what does healing power do?
Healing Power, also known as Compassion, is a secondary attribute that improves all healing performed by the character, including healing from the regeneration boon and rejuvenation. Healing power does not affect the revival process.
Currently playing Heart of Thorns.
When you are in game do this.
Type /wiki and then the skill name you are curious about.
eg.
/wiki Shield of Absorption
You’re internet browser will open and go to this page.
http://wiki.guildwars2.com/wiki/Shield_of_Absorption_%28sequence%29
There you will see how much healing power affects the skill. It is the little ‘?’ when you mouse over it.
Pumping up the healing stat is more of a Role Playing thing than an actual strategy for group synergy. Healing allies for instance is SO WEAK that even if you have 1200 healing like I have, it barely makes any noticeable difference on most skills. (except Tome of Courage)
healing power should totally affect the revival process
In it’s current state it is way too weak, it should also add some protection, damage reduction.
does it only make your number 6 ability heal stronger? or does it effect any heal you have like a guardian’s virtue of resolve?
Not all healing skills are made equal. Some get the full amount, some get 50% or lower (as low as 10% sometimes), some get none at all. #6 usually get the full amount.
Thing is though, that defensive stats are additive. Healing power adds to heals, thoughness adds to armor. Power on the other had is multiplied with the rolled weapon damage, so a good roll combined with high power can produce hits in the million range before aromor is taken into account.
If only healing power scaled. Make it heal a percentage rather than a set number. But then that would get dangerously close to the trinity role.
Devs: Trait Challenge Issued
In the current state of the game, it is a useless stat. The multipliers for each skill are so low that healing power barely gives you any benefit on the already stupidly low healing levels.
On top of that, to get enough healing power to even notice a small difference you will have to give up other, far more important stats. Sadly, as much as I would love to run a healing power built Guardian, Anet hasn’t a clue how to balance anything. Get Berserker gear like everyone else.
If only healing power scaled. Make it heal a percentage rather than a set number. But then that would get dangerously close to the trinity role.
I don’t think ANet cares much about trinity at this point. The balancing is done with a fixation on SPVP. And any improvement on passive defenses that would allow people to opt out of the APM race that is PVE, would lead to the “horror” of indestructible bunkers in SPVP.
The world seems like a massive song and dance to bring in the lore fans of GW1 and placate NCSoft’s MMO needs, while the combat mechanics center around building a MOBA to satisfy the ANet executives esport kitten.
I don’t think ANet cares much about trinity at this point. The balancing is done with a fixation on SPVP.
Yep this right here.
They don’t have 10 Wells stacked on eachother at a Door you’re taking 5 minutes to knockdown in sPvP. They don’t have Braindead NPC’s you have to escort and keep alive with no other tools except your DPS and crossed fingers. They don’t have a Giganticus Lupicus or Mossman in sPvP either….