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Posted by: Greyrebel.7492

Greyrebel.7492

hi , as the title says these are afew things in my opinion are most necessary

1- Hide all players option ( this 1 is very very useful for world bosses i think this is a must !)

2- show all node/objects/enemies in option ( its realy anoying to keep holding CTRL for chests and …_

3- Solo mode Dungeons (ok im playing for over a year now and never had a chance to watch all dungeons cutsence coz people kick whoever does and some of u might say solo but im not that pro and this will be so stresful also made group for it and no1 joins and agree to watch all , so pleasseeeee make a solo mode it doesnt even have to reward us i just want to do all parts of dungeons only once and watch alll the cutsence and the story that u worked hard)

4-ingame boss timer and guide pannel (we need a tab and page in game for guide about bosses of dungeons and raids and world bosses – alittle bit of biography and spells they do and some basic info about what to do , also a tab in it to show timer for bosses wich we wouldnt have to go to other websites for it)

5- Season 1 ( u puted so much effort in season 1 so many content so many dialogs and so much story that most of us miss doing those i know it can be very hard to put them back in world but for people like me who wants to do the story its realy important . i know its very hardand u can make all of it instance based even with no reward )

6- spliting daily and monthly achivements ( ok this 1 can be very important, i personaly think u must split achivements to twi part 1- daily-monthly achivements and another part actual ingame achivements , i know it might be only me and people who havnt been present from first day who say it but its not true ,upper achivement can be the achivement point u earned by doing things ingame and another point blew it shows daily n monthly- i know people like me never can beat people with 30k achivement but we all know those r literly 80% monthly and daily so if u split those mybe people have chance to challenge high ach people by doing more ingame achivement and actualy gain achivement by doing stuff isntead of gathering some woods and flowers everyday, just make it a 2 part achivement so all will have a chance to challnege and kinda prove they r good)

7- DPS meter ( to encourage people to do more damage and ….. and well aswel other uses

8- more emotes Specialy interactive emotes (well i think mmos are past that time when e type /hug it just says u huged some 1 XD it would be nice if 2 charecter could actualy huge eachother mybe huge is abit complicated with these varity of races but a nice handshake would be nice

9-interactable objects ! more of them specialy for rp players or who just want to talk ingame well now the only way to sit on a couch is typing /sit wich isnt realy pretty u mybe want to try it XD mybe in future patches and future areas this can happen for some objects
10- Action Combat Tutorial ( ok even myself for a long time after it released didnt even know it exist and after i learned i had to ask some people had to active it and many had no idea and also the way we active it is kinda unusual going to key setting and set a key for it i bet literley all new players doesnt even know it exists for months , what must be done is when soem 1 make a char u let them choose between acton combat or targeting system and ofc they can change later if they want to, a simple hint woudl be nice )

11- PVE and WVW Tournament ( ok i see every month or season u start a league and and a ournament with prizes like 200 000 $ and more n more thats nice, but is this realy fair ? is gw 2 all about pvp ?
look at the gw 2 and see how small is that part. encouraging people to do pvp is very good and i know the positive things about it and i know many of those reasons but! mybe its true to say most of people do pve and orgnize guilds for it and take theyr time and … for such things mybe u can do the same for pve and wvw.

that can be one of ways to encourage people to do wvw it , how u can do it in wvw is ur problem to think about and find out XD but well i have my ideas,
but for pve u can start by this raid challenge people spent days and weeks failing to be able to do it mybe u can do a tornoment in there and give away prizes every week or months to those who done it faster or who did it for first time it doesnt have to be 200 000 $ XD anything would be nice , u can do the same for challenges in game

12- Add Fishing ( idk what to say XD)

13- Add Visual Effect Change for spells in cash shop or ingame things (u can start by changing some models and idk changing colors even.. imagin mesmers skills instead of purple be black, or armored version of ranger’s pet or warriors stump instead of jumping and stomping on ground, smash her/his hand to the ground and do the similar skill or idk it can go on and on)

14- encouraging youtube and other channels who do ragular gw 2 videos , there r many of them and i like most of them , i can for example tell dulfy i used her help so many times , u start tornoments and give people money why not helping those channels abit too not only with money , most of them spent alot of time in game and number 1 fan they can have great ideas , and we sure need more than dulfy siegmaster for her there should be a hall of heroes for them and all gw 2 developers and designers and … and also it would be amazing to see a new npc of her in durmand priory

15- nerf cheap farmins like SW- ( now people who do other things a voice in theyr head says u can do this sure BUT u can go and farm in SW and get alot more XD) thats not the only reason this sw chest run attract people to do it and it makes other map less popular , also these kind of farming hurts economy …
i dont say nerf the way people make money for example u can add more nodes and tress to maps to encourage people to go and explore the world and well gathering mats
there can be many ways to nerf sw like make chest visible to who only digged it like how nods and trees work or idk make it like we only can open that chest in that location once a day( btw chest farm isnt the onlyfarm u know , there r some veteren karka farming tooand … i guess more , old champions farm was atleast fun ,, well more fun that these XD)

16-making series of short movies like “Point of No Return Finale Cinematic” to explain gw 1 stories , each episode can be like 10 mins it doesnt have to be visualy that nice but many lore lovers like myself would love the idea

17- Return of The Queen’s Jubilee and other evens (ok there were so many events people like me missed all i have is some video in gw 2 channel and seeing how amazing they were , why remove such awesome content ) 1 thing is a must wich is 1vs 1 battle with npcs in The Queen’s Jubilee i mean the single player challenges , it realy must be returned in a very bigger and better model it would even be daily like fractals and ….
we need single player fights like this , these kind of things would make gw 2 perfect.. we will have single player things like this , dungeons wich r 5 man champion farms wich r larger scale raids wich are 10 man andworld bosses wich r idk 150 ? so this game literly can please any1

18- reward for xp after lvl 80( idk anything would be nice , even a bag of rare) well there can be 1 achivement point after gaining 10 lvls after lvl 80 and that can be repeatable 500 times … or idk more or less

19 -Do something about Historical Achivements - Queen’s Jubilee – Dragon Bash- dragon bash and 24 more biiig events like these ,are sad enough and torturing for us players who joined less than 2 years ago , thats a huggge disspointment we dont get to play those amazing content u made wich are all awesome !
but mybe soemthing else hurts is the AP those events gave !!!! those r like thousands of achivements idk 4 k or 5k ap , if u r not going to bring them back u must do soemthing about it , 1 simple way is to remove the ap people got from those events like other mmos do( for things we dont get to play again)
but im not a huge fan of that , coz people worked, its ture they got amazing stuff like pets and titles and reewrds and … but still some did it for ap , the other solution is to move those achivement points to daily/monthly section wich i heard it has 15k cap.
a real nice solution for that would be adding a MAGIC Carnival or Magic circus to the game wich is a big land with entertaining stuff and with many portals to all those events , mini dungeons , minigames and ….. well people who read this can design the rest in theyr head XD
20- New PVP maps- ok im persoanly so booooored by seeing these same pvp maps over n over , what i say is im not asking for new Modes nor im asking to make new maps actualy , well i mean change them visualy ,dont do anything else ,
for example keep how exatly Forest of Niflhel is and just change how it looks like instead of forest make it frozen area or a volcanic thing isntead of forest ,and change the look of those giants, we can keep the original Forest of Niflhel and have other versions of it, so when people choose to play Forest of Niflhel it can randomly choose of of those similar maps , it would be amazing XD

20- Trahearne !!…… ok i realy realy realy dont want him to be one of main charecters in gw 2 world , he must have a horrible ending !if he is dead bring it back to life and let us kill it , not just killing ! it wouldnt wash all these hatred , i want him to not exist at all , some might say too late but its not , u can add a vilian and then player realize Trahearne was no1 just some leaf and a bigger force just controled it , or he was mind controled all these times, and player must be the person who kills him , not a rememberable death a pathetic and … death !
21- place toys in charecter menu as skills ( like minis)

22-add a dressing room to game- its fun instead of jsut inspecting ina small window we see the armor and dye on ourself also we can change hair and apearance there

23-auto consume foods- i would love to see a way to make it possible , there can be 2 new bag slot like those shared inv ,or idk soemthing in option , wich automaticly consume 1 food or utility effect when the duration of the current 1 expires. wouldnt it be nice to never worrying about it
24- add some skill slots – for in inventory things for foods-toys-and any consumable things
25-add more core tyria mastery -

26- nore more Stereotype stories please .
https://forum-en.gw2archive.eu/forum/game/hot/logical-story

i will edit and complete this topic in future ty all who comments

We are one , and one is all

(edited by Greyrebel.7492)

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Your wish number two is coming very soon.

Good luck on the others, except #7, of course.

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Posted by: Greyrebel.7492

Greyrebel.7492

well thats a good news . but about number 7 wouldnt it be nice that we know who done more damage and least damage on bosses in dungeons and world bosses or even pvp ?

We are one , and one is all

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Posted by: Henry.5713

Henry.5713

well thats a good news . but about number 7 wouldnt it be nice that we know who done more damage and least damage on bosses in dungeons and world bosses or even pvp ?

The game is not supposed to be about numbers. It is supposed to be about playing together, playing the way you want. You know… friendship, unicorns, rainbows and all of the good stuff.

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Posted by: Greyrebel.7492

Greyrebel.7492

well thats a good news . but about number 7 wouldnt it be nice that we know who done more damage and least damage on bosses in dungeons and world bosses or even pvp ?

The game is not supposed to be about numbers. It is supposed to be about playing together, playing the way you want. You know… friendship, unicorns, rainbows and all of the good stuff.

well atleast a personal dps meter would be fine ? i mean to see atleat how we done and check the dps changes by changing stats

We are one , and one is all

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Posted by: OtterPaws.2036

OtterPaws.2036

well thats a good news . but about number 7 wouldnt it be nice that we know who done more damage and least damage on bosses in dungeons and world bosses or even pvp ?

The game is not supposed to be about numbers. It is supposed to be about playing together, playing the way you want. You know… friendship, unicorns, rainbows and all of the good stuff.

well atleast a personal dps meter would be fine ? i mean to see atleat how we done and check the dps changes by changing stats

A personal DPS meter would be a fantastic addition, at least for me.

~Hart Warband~
Levi Ironhart, Cassandra Irehart, Lucio Trothart
Discord Gearhart, Naevius Soulhart, Frisk Softhart

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Posted by: Greyrebel.7492

Greyrebel.7492

well it doesnt even soundlike it woud be wrong to have i mean we already have combat log it just take mins or even hours for big wars to count and claculate the whole damage

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Posted by: vesica tempestas.1563

vesica tempestas.1563

A Personal PS meter would be fun as long as that data could never be shared, games get crushed under the weight of ‘meter kitten’ and people expressing negative opinions about how other people play.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

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Posted by: Stitch.1794

Stitch.1794

6- spliting daily and monthly achivements ( ok this 1 can be very important, i personaly think u must split achivements to twi part 1- daily-monthly achivements and another part actual ingame achivements , i know it might be only me and people who havnt been present from first day who say it but its not true ,upper achivement can be the achivement point u earned by doing things ingame and another point blew it shows daily n monthly- i know people like me never can beat people with 30k achivement but we all know those r literly 80% monthly and daily so if u split those mybe people have chance to challenge high ach people by doing more ingame achivement and actualy gain achivement by doing stuff isntead of gathering some woods and flowers everyday, just make it a 2 part achivement so all will have a chance to challnege and kinda prove they r good)

Actually, anyone who has 30k acheivements can’t have more than than 50% of that from dailies and monthlies – they have a combined cap of 15k (which works out as a little over 4 years of dailies in the current system). Anyone with high AP has probably already reached that cap, so you could catch people with 30k, or at least get reasonably close, provided you stick around long enough.

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Posted by: Donari.5237

Donari.5237

1 — Hide all players — This defeats one of the features of an MMO. It also means you can’t see if someone’s downed and needs help. If you’re looking for a way to reduce lag and fps drop at large group events, this is probably not the solution for this game.

2 — Not have to hold CTRL down — this change is coming in one week.

3 — Solo Dungeons — They aren’t doing any work on dungeons, let alone redesigning every single one to be soloable. Arah Story was the exception because it is a step in Personal Story and thus should be personal. I suggest you go to Players Helping Players and ask for aid in doing cut-scene-watching runs in order to solve your individual issue.

4 — In Game Boss Timer — Nice idea, if it can open in its own little panel that can be moved around the screen. Meanwhile http://guildwarstemple.com/dragontimer/ is a super easy to read page of all the timers on one screen.

5 — Season 1 Replayable — They’d like to do this and have said so since early in LS2. It’s a matter of resource allocation and some ground-up redesign to rework the parts that needed whole maps full of people.

6 — Daily/Monthly Achieves — they had monthlies for a while but dropped those when they switched to the current system, rolling the rewards into the 28 day log in cycle. Does it really matter if you “catch up” to folks with higher AP? It’s not a useful measure of anything.

7 — DPS Meter. NO. NO. NO. See the umpty million threads asking for this for all the reasons why this would be horribad for this game. Very short version: DPS is only one part of helping a fight succeed, but players will use it to be nasty to each other as well as forgo the other parts of the fight just to up their numbers. Highly detrimental in all respects. If you want to know your own DPS there is an API thing that parses your combat log and adds up the numbers for you. It’s not necessarily perfectly accurate but it can help you tweak your rotations and skill choices.

8 — More Emotes — Yes. YES. This game is sorely lacking in emote options. Interactive would rock, though be super hard to code and implement. I still dream of a /waltz …

9 — Interactive Objects — Apparently the game framework doesn’t make this possible and ANet long ago ditched sittable chair work as technically unfeasible. People have suggested alternative methods of achieving such things without having to recode the world’s wireframe.

10 — Action Combat Tutorial — You may be right here, but extend this to everything in the game that isn’t immediately obvious. How many pop up windows do you want to encounter? Not to mention the tedious work that would go into attaching an in-game explanation to every action and setting you can choose. I’m pretty sure that if you mouse over your Options Window choices there is a popup explaining what each does, and the Options list is short enough that it won’t take very long for an interested player to see what s/he can do.

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Posted by: Tomerant.2701

Tomerant.2701

this game lacks everything that makes mmo an mmo.

You can do all stuff without saying a word to anyone. (cept WvWvW)

basicaly what GW2 needs is (what i would love them to do, but they never will) :

- less waypoints (this world feels like some browser based mmo world, so tiny and small)

- less loading screens ( They boast about having huge world yet I feel like playing Neverwinter or Vindictus, an instance based mmo)

- interactable objects ( it’s an RPG after all, this game shows zero effort in encouraging you to RP)

- more story involved INTO THE WORLD ( this game has no story in terms of small details behind some random npc which you would remember, no such details here. GW2 has only basic good vs evil crap story mode and that’s it. Yes you got few choices but outside of it this game is bare as bone when it comes to lore and storyline details. And don’t come to me saying “go read on wiki” and such kitten. I came here to play a kitten game, not to read a wiki)

- immersion (it’s hard to immerse yourself into a world where you see names like “omg u suck” “big kitten baws” etc etc. Yes graphics are nice, soundtrack is amazing but naming policy of GW2 has to be the worst one ever. Who thought that giving players ability to name chars using space TWO TIMES was good idea? Sack him, now! Your game is playfield of morons competing in whose name is more silly. Is that what you wanted? )

- Unranked / Ranked deathmatch or capture the flag map (why isn’t it there already? I’m sick of getting ppl who think that every map is kittening Warsong Gulch. Ppl fight on roads, thinking that their kill will change the outcome of match… I soloq all the time and would really like to have such map modes where at least than road fights would make some sense. This bunker down pvp kitten is HORRIBLE, just awful.
I mean… dude attacks me and by the time I drag my kitten to point he got 30% of my hp down and forces me to waste healing cd. If I attakced him on road I’d waste precious time cuz that point would generate score in other team’s favor. I loose in both ways… Get MORE MAP MODES, this is getting boring and its utterly STUPID. This isn’t pvp, this is “who gets there first – wins” type of competition)

- somehow make ppl to talk to each other ( this game is least social mmo i ever played. yes grouping happens instantly, yes loot is yours and yours only etc etc… But, do you feel like playing mmo or a single player game with ability to see other ppl playing the same game? Please, be honest. You show up and you shut up. Boss fight starts, 40-50 ppl around you, maybe 1 word or two and thats it. Why? Cuz bosses are kitten easy, like most of the stuff here. Ppl just fly trough content here. I felt no challenge while I was leveling. Did 100% world exploration without saying a word. Playing pvp with ppl who are saying 1 word entire match and thats “hi” before match starts. MMO should be social experience, GW2 is not. That’s why i only do sPvP here. Pretty much gave up on all other stuff as it feels like some console single player arcade. )

Pentium 200Mhz; 64Mb RAM; HP Nvidia GeForce 64Mb;

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Posted by: Greyrebel.7492

Greyrebel.7492

Actually, anyone who has 30k acheivements can’t have more than than 50% of that from dailies and monthlies – they have a combined cap of 15k (which works out as a little over 4 years of dailies in the current system). Anyone with high AP has probably already reached that cap, so you could catch people with 30k, or at least get reasonably close, provided you stick around long enough.

well first of all what i asked was simple split it to 2 parts first 1 says achivements from none daily-monthly and second part daily and monthly.
and well tbh mybe u dont care about AP but tbh i personaly do , about in 4 years i can get 15 k max of daily isnt realy a logical answer … i dont even know if i will be alive XD
and lets say in 4 years i do the problem is still here for other players who are newer.
i personaly think they made achivements look cheap and useles by counting daily 1 with it , achivements means to work as a meda or idk soemthing like rank so we can say that some 1 who have 5k did more contnent and worked harder and did harder things and achiveed more than 1 k now u can say mybe that 5k is mostly daily and that 1k is actualy got more achivements,

i realy dont want to over explain things i would want but idk in my opinion achivements must serve as achivements and daily and monthly also can be there next to it diffrent color diffrent location idk anything XD

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Posted by: Gimli.9461

Gimli.9461

Your number 1 is already in game. Go to video options, set Model Limit (or something like that) to minimal. When you are at an event, you will see most players won’t be drawn at all. Furthermore, if you turn off player nameplates, you’ll be under impression there are only about 12 people at any zergie event

Another limit is character model quality, which determines whether you want to draw armor details on every person you can see. I set it not to lowest but low. Lowest will draw anyone you don’t have targeted as generic pink armor XD

12 – Fishing – YES! Please. I’m wondering how one could solve the botting problem this’d entail, maybe fishing that requires some sort of random interaction, some indicator you can reel in that’s near impossible to read in with undetectable software?

Lore System => please please please, journals scattered on every map you can collect, hidden notes, etc. That’d all add up into a nice Lore system by map, and then General with stories about world, and then section on animals, and god knows what not (Wildstar has a very nice lore system, I don’t play the game , but the Lore system is nice).

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Posted by: Xerephy.3842

Xerephy.3842

Its bin a drag to see experience points and my bar is maxed out. Also I still have lots of consumables that gives exp bonus and can’t use it. I would like to wish another option for the exp bar so it will go on forever and using exp bonus items will be useful again.

I feel that we could get an option for reward system. Like if a player completes an exp bar, he/she gets a reward and starts over again.

What I have in mind is that we could use daily reward chests as reward for exp bar completion. The exp bar will start maybe 10 million and progress by another 10 million every time. Now the reward we get will be chests from daily rewards. For 10 million exp, we get a random chest from day 1-3. The next ladder will be 20 million with a random chest from day 4-6 and so on. Now this will go up to 100 million with a chest reward from day 27-30, and then start over again.

Maybe at the end of the 100 million exp, the player get an option to start over or go for 999 million and get an amazing reward.

Now why did I put a lot of exp for more rewards. The problem with this is that some things in the market like crafting ingredients will be affected. With a lot of exp to put up, it will not affect it that much.

This will give players get an extra help in getting stuff like laurels or other currencies that they don’t get much from just grinding. Also, getting people to use Exp bonus items would be worth it (I really have a lot of these in my bank and don’t use it at all). And if the reward in the 999 million might really be worth it, people might start buying a lot of these 100% exp bonuses from the market. But most of all, at least exp from monsters, quests and many more would be worth something rather than just seeing that you gained exp from a quest and it means nothing to a player.

This could also be modified as to people’s preference. In any event, the 999 million could be changed to get something event related. So a lot of people will really grind and buy a lot of exp bonus items just to get that 999 million exp in time. On non-event times, it will be just a great random chest as per any people’s idea what to get that will not really disrupt the market like free chest from what people get in boss fights or new random currency.

So my suggestion is a step ladder system starting from 10 million up to 100 million. Its a long run but at least people will get something out their exp without disrupting the market. After getting the 100 million, they get an option to start over or go for the 999 million for an excellent reward, then after this, they start over again. Now, during events, even in the middle of the exp bar, they get an option to start over for that 999 million exp reward so no one can grind early.

And for those wanting mastery points badly. In the 999 million exp, I suggest a reward of either skill point or master point (you determine how many skill points compaired to 1 mastery point). People will certainly buy the exp bonus items since they have to go through the ladder of 10 million – 100 million before going for the 999 million which makes the game admins happy as well since exp bonus items would be viable.

This will benefit both the players and the admins. I know 999 million exp is too long. But it will compensate for people who does not want to do all the stuff for mastery points. Its like taking the easy long path or the harsh short cut. And again, all skill or mastery points can be exchanged to spirit shards.

Hmmm… another suggestion. Skill points for spirit shards. Mastery points for any currency of choice (Laurels, festival or event currencies, fractals currency, etc). What do you think guyz? Just something to think about. This will really stop the idle exp bar problem that I’m sure bothers a lot of people.

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Posted by: Greyrebel.7492

Greyrebel.7492

well i agree with u , anything would be nice as reward for gaining xp after lvl 80 like 1 achivement point every 10 lvl wich can have a cap of 500 XD or idk soemthign like this

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