Anyone NOT planning on using the new specs??
in Guild Wars 2: Heart of Thorns
Posted by: Ganathar.4956
(edited by Ganathar.4956)
in Guild Wars 2: Heart of Thorns
Posted by: Ganathar.4956
DH and tempest are very balanced specs which give good damage or support with obvious strengths and weaknesses.
Thus they will never be taken or liked. Why would you want a balanced spec with strengths and weaknesses when you can have a spec that does 40% more damage then every other class while also having awesome defense, party support and utility?
As long as ele and guard are 100% better than every other class in the game their balanced elite specs will look like crap.
That is not sound logic because it assumes that DH and tempest are actually balanced. To see if they are balanced you need to compare them with every other elite spec and profession. You can’t just make a leap of logic and say that because ele and guardian are OP the elite specs must be balanced because they are weaker.
The Tempest is getting a lot of flak and rightly so, but in terms of WvW? The Tempest actually looks pretty good for front-lining. Throw some soldier armor on with Runes of the Soldier (5-ally AoE condi-cleanse on shout), full shout build, and X/Warhorn (taking the 5-ally AoE stunbreak trait) and you have something interesting.
It usually means, of course, you lose your staff, which is what most Elementalists run in WvW, but it is a new way to play and could make for a good commander.
Front-line in WvW is a possible role for the tempest, but the problem is that tempest has very lackluster defense atm and will die in seconds. If defense was buffed by making actual traits that are decent and overloads were more usable, then front-lining in WvW would be a perfect role for tempest.
(edited by Ganathar.4956)
I bought HOTS, but I kind of regret it. I logged in BWE1 and played around with Tempest for about 20 minutes and it didn’t make be feel like it would hold my interest for long.
I feel like the new elite specs will become a novelty a month after HOTS is released. I’ll play them try them it will probably take me a week to feel pretty confident with them and then I will get bored again.
The new trait system I like, but what I don’t like is that they tied the elite specs weapons to also taking a trait line. I always enjoyed trying different trait setups and experimenting. With the new elite specs you have to run a specific trait line to have access to the weapon. I would prefer if they had just added the new trait lines and new utilities as usual.
I guess it is suppose to give you a sense of being powerful or something, but none of the elite specs feel elite. It’s like if at release warrior only had a GS and in order to run Hammer he has to pick a trait line he can’t even try to kitten his cooldowns for more damage if he wanted to because he has to pick Defense.
My other gripe is that it seems that a lot of the animations are reused assets. For an expansion I was expecting more new animations.
Revenant will probably be what I’ll end up playing the most just because it’s all new traits to mess around with.
in Guild Wars 2: Heart of Thorns
Posted by: Celestina.2894
I will, simply because aside from maybe condition necros, Reaper is a straight up upgrade and there’s zero reason for a power necro not to use it.
Chronomancer looks like it will be in the same boat, as is Herald.
However my Ele will never touch tempest, it just brings nothing to the table.
(edited by Celestina.2894)
in Guild Wars 2: Heart of Thorns
Posted by: SirMoogie.9263
I have already unlocked my “specialization” as a guardian and core it is. I favor playing a melee, defense focused guardian so the trait line is the opposite of what I like. While the new changes to the virtues are tempting, and if I were to use a ranged weapon I would love the longbow 1; I can’t justify going the trait line. It upsets my build too much and forces a trait that improves ranged damage. I’m hoping the next specialization is a “tanking” type spec meant for the challenging new content that would require making use of the soft-trinity (i.e., give guardians access to the revanant’s taunt mechanic).
1 – This is merely visual preference. I like martial weapons over magical weapons.
I will be using: reaper, herald if the next changes don’t slaughter the them. Daredevil, tempest and berserker need some improvent with tempest needing very little. Chronomancer is an unknown to me. At the moment I will not be using dragonhunter unless some serious changes happen All of it is for pve.
in Guild Wars 2: Heart of Thorns
Posted by: Kronos.2560
I’ll be using reaper,herald,chrono for sure with berserker and daredevil occasionally. Though I highly doubt I will ever take the dragonhunter. At this point taking it would make my character worse in just about every way.
in Guild Wars 2: Heart of Thorns
Posted by: MattyP.6954
I played a full condi yolo berzerker (Dire/Rabid) and had a blast, even if I got downed quite a bit (hey, YOLO! I’m a Berzerker—also, Krait Runes FTW)
I played a supportish Blood Magic + Soul Reaper Reaper with Knight’s and Soldiers and had a blast (not kidding, this build was actually super effective for large events, including the occasional facetanking a hit for your bros).
Dragon Hunter was kind of meh, but I’m not that used to Guardian anyways.
So yeah, I’m planning on using at least 2. If you’re not, that’s your choice. Roll with it.
in Guild Wars 2: Heart of Thorns
Posted by: Devildoc.6721
The Tempest is getting a lot of flak and rightly so, but in terms of WvW? The Tempest actually looks pretty good for front-lining. Throw some soldier armor on with Runes of the Soldier (5-ally AoE condi-cleanse on shout), full shout build, and X/Warhorn (taking the 5-ally AoE stunbreak trait) and you have something interesting.
It usually means, of course, you lose your staff, which is what most Elementalists run in WvW, but it is a new way to play and could make for a good commander.
The problem with tempest is that overcharges are channeled and do low damage compared to other skills, warhorn means you have to use the lackluster scepter or dagger (terrible for wvw, which is very aoe heavy), so basically you have the shouts and the aura interactions in the trait line to work with.
in Guild Wars 2: Heart of Thorns
Posted by: Devildoc.6721
Wouldn’t the fact that a lot of people choose not to go the new specialization be a sign of a complete success with the system?
Did anyone want the new specializations to be guaranteed “must have” for each class?
I’m sure down the road someone will create a really useful meta for each of the “bad specializations” and they’ll be more popular…but I don’t thin anet wanted the new specializations to trump the old class system, just add another layer of variety if you want it…..and that’s how it should be.
I’m more worried about the very popular “omg awesome” specializations for certain classes more so than the “this sucks” specializations….as being too good means no one will play anything but it when on that class, and that to me is a failure of the specialization system…more so than DH (though the lore/flavor of DH sucks its nothing guardian) being not so great looking thus far…because only some will be DH and there will still be lots of guardians out there…
You make it too powerful and awesome and it just becomes a linear “we didn’t extend level cap but now you need to farm mastery to upgrade your class from average to awesome to compete”
Sort of, but you want people to be excited for the elite specs and at least see them as a good option. A few of the elite specs (DH, Tempest are the usual suspects) many people just don’t see them as worth it at all. Others like berserker and reaper are such direct upgrades that virtually nobody who has the option available will pass it up.
Something like Chronomancer is actually a good balance because it focuses on a new playstyle rather than a direct upgrade. There are Mesmers that will go Chrono and mesmers who won’t go Chrono for various reasons. Nobody really feels pressured to go Chrono or feel left in the dust, but people are excited to play Chrono because it enables new playstyles.
in Guild Wars 2: Heart of Thorns
Posted by: Draknar.5748
Will likely not use DragonHunter spec on my Guard main except for real specific boss fights, and even then, maybe not.
I will definitely use it on my necro and ele though, they are great!
in Guild Wars 2: Heart of Thorns
Posted by: Xillllix.3485
Sort of, but you want people to be excited for the elite specs and at least see them as a good option. A few of the elite specs (DH, Tempest are the usual suspects) many people just don’t see them as worth it at all. Others like berserker and reaper are such direct upgrades that virtually nobody who has the option available will pass it up.
Something like Chronomancer is actually a good balance because it focuses on a new playstyle rather than a direct upgrade. There are Mesmers that will go Chrono and mesmers who won’t go Chrono for various reasons. Nobody really feels pressured to go Chrono or feel left in the dust, but people are excited to play Chrono because it enables new playstyles.
That’s pretty much it right there.
Every necros will run Reaper, almost every warriors will run berserker.
Chronomancer and Dare Devil are Meta changing professions. These will be really important for the new boons/condi and instant stomp.
Tempest however is something barely any ele will touch once they’ve tried it for a while, specially because it only works with dagger mainhand and isn’t really rewarding. Same with DH, the gameplay potential is too limited to certain situations.
Revenant is epic across the board, amazing versatility and the elite spec is really strong. Many people will leave their guardian and ele main for this class because of their lackluster elites.
in Guild Wars 2: Heart of Thorns
Posted by: MattyP.6954
Sort of, but you want people to be excited for the elite specs and at least see them as a good option. A few of the elite specs (DH, Tempest are the usual suspects) many people just don’t see them as worth it at all. Others like berserker and reaper are such direct upgrades that virtually nobody who has the option available will pass it up.
Something like Chronomancer is actually a good balance because it focuses on a new playstyle rather than a direct upgrade. There are Mesmers that will go Chrono and mesmers who won’t go Chrono for various reasons. Nobody really feels pressured to go Chrono or feel left in the dust, but people are excited to play Chrono because it enables new playstyles.
That’s pretty much it right there.
Every necros will run Reaper, almost every warriors will run berserker.Chronomancer and Dare Devil are Meta changing professions. These will be really important for the new boons/condi and instant stomp.
Tempest however is something barely any ele will touch once they’ve tried it for a while, specially because it only works with dagger mainhand and isn’t really rewarding. Same with DH, the gameplay potential is too limited to certain situations.
Revenant is epic across the board, amazing versatility and the elite spec is really strong. Many people will leave their guardian and ele main for this class because of their lackluster elites.
I’d be careful to write off any particular Elite Specialization because they aren’t fun in Open World or sPvP. I think it’s fair to say that the Devs probably had raids in mind when they were designing these specializations, and I can definitely see something like the Tempest really shining in a larger group support setting (like raids or WvWvW). Maybe it’s just because I tend to like playing support-type roles in MMOs (when I played WoW, my mains were a Druid Healer and a Paladin Tank—though I did have a kitten), but I can’t wait to see how my Elementalist does as a Tempest in Raids.
Edit: A certain derogatory term for the Hunter Class in WoW hit the kitten-filter… that’s kind of funny.
in Guild Wars 2: Heart of Thorns
Posted by: scerevisiae.1972
The entire elementalist community.
This. Tempest is just a copy/paste of D/D with new animations and an unusable spec mechanic.
in Guild Wars 2: Heart of Thorns
Posted by: scerevisiae.1972
I wonder if Anet is seeing the pattern, it seems many are very disappointed with Dragonhunter and Tempest.
It’s not like guardian and ele need any help. They’re by far the supreme classes of this game, being the backbone of any group in EVERY SINGLE GAME FORMAT.
If power creep is gonna come to these specializations, they’ll need to nerf the base classes.
I’d be very happy if tempest lost all its support, as would many other ele mains. It’s a large part of the reason why tempest is so hated.
in Guild Wars 2: Heart of Thorns
Posted by: Random.4691
Different game modes will view the specs differently. Look at the Necro, in PvE players ranked it as one of the most underwhelming classes, in WvW they were a must have for party DPS. Not sure if Reaper is all that good in WvW because its basically a melee caster that will melt almost instantly, yet people already speak of the improvements made for PvE.
I think it depends on which mode people play, they require different play styles, some elites fit better for PvE, while other fit better for WvW, and I’m sure some are better in PvP.
in Guild Wars 2: Heart of Thorns
Posted by: Chairman Wang.5930
Be interesting to see how the PvP community deal with it, they’re reliant on the new F2P influx of players, would be a bit of a kick in the teeth if specialisations were a cut above the standard builds. Could end up a bit more like P… 2…..
I think to get the full experience you should have to buy the game anyways. If all you do is require them to buy the game and are not selling micro transaction advantages, its not pay to win.
IMO they should just give a 4th slot for the elite specs. Right now I see nothing “elite” about some of the specs except for the fact that it unlocks a new weapon that should have been added to the class normally.
I’d be very happy if tempest lost all its support, as would many other ele mains. It’s a large part of the reason why tempest is so hated.
And I think it’s blatantly obvious the Devs would like to see less absolute domination of DPS (with and without team synergy) over all other possible roles tackling the content. Churning out more DPS-heavy build options isn’t going to make that happen.
in Guild Wars 2: Heart of Thorns
Posted by: Serophous.9085
in Guild Wars 2: Heart of Thorns
Posted by: scerevisiae.1972
I’d be very happy if tempest lost all its support, as would many other ele mains. It’s a large part of the reason why tempest is so hated.
And I think it’s blatantly obvious the Devs would like to see less absolute domination of DPS (with and without team synergy) over all other possible roles tackling the content. Churning out more DPS-heavy build options isn’t going to make that happen.
Doesn’t have to be replaced with just deeps, personally I’d like to see tempest become more about movement and control through aoe storms/fields.
in Guild Wars 2: Heart of Thorns
Posted by: Wolfric.9380
Tempest: Yes. The changes done till release will tell how long. Movement added will get me.
Berserker: Maybe.
Cronomancer: I will take a look.
Others don´t know. Always thought of making a necromancer, so maybe reaper.
(edited by Wolfric.9380)
in Guild Wars 2: Heart of Thorns
Posted by: Rebound.3409
Tried several classes and their specs and i am very unimpressed. They seem lackluster, gimiky, have skill lag and some of them are so slow i could fall asleep (guardian)
in Guild Wars 2: Heart of Thorns
Posted by: MattyP.6954
Tried several classes and their specs and i am very unimpressed. They seem lackluster, gimiky, have skill lag and some of them are so slow i could fall asleep (guardian)
I played 4 of the Elite Specializations over the weekend (Guardian, Revenant, Necromancer, Warrior) and had very little, if any, skill lag (Necro and Warrior were my faves, btw)—and that was on crappy hotel wifi.
If you’re having significant skill lag issues, then it’s probably on your end.
in Guild Wars 2: Heart of Thorns
Posted by: Curunen.8729
I’d pay the £35 just to have access to Chrono, even if I got nothing else.
I almost can’t enjoy playing without it after having tasted it the last BWE.
in Guild Wars 2: Heart of Thorns
Posted by: Tongku.5326
DH and tempest are very balanced specs which give good damage or support with obvious strengths and weaknesses.
Thus they will never be taken or liked. Why would you want a balanced spec with strengths and weaknesses when you can have a spec that does 40% more damage then every other class while also having awesome defense, party support and utility?
As long as ele and guard are 100% better than every other class in the game their balanced elite specs will look like crap.
That is not sound logic because it assumes that DH and tempest are actually balanced. To see if they are balanced you need to compare them with every other elite spec and profession. You can’t just make a leap of logic and say that because ele and guardian are OP the elite specs must be balanced because they are weaker.
The Tempest is getting a lot of flak and rightly so, but in terms of WvW? The Tempest actually looks pretty good for front-lining. Throw some soldier armor on with Runes of the Soldier (5-ally AoE condi-cleanse on shout), full shout build, and X/Warhorn (taking the 5-ally AoE stunbreak trait) and you have something interesting.
It usually means, of course, you lose your staff, which is what most Elementalists run in WvW, but it is a new way to play and could make for a good commander.
Front-line in WvW is a possible role for the tempest, but the problem is that tempest has very lackluster defense atm and will die in seconds. If defense was buffed by making actual traits that are decent and overloads were more usable, then front-lining in WvW would be a perfect role for tempest.
Nope.
Because staff eles are 10x more valuable to groups then tempest. You can make a really superb tanky DD ele right now thats specced earth / water / arcane with around 3300 armor and 24k hp and it actually performs great (I ran it for a while as a novelty build on my ele) cause all the cleanses and CC and buffs it provides on top of decent damage, but how many commanders do you hear request that in their frontline parties ?
Its because staff still offers more and better + at longer range.
ABSOLUTELY NOT! I could never stoop so low as to use the elites like tempest and DH which are so obviously OP and awesome. Trying new things other than the meta is just too terrifying. I don’t know if I could handle the excitement. After all, trying new things is only for the noobs out there.
A part of me is really looking forward to Dragonhunter so every pro-superfly-PvP killah out there who claims they can avoid all the traps spends some time growling at their screen every time they walk into one anyway in the heat of the moment. That’s hours and hours of sadistic glee just waiting to happen.
in Guild Wars 2: Heart of Thorns
Posted by: Absconditus.6804
As a Mesmer, I am instantly switching to Chronomancer. Even more so for WvW, where Wells will be good for becoming all that more useful to my allies. And since I never use the unnecessary stealth (crutch), I have no problems swapping to Shield instead of /Sword or Pistol either. #5 is just too good as a interrupt Mesmer. Oh, and the juicy additional interrupt trait(s) for Chronomancer is enticing too.
in Guild Wars 2: Heart of Thorns
Posted by: Serophous.9085
I’d pay the £35 just to have access to Chrono, even if I got nothing else.
I almost can’t enjoy playing without it after having tasted it the last BWE.
I know how you feel. Same with me with Daredevil. Just a few more fixes for it and its gonna be hard NOT to play it….
What do the core specs get!?
No new weapons, skills, or traits at all it all goes to the elites and heck there even less than what they were before since Anti-Toxin Spray was removed over the summer. Most people will be using an elite of which I have no doubt however they may not be using there main toon for that elite but rather the elite of an alt for the early bits of HoT. this wouldn’t be a problem if the core specs recieved some new skills but its to no avail.
in Guild Wars 2: Heart of Thorns
Posted by: Lord Trejgon.2809
for sure I’m not using berserker at my warrior – that one is plainly ridiculous elite spec to even pull off (unmagical warrior setting himself on fire and that doesn’t hurt him? kitten it even HELP him? – so lets make sylvari warrior berserker and whats then? :P)
daredevil suits very much my playstyle on thief so thats out of question and as far as I know I want to fit dragonhunter – but as long as the’ll reveal more details on druid I dunno if I’ll be fitting this one.
so yeah you are not the only one who is wondering if fit some of them
(but probably gonan max them all anyway for the sake of having everything maxed :P )
in Guild Wars 2: Heart of Thorns
Posted by: Kodama.6453
for sure I’m not using berserker at my warrior – that one is plainly ridiculous elite spec to even pull off (unmagical warrior setting himself on fire and that doesn’t hurt him? kitten it even HELP him? – so lets make sylvari warrior berserker and whats then? :P)
daredevil suits very much my playstyle on thief so thats out of question and as far as I know I want to fit dragonhunter – but as long as the’ll reveal more details on druid I dunno if I’ll be fitting this one.
so yeah you are not the only one who is wondering if fit some of them
(but probably gonan max them all anyway for the sake of having everything maxed :P )
Actually, warriors ARE using magic. What do you think how signets are working? Warriors aren’t using such a visable magic like elementalists do, that’s right, but they still do. It is just a body centered kind of magic. Imagine they are infusing their own body with magic to get stronger.
There is only one profession, which isn’t using magic by itself and it is the engineer.
So I think berserk isn’t that ridiculous to use in any way.
Back to topic: I would start using the elite spec for my main (engineer), just to see how it is. But if it really turns out to be a minion centered spec, I don’t think I will use it often, because minions never were useful for fractales or other content.
What do the core specs get!?
No new weapons, skills, or traits at all it all goes to the elites and heck there even less than what they were before since Anti-Toxin Spray was removed over the summer. Most people will be using an elite of which I have no doubt however they may not be using there main toon for that elite but rather the elite of an alt for the early bits of HoT. this wouldn’t be a problem if the core specs recieved some new skills but its to no avail.
I….sort of think you miss the point of the whole elite specialisation idea, my friend.
Professions already have a core set of weapons, utility skills and specialisations. That makes up the core profession. The core set doesn’t need more love. The elite specialisations provide a little more L80 variety, and expand your profession in new ways.
Not everyone will necessarily be using their elite specs. In PvE I doubt I’ll be using DragonHunter on my Guardian. I just don’t really see the point, honestly. It’s not about it " not being meta" as other people try to argue – It’s simply that having tried it in the beta I don’t find it fun. Not at all.
in Guild Wars 2: Heart of Thorns
Posted by: Lord Trejgon.2809
Actually, warriors ARE using magic. What do you think how signets are working? Warriors aren’t using such a visable magic like elementalists do, that’s right, but they still do. It is just a body centered kind of magic. Imagine they are infusing their own body with magic to get stronger.
using magical items does not mean using magic per se
every other skill avery trait every piece of warrior lore screams – heavy training and self discipline (which is not magic in a any way) and here comes a signets – that gives warriors some acces to stuff impossible to achieve without any magic at all
There is only one profession, which isn’t using magic by itself and it is the engineer.
and warriors – I don;t count using magical signets as using magic – last time I checked you didn’t require any knowledge of how magical casting works to be able to activate magical signet – neither in tyria or in litarealy any other fantasy world
So I think berserk isn’t that ridiculous to use in any way.
it is – huge guy sets himself on fire and that fire not only does not burn him but also: cures poison, stops bleeding, puts out anuther fires that was already on him, cures immobilise, cripple, confusion and every single other condition you can name in the game – wherever it makes sense or not – not mentioning the part that this skill is just improved variation of GUARDIAN torch skill – whom for a change is actuall magic user
and then imagine a sylvari warrior doing it – a plant setting itself on fire which is by very skill description just setting on normal fire and it not only does not harm that plant at all but also cures it from conditions….
tbh for that single skill to make sense there are only tow options – suddenly all of warriors that pick ups berserker specjalisation are from Targaryens or all of them are in fact destroyers in undercover….
in Guild Wars 2: Heart of Thorns
Posted by: Kodama.6453
it is – huge guy sets himself on fire and that fire not only does not burn him but also: cures poison, stops bleeding, puts out anuther fires that was already on him, cures immobilise, cripple, confusion and every single other condition you can name in the game – wherever it makes sense or not – not mentioning the part that this skill is just improved variation of GUARDIAN torch skill – whom for a change is actuall magic user
Let’s take a look at existing warrior abilities. How does shooting with a burning arrow with your long bow stop your bleedings? How can a warrior summon banners from the sky without magic? Why do warriors grow if they are using rampage? Why don’t you start burning if you cross your own long bow burning field?
It isn’t ridiculous, just because the warrior in gw2 doesn’t fit your imagination of a mmorpg warrior. Anet decided what is fitting their theme and I used what I explained (warriors are using body centered magic) to understand this new abilities. I understand that you are thinking another way and I have to respect that.I just have chosen to interpret it that way to understand why warriors can do something like that as berserkers.
in Guild Wars 2: Heart of Thorns
Posted by: WindGodGirl.6405
How is a Warrior using Rampage anything BUT magical?
They grow two feet and start shaking the earth with every step, effortlessly ripping boulders out of the ground and tossing them like footballs.
Healing Signet by itself is an insane healing factor, stitching up your wounds in real time with no external stimuli.
If that’s anything but body-centered magic, then every single Tyrian warrior is secretly a Gamma Radiation experiment.
To say nothing of the shouts that can literally close bleeding wounds, both yours and the allies around you. Or a Warhorn ability that somehow cures movement impairing conditions. What, the inspiring dirge of the warhorn just suddenly makes you…less cold if you’re chilled? Unties you if you’re immobilized? Fixes your tendons if you’ve been crippled by a crazy thief shooting you in the ankle with his pistols?
My point is that Warriors are still very much magical. A very practical and pragmatic form of magic, without any pomp and circumstance, but still magical.
Also, Defiant Stance makes you absorb anything. Literally, anything that is hitting you is now healing you. That’s pretty freakin’ magical.
(edited by WindGodGirl.6405)
As someone with 10 geared 80s that almost only does PVE (and has mostly stopped playing this game for the past few months)
Chronomancer - Awesome in many ways with F5, adds further to skillcap of the profession. Traits are mostly decent. Prolly wont use the shield. Wells could be sometimes good and swapped around like many other mez skills. Overall Yes
Reaper - May not make it ‘meta’ but hopefully its balanced at launch to give them the help they need. Still needs lots of buffs though, specially the shouts. Yes
Dragonhunter - no. no synergy. bad traits. bad skills. scepter is better. This is a pvp spec and from what Ive heard its not even great at that.
Tempest - no. Synergy only with our worst weapon. reeeally bad traits. bad skills. focus is better. This is a wvw spec and from what Ive heard its not looking to be better than staff
Beserker - Think we’ll need to see the maths of all the new F1 skills with maximized rotations, but.. I’m going to take a wild guess that it likely wont be used outside of a few niche pvp / pve builds. Verdict maybe? prolly no
Daredevil - Another maybe. Prolly yes but other than the fancy dodge I’m not sure what we’ll really take more for a pve thief. Staff isnt great. Skills could be situational as are most thief skills. That just leaves the traits, ie: fancy dodge. Yes but meh. Maybe after some buffs and its less clunky.
Herald - I actually thought Rev was awful until this came out. Its so good I dont see how the prof can possibly be functional without it. I fear for whatever their next elite spec will be. I also agree with another poster; I see lots of guard/ele players using this in the future for something awesome and new since their elite specs are so blah.
Ending thoughts – I know we havnt seen Forge/Druid yet, but I’m actually hopeful for both of these. I think theyve done better on elite specs for the ‘worse’ professions so far while the better ones got kinda ripped off since they already had such strong options.
(edited by Cbomb.4310)
As a WvW player I will not be using a single one of the new specs. Terrible.
I main a Guardian and I will not be playing dragonhunter. No amount of begging, pleading, or any other form of persuasion will convince me to play that kittenty spec. It honestly feels like anet purposely put in the least amount of effort into it on purpose. On the other hand Reaper is going to be awesome and I look forward to it.
Actually, warriors ARE using magic. What do you think how signets are working? Warriors aren’t using such a visable magic like elementalists do, that’s right, but they still do. It is just a body centered kind of magic. Imagine they are infusing their own body with magic to get stronger.
using magical items does not mean using magic per se
every other skill avery trait every piece of warrior lore screams – heavy training and self discipline (which is not magic in a any way) and here comes a signets – that gives warriors some acces to stuff impossible to achieve without any magic at allThere is only one profession, which isn’t using magic by itself and it is the engineer.
and warriors – I don;t count using magical signets as using magic – last time I checked you didn’t require any knowledge of how magical casting works to be able to activate magical signet – neither in tyria or in litarealy any other fantasy world
So I think berserk isn’t that ridiculous to use in any way.
it is – huge guy sets himself on fire and that fire not only does not burn him but also: cures poison, stops bleeding, puts out anuther fires that was already on him, cures immobilise, cripple, confusion and every single other condition you can name in the game – wherever it makes sense or not – not mentioning the part that this skill is just improved variation of GUARDIAN torch skill – whom for a change is actuall magic user
and then imagine a sylvari warrior doing it – a plant setting itself on fire which is by very skill description just setting on normal fire and it not only does not harm that plant at all but also cures it from conditions….
tbh for that single skill to make sense there are only tow options – suddenly all of warriors that pick ups berserker specjalisation are from Targaryens or all of them are in fact destroyers in undercover….
There have been alleged cases of eg. monks not getting burned or being able to not get hurt by a car rolling over them or sticking something through their body without bleeding, aswell as (not neccesarily true, but this IS a fantasy world we are talkin about) cases where people that were made to believe that a piece of cold iron was hot actually got burns. And then there is the norse mythology of Berserkers falling into a rage while fighting that made them ignore injuries etc.
You could just see Berserk as a state of mind that usually cannot be accessed without extreme duress, and berserkers light themselves on fire to access that state on demand; and while in that state of mind, the fire cannot hurt them (basically doing the cold iron thing the other way around), aswell as ignoring potentially lethal injuries (see one of their traits). You can easily look at it that way instead of as something magical. and the burst at the end of the moving firefield? The warrior screams with such force the flames get blown away.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.