Ehmry Bay Guardian
ANET - Forced adventures!!??
Ehmry Bay Guardian
No, silver.
Nobody is making you do adventures, man. There are plenty of sources for XP and you don’t need to finish any specialization collections. IDK what to tell you.
Yet if you want to finish your mastires, you do have to play them. you see you need to get gold on them to unlock the points that are locked behind them.
I don’t know what to tell you, other than maybe read the OP and have all the facts.
You don’t need to get gold on any adventures to max all of your masteries.
(Until they add more masteries to use up the spare points, that is.)
But hopefully they also add more sources on that day.
They added two more masteries for raids and more than two mastery points.
But as per my reply to your reply, did that force people to get gold on mini-games? Not yet, phew! =P
So as long as they keep adding mastery points whenever they add masteries, we should be able to avoid the mini-games most of the time.
You currently need 13 silver mini ‘games’ to fill out the mastery lines.
Ones in Raids don’t count, as they apply to maybe 2% of the population, and most will never see them, so we are still at 13 silver required just to complete the current H0T mastery lines.
It’s got to the stage where I don’t enter H0T maps as I don’t want to waste any Exp gain when I run out of points, and can’t face doing the gated, then timed, ‘adventures’. It’s a complete turn off for me- I play games to have fun and relax after a hard day’s work, not be pushed into timed gated things I loathe.
If you want me to unlock things in GW2 the MMO make me use GW2’s MMO mechanics – don’t make me play poor clones of other games. Other games i would be playing if I wanted to play using those mechanics.
Did you get my post at all?
I’ll reiterate – unlocking things by doing things? Good.
Asking me to unlock things by playing something that’s poorly designed by trying to make GW2 work as something it isn’t and was never designed to be? bad.
Oh I get it and nothing I’ve said really changes; MMO’s don’t design their unlocking activities based on any particular player’s willingness to do them. Whether you or anyone else thinks they are badly designed or not is irrelevant. Do them once, get the unlock, never do it again … or just do without.
There’s also the option to complain about it on the forums until everyone is sick of hearing it. And then some more.
It’s quite cathartic, and the responses it elicits teach you a lot about people. It’s better entertainment than those kitten ‘adventures’.
I don’t know why filling the mastery bar with experience isn’t enough to get the mastery. Why even have mastery points? Seems to be a way to force you into certain content.
That seems to be the point. The question is why ?
Why would ANET want to force players into content that they don’t like ?
Best I can guess is because ANET wants metrics showing that people are playing adventures, probably to justify how much money they spent developing them. But they couldn’t make them enjoyable enough to get people playing them. So they force us into them instead to get the metrics they want.
Do you happen to have a link where ANet said (whenever, actually) that you HAVE TO DO Adventures to complete your masteries
What ANET have done says more than anything they say.
It takes 114 mastery points to unlock the HoT masteries. There are 129 points available.
That leaves 15 spare points. There are 15 adventures. 1 point for gold in each one. 1 point for silver in each one. 1 point for getting bronze for all adventures in a map. For a total of 34 mastery points.
If you get every single non-adventure mastery point in HoT you still have to get silver in all adventures to unlock all masteries. If there are others you can’t do, say because you can’t get 10 people together at a time to do a raid, you’ll need golds.
Looks pretty forced to me.
I hate being forced to do the story to get MP.
I hated being forced to do JP’s to get MP.
I hate being forced to kill specific champions to get MP.
I hate being forced to do entire event chains to get MP.
I hate being forced to kill things to get MP.
I hate being forced to do PvE to get MP.
I hate being forced to do scavenger hunts to get MP.
I hate being forced to do adventures to get MP.
…
Etc etc etc etcNot everything in the game will be something that you enjoy.
All valid complaints for people who don’t like that content. I think it would be best for ANET to just ditch mastery points and let XP alone unlock masteries. Let us earn that XP however we want to. If we want to earn all that XP in WvW, let us. If we want to earn it trying to make moas extinct like they are in real life, let us.
You don’t get it
Many people HATE them.
How many of the people hating adventures would hate them if they could avoid them ?
I know I wouldn’t hate them then. I’d just ignore them and never think about them. Just like I do with PvP.
You don’t get it
Many people HATE them.
How many of the people hating adventures would hate them if they could avoid them ?
I know I wouldn’t hate them then. I’d just ignore them and never think about them. Just like I do with PvP.
Nods, I said in another post that it is a mindset thing. I don’t really like jumping puzzles but I completed them all. Because on some days I felt I could tackle them and as soon as frustration set in (Etherblade one comes to mind) I stopped and did something else. Now, those JPs were never tied to anything and doing them or not was completely optional. And I know I’d feel the same for those adventures if they would not be needed for (a) mastery points and (b) the class specific ascended weapons.
By making them mandatory the attitude towards them changes and what might, at worst, be indifference turns into hatred.
(edited by HtFde.3856)
Forced? None force you to do them. Not like you need all masterys for anything else then legendarys anyway. And imo legendarys should include everything in the game. Stop complain and do silver once. Takes maybe 4-5 min each. Very easy for 1 mastery point imo.
Also for collection (so you get ascended weapon) this is also just not a “easy” thing that will get handed out to everyone. Earn your stuff. Or get exotic and do what ever you want instead. If u want shinys make the effort for it..
I actually hate the “So called” mini games, not the sort of content I expect to see in a MMO.
They (mini games) just feel cheap and tacky, the sort of stuff I can get in a platformer.
Also for collection (so you get ascended weapon) this is also just not a “easy” thing that will get handed out to everyone. Earn your stuff. Or get exotic and do what ever you want instead. If u want shinys make the effort for it..
What if I don’t care about the handful of inferior half-kitten skins that they hid behind dozens of collections? I can’t make two turns without unlocking yet another collection I don’t care to finish. And they all need you to do one of every type of content. This dreadful reward design is a clear sign that they didn’t have any faith at all that people would play a lot of that content just for fun. They threw in dozens of carrots. All those carrots don’t make a meal though.
There’s hardly anything new worth playing and hardly any reward worth biting the bullet for and tackling the unfun stuff anyway.
Do you happen to have a link where ANet said (whenever, actually) that you HAVE TO DO Adventures to complete your masteries
What ANET have done says more than anything they say.
It takes 114 mastery points to unlock the HoT masteries. There are 129 points available.
Just a short correction: There’s actually 133 mastery points available, so that leaves 19 spare points, not 15.
Or, if you don’t count the raid (2 tiers/4 points), that’s 112 mastery points needed out of 129, leaving 17 spare points.
There’s hardly anything new worth playing and hardly any reward worth biting the bullet for and tackling the unfun stuff anyway.
Define “worth playing” and “fun”, please.
To me, pretty much all of HoT is fun and worth playing at one time or another. At times I don’t feel like specific content, I don’t play it, but there’ll always be another day when that content actually appeals to me.
As for adventures, being in my mid-40s and having been diagnosed as having considerably “less than age-appropriate” reflexes some 30 years ago already, most do not come easy to me. Just like jps were a huge learning curve for me in the original GW2. But there are days when I feel like challenging myself, and I’m sure I’ll eventually get good enough at enough of them to pad out my mastery point count. I’m looking forward to that day, no matter how far in the future that is .
And yes, it’ll probably be pretty far off … like that coddler’s cove jp, that literally took me a year and a half to beat, and there’s still days when I can’t do it now, but every time I reach that chest it’s a really good feeling of having accomplished something that for me, personally, is and will always be a huge challenge.
Also for collection (so you get ascended weapon) this is also just not a “easy” thing that will get handed out to everyone. Earn your stuff. Or get exotic and do what ever you want instead. If u want shinys make the effort for it..
You guys don’t get it … now how about football teams who want to play in major league would have to qualify by playing chess? Would sound strange? YES!
I do not mind working for something – I just don’t believe that playing platform style mini-games have ANYTHING at all to do with a MMO and I’d be hard put to remember any other game that had such a completely alien mechanism built into it other than for pure fun and enjoyment (like Fallout where you can play mini games as well).
Also for collection (so you get ascended weapon) this is also just not a “easy” thing that will get handed out to everyone. Earn your stuff. Or get exotic and do what ever you want instead. If u want shinys make the effort for it..
You guys don’t get it … now how about football teams who want to play in major league would have to qualify by playing chess? Would sound strange? YES!
I do not mind working for something – I just don’t believe that playing platform style mini-games have ANYTHING at all to do with a MMO and I’d be hard put to remember any other game that had such a completely alien mechanism built into it other than for pure fun and enjoyment (like Fallout where you can play mini games as well).
Well IF u wanna compare with fotboll league. You will have to qualify from many leagues until u are in The majors, even IF u dont like it. Same with adventures. Those adventures acctually makes u a bettet player overall. And IF u are good, it takes no time. IF u are bad u end up in The minor league, just as fotboll.
I’m going to agree, I really don’t like a lot about HoT, especially the Mastery Points system. Even the Tyrian ones are comprised of pretty much crud too. It’s like they looked at which achievements were the least done and then picked those to be the Mastery Points. Without considering that those specific achievements weren’t wildly done for a reason. That reason usually being the content around them just wasn’t enjoyable enough to repeat for the achievement. So how on earth is it intelligent for a game developer to try to coerce players into repeating said undesirable content? The end result will always be players having an undesirable experience! When asked about GW2, those players will probably respond with, “Meh, it’s not so hot.” Because that’s what they are experiencing.
Basically, everything should have multiple avenues. This increases the opportunity for players to be achieving and enjoying their game time.
Then u simply quit the game. Or dont play HoT.
I don’t play HoT. I figured that out for myself, 4 days into it. I’m smart like that.
Then why do you care about the adventures then? Go write in Posts that relate to you instead…ghooosh those people…
You don’t get to tell me what to do and where to post. I will be posting about my dislike for this useless piece of kitten I paid good money for when and where I see fit.
Almost every post from you is complains.
That started about a week ago, when I gave up on HoT.
Sure it’s fun to provoke people and complain about something that you dont like.
More fun than HoT, for sure!
But i dont see The point in what you doinh, u dont like The game at all it seems.
I like a lot of it, just not the HoT mess.
So i got one question: why dont you play something that you enjoy?
That’s what I do: I play what I enjoy and I criticize what I feel is unenjoyable dreck.
And stop complain about something that will most likely never change.
ANet has a long history of changing things people complain about. The squeaky wheel gets the grease.
Cant be fun with all this anger inside you..i feel sorry for you, really.
Angry? I’m not angry. I’m enjoying myself. I’ve been playing a game on these forums.
Let’s turn the table for a minute. Why do you post here? Do you actually expect that your posts can change people’s opinions about aspects of the game? Someone who doesn’t like how these adventures (sic) are vital to the completion of certain goals in this game, will still not like that when this thread is over. Feeble justifications by faceless people with funny screen names carry no weight. No weight at all. They only serve to provide a platform for people (like me!) to post even more. Like I’m doing now. And I’m doing that with a smile on my face.
Why are you not playing the game instead of fanning the flames of discontent?
Im not playing because im at work. So i cant. So i browse Forums on free times just to check IF something new comes up. And all i see is the complain threads. So i desided that i would atleast try convince them that it’s a game that you dont get anything for free and without effort. If poeople dont understand that, this is not a game for them, sadly.
But hey, you cant be good at everything..
.sigh……..“forced” anything makes me turn around and go the other way as fast as I can manage.
I hate being “forced” into anything.
Forced? None force you to do them. Not like you need all masterys for anything else then legendarys anyway. And imo legendarys should include everything in the game. Stop complain and do silver once. Takes maybe 4-5 min each. Very easy for 1 mastery point imo.
And if you are making a legendary and find out 500g+ into the collection that you need silver for a particular adventure that you can spend hours on and still can’t get silver in because your reaction times aren’t good enough for an arbitrary time limit? That is a recipe for outright quitting the game out of disgust.
When the best option is to have a friend who plays platformers and is good at them just do it for you instead because otherwise you will just say to hell with the game over a stupid time trial platformer minigame that is no way shape or form core content gating your progress is when the game design needs a serious looking into.
No, silver.
Nobody is making you do adventures, man. There are plenty of sources for XP and you don’t need to finish any specialization collections. IDK what to tell you.
I remember a game wherein progression (leveling) occurred no matter what one did. You couldn’t avoid leveling if you want to. Masteries are supposed to be progression in HoT. It would be ironic if, in order to progress in the Mastery tracks, one is shunted into mini-games due to there just enough Mastery Points to max the various tracks. This would mean that that this game is no longer the game I was referring to, above.
I’m fine with the idea of putting rewards into content to entice players into said content. However, I believe that this was a better game when progression was not so gated. Progression should be a goal for everyone, not a tool for ANet to shill various content types. There are plenty of other possible rewards for that purpose.
That’s my opinion — unless there are more than enough Mastery Points to allow choice in what one does to complete the tracks. I’m open to that being true. However, I doubt it given ANet’s ham-handed shoving of people into content via such manipulation recently.
It is not a matter of being good bad or indifferent at things. Many players are past needing these points for any masteries and “STILL” feel the locking of masteries behind mini games was and is an error.
They are entitled to that opinion as are those that disagree.
Please, try to post your opinion and move on, repetitive niggling posts intended to draw an argument just gets the thread closed.
No, silver.
Nobody is making you do adventures, man. There are plenty of sources for XP and you don’t need to finish any specialization collections. IDK what to tell you.
Yet if you want to finish your mastires, you do have to play them. you see you need to get gold on them to unlock the points that are locked behind them.
I don’t know what to tell you, other than maybe read the OP and have all the facts.
You don’t need to get gold on any adventures to max all of your masteries.
Theoretically, you could get by with getting all silver. Practically… there are adventures that I personally cannot even get bronze on, and others (like the shooting gallery) where I find myself unable to get silver. In which case your only option becomes getting gold on a few.
I stopped playing platform games 30+ years ago, when I was 17-ish. I stopped playing FPS games when I was about 23. I stopped enjoying them. If I still wanted to play them, I’d buy a game that SPECIALIZES in them and has the right interface/mechanics.
I’m 48 and have RSI. Too much tension while gaming causes me pain. These adventures cause me actual physical pain. The only reason I touched them at all is because they were the only source of mastery points left and there’s content I DO want to participate in (or at least have a look at) locked behind those masteries.
How are they forcing you? For the spec collection, you need 1 completed with silver, that’s nothing. So the only situation in which you are forcing yourself to complete them is FULL HoT mastery completion. Aside from Nuhoch alchemy, adrenal mushrooms and some other not-so-needed tracks, legendary collections stand out. To craft a HoT legendary, you have to grind a kittenton of materials, and are forced to do tremendous amounts of other content. But somehow, doing these adventures for them is not-done? I apolagize, I do not quite understand…
When gw2 first launched, it had a system with skill points and book trainers. Your character gained experience by killing creatures, doing hearts, events, crafting, gathering, exploring, and doing your story. Didn’t matter which one of those things you did you got experience and it counted towards progressing your character. Those were the days of play as you want.
Then the new player experience raised its ugly head. This is where the game started to try to direct your character into certain content. The hero point system furthered this effort to prod your character into certain content. Mastery points just add another way for anet to dictate the content you play.
I was a big fan of the original system. It allowed player freedom. Players could do things they ENJOY and still progress. Thought that was the point of games anyway.
Take away the mastery points and allow mastery bars to be filled with experience only to progress. That would give players freedom to play as they want.
Yeah I agree With this. The NPE really hit me with a shock though, that there are actually people out there wanting such linear change.
I used to be a power ranger, now not sure anymore
If I still wanted to play them [platforming games], I’d buy a game that SPECIALIZES in them and has the right interface/mechanics.
The controls on Adventures are, to say without apology, crap. I realize that the crew has a deep love of old-time games, hence all the jumping puzzles, SAB, and Adventures, but the game’s engine does not execute them cleanly at all.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
How are they forcing you? For the spec collection, you need 1 completed with silver, that’s nothing. So the only situation in which you are forcing yourself to complete them is FULL HoT mastery completion. Aside from Nuhoch alchemy, adrenal mushrooms and some other not-so-needed tracks, legendary collections stand out. To craft a HoT legendary, you have to grind a kittenton of materials, and are forced to do tremendous amounts of other content. But somehow, doing these adventures for them is not-done? I apolagize, I do not quite understand…
The idea of an expansion is that it offers new content. People have paid quite a lot for that content. And then they find that in fact, the content for this expansion is interlocked, making it so that you have to participate in things you might otherwise never WANT to participate in if you want to do the things you DO like doing.
The personal story outright refuses to proceed at points because you do not have certain masteries yet.
Map completion is locked behind masteries (AND behind story arc completion… cannot do Auric Basin completion unless you progress the story arc). Some areas are inaccessible without e.g. leyline gliding, poison mastery, exalted markings, nuhoch wallows, exalted acceptance… the list goes on.
Participating fully in Dragon Stand means getting leyline gliding, poison mastery, shroom jumping. And yes, speed and adrenaline mushrooms are also very helpful.
There are 9 professions, each with a specialized HoT weapon collection tied to the elite skill for that profession. Each of those collections requires silver in a specific adventure. I personally will never get the Herald’s shields, because I cannot get even bronze on Sanctum sprint.
Some people like the idea of being able to get the new legendaries… which means maxing out those masteries.
Personally, I don’t give a rats bottom about the raids and haven’t even tried them or read up on them … but somehow I expect not having the correct masteries is a problem there as well.
So yes… a LOT of the content requires you to have masteries. For which you need mastery points… which you’ll find you need quite a lot adventures completed for. And other content outright tells you ‘participate in the adventures or else no content 4U’.
Which is why we say these adventures are forced on us.
Aren’t achievements, including story achievements, also a source of mastery points?
I liked them originally, but have grown to dislike them upon realizing that they are barely optional if I want to fill out my masteries.
Like I said in another thread, learn from the Proof of Heroics design you did in WvW… give us other ways to get Mastery Points and then give us some consumables we can spend extra on as well. Then it’s still a useful mechanic and people aren’t being forced to do content they hate.
Honestly? The requirement for gold, in some of the adventures, needs to be toned down. While I’ve seen videos with players doing some exceptional plays, please realize that’s not the norm . . . again, it’s the exception.
Something that’s supposed to be fun, should never be frustrating or a chore to do . . . mastery points, achievements, or otherwise.
No, it’s not “forced”, but most of them certainly aren’t fun either . . . in my humble opinion.
It took me a couple of hours to do silver for them all, you’re making a mountain out of a molehill.
It took me a couple of hours to do silver for them all, you’re making a mountain out of a molehill.
See, I can hear a melody from a song on radio and can instantly play it on a piano … dead easy. I am aware, however, that this is dead easy for ME and that it is IMPOSSIBLE for quite a lot of people because they cannot recognize pitch differences well enough to do that.
That’s why I’m not snotty to people who can’t do this just because I can. So get off your horse and accept the fact that there’s a lot of people who will feel extremely stressed when they are confronted with a timer situation. I cannot even say how much I loathe the JP in TD because with the mushroom tops putting you in combat and making you miss certain jumps if you stand on them too long they deny you the possibility to get your bearings. I absolutely hate that – even though the JP itself is fairly simple.
As for those … adventures … I got silver on drone race when I was even trying to understand the course and skills and gold promptly thereafter. The salvage pit is another example where NOT getting gold is actually quite hard.
Then we have Fallen Masks and, say, Sanctum Sprint – completely unbalanced. Some are really dead easy and can be mastered in 1-4 attempts, with Sanctum Sprint I haven’t even made bronze because when I really hurry I mess things up and fall down and when I do it in a controlled way the timer is always up before I reach the top.
It took me a couple of hours to do silver for them all, you’re making a mountain out of a molehill.
See, I can hear a melody from a song on radio and can instantly play it on a piano … dead easy. I am aware, however, that this is dead easy for ME and that it is IMPOSSIBLE for quite a lot of people because they cannot recognize pitch differences well enough to do that.
That’s why I’m not snotty to people who can’t do this just because I can. So get off your horse and accept the fact that there’s a lot of people who will feel extremely stressed when they are confronted with a timer situation. I cannot even say how much I loathe the JP in TD because with the mushroom tops putting you in combat and making you miss certain jumps if you stand on them too long they deny you the possibility to get your bearings. I absolutely hate that – even though the JP itself is fairly simple.
As for those … adventures … I got silver on drone race when I was even trying to understand the course and skills and gold promptly thereafter. The salvage pit is another example where NOT getting gold is actually quite hard.
Then we have Fallen Masks and, say, Sanctum Sprint – completely unbalanced. Some are really dead easy and can be mastered in 1-4 attempts, with Sanctum Sprint I haven’t even made bronze because when I really hurry I mess things up and fall down and when I do it in a controlled way the timer is always up before I reach the top.
All I’m saying is if I can do it in an afternoon (and I’m not talented to the degree you’re implying) I am sure it can be done by most. I would suggest to anyone having trouble there are even guides on youtube for each of them by now. Yes certain things will be impossible for some people but the point is to provide some challenge for the majority – that will obviously price some people out of the market but thats just the nature of large numbers of people doing an activity (you wouldn’t nerf language in books because some people’s vocabulary is poor – I reach for the dictionary for lots of Will Self’s stuff but he is always right with the perfect word).
I find them neither challenging or funny. Some are tolerable, but especially the kite flying stuff is plain unbearable and took the little wind I had left in my to sail to further play HoT away and now that is reduced to some sporadic forays. Luckily I don´t need them that much, but I sympathize with everyone who wants the highest levels of masteries and has to force itself through this filth.
And to be honest, I find the arguments of “challenge” and “don´t like it, don´t do it” cynical and dishonest. The people who are good at this kind of stuff are uually the first to come here and whine so loud that you could hear it on the moon. But now as it suits their taste, they are all for it and tell people to just do them and swallow the toad.
It´s also not challenging either. Yes, it is difficult, but not challenging. Something that is challenging catches my interest, but does not raise my level of frustration just for the sake of it.
I agree with the idea that Anet had basically nothing except for a few ls2 episodes maybe to fill HoT with when they changed their business model, so they build as many roadblocks in it as possible to make it look bigger. But for me personally, the veil over HoT is too thin to hidfe it´s flaws and hurried design.
All I’m saying is if I can do it in an afternoon (and I’m not talented to the degree you’re implying) I am sure it can be done by most. I would suggest to anyone having trouble there are even guides on youtube for each of them by now. Yes certain things will be impossible for some people but the point is to provide some challenge for the majority – that will obviously price some people out of the market but thats just the nature of large numbers of people doing an activity (you wouldn’t nerf language in books because some people’s vocabulary is poor – I reach for the dictionary for lots of Will Self’s stuff but he is always right with the perfect word).
The problem with adventures is that a lot of them can’t really be practiced easily. A lot of them arbitrarily locked most of the time, so even if you want to bash your head against them until you win it’s not even practical to do.
Also, they vary wildly in difficulty for no apparent reason (just compare, say, shooting gallery with salvage pit). A lot of them could use the reward thresholds tuned a lot.
All I’m saying is if I can do it in an afternoon (and I’m not talented to the degree you’re implying) I am sure it can be done by most. I would suggest to anyone having trouble there are even guides on youtube for each of them by now. Yes certain things will be impossible for some people but the point is to provide some challenge for the majority – that will obviously price some people out of the market but thats just the nature of large numbers of people doing an activity (you wouldn’t nerf language in books because some people’s vocabulary is poor – I reach for the dictionary for lots of Will Self’s stuff but he is always right with the perfect word).
The problem with adventures is that a lot of them can’t really be practiced easily. A lot of them arbitrarily locked most of the time, so even if you want to bash your head against them until you win it’s not even practical to do.
Also, they vary wildly in difficulty for no apparent reason (just compare, say, shooting gallery with salvage pit). A lot of them could use the reward thresholds tuned a lot.
Well the locked and unlocked thing is probably something they’ll change with time (if events start failing as less people do them), its not something I particularly support anyway – having them open all the time doesn’t seem too much of an issue.
The varying difficulty is perfectly alright – so if people find one too hard they can go try an easier one (this is a design decision that isn’t “for no reason” its for a very obvious and sound reason).
As for rewards you get decent experience but yer the item drop of 1 green for silver isn’t making me rush back.
I think they are an experiment – some of anet’s best things have been their minigames and tbh I found them an enjoyable bit of variety and fun. I guess some people just are gagging for their max Masteries (which you only need silver in them to get easily so don’t break your necks getting gold). This issue will die over time as I don’t think I would be too far off the mark predicting Mastery points with LS3 (so you probably won’t even need the adventures’ MPs).
Again if you’re struggling to get silver go to google type in “gw2 name of adventure” and watch the video or read the “how to.”
Again if you’re struggling to get silver go to google type in “gw2 name of adventure” and watch the video or read the “how to.”
You too, don’t get it
As I wrote in my example about a tune and a piano (and listening to wintersday’s bell choir, haha) – it’s dead easy to transform a tune from radio to a piano. No need for Youtube at all – just hit the black and white keys, memorize their pitch, start the radio and off you go … or, perhaps, not quite so easy …?!
I, for example, am not a shooter person – my left hand is used to playing guitar, bass, drums and piano (among other things) – I NEVER felt comfortable with steering via w,a,s,d,x – I get cramps after a few seconds and it feels completely alien, detached and wrong.
Now – for a couple of those adventures you HAVE to use wasd steering because you need the mouse free to aim. If you use the mouse buttons for movement, like I am, the muouse cursor is invisible and in order to aim I have to stop moving so that it re-appears. The first time I noticed how much this is hurting my performance was during the adventure where you are zapping around as a spark – there’s 3 locations where you have to jump to in a smooth way. Mouse moving, stopping, finding the mouse pointer, aiming, jumping, re-rotating, mouse-moving again just takes too much time.
Fortunately that spark adventure is sub 2 minutes and I managed to do it the wasd way and after those 2 minutes (and about 5 attempts) my left hand hurt all day – I did it, but was it fun? No!
And now we get to Sanctum Sprint – I KNOW I could probably get silver at least with wasd movement – but I’d need weeks to fine tune my hand so that the movement was smooth enough to not fall down at the two critical locations (like the extra long beam). Will I go through weeks of pain for that? Hardly …
And while Youtube does show me HOW to do it, it cannot make my hand stop hurting using wasd and it won’t improve the time I need to rotate and align when using mouse-movement.
It took me a couple of hours to do silver for them all, you’re making a mountain out of a molehill.
Good for you, you like them, some people hate them.
I don’t think it’s a “mountain out of a molehill”, we are really being forced into doing them because we need the points.
I for one am having great difficulties and find them very frustrating, and can’t even get bronze on some of them.
Might be a very small point, but it’s game breaking for me if this is the direction ArenaNet are going in.
Basically I don’t want this sort of dross in an MMO.
Adventures are doubly frustrating for those of us who aren’t in the US or Europe, because the almost non-existent margin for error, combined with our distance from the servers, means that certain techniques or methods used by people to get Gold are impossible for us to mimic. The adventures need to have enough leeway so that players who don’t have every conceivable advantage still have a fair chance at getting Gold.
Aren’t achievements, including story achievements, also a source of mastery points?
On my main, I completed all stories except the final one (which bugs out on me… cannot get the air vents to work). That gave some mastery points, yes. The additional achievements only award a mastery point (per zone) if you do them all. In some cases, that is as bad as adventures, because it’s a lot of twitch. Either way, even with that added to the mix, you STILL need adventures to max all masteries (which is required for e.g. the legendaries).
Yea, I also believe that if you want to max out the masteries, you need all the mastery points from adventures aswel. I have all strongbox and regular mastery points, and it is nowhere near to being enough for maxing out the HoT mastery lines.
I’m kind of alright getting silver, but gold from all… some really looks impossible atm.
No you don’t.
I haven’t completed all adventure on gold & I am lvl 161 with 4 unspended points in maguuma.
Yea, I also believe that if you want to max out the masteries, you need all the mastery points from adventures aswel. I have all strongbox and regular mastery points, and it is nowhere near to being enough for maxing out the HoT mastery lines.
I’m kind of alright getting silver, but gold from all… some really looks impossible atm.No you don’t.
I haven’t completed all adventure on gold & I am lvl 161 with 4 unspended points in maguuma.
Not all gold, but most silver. I’ve got all masteries with 1 to spare, but only because I did adventures till my joints hurt (quite literally) and I got silver on a lot and gold on a few. I had at that point pretty much run out of other viable options. The +1 was due to an unexpected Chak Gerenth win (the strongbox behind the wall).
edit: viable as in I would not be able to get the 3 still locked behind story achievements (too twitchy for me) and the 1 behind completing Hearts and Minds (bugged POS). I had everything else in non-Raid HoT.
(edited by Broom.2561)
Again if you’re struggling to get silver go to google type in “gw2 name of adventure” and watch the video or read the “how to.”
You too, don’t get it
As I wrote in my example about a tune and a piano (and listening to wintersday’s bell choir, haha) – it’s dead easy to transform a tune from radio to a piano. No need for Youtube at all – just hit the black and white keys, memorize their pitch, start the radio and off you go … or, perhaps, not quite so easy …?!
I, for example, am not a shooter person – my left hand is used to playing guitar, bass, drums and piano (among other things) – I NEVER felt comfortable with steering via w,a,s,d,x – I get cramps after a few seconds and it feels completely alien, detached and wrong.
Now – for a couple of those adventures you HAVE to use wasd steering because you need the mouse free to aim. If you use the mouse buttons for movement, like I am, the muouse cursor is invisible and in order to aim I have to stop moving so that it re-appears. The first time I noticed how much this is hurting my performance was during the adventure where you are zapping around as a spark – there’s 3 locations where you have to jump to in a smooth way. Mouse moving, stopping, finding the mouse pointer, aiming, jumping, re-rotating, mouse-moving again just takes too much time.
Fortunately that spark adventure is sub 2 minutes and I managed to do it the wasd way and after those 2 minutes (and about 5 attempts) my left hand hurt all day – I did it, but was it fun? No!
And now we get to Sanctum Sprint – I KNOW I could probably get silver at least with wasd movement – but I’d need weeks to fine tune my hand so that the movement was smooth enough to not fall down at the two critical locations (like the extra long beam). Will I go through weeks of pain for that? Hardly …
And while Youtube does show me HOW to do it, it cannot make my hand stop hurting using wasd and it won’t improve the time I need to rotate and align when using mouse-movement.
The game combat system is made with using Keys to move in mind. Movement using the Mouse is more of a convenience-travel option. Not using the movement keys (wasd or however you bind them) is perfectly fine, do whatever you like. However, do not expect Anet to desing the content around or concerning players who play this way. I can understand why you find some adventures to be too hard / not-fun unregarding this argument however. But even then, the real argument here is if they are nessiccary or not, which in my honest opinion they are not.
But even then, the real argument here is if they are necessary or not, which in my honest opinion they are not.
Try fact, then? While you may not have to get gold on all of them, in order to unlock all the HoT masteries, you need to get at least Silver on all of them. There aren’t enough points to go around, otherwise.
Adventures are required.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
But even then, the real argument here is if they are necessary or not, which in my honest opinion they are not.
Try fact, then? While you may not have to get gold on all of them, in order to unlock all the HoT masteries, you need to get at least Silver on all of them. There aren’t enough points to go around, otherwise.
Adventures are required.
Yes they are required, and at least silver, I can’t even get bronze on some of them, and others I gave up on altogether.
How can they even call this stuff “Adventures”, because it’s not an adventure, it’s torture.
Give us some other way to make these mastery points, not these crummy so called “Adventures”.
About 4 mastery points short to unlock everything in maguuma and simply struggling to get the last. I am not terribly good at many of the adventures, havent managed to get more than bronze on scrap riffles, haymaker, drone race, fungus among us, sanctum scramble and several more. I absolutely detest the transfom adventures with jumping puzzles or kill streaks.
This is not what i signed up for….lol.
Makes me feel as if I’m at an amusement park throwing pennies in a pool. Terrible, I’m not 5. They are not entertaining! The ONLY reason people would WASTE time to do these is for the simple fact you are FORCING them with mastery points. Otherwise NOBODY would do them. GET IT THEY ARE TERRIBLE!
Either take em out fully and put real mmo content, or tear the mastery points out of the clutches of this garbage. Not creating fans by forcing them to play something they dont want. (Obviously we want the mastery points)
-Give another option to attain said points.
-If these are what stops me from getting mastery points, they way you changed this game is becoming obvious. I won’t be buying another expansion or game.
I always had FUN on this game…DECIDING to do as i please.
-Decisions are now being made for you…. with mastery points (forced content) and these terrible adventures.
you may have a point there
but the way you write this makes it look like an ignorant rant without logic arguments…
claiming that “NOBODY would every do them if were were not FORCED to WASTE time on them” is just wrong
dont use such claims (with capslock too…) that just arent true … it makes people not take you serious even if you actually have a point
you are just hurting yourself in your try to improve things
i for example like quite a few of them… they are fun to do from time to time
i too didnt like all of them but i still found most of them to be a fun thing to do and something different than just fighting mobs)
The only really annoying thing is that they are basically contested 90% of the time because the time in which you can do them is so small…
I guess Anet could give 1 Mastery point for Bronze and 1 for Silver
instead of
1 for Silver and 1 for Gold to make it easier for people who just dont like these adventures but in general i dont find them to be a bad thing
it is one of the few things where you cant just join the blob (like at the Hero Challenges) and get to your goal easily without needing any skills
Those adventures arent even that hard… just when you dont know what to do on them yet it seems so maybe
All they need is practice on each adventure a bit until you get what to do and which ways / techniques are the best in this case
If you cant even manage to do this then you just dont deserve the mastery points
And if you say they are made for 5 year olds like your say in your third sentence then you should have easily beaten them all by now right?
26x lvl 80 Characters
Most fabulous Character: http://i.imgur.com/5JtcBI1.jpg?1
(edited by Orangensaft.7139)
I’m in agreement with the OP on this one. I despise mini games in MMO content. No matter how much the next guy may like mini games, I never will. If I’m playing a sword/magic MMO…I’m playing it for the sword play and magic play…not to do platform jumping, race car driving, shooting galleries, etc.
I would honestly be fine with this content being in game if ANET wasn’t blocking character progression behind these mini games. It would be different if it was some cosmetic/vanity item locked behind them…if these mini games were of the same actual content type as what we bought the game for…but that’s not what I’m seeing out of these mini games.
ANET is just trying too hard to force us into specific content. That’s not really what a MMO is supposed to be about….at least not what we had previously come to expect from GW2…what lead us to trust ANET enough to purchase a GW2 expansion.
My real issue is that mastery points are a direct impediment to maximizing the capability of our characters…which is what I really play games like this for. Ultimately I like to build my characters out and try to squeeze out maximum performance from them. There are literally places in the game that you will not be able to explore and content you will not be able to complete without these mastery points. I don’t mind the mastery points themselves….its limiting the relative scarcity of them and blocking some of that limited quantity behind mini games that is irritating me. I would never play a mini game if I did not have to in order to complete my characters. I can’t say the same about any other content in this game. I’ve been to WvW and will undoubtedly do that again…not because I’m being coerced, but because I want to. I haven’t been to PvP yet, but I will likely eventually go…not because I’m being coerced, but because I want to. I’ve been into raids and will go whenever I have an opportunity go…not because I’m being coerced, but because I want to. Even if I never step into a raid or any of that other content…my character would not be any less functional…with the exception of these mini games…think about that for a second.
What needs to happen is the addition of new sources of mastery points for the HoT areas. I personally think there is plenty of open world PvE so far…like 90% of HoT is open world. HoT needs some instanced content smaller than raids. I think this should have been in 50+ fractals…especially since they were introduced with HoT. There should be some Maguuma themed fractals introduced. There should be maguuma mobs in there, maguuma xp, and maguuma mastery points tied to achievements in them. They should even use the maguuma mastery abilities like gliding, nuhoch stealth detection, nuhoch alchemy, itzel mushroom jumping, etc. It blows my mind that people at ANET get paid to think up stuff like this and have failed to do so. Fractals are stale and unrewarding now after their HoT changes….this would definitely breathe new life into them.
HoT maps are dead/dying currently due to players either being burnt out on open world zerging or focusing on different content now. At least that’s how it is during my play time. This makes it a boring/grindy experience trying finish out maguuma masteries. I’m either looking at solo farming mobs or individual events….boring. I keep checking on the meta event chain status on the different HoT maps and rarely even see anyone tagged up…much less a coordinated effort anymore. My play time isn’t matching my guild’s few raiders play times…so I don’t currently have a dedicated raiding group…so I guess I’m waiting until pugs L2P before I really get to raid much. I would very much appreciate some smaller group content (fractals, since you killed dungeons) to continue my maguuma masteries. I’m already beyond irritated with these mini games after only a couple of weeks of them.
(edited by ODB.6891)
I do not understand how anyone is “forced” to do them. No one needs every mastery unlocked, thus no one needs to do every minigame.
Eh, another one of these posts. You aren’t forced to do anything.
1) it is a game, you don’t like it you aren’t forced to play
2) a weapon skin is not required for any portion of the game, it is completely optional
3) if you want a special skin you should expect that it has special requirements that are reasonable. There is nothing unreasonable about expecting you to complete certain content provided (such as adventures)
Also, the adventures are not, in my opinion, “terrible.” You may not like them, but that doesn’t mean you have to be 5 to enjoy them as you put it.
3) if you want a special skin you should expect that it has special requirements that are reasonable. There is nothing unreasonable about expecting you to complete certain content provided (such as adventures)
Content isn’t reasonable just because it exists. If that were true, every game would be perfect. Sometimes, content just plain sucks, and any other content that requires completion of it, sucks by proxy.