear the scrap it completely.

I was going to say new content until I read that, because it hadn’t occurred to me.

I don’t want new content if it’s going to include new tier(s) of gear. Ever.

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Posted by: Ulari.9547

Ulari.9547

My preferences in order.
1. Address core issues (condition damage, bleed stacks!!!, others…).
2. Fix bugs.
3. Balance professions.
4. quality of life improvements (guild management, LFG, others…)
5. new content

If A-Net’s teams are weighted towards content instead of improvements/fixes, then reorganize or hire more people. More then half a year into the game and half of all builds having acknowledged issues (condition damage in group play) is awful. Just awful.

Ulari

Ulari