(edited by Gaag.6538)
the Dwayna's Set is beautiful but...
I honestly thought this post had something to do with the map rage from people who crafted Wings Of Dwayna…
I kinda agreed with them too, they changed light flame walker armor because it resembled Human culture armor but eh, I didn’t spend +500g or what ever on a bow when now I can get the cheap 80g version off TP.
In reference to your post though: I would like to change the dye on my new weapon to match the Wings Of Dwayna bow.
….. And Elementalist.
Yeah I wish we had dyeable weapons. It was such an amazing feature in GW1, and there are some weapons in GW2 where I just think ‘man, that would look so much better with this color… what a shame’.
I think it would be a lot of work to redo everything, but it would be an amazing update for the future. If someone got onto it now (or after HoT’s release), perhaps it could be a reality before another GW2 expansion comes out.
(edited by Zaoda.1653)
I honestly thought this post had something to do with the map rage from people who crafted Wings Of Dwayna…
I kinda agreed with them too, they changed light flame walker armor because it resembled Human culture armor but eh, I didn’t spend +500g or what ever on a bow when now I can get the cheap 80g version off TP.
In reference to your post though: I would like to change the dye on my new weapon to match the Wings Of Dwayna bow.
Dwayna’s longbow and Wings of Dwayna look nothing alike, not even remotely.
I wish for weapon dyes/color changing as well. If I could change the blue parts of the dwayna set, it’d fit my warrior nicely (wings + seraph intended look = win).
Agreed dyeable weapons would add SO MANY options to customization of your character looks, as it is now, if you find a weapon you like to use there like a certain range of colors you would need to use to dye your armor, for it to look any decent, and some weapons just look stupid together casue of colors, but if we could dye them, you could basically mix ANY weapons with ANY armor in whatever color you want
dyeable weapons coming in the next expansion after HOT along with legendary armors
I honestly thought this post had something to do with the map rage from people who crafted Wings Of Dwayna…
I kinda agreed with them too, they changed light flame walker armor because it resembled Human culture armor but eh, I didn’t spend +500g or what ever on a bow when now I can get the cheap 80g version off TP.
In reference to your post though: I would like to change the dye on my new weapon to match the Wings Of Dwayna bow.
Dwayna’s longbow and Wings of Dwayna look nothing alike, not even remotely.
Maybe it’s just my pewp PC set up then combined with the preview links I was given in map chat…
….. And Elementalist.
dyeable weapons coming in the next expansion after HOT along with legendary armors
Did you just make that up?
dyeable weapons coming in the next expansion after HOT along with legendary armors
Did you just make that up?
They did just make that up. Back before they were designing the core game, they decided not to allow weapons to be dyed. This apparently saves them oodles of development and artwork time. Since it’s built into the core, it would take a huge amount of work to change it for GW2.
Gaag, [IIRC] they stopped adding underwater weapons to Black Lion weapon sets around the time collections were introduced. I think it was because people complained about how underwater combat was nearly phased out and they didn’t want to have to get underwater skins to complete the collections.
Seriously, the face I can dye the outfit with 4 color channel, but can’t for the weapons, really limit my choices of dyes if I want to keep it harmonized. Same thing with the Daydreamer set (outfit + weapons + backpiece), I find myself really hating the backpiece because I can’t dye it to match my outfit (because why would I keep the default color?).
The game lacks weapon and backpiece dye… and it’s really annoying. Not every weapon/backpiece needs to have dye channels, but I found that any set with armor/outfit really should need it at the least…
Please Anet, consider this feature for this weapon set!
I understand the point here- I too would absolutely love to customise our weapons.
However, the amount of dev time it would take to implement a feature like this retroactively would be huge. One thing would be coding it and redesigning to UI to allow it, but the other problem would be to design dye-fields on each and every weapon (in which there are thousands). Unlike armours, weapons were never designed to be dyed- for all we know it might be so difficult to implement that they would need to redesign the weapons entirely for such a feature to be able to work.
It would also mean that they would have to set aside extra time in the future for it when designing new weapons- for instance, the BL ticket weapons and gemstore weapons. Ultimately, this might mean that they can’t release new sets as often. Of course, this could impact their profits, even when ignoring the expenditure of re-hauling the system.
I understand that this was a feature of GW1, which is why a lot of people ask for it. GW1 was designed with this feature from the start, but also had far less weapons in total and fewer weapons released outside of expansions. I wasn’t able to calculate total unique weapon skins in GW1 due to some repetition, but it’s quite apparent that there are far fewer than the total of 2,004 that are currently present in GW2. (Here’s the list of weapon skins from GW1: http://wiki.guildwars.com/wiki/Category:Weapons_by_family)
(edited by Crimson Clouds.4853)
Seriously, the face I can dye the outfit with 4 color channel, but can’t for the weapons, really limit my choices of dyes if I want to keep it harmonized.
Yeah, I have a warrior themed as a Seraph but with golden armor, and the Dwayna weapons actually fit that theme perfectly (wings and all). If I could change the blue to red, it’d be awesome for the sword or axe. I may look at maybe grabbing them and simply pretending in my head the colors are different.
Not just weapons, I wish we could alter the color of our skills as well. For example changing all of the guardian skills from blue to gold or something. When CoH (one of my favorite MMOs when it was still up) added that option I loved it. Added so much customization to a game that already had so much customization.
I understand the point here- I too would absolutely love to customise our weapons.
However, the amount of dev time it would take to implement a feature like this retroactively would be huge. One thing would be coding it and redesigning to UI to allow it, but the other problem would be to design dye-fields on each and every weapon (in which there are thousands). Unlike armours, weapons were never designed to be dyed- for all we know it might be so difficult to implement that they would need to redesign the weapons entirely for such a feature to be able to work.
It would also mean that they would have to set aside extra time in the future for it when designing new weapons- for instance, the BL ticket weapons and gemstore weapons. Ultimately, this might mean that they can’t release new sets as often. Of course, this could impact their profits, even when ignoring the expenditure of re-hauling the system.
I understand that this was a feature of GW1, which is why a lot of people ask for it. GW1 was designed with this feature from the start, but also had far less weapons in total and fewer weapons released outside of expansions. I wasn’t able to calculate total unique weapon skins in GW1 due to some repetition, but it’s quite apparent that there are far fewer than the total of 2,004 that are currently present in GW2. (Here’s the list of weapon skins from GW1: http://wiki.guildwars.com/wiki/Category:Weapons_by_family)
What if they only added dye channels to the BL ones and maybe also the legendaries and ascendeds?
After all, many of the other weapons are either just fairly basic wood and/or steel ones, or are already the colour(s) associated with whatever they are supposed to be made from (shells, plants etc.).
I really only ever felt the desire to dye them, once I got some BL ones with distinct colours.
ETA: Actually, I tell a lie, I did wish I could dye The Bow of the White Hart, as I really liked the design, but would have preferred it in a darker colour.
So, maybe you could add in the level 80 exotics?
Not sure what that would bring the total to, but still.
(edited by Tigaseye.2047)
I understand that this was a feature of GW1, which is why a lot of people ask for it. GW1 was designed with this feature from the start, but also had far less weapons in total and fewer weapons released outside of expansions. I wasn’t able to calculate total unique weapon skins in GW1 due to some repetition, but it’s quite apparent that there are far fewer than the total of 2,004 that are currently present in GW2. (Here’s the list of weapon skins from GW1: http://wiki.guildwars.com/wiki/Category:Weapons_by_family)
And even then, most of the weapons in GW1 that were dyeable were only so in a technical sense: the dye would only affect the wrapping on the hilt or something similarly trivial.
I understand the point here- I too would absolutely love to customise our weapons.
However, the amount of dev time it would take to implement a feature like this retroactively would be huge. One thing would be coding it and redesigning to UI to allow it, but the other problem would be to design dye-fields on each and every weapon (in which there are thousands). Unlike armours, weapons were never designed to be dyed- for all we know it might be so difficult to implement that they would need to redesign the weapons entirely for such a feature to be able to work.
It would also mean that they would have to set aside extra time in the future for it when designing new weapons- for instance, the BL ticket weapons and gemstore weapons. Ultimately, this might mean that they can’t release new sets as often. Of course, this could impact their profits, even when ignoring the expenditure of re-hauling the system.
I understand that this was a feature of GW1, which is why a lot of people ask for it. GW1 was designed with this feature from the start, but also had far less weapons in total and fewer weapons released outside of expansions. I wasn’t able to calculate total unique weapon skins in GW1 due to some repetition, but it’s quite apparent that there are far fewer than the total of 2,004 that are currently present in GW2. (Here’s the list of weapon skins from GW1: http://wiki.guildwars.com/wiki/Category:Weapons_by_family)
Please, correct me if I’m wrong, but afaik dyable weapons were ingame like the acc bound dyes in an early beta. Those features were removed afaik without much statement before launch. So this system wouldn’t be that new as there has to be source code floating around for it simply because the GW2 client is a modification of the GW client. We should be able to get it like the acc bound dyes.
The only reason which get’s thrown around against the dyable weapons is “particles” afaik. However, I’m not really sold on that one…
For tekkies, the way particles are usually drawn involves the base texture/model of the sprite in black and white (As seen with the guild emblem templates from the create a guild emblem contest btw) and a overlay which actually adds the color to the particle. This technique was also used in GW btw, you can see by datamining the client. So… By my understanding It really shouldn’t be an issue to actually change the color of a particles as you only need one base particle in B/W and a filter which is accessible for the player.
But then again, you can’t justify selling the same items 3 times with different colors (cough glowing eyes cough) /shrugs But hey, who am I – It’s not like I know about that stuff…
snip
Please, correct me if I’m wrong, but afaik dyable weapons were ingame like the acc bound dyes in an early beta. Those features were removed afaik without much statement before launch. So this system wouldn’t be that new as there has to be source code floating around for it simply because the GW2 client is a modification of the GW client. We should be able to get it like the acc bound dyes.
The only reason which get’s thrown around against the dyable weapons is “particles” afaik. However, I’m not really sold on that one…
For tekkies, the way particles are usually drawn involves the base texture/model of the sprite in black and white (As seen with the guild emblem templates from the create a guild emblem contest btw) and a overlay which actually adds the color to the particle. This technique was also used in GW btw, you can see by datamining the client. So… By my understanding It really shouldn’t be an issue to actually change the color of a particles as you only need one base particle in B/W and a filter which is accessible for the player.
But then again, you can’t justify selling the same items 3 times with different colors (cough glowing eyes cough) /shrugs But hey, who am I – It’s not like I know about that stuff…
I have friends that played a lot of the beta (I played a couple myself) but nobody can remember having dyeable weapons. I can’t find anything online either, but I’d be happy for you to prove me wrong with some kind of screenshot or somebody else saying something similar. I also find it very hard to believe considering that the wiki has trivia on the dye seeds (something I already knew about) but no mention at all of dyeable weapons. http://wiki.guildwars2.com/wiki/Dye
With that being said, if you are correct, then to me it’s even less likely that they’d reinstate the feature if they added it and then went back on their decision because they disliked it/had some other complaint with it.
I can understand that the technology behind it is fairly simple, but I can imagine that designing the dye-fields would be the most labour-intensive part. Somebody would need to draw the dyeable sections on each weapon and there are 2,004 unique weapon skins in game. If the weapons didn’t have limited dye fields (as somebody said, like in GW1 it was often just the hilt or bindings), then the whole weapon would be dyed- it would be ok in some circumstances (e.g. Chaos weapons), but not for the majority of others.