why is there only 9 dungeons?
I feel 9 is good enough for now. Why does GW2 need to have more like those other MMOs? GW2 is not those other MMOs.
9 dungeons, but each has multiple paths. And Fractals of course has levels.
Yes, the focus on the game is more on open world than dungeons.
Because the main PvE focus of this game is open world PvE, not dungeons.
ANet may give it to you.
7 dungeons with 4 paths, 1 dungeon with 5 paths, fractals with 50 levels.
That’s effectively 83 dungeon paths for you to experience.
I don’t think gw2 really needs any more dungeons at this time – and I don’t think any more will be released for the base game itself.
So long Treeface.
“…Kormir? I know not of whom you speak.”
7 dungeons with 4 paths, 1 dungeon with 5 paths, fractals with 50 levels.
That’s effectively 83 dungeon paths for you to experience.
I don’t think gw2 really needs any more dungeons at this time – and I don’t think any more will be released for the base game itself.
The way fractals work calling them levels is inaccurate. Its closer to say it has many difficulty levels.
Id say fractals has about 3 dungeons worth of content.
Paths sometimes is like a whole new dungeln other times like a small variation.
Regardless id say it probably feels like it has 15-20 dungeons. Which would be a lot but most of them been done to death in 3 years.
7 dungeons with 4 paths, 1 dungeon with 5 paths, fractals with 50 levels.
That’s effectively 83 dungeon paths for you to experience.
I don’t think gw2 really needs any more dungeons at this time – and I don’t think any more will be released for the base game itself.
Some of us have done the 33 paths countless times (at least some of them) and even 50 levels of fractals can get stale after a while. So, yeah, I’d like to see more challenging, instanced content.
You’re acting as if the different fractal levels were different dungeons…
There are 14 different fractals in the pool. Not 50.
7 dungeons with 4 paths, 1 dungeon with 5 paths, fractals with 50 levels.
That’s effectively 83 dungeon paths for you to experience.
I don’t think gw2 really needs any more dungeons at this time – and I don’t think any more will be released for the base game itself.
Tons of the paths have SO much overlap that you are exaggerating a lot. CoE for example are all the same paths just with 1 boss changed lol
7 dungeons with 4 paths, 1 dungeon with 5 paths, fractals with 50 levels.
That’s effectively 83 dungeon paths for you to experience.
I don’t think gw2 really needs any more dungeons at this time – and I don’t think any more will be released for the base game itself.
Tons of the paths have SO much overlap that you are exaggerating a lot. CoE for example are all the same paths just with 1 boss changed lol
COE is a lot more than one boss changed. There are are different bosses and mechanics beside the main boss in different paths of COE. But yes, you can’t call each path of a dungeon a fully new dungeon either.
However, dungeons like CE and COF do have very different paths as well. You chose one illustration to try to prove a point, but ignored others that really do operate very differently.
I feel 9 is good enough for now. Why does GW2 need to have more like those other MMOs? GW2 is not those other MMOs.
This argument is so wrong on so many levels, I don’t even want to get started why.
7 dungeons with 4 paths, 1 dungeon with 5 paths, fractals with 50 levels.
That’s effectively 83 dungeon paths for you to experience.
I don’t think gw2 really needs any more dungeons at this time – and I don’t think any more will be released for the base game itself.
Tons of the paths have SO much overlap that you are exaggerating a lot. CoE for example are all the same paths just with 1 boss changed lol
COE is a lot more than one boss changed. There are are different bosses and mechanics beside the main boss in different paths of COE. But yes, you can’t call each path of a dungeon a fully new dungeon either.
However, dungeons like CE and COF do have very different paths as well. You chose one illustration to try to prove a point, but ignored others that really do operate very differently.
Paths 2 & 3 are the same for CoE besides the husk and destroyer bosses. The subject slpha boss is literally the exact same encounter in all 3 paths. Everything up until husk/destroyer in paths 2 & 3 are the exact same things…. path 1 has barely anything different besides the security console and bjarl, other than that it’s the same subject alpha boss like in the other two paths.
That’s a LOT of overlap.
Some of the dungeons like Arah, SE, and CoF have much less overlap and the paths vary way more, but then there are some like CoE which have barely anything different in them at all.
This is what I pointed out. It makes the situation look way better in Anet’s favor if you say we have over 80 different dungeons to do but so many of the paths run through the same segments of the map, some of the paths have copy/paste boss mechanics and in the case of CoE, have the exact same boss in all 3 paths. Lupicus is another example of that, though in his defense he has much more interesting mechanics than 99% of the bosses in the game.