question for map devolopers
The whole map is a huge ‘’water container’’ if you fall under texture you can see in many dungeons and some maps too.
I think, judging from the last of content in the last 6 months, that since EOTM the map developers are working on GW3 which according to rumors may be using the Unreal engine.
to answer the OP.
you should think in reverse, water isn’t put on the land side of the map, the map is water and land is created to make walk-able platforms.
in older editors we needed to create everything manually with something called brushes, later on editors because more advanced and water became the default brush in the game.
so to plainly answer your tl;dr question, you can make a whole map without any land and make a map filler with water.
all a map like this requires are the basic things like something called a sky map (that’s a texture showing distance and the sky) and the bottom dressed with whatever the mapper wants to add, this can be something as simple as seaweed and as complicated as a huge sunken ship.
hope this is clear enough, i can at times explain things quite hectic >_<
I think, judging from the last of content in the last 6 months, that since EOTM the map developers are working on GW3 which according to rumors may be using the Unreal engine.
Where did you hear about GW3? Or are these just rumours with no basis?
Time is a river.
The door is ajar.
I think, judging from the last of content in the last 6 months, that since EOTM the map developers are working on GW3 which according to rumors may be using the Unreal engine.
Problem is, when it is released we have Unreal 6 that uses DirectX 18 on 128 Bit Windows
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
i understand most the maps are set in a giant layer of water, i’ve been outside all of them. i just want to know if we will ever see water above ‘sea-level’ in gw2. like i said i am familiar how there is water then land added to it.
Whether they can make water above a certain level, I don’t know, although I’d like to say anything is possible. But since you seem interested in the mapmaking, I’d recommend you look at:
http://www.twitch.tv/guildwars2/c/3283865
; at least starting at the 4:00 mark. It’s a livestream where Anet talks about how they created the Skyhammer map, and you can get a glimpse of some of the mapmaking tools they used.
I think, judging from the last of content in the last 6 months, that since EOTM the map developers are working on GW3 which according to rumors may be using the Unreal engine.
Where did you hear about GW3? Or are these just rumours with no basis?
No they really bought 2 license of the unreal 3 engine. Google it.
I think, judging from the last of content in the last 6 months, that since EOTM the map developers are working on GW3 which according to rumors may be using the Unreal engine.
Where did you hear about GW3? Or are these just rumours with no basis?
No they really bought 2 license of the unreal 3 engine. Google it.
NCSoft bought them, not ANet. And NCSoft already used Unreal for Lineage 2, and they also used CryEngine for AION .. so that has nothing at all to do with Guildwars.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Here you go, water above global water level:
I don’t see any problem in adding as much water volumes to a map as required.