Nope – it’s the actual description I bought the game under that has me jerked around. I took part in the conversations with the dev teams, followed the blogs, and provided feedback. Right up until 2 months after the game went live, every comment they had on gear could be summed up as “everybody will be able to have BiS gear when they hit max level”. Gear was going to follow the same guidelines as GW1.
What that means is that the BiS gear I got in 2005 would still be BiS, were I to log in right now. I wouldn’t be behind. I could roll a new character, and be at max level with absolute best gear inside of 20 hours.
This is what we were told gear would be. It’s how it was implemented. They changed that.
Yea yea yea we’ve all heard the spiel already. But quite frankly, in just about every way, exotic gear is still basically BiS for the simple fact that you can do everything in exotic gear. Heck, really you could do it in rare gear if you wanted to. You see, BiS in GW2 is different from just about every other MMO. In other MMOs, not having BiS gear locks you out of content.
Expand your views on what constitutes Best In Slot.
I’ve not once denied that there’s nothing in-game that can’t be done in exotics. That’s not the point. The fact that, all other things being equal, the better geared person WILL win in any comparison – that’s a problem. Dungeon runs? Well, the fellow in full ascended will be dealing (assuming zerker gear) about 14% more damage than the guy in exotics – he will die less, and be done faster. In wvw, it won’t make an individual difference, mostly. Across a large group? The side with the most people kitted out with Ascended WILL win.
Uh… Let’s break that down. First of all, ascended items give at most a 10% advantage. But let’s say you’re right, and it’s 14%. Then let’s assuming that dungeons are 100% fighting. No cut scenes, no waiting for stuff to talk, just all fighting. The average dungeon right now takes 15 minutes for a moderately competent group, with few to no deaths, and usually no wipes. Thus, a 14% increase in damage from a party that’s wearing 100% ascended gear would mean a 14% increase in clear speed, saving them a WHOPPING 2 minutes. Stop the presses everyone! Of course, the difference is actually closer to 5-10%, and there are cut scenes and breaks, and running parts in dungeons, so in reality, you only save a minute or so, if that. Gamebreaking, right?
And as for WvW, as I’ve already stated previously, that gold investment is ALREADY a huge factor in WvW. WvW has never been about equal footing. The side that’s willing to put more into has always had an advantage. This is just another avenue for that.
Hell, people have already started demanded Ascended gear pinging for dungeons. Mind you, to me that’s a sign that I don’t want to play with those people in the first place – but it will become more common.
I dungeon every day, CoF, HotW, CoE, AC, SE, Fractals, and occasionally Arah if I have time. The ONLY place I’ve ever seen anyone asking for ascended items is fractals, which is specifically for the agony resistance. That’s nothing new. That said, even if asking for ascended items does become a thing, so what? You can gather up all the other ascended haters and form your own group.
Ascended items allow people to play the way they want to play, without affecting how you play the game.