Adventures :(
Look at guides. Most of them are easy once you have studied the guides. Only a few are near impossible for most people.
You don’t need to get gold on most adventures there are enough other non-adventure points. Get gold on the easy ones, ignore the others.
Every single one of them was a chore. I was doing the shooting gallery the other day to get the bronzer achieve and mobs started attacking me WHILE I’m doing the adventure. How can this be a thing? It’s like they deliberately went out of their way to kitten people off.
Salvage pit was so extremely easy I didn’t even undertanded when it ended. All the others have different grades of difficulty, more or less possible to do, but none is beatable the first time without any effort like salvage pit.
There is clearly an enormous problem in the difficulty balance of these things. Also, I don’t understand why aren’t they part of the normal activities of the map.
that it makes every other class in the game boring to play.”
Hawks
Salvage pit was so extremely easy I didn’t even undertanded when it ended. All the others have different grades of difficulty, more or less possible to do, but none is beatable the first time without any effort like salvage pit.
There is clearly an enormous problem in the difficulty balance of these things. Also, I don’t understand why aren’t they part of the normal activities of the map.
Yep, so far Salvage Pit is the easiest of the Adventures I’ve played. Once I finally was able to even access the shooting range one (blanking out on its name), I quickly found it to be rather easy, BUT difficult to get past Bronze. And the one in Tarir where you collect those orbs via updrafts isn’t too bad, either.
All the rest I’ve tried (I haven’t found or done all of them) are incredible levels of frustration.
Guild: Moonlit Renegades (Moon)
Highest-Level Toon: Markus Emmerich, 80 Human Scrapper
Every single one of them was a chore. I was doing the shooting gallery the other day to get the bronzer achieve and mobs started attacking me WHILE I’m doing the adventure. How can this be a thing? It’s like they deliberately went out of their way to kitten people off.
Mobs attack you WHILE you’re trying to do the adventure?! That’s crap.
Look up guides, skip the hard adventures, gold easy adventures, silver ones you can, there are so many extra points you don’t need to gold a single adventure.
Every single one of them was a chore. I was doing the shooting gallery the other day to get the bronzer achieve and mobs started attacking me WHILE I’m doing the adventure. How can this be a thing? It’s like they deliberately went out of their way to kitten people off.
Mobs attack you WHILE you’re trying to do the adventure?! That’s crap.
Yeah, because the Adventure is located within the “real” world (not instanced or in a city), so any enemies can waltz right in if they wish. I wish that all Adventures could be held in “walled off” areas of the maps so enemies don’t interfere.
Guild: Moonlit Renegades (Moon)
Highest-Level Toon: Markus Emmerich, 80 Human Scrapper
Every single one of them was a chore.
Posting to say you are not the only one that feels they are a chore. I hate most the adventures because even the “easy” ones are hard and unfun for me. I finally figured out why and this is the core issue.
Most of the adventures take away your known skills and expect you to use new ones within a time limit. I noticed that I enjoy and do well with adventures involving gliding. Why? Because I have built up expertise in gliding and enjoy it now. But for others, they change what we are used to, including our character sometimes (looking at you Fungus mushroom).
For some of us, we cannot adjust that quickly. We need time to practice and build up skill proficiency. And with adventures that need to be done for collections or mastery points, we are given no practice time.
Failing over and over again when it counts is not fun and is very frustrating.
Personally I found the adventures to be pretty cool and unique. I aimed to at least get gold on each one I came across, but only once. As soon as I got gold on one, I never did it again.
(edited by Dragon.8762)
My big issue with adventures is the huge difference in difficulty between the various adventures, look at Fungus among us, for me that’s a hellish, frustrating race over dodgy terrain that you get stuck on easily with terrible skills that are difficult to target correctly leading to having to constantly restart and a very short time to get bronze even. Then there’s Drone Race which is basically a stroll to get two free mastery points.
With skill and network lag and other frustrations around targeting and timing I can’t see Fungus being fun to do again and again.
I actually like the adventures, including the Fallen Masks one. I haven’t done them all, but I’m getting to it, as I (finally) start doing map and mastery completion.
I play GW2 because it is an RPG, not to play minigames. Mastery Points should not be tied to content that is not part of the story.
As an older gamer, I have arthritis in both my hands. its not crippling, but it does slow my response times down considerably. A lot of these adventures are quite challenging because of this. I do not want A-net to dumb down content for me, nor do I consider this a “L2P you kittening noob!” issue. My hands just don’t move as fast as the twitch generation. I honestly don’t mind grinding for the same rewards as the twitch gamers. So they get it first. i’m good with this. I may not get my rewards until even months later. I can deal. Just give me an OPTION to slowly grind it out and eventually get the same rewards.
This is why I main a tank-support guardian. My hands will NEVER be as fast as many players. I don’t ever expect to do the same damage or survive by twitch instincts. but eventually i will win the battle. At least that play style gives me an option. Adventures however, do not give me an option.
I agree I’ve been sitting at Mastery lvl 70 for months now because I have no desire or skill to play GW2s version of Mario Party.
Look at guides. Most of them are easy once you have studied the guides. Only a few are near impossible for most people.
Guides are utterly useless.
Take Fallen Masks. You look at any sort of guide, or watch any video, and nothing listed in the guide actually happens. You see them quickly zipping from a mask to the nearest one, when you play fallen masks, they appear so far from each other so often that the average run from mask to masks is several times longer than the ‘guide’.
Scrap rifle? You see guides, and the enemies gather neatly and most get killed with just one shot, and those that do not die instantly die shortly after because of conditions. You move exactly the same with freaking Viper gear, sigils of Malice and even freaking damage boosters, and they not only take 3-4 times longer to kill, the conditions last NOTHING on them, and instead gathering like in those ‘guides’, they scatter like swatted flies, move away and stand still without chasing you at all.
Shooting gallery? In guides they cleanly and quickly shoot all targets that appear always in range, and their bullets pierce obstacles like grass, boxes and beams. When you do it, the gun takes AGES longer to fire, the random targets always appear the furthest possible from each other, and every flimsy object on sight stops the bullets.
Several adventures are broken, they do not check for impossible situations, they do not override the AI of the enemies to make sure they behave how they are supposed to behave, they do not behave the same for the same players, and way too many can be trolled by doing things like getting defeated at some point where players need to use something, so they start reviving instead using what they needed to do.
It’s as if they were designed to fake difficulty by purposely making them impossible randomly. So only a small random number of players can actually make them.
They must be fixed, or they will only be a source of constant frustration. And we don’t need any more of that.
(edited by MithranArkanere.8957)
Look at guides. Most of them are easy once you have studied the guides. Only a few are near impossible for most people.
Guides are utterly useless.
Take Fallen Masks. You look at any sort of guide, or watch any video, and nothing listed in the guide actually happens. You see them quickly zipping from a mask to the nearest one, when you play fallen masks, they appear so far from each other so often that the average run from mask to masks is several times longer than the ‘guide’.
Scrap rifle? You see guides, and the enemies gather neatly and most get killed with just one shot, and those that do not die instantly die shortly after because of conditions. You move exactly the same with freaking Viper gear, sigils of Malice and even freaking damage boosters, and they not only take 3-4 times longer to kill, the conditions last NOTHING on them, and instead gathering like in those ‘guides’, they scatter like swatted flies, move away and stand still without chasing you at all.
Shooting gallery? In guides they cleanly and quickly shoot all targets that appear always in range, and their bullets pierce obstacles like grass, boxes and beams. When you do it, the gun takes AGES longer to fire, the random targets always appear the furthest possible from each other, and every flimsy object on sight stops the bullets.
Several adventures are broken, they do not check for impossible situations, they do not override the AI of the enemies to make sure they behave how they are supposed to behave, they do not behave the same for the same players, and way too many can be trolled by doing things like getting defeated at some point where players need to use something, so they start reviving instead using what they needed to do.
It’s as if they were designed to fake difficulty by purposely making them impossible randomly. So only a small random number of players can actually make them.
They must be fixed, or they will only be a source of constant frustration. And we don’t need any more of that.
And yet you can get all your masteries trained without getting any mastery points at all from the hardest adventures. Just don’t to those and do the ones that are easier.
Look at guides. Most of them are easy once you have studied the guides. Only a few are near impossible for most people.
Guides are utterly useless.
Take Fallen Masks. You look at any sort of guide, or watch any video, and nothing listed in the guide actually happens. You see them quickly zipping from a mask to the nearest one, when you play fallen masks, they appear so far from each other so often that the average run from mask to masks is several times longer than the ‘guide’.
Scrap rifle? You see guides, and the enemies gather neatly and most get killed with just one shot, and those that do not die instantly die shortly after because of conditions. You move exactly the same with freaking Viper gear, sigils of Malice and even freaking damage boosters, and they not only take 3-4 times longer to kill, the conditions last NOTHING on them, and instead gathering like in those ‘guides’, they scatter like swatted flies, move away and stand still without chasing you at all.
Shooting gallery? In guides they cleanly and quickly shoot all targets that appear always in range, and their bullets pierce obstacles like grass, boxes and beams. When you do it, the gun takes AGES longer to fire, the random targets always appear the furthest possible from each other, and every flimsy object on sight stops the bullets.
Several adventures are broken, they do not check for impossible situations, they do not override the AI of the enemies to make sure they behave how they are supposed to behave, they do not behave the same for the same players, and way too many can be trolled by doing things like getting defeated at some point where players need to use something, so they start reviving instead using what they needed to do.
It’s as if they were designed to fake difficulty by purposely making them impossible randomly. So only a small random number of players can actually make them.
They must be fixed, or they will only be a source of constant frustration. And we don’t need any more of that.
And yet you can get all your masteries trained without getting any mastery points at all from the hardest adventures. Just don’t to those and do the ones that are easier.
I was hoping to see a response to the specific points this poster raised because they’re interesting points. I don’t know about the guides he mentions but I have tried to follow guides on Sanctum Sprint and they make use of a trick which now appears to have been nerfed by anet. Maybe the guides he’s seen likewise were filmed before some changes were made to adventures.
Look at guides. Most of them are easy once you have studied the guides. Only a few are near impossible for most people.
Guides are utterly useless.
Take Fallen Masks. You look at any sort of guide, or watch any video, and nothing listed in the guide actually happens. You see them quickly zipping from a mask to the nearest one, when you play fallen masks, they appear so far from each other so often that the average run from mask to masks is several times longer than the ‘guide’.
Scrap rifle? You see guides, and the enemies gather neatly and most get killed with just one shot, and those that do not die instantly die shortly after because of conditions. You move exactly the same with freaking Viper gear, sigils of Malice and even freaking damage boosters, and they not only take 3-4 times longer to kill, the conditions last NOTHING on them, and instead gathering like in those ‘guides’, they scatter like swatted flies, move away and stand still without chasing you at all.
Shooting gallery? In guides they cleanly and quickly shoot all targets that appear always in range, and their bullets pierce obstacles like grass, boxes and beams. When you do it, the gun takes AGES longer to fire, the random targets always appear the furthest possible from each other, and every flimsy object on sight stops the bullets.
Several adventures are broken, they do not check for impossible situations, they do not override the AI of the enemies to make sure they behave how they are supposed to behave, they do not behave the same for the same players, and way too many can be trolled by doing things like getting defeated at some point where players need to use something, so they start reviving instead using what they needed to do.
It’s as if they were designed to fake difficulty by purposely making them impossible randomly. So only a small random number of players can actually make them.
They must be fixed, or they will only be a source of constant frustration. And we don’t need any more of that.
And yet you can get all your masteries trained without getting any mastery points at all from the hardest adventures. Just don’t to those and do the ones that are easier.
I was hoping to see a response to the specific points this poster raised because they’re interesting points. I don’t know about the guides he mentions but I have tried to follow guides on Sanctum Sprint and they make use of a trick which now appears to have been nerfed by anet. Maybe the guides he’s seen likewise were filmed before some changes were made to adventures.
I’m not saying his points weren’t interesting. I’m saying he’s making is own life harder than he needs to.
If you want a PvP reward, and you hate PvPing, or you’re on an old slow machine, you go to a daily room. It’s not really PvP in the truest sense of the word, but it’s a way to get those rewards.
I’m not thinking this is a person who loves adventures and really wants to do them. He’s going to suffer through adventures to get them done, so he can get the mastery points behind them.
It’s simply not necessary in most cases. Certainly not the ones that are terribly hard.
I’m just trying to solve the problem. Yes, some videos aren’t accurate and some just suck and some are done too quickly. So find a guy that does them well and subscribe to that channel. That’s really the only solution.
These videos aren’t necesssarily made by professions and not everyone understands how hard these adventures are for those not used to them.
I run into this all the time when I teach dungeons or fractals. I often go ultra slow, to try to include everyone. Some people don’t need that but many do. Not everyone is going to be able to follow a video guide in the first place.
Also guides like that are much easier if you’re running two monitors
@OP – it doesn’t seem like you’re a completionist, so there’s something that might cheer you up. If you were a completionist like me, you’d be obsessed with finishing all adventures on gold even though I have enough points. At least all you need is enough points to finish your masteries. xD
@OP – it doesn’t seem like you’re a completionist, so there’s something that might cheer you up. If you were a completionist like me, you’d be obsessed with finishing all adventures on gold even though I have enough points. At least all you need is enough points to finish your masteries. xD
This game cured me of being a completionist. lol
@OP – it doesn’t seem like you’re a completionist, so there’s something that might cheer you up. If you were a completionist like me, you’d be obsessed with finishing all adventures on gold even though I have enough points. At least all you need is enough points to finish your masteries. xD
This game cured me of being a completionist. lol
Same here! Kind of nice actually.
On topic. Also not a fan of the adventures and points being locked behind them. If I wanted to play Mario Party I would.
@OP – it doesn’t seem like you’re a completionist, so there’s something that might cheer you up. If you were a completionist like me, you’d be obsessed with finishing all adventures on gold even though I have enough points. At least all you need is enough points to finish your masteries. xD
This game cured me of being a completionist. lol
Yes, the current events have been having that effect on me too. :/
[…]And yet you can get all your masteries trained without getting any mastery points at all from the hardest adventures. Just don’t to those and do the ones that are easier.
“Don’t do the broken ones” is not a solution.
If something is broken, it should get fixed, not ignored or avoided. Difficulty, not bugs, should be the only thing preventing players from getting things done in the content they paid for.
You can get better eventually, but you can’t fix what doesn’t work as it should. Only developers can do that. All we can do is raising the issues so they can look at it and fix them eventually.
[…]And yet you can get all your masteries trained without getting any mastery points at all from the hardest adventures. Just don’t to those and do the ones that are easier.
“Don’t do the broken ones” is not a solution.
If something is broken, it should get fixed, not ignored or avoided. Difficulty, not bugs, should be the only thing preventing players from getting things done in the content they paid for.
You can get better eventually, but you can’t fix what doesn’t work as it should. Only developers can do that. All we can do is raising the issues so they can look at it and fix them eventually.
I didn’t say they were broken. I said they were harder. Don’t do the hard ones is not the same as don’t do the broken ones.
There are hard jumping puzzles and there are easy ones. Some people can do some of them but not others. I can do them all. I love the hard ones. I’d hate for them to take the hard ones out of the game because some people can’t do it.
My suggestion is, if you need rewards from jumping puzzles, do the ones you can do. The hard ones don’t need to be made easier, as long as there are enough easy ones to get me what I need (which their are).
I brought HoT when it was on preorder I did the story around release but I really haven’t started working on mastery points until the last month or so. I have to say that adventures are a PITA. I hate that I already have to achievement hunt to try and complete my mastery lines. I don’t mind looking for insights and strongboxes but neither adventures or achievements should be mandatory to try and finish masteries.
I brought HoT when it was on preorder I did the story around release but I really haven’t started working on mastery points until the last month or so. I have to say that adventures are a PITA. I hate that I already have to achievement hunt to try and complete my mastery lines. I don’t mind looking for insights and strongboxes but neither adventures or achievements should be mandatory to try and finish masteries.
The worst are the Core Tyria Mastery Points IMO, so few of them available at all.
I brought HoT when it was on preorder I did the story around release but I really haven’t started working on mastery points until the last month or so. I have to say that adventures are a PITA. I hate that I already have to achievement hunt to try and complete my mastery lines. I don’t mind looking for insights and strongboxes but neither adventures or achievements should be mandatory to try and finish masteries.
The worst are the Core Tyria Mastery Points IMO, so few of them available at all.
I second this!
I don’t feel the core Tyria mastery points are worse than the HoT mastery points, because you can do all of the core Tyria mastery points with the help of other players. Do them with your guild, do them with your friends, ask for help in the open world: there is always some mesmer portal ready if you play together with people.
But with the HoT mastery points that are locked behind the adventures, no one is able to help you. You MUST do them ALONE. No chance to get help from your fellow players. This is the worst thing ever in a MMO that is designed to play together with your fellow players.
(edited by Silmar Alech.4305)
I don’t feel the core Tyria mastery points are worse than the HoT mastery points, because you can do all of the core Tyria mastery points with the help of other players. Do them with your guild, do them with your friends, ask for help in the open world: there is always some mesmer portal ready if you play together with people.
But with the HoT mastery points that are locked behind the adventures, no one is able to help you. You MUST do them ALONE. No chance to get help from your fellow players. This is the worst thing ever in a MMO that is designed to play together with your fellow players.
It’s frequently worse with other players around. Scrap Yard is probably the more prominent example. Solo, it’s probably the easiest Gold you can get. When it’s a Daily Adventure spot, it’s blood, death, and toxic chaos all over.
Or Shooting Gallery, where I spent a quarter of my time trying to wiggle around a Disney’s Frozen wannabe’s behind as she constantly blocked my line of sight.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
^ I had exactly that situation on Ley Line Run several times over. I gave it all I had to get that last second.
This highlights something that I think separates jps from adventures in terms of fun, at least for me. I enjoy jps because they don’t ..usually.. have that time pressure. Or it’s at least disguised more effectively. You get to stop and enjoy the scenery. You can choose to fight creatures, stealth past them or teleport. You have options.
Adventures take away your options and slap you with a blatant time limit. There’s no time to enjoy the view. No time to think of strategy. And no helping others. In fact, as someone pointed out, you’re often getting in others’ way. Jumping puzzles are bringing people together. Mesmers are porting people. There’s a sense of comraderie. Adventures are alienating people.
You might say adventures are the anti-jumping puzzles. Even when they involve jumping.
But with the HoT mastery points that are locked behind the adventures, no one is able to help you. You MUST do them ALONE. No chance to get help from your fellow players. This is the worst thing ever in a MMO that is designed to play together with your fellow players.
You only need 1 point from adventures for max masteries. As season 3 continues, you’ll likely need 0.
^ I had exactly that situation on Ley Line Run several times over. I gave it all I had to get that last second.
This highlights something that I think separates jps from adventures in terms of fun, at least for me. I enjoy jps because they don’t ..usually.. have that time pressure. Or it’s at least disguised more effectively. You get to stop and enjoy the scenery. You can choose to fight creatures, stealth past them or teleport. You have options.
Adventures take away your options and slap you with a blatant time limit. There’s no time to enjoy the view. No time to think of strategy. And no helping others. In fact, as someone pointed out, you’re often getting in others’ way. Jumping puzzles are bringing people together. Mesmers are porting people. There’s a sense of comraderie. Adventures are alienating people.
You might say adventures are the anti-jumping puzzles. Even when they involve jumping.
Actually it’s not entirely true. You can do adventures casually and sight see. You won’t get a mastery point, but then you don’t have to go for the mastery point.
For example, I never get a mastery point of the field test scrap item, well at least not till yesterday, but I had fun doing the achievement where you break all the eggs, without even trying to kill chak.
The experience is what you make of it.
You don’t need to get gold for the majority of the adventures to get max mastery points. Actually, you should get better the more you do the adventures and this in turn brings you closer to gold, i hope. So the time isn’t exactly wasted. Well it did for me, and watching guides helps alot too, so you know what to do. I think some adventures are pretty fun, sanctum sprint, a fungus among us, the flying thing in tarir, the other flying thing with circle checkpoints. It’s probably the pressure to get gold that makes people lose the fun factor. But if mastery points were so easy to get, then where would the prestige be in having a high level
gaem not made for mi
===========
^ I had exactly that situation on Ley Line Run several times over. I gave it all I had to get that last second.
This highlights something that I think separates jps from adventures in terms of fun, at least for me. I enjoy jps because they don’t ..usually.. have that time pressure. Or it’s at least disguised more effectively. You get to stop and enjoy the scenery. You can choose to fight creatures, stealth past them or teleport. You have options.
Adventures take away your options and slap you with a blatant time limit. There’s no time to enjoy the view. No time to think of strategy. And no helping others. In fact, as someone pointed out, you’re often getting in others’ way. Jumping puzzles are bringing people together. Mesmers are porting people. There’s a sense of comraderie. Adventures are alienating people.
You might say adventures are the anti-jumping puzzles. Even when they involve jumping.
Actually it’s not entirely true. You can do adventures casually and sight see. You won’t get a mastery point, but then you don’t have to go for the mastery point.
For example, I never get a mastery point of the field test scrap item, well at least not till yesterday, but I had fun doing the achievement where you break all the eggs, without even trying to kill chak.
The experience is what you make of it.
Well, that’s true.
^ I had exactly that situation on Ley Line Run several times over. I gave it all I had to get that last second.
I know people have gotten really good times on that one, but I usually end up missing by a little. This was the only time I got it and I think any kind of latency would have done me in.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
The worst are the Core Tyria Mastery Points IMO, so few of them available at all.
Confused by this, they’re all available…
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!
I don’t feel the core Tyria mastery points are worse than the HoT mastery points, because you can do all of the core Tyria mastery points with the help of other players. Do them with your guild, do them with your friends, ask for help in the open world: there is always some mesmer portal ready if you play together with people.
But with the HoT mastery points that are locked behind the adventures, no one is able to help you. You MUST do them ALONE. No chance to get help from your fellow players. This is the worst thing ever in a MMO that is designed to play together with your fellow players.
These facts are puzzling to me. I get the feeling they wanted to break up the community because of all things you’re left doing solo. Also given that fact that if you rez a downed player you will pull aggro like nothing else and both of you are swarmed by mobs. That’s why I think most players simply run passed you now.
On the other hand, events need a group of players well coordinated. All put together, HoT looks and feels like a bunch of ideas implemented with poor synergy in between.
On OP’s topic – I’ve come across that many times. I get the flow going and the adventure is shut down because of timers and it can take a long time before I can try again. Many of us have jobs/school. Not all players can spend 16-18 hours a day in mom’s basement. I despise adventures with all my heart and personally think they have nothing to do with GW2. Rather something for SuperMario, Zelda or even belongs in some ancient arcade hall.
The fact you have to watch video’s about them makes it even worse when I think they should be intuitive and fun – not like labour. I have a job already and I totally suck at these because I don’t find them the least bit fun.
I have nowhere else I can get more mastery points now apart from adventures and the “you don’t have to get gold on all of them” doesn’t help at all since I can’t even get bronze.
Unless ArenaNet decides to break out masterypoints to other areas, I fear future players will have an even harder time getting them as I have seen lately the maps have a steady decline in the numbers players…
Sanctum Scramble stands between me and Glint’s Bastion. I guess my Revenant will never get this shield. I find this adventure more annoying than words can describe. Not that I like GW2 adventures in general, but this one takes the cake.
Yes I agree. I hate these little games for mastery points too. I don’t ever pass a bronze on them. I don’t know why Guild wars has to put stupid content in to gain mastery points.
Sanctum Scramble stands between me and Glint’s Bastion. I guess my Revenant will never get this shield. I find this adventure more annoying than words can describe. Not that I like GW2 adventures in general, but this one takes the cake.
Have you tried using a speed booster?
Sanctum Scramble stands between me and Glint’s Bastion. I guess my Revenant will never get this shield. I find this adventure more annoying than words can describe. Not that I like GW2 adventures in general, but this one takes the cake.
You have to wonder who thought that making Adventures, which rely on how well your computer communicates with Anet’s servers, was a good idea since GW2 is very popular globally. Which wouldn’t be so bad except that then some genius gated Mastery Points, Profession collections, and Legendary collections behind them. Basically giving a big middle finger to any player who lives far enough away or happens to have a bad traceroute. Nevermind the players who don’t want to play this type of content or find it difficult for many reasons.
Sanctum Scramble stands between me and Glint’s Bastion. I guess my Revenant will never get this shield. I find this adventure more annoying than words can describe. Not that I like GW2 adventures in general, but this one takes the cake.
You have to wonder who thought that making Adventures, which rely on how well your computer communicates with Anet’s servers, was a good idea since GW2 is very popular globally. Which wouldn’t be so bad except that then some genius gated Mastery Points, Profession collections, and Legendary collections behind them. Basically giving a big middle finger to any player who lives far enough away or happens to have a bad traceroute. Nevermind the players who don’t want to play this type of content or find it difficult for many reasons.
I guess it’s a good thing that there are more mastery points available than you actually need then.
@Vayne,
Yes, I did use a speed booster once, but didn’t help much as the timer expired just a few steps before jumping to the finishing area.
I’m not that good at jumping like a rabbit all over the place; yet, I have managed to get a couple of golds in some adventures.
I know a lot of people find it fun to try over and over again, but I am just not one of them.
@Vayne,
Yes, I did use a speed booster once, but didn’t help much as the timer expired just a few steps before jumping to the finishing area.I’m not that good at jumping like a rabbit all over the place; yet, I have managed to get a couple of golds in some adventures.
I know a lot of people find it fun to try over and over again, but I am just not one of them.
I don’t like it either, which is why I never got past bronze on that one. I skipped most adventures, at least gold on most of them.
The situation is even a security threat to game accounts. I witnessed now 2 persons who were so desperate that they gave their login data to other people, and these did the adventures for them to unlock what is locked behind the adventures. I don’t know if money was involved. One employed some stranger, the other someone from his guild.
Such things can only happen because there is absolutely no regular way that someone else help you.
(edited by Silmar Alech.4305)
They shouldn’t be tied to mastery points.
Sanctum Scramble stands between me and Glint’s Bastion. I guess my Revenant will never get this shield. I find this adventure more annoying than words can describe. Not that I like GW2 adventures in general, but this one takes the cake.
You have to wonder who thought that making Adventures, which rely on how well your computer communicates with Anet’s servers, was a good idea since GW2 is very popular globally. Which wouldn’t be so bad except that then some genius gated Mastery Points, Profession collections, and Legendary collections behind them. Basically giving a big middle finger to any player who lives far enough away or happens to have a bad traceroute. Nevermind the players who don’t want to play this type of content or find it difficult for many reasons.
I guess it’s a good thing that there are more mastery points available than you actually need then.
This is a weird reply, Vayne. For a start, you’re arguing against a claim Neurion didn’t even make. He only mentioned MPs in passing and didn’t claim there weren’t enough. He just questioned gating them behind this content. He also points out the lag issues that you yourself have complained about. In fact, he’s reiterating all the points you’ve made yourself in other posts. So it’s weird to see you arguing here. O_o
I suspect you’re starting to get triggered by any mention of mastery points and responded automatically on this one. Let’s chalk it up to fatigue and move on.