suggestion: NPC followers and base
No no no. Please GOD no. This sounds a lot like a certain feature in “that other mmo”, and is the single biggest contributing factor to me being here now. I just bought GW2 this past Saturday and so far I love it. Fortunately, another company got to own that disaster, but I think GW2 is just fine without it.
No no no. Please GOD no. This sounds a lot like a certain feature in “that other mmo”, and is the single biggest contributing factor to me being here now. I just bought GW2 this past Saturday and so far I love it. Fortunately, another company got to own that disaster, but I think GW2 is just fine without it.
You mean like GW1, where you had henchmen and (later) heroes (who had dialogue and were often parts of the story as you went along) that you controlled and could add to your party for any non-solo pve content?
But yeah, I sometimes miss having heroes and such, but I think Anet wants GW2 to actually have players interact and party with other players more so than trying to solo through lots of things. I don’t know if we’ll ever see something like it in GW2.
I bought GW1 prophecies a few months ago (better late than never, right?), and while I overall enjoy it, I don’t like the henchmen mechanism. It feels so wrong: why don’t you just do it with friends? I find the GW2 way of handling instanced content a lot better: for some (dungeons) you have to find a complete party to complete (well, if you’re a total PvE scrub like me), and in others (personal story, living world) you can choose to complete from 1 to 5 players, while the events scale (sometimes better than others) accordingly. I wouldn’t want to go back to this system.
No no no. Please GOD no. This sounds a lot like a certain feature in “that other mmo”, and is the single biggest contributing factor to me being here now. I just bought GW2 this past Saturday and so far I love it. Fortunately, another company got to own that disaster, but I think GW2 is just fine without it.
Welcome! Hope you’ll stay with us for a while. See you in game.
No no no. Please GOD no. This sounds a lot like a certain feature in “that other mmo”, and is the single biggest contributing factor to me being here now. I just bought GW2 this past Saturday and so far I love it. Fortunately, another company got to own that disaster, but I think GW2 is just fine without it.
Welcome! Hope you’ll stay with us for a while. See you in game.
Thanks!
I sometimes wish I could have some NPC followers, but then I remember how awful the companion AI in this game is, and I figure I’m better off without it, lol.
Just re read the OP. Pretty sure the reference was intended. You got me good…
NOOOOOOOOOOOOOOOO!
Heros turned GW1 into a single player game, and we already have a customizable home instance with NPCs somewhat populated from the personal story.
I assume this is a reference to that other mmo, where I watched a friend get excited because her NPCs had just RNGed her a ton of loot off screen. Think she was clicking the RNG button for 20 minuets while she interacted with 0 players on her massive MULTIPLAYER Online rpg.
Blue Dorito-S/Re|Transitor-S/En |Tina Feyspirit-N/M|
Bmoe-A/T|Peter Whatsherface-H/G|Acolyte Rin-H/N
NOOOOOOOOOOOOOOOO!
Heros turned GW1 into a single player game, and we already have a customizable home instance with NPCs somewhat populated from the personal story.
I assume this is a reference to that other mmo, where I watched a friend get excited because her NPCs had just RNGed her a ton of loot off screen. Think she was clicking the RNG button for 20 minuets while she interacted with 0 players on her massive MULTIPLAYER Online rpg.
GW2 is primarily a zerg fest anyways, the interaction isn’t much different.
I liked the Mercenary Heroes in GW1 as it allowed my own characters that I geared up to party with. It could only work with instantced areas of gameplay if it was added.
The downside is that it made the game less about community and AI does not make up for a actual mind controlling a character.
GW2 is primarily a zerg fest anyways, the interaction isn’t much different.
Even in zergs, you still have a lot of back and forth chat between players. From big things like commanders explaining encounters and map chats our of control to little things like someone saying thanks while you pick then up from downed. There is plenty of social interaction. This is like when people tell me nobody talks in dungeons, but every run I have is a interesting conversation.
Blue Dorito-S/Re|Transitor-S/En |Tina Feyspirit-N/M|
Bmoe-A/T|Peter Whatsherface-H/G|Acolyte Rin-H/N
Let me quote myself: “and these characters would follow the player on some story based adventures (like living world) ".
So I speak about solo content. ATM you get some NPC support / company for story or living world solo instances, but they are not helpfull and you did not chose to cooperate with them.