Ascended Gear to be Required for Raids
in Guild Wars 2: Heart of Thorns
Posted by: TheRandomGuy.7246
in Guild Wars 2: Heart of Thorns
Posted by: TheRandomGuy.7246
130 scraps per hour is very little if you salvage stuff you get and sell mats you don’t need. And “silk has exploded in cost since then”. Other mats did so too and will continue exploding with hot. This combined with how easy you can get them will allow you to get 130 scrap in few minutes. By the time you write your post some random Billy equipped with harvesting tools can hop around the world, get some gold, do his daily ascended crafting and log off.
ok, you’ve said it’s possible, but HOW?
everyone always says how easy it is to do things then never says how!
yesterday I tallied up the silk I got from salvaging my stuff from vinewrath and the subsequent champ farm, it resulted in 53 scraps.
am I just supernaturally unlucky? am I missing out on a big secret?
Planning. Sell what you don’t need right now, do some rich node farming, vendor medium armor and so on. Also since you want to raid from the day they are available you should be able to do dungeons. Full AC will already cover your daily crafting.
lol your funny. ascended boxes are random drop. You could be playing for massive amounts of hours and never see one drop. Back when i was grinding fairly hardcore in the game, like 6+ hours a day on average for months, i saw one single ascended weapons box.
a person with a normal/healthy play per dsy 1-3 hours would probably never see one.I also find it odd you consider world bosses and silverwastes endgame play, or good preparation for raiding.
We have had 3 drop in our last 3 lvl 50 runs! Everyone in our guild that does high lvl fractals has seen at least one box drop. I have gotten two boxes from SW farming. One from achievements. Trinkets from collections, guild missions, laurels and fractals.
I gave a bunch of examples. Nice of you to choose and criticize parts of my argument and not look at everything I said. I also never said World Bosses or any of those things would prepare you for raiding. The closest thing would be high level fractals and I DID mention that. I was giving examples of how and where one could get an ascended drop or make the gold to pay for ascended gear. Do you work for a political party where it’s your job to spin everything?
in Guild Wars 2: Heart of Thorns
Posted by: Astralporing.1957
Why would anyone check AP for raids when its easier to just check for ascended gear + masteries…. You don’t need AP, that means absolutely NOTHING besides telling everyone you like to do jumping puzzles and explore the world…….
Not AP, but API. The one from GW2efficiency, that lets others see your gear. And some people already mentioned they will be requiring it in their raid runs.
Why would anyone check AP for raids when its easier to just check for ascended gear + masteries…. You don’t need AP, that means absolutely NOTHING besides telling everyone you like to do jumping puzzles and explore the world…….
Not AP, but API. The one from GW2efficiency, that lets others see your gear. And some people already mentioned they will be requiring it in their raid runs.
So its probably in your and their interests you don’t try and join those runs…
Gear is a soft requirement for Raiding, WoW World First kills are never done in BiS – player skill will trump gear (unless they add agony to raids but I doubt they have).
Wow some serious knee-jerk here. At no point did anyone say it was required. The only thing that makes Ascended required is Agony damage. They’ve stated there is no Agony damage, therefore you do not need Ascended.
Considering people have completed content that would normally “require” Exotic armor, in all greens, I’d say that good players will still be just fine in Exotic.
But this doesn’t fit in with the GW2 manifesto-ers’ agenda, so they baselessly claim it is a requirement and then point out that Anet is a bunch of liars based on their own claim.
Would Ascended make it easier? Well yea, more stats would make everything easier. Is it required? Nope. If certain bosses did Agony damage, then we would have a different situation on our hands.
Why would anyone check AP for raids when its easier to just check for ascended gear + masteries…. You don’t need AP, that means absolutely NOTHING besides telling everyone you like to do jumping puzzles and explore the world…….
Not AP, but API. The one from GW2efficiency, that lets others see your gear. And some people already mentioned they will be requiring it in their raid runs.
you just like to create nonsense for nothing
you honest to god believe ppl in a PUG… not a guild group/friends but a PUG will have someone so dedicated to inspect everyones gear???
Are ppl doing that now in fractal 50 or dung runs? NO
ITS A PUG. You are overestimating how many SERIOUS raiders are going to PUG a raid…. majority of the ppl will be doing it with their guilds.
The only ones making PUGs for a raid would be ppl that don’t have any time at all for forming a guild group or don’t even have a guild (basically, super casuals)…. and in that case , no one in the freaking PUG is concerned about a gear check….otherwise, they would be in a guild doing the run with guildies instead of randoms….
and IF pp do setup SERIOUS raid runs for a PUG – they will probably state the requirements and trust you have them. If you don’t you will just be kicked, and rightfully so.
It’s simple. If you don’t like what the PUG title/description has, don’t join the PUG. There won’t be any problems at all.
Join one that fits what you are trying to do. If there isn’t one, make one. If you don’t want to make one, go play something else, because at that point, its 100% your problem and no on is here to babysit/hold your hand.
(edited by SkiTz.4590)
in Guild Wars 2: Heart of Thorns
Posted by: LanfearShadowflame.3189
you honest to god believe ppl in a PUG will have someone so dedicated to inspect everyones gear???
Are ppl doing that now in fractal 50 or dung runs? NO
Uh…. yes. People do do this now. Where the hell have you been? We have had a number of threads on the forums complaining about this. A number of threads from people asking specifically for /inspect options to make doing this easier for them.
So uh…yeah, people do this kitten NOW.
In PUGS.
in Guild Wars 2: Heart of Thorns
Posted by: Eirian Direstorm.9748
If you only did VW and the 3 champs, ok, maybe only 53, but if you do events leading to breach and the breach itself, I’d say you’ll get closer to 100. All together, maybe an hour for all that? Plus what ever you get in random bandit chests or if you grab a few greater nightmare chests after VW.
I really don’t think it’s too bad.
Ascended heavy armor it the one I have most trouble with, because at my level I rarely get iron or platinum salvaging, so I have to either buy it or roam the right level areas gathering it… But even then, it’s not terrible.
you honest to god believe ppl in a PUG will have someone so dedicated to inspect everyones gear???
Are ppl doing that now in fractal 50 or dung runs? NO
Uh…. yes. People do do this now. Where the hell have you been? We have had a number of threads on the forums complaining about this. A number of threads from people asking specifically for /inspect options to make doing this easier for them.
So uh…yeah, people do this kitten NOW.
In PUGS.
I’ve been PUGGing lvl 49-50 fractals and speed dung runs DAILY for the past 6+ months.
Not a soul has said “ping your gear”….. let alone say "going to check the API to make sure yall are wearing zerk….
stop exaggerating and making this out to be a big deal.
Besides, this is a complete non-issue.
Like I said. Its your fault for joining a PUG with a healing build/clerics that clearly states in their title “zerk/meta build only, speed run”. You are gonna be kicked.
Don’t join the kitten pug if you don’t fit the description/title of the PUG.
Stop acting as if PUGs are in the game to 100% accept everyone. They are freely allowed to accept whoever they want on whatever conditions they prefer. If you don’t like it , too freaking bad. Join another or make your own.
Half of the people in this thread can’t even do TA Aetherpath in their exotics and are complaining about raids “needing” ascended.
Joe Schmoe Warrior with his exotics still using the same runes/sigils from when he bought them, never uses food or utilities, using sword & shield & rifle cause “thats how he levelled and how he likes to play” is posting in this thread saying stuff like “Ascended gear is a grind and that’s why I don’t want to do it. If I can’t do it in my exotics it’s because the raid is about grinding gold not skill!!!”
None of you are going to admit you are this guy, but I guarantee close to half are this player.
in Guild Wars 2: Heart of Thorns
Posted by: LanfearShadowflame.3189
you honest to god believe ppl in a PUG will have someone so dedicated to inspect everyones gear???
Are ppl doing that now in fractal 50 or dung runs? NO
Uh…. yes. People do do this now. Where the hell have you been? We have had a number of threads on the forums complaining about this. A number of threads from people asking specifically for /inspect options to make doing this easier for them.
So uh…yeah, people do this kitten NOW.
In PUGS.
I’ve been PUGGing lvl 49-50 fractals and speed dung runs DAILY for the past 6+ months.
Not a soul has said “ping your gear”….. let alone say "going to check the API to make sure yall are wearing zerk….
stop exaggerating and making this out to be a big deal.
Besides, this is a complete non-issue.
Like I said. Its your fault for joining a PUG with a healing build/clerics that clearly states in their title “zerk/meta build only, speed run”. You are gonna be kicked.
Don’t join the kitten pug if you don’t fit the description/title of the PUG.
Stop acting as if PUGs are in the game to 100% accept everyone. They are freely allowed to accept whoever they want on whatever conditions they prefer. If you don’t like it , too freaking bad. Join another or make your own.
Wow way to go totally out in left field here.
You asked a question, I answered it. Just because it hasn’t happened to you, doesn’t mean it doesn’t happen. It hasn’t happened to me personally either, but it has happened to 2 of my guildies. I have also seen and participated in the assorted threads on these forums regarding this issue. It’s not an epidemic, but it does happen. Please pull your head out of the sand.
Yes, I agree if a person joins a group clearly asking for zerk, and they are not, that is their bad. Conversely if a zerk player joins an “all welcome, casual” group, and then rages because they aren’t speed running, that’s HIS bad. That problem tends to go in both directions, and in either case they have no one to whine to but themselves. However, this is all beside the point.
Thank you. I found my post, but I fail to see where dev answered a question to what degree “recommended” is?
He basically says that when people learn the fights it should become easier to do it, even with lower tier gear and even (probably jokingly) with some people going as quaggan.
That makes it sound rather clear that it will not be hardgated in the slightest to Ascended gear for everyone.
Yeah, sounds like the desigenr did a dump tweet and then had to pull it back with ‘what I really meant was that’s not true at all!’
The entitlement in this thread is to darn high!
If you haven’t been doing end game PvE content on a consistent basis then why do you think you should be given a free pass for the harder end game content? Self-entitled gamers!
We all have plenty of time to prepare people. Stop with the excuses and whining and get to work!
exactly this.
I don’t want to get to “work”.
And yes, i want that harder game content is given to me, without any effort.
But yes you’re right.
that’s just like any other mmo, with grind2win, vertical progression and so on.
I just want people to admit that, that it’s just different name and aspect to something that is common with ANY other mmo.
Grind to keep at the right pace with other players and content.
grind to have gold, grind to craft stuff, grind to raid and other “endgame content”.
And if i not grind, i’m left behind: just a perfect definition of vertical progression + treadmill.
If you haven’t been doing end game PvE content on a consistent basis then why do you think you should be given a free pass for the harder end game content? Self-entitled gamers!
We all have plenty of time to prepare people. Stop with the excuses and whining and get to work!
exactly this.
I don’t want to get to “work”.
And yes, i want that harder game content is given to me, without any effort.But yes you’re right.
that’s just like any other mmo, with grind2win, vertical progression and so on.
I just want people to admit that, that it’s just different name and aspect to something that is common with ANY other mmo.
Grind to keep at the right pace with other players and content.grind to have gold, grind to craft stuff, grind to raid and other “endgame content”.
And if i not grind, i’m left behind: just a perfect definition of vertical progression + treadmill.
Erm… Verticle progression would be if HoT brought out a new tier of gear that you needed to get.
IT DOESN’T – USE THE SAME STUFF YOU’VE HAD ACCESS TO FOR YEARS.
But yes you’re right.
that’s just like any other mmo, with grind2win, vertical progression and so on.
I just want people to admit that, that it’s just different name and aspect to something that is common with ANY other mmo.
Grind to keep at the right pace with other players and content.grind to have gold, grind to craft stuff, grind to raid and other “endgame content”.
And if i not grind, i’m left behind: just a perfect definition of vertical progression + treadmill
The thing is. We wouldn’t have this conversation if ascended was in-game since day one. IMO agony resistance and ascended was mistake from Anet, especially the way they introduced it. But at the same time, it’so small that it doesn’t matter at all tbh. I think that a lot of people are QQing only for the sake of QQing.
In the end, ascended trinket are easier to get than exotic one and those are the most important. Ascended weapons are the only place where this could create problem because they are worth it and can be costly. But for back item and armor, there is NO WAY they are needed raids because they often such a small advantage only over exotic. I have 5 characters full ascended and in raids I’m planning on using mostly Herald and Druids at first, both of which I’m gonna play with ascended trinket and exotic everything else and I’m probably still gonna be more usefull to my group than most of my guildmate, except a few.
Unless anet tell us that there will be a hard gate for ascended gear, then this 8 pages conversation is kind of pointless.
(edited by Thaddeus.4891)
vertical progression doesn’t mean new tier of gear.
Means that your char become in some way more powerful than in the past.
And if a player who has played XXhrs has access to something that another with Xhrs can’t access, imho is a vertical progression.
Masteries are definitely a grind AND vert.progression, as they prevent me from entering certain parts of maps.
You just wouldn’t call masteries a vertical progression because there’s not a number such as stats or dps? It’s the same.
There’s an improvement in something can be a parameter, a simple number like agony resistance..or a full set of new armor with better stats…or a set of skills o something similar like masteries.
(edited by Kevan.8912)
vertical progression doesn’t mean new tier of gear.
Means that your char become in some way more powerful than in the past.
And if a player who has played XXhrs has access to something that another with Xhrs can’t access, imho is a vertical progression.
You have made up a false definition of vertical progression to back up your weak position – its not flying.
Vertical progression is tiers of Gear and Max Level increases. Things which put you above current players – since we have the same level after HoT and the best stats available are same as now THERE IS NO VERTICAL PROGRESSION.
Stop making up nonsense…
I’m surprised that there is anyone left who is surprised by this.
The game’s direction shifted long ago. I’d be a lot more surprised if HoT development suddenly started looking like the game GW2 was promoted as in the early days.
in Guild Wars 2: Heart of Thorns
Posted by: ScribeTheMad.7614
vertical progression doesn’t mean new tier of gear.
Means that your char become in some way more powerful than in the past.
And if a player who has played XXhrs has access to something that another with Xhrs can’t access, imho is a vertical progression.You have made up a false definition of vertical progression to back up your weak position – its not flying.
Vertical progression is tiers of Gear and Max Level increases. Things which put you above current players – since we have the same level after HoT and the best stats available are same as now THERE IS NO VERTICAL PROGRESSION.
Stop making up nonsense…
Oh but there is.
See, we were told, over and over, that ascended was not needed outside high level fractals, and was a totally optional thing for those who wanted to grind it out.
As in, we were told it was okay to stick with exotics.
So we did.
And now we’re being told we need to upgrade to another tier.
This is vertical progression
Just because they wheedled that tier in 2 years ago and are only now making it necessary does not absolve them of the fact it is no longer totally optional and is now a needed vertical improvement.
A single vertical step is still a vertical step.
Ascended now represents vertical progression and is in absolute violation of one of the founding principles of the game, one of the principles that attracted many of us to it in the first place.
I wouldn’t be so mad, scribethemad, the designer basically retracted the comment.
in Guild Wars 2: Heart of Thorns
Posted by: ScribeTheMad.7614
I will add, Kevin’s definition does fit horizontal progression better, like masteries.
However, if I have a staircase consisting of 5 steps, and tell people that the 5th step is “at the top”, but they can choose to add a 6th if they really want to for the lulz.
And then later tell people they kind of actually need to be on the 6th step to be “at the top”, that is the very definition of vertical progression.
vertical progression doesn’t mean new tier of gear.
Means that your char become in some way more powerful than in the past.
And if a player who has played XXhrs has access to something that another with Xhrs can’t access, imho is a vertical progression.Masteries are definitely a grind AND vert.progression, as they prevent me from entering certain parts of maps.
You just wouldn’t call masteries a vertical progression because there’s not a number such as stats or dps? It’s the same.
There’s an improvement in something can be a parameter, a simple number like agony resistance..or a full set of new armor with better stats…or a set of skills o something similar like masteries.
That’s…really pushing it to attribute Vertical Progression to Masteries. It’s borderline don’t get me wrong, but there’s a difference between the vertical progression that was leveling from level 1 to 80, and the new mastery system focused on end-game progression for level 80s once they hit max level.
Certainly, there are actual places and likely impossible encounters that can’t be reached or done without leveling up a mastery. That kind of content, essentially requires vertical progression in the sense that the task at hand is impossible to do without earning these added capabilities to your character. Much like how you can’t just stroll into Orr at level 1, or even come close to the region.
However, the Mastery System is different that it is offering these capabilities which do not directly improve your character in every single situation. Meaning whereas something like numbers are literally preventing you from fulfilling the objective until you get the next piece of gear, gliding is not used in situations that it can’t be used. It’s a progression only meaningful in a small set of the game, and only required in the smallest set of that small set.
I would put it in-between Reputation Grinding for WoW, of which some of the earlier reputations were required for certain items for raiding and actual Vertical progression that will block you 100% of the time if you do not meet certain requirements. Masteries are an odd blend.
The upside to the GW2 Mastery System compared to past systems using something like this is that many of the Magumma Masteries can be progressed (or grinded if you want to think like that) by doing just about everything in the Magumma Jungle. WoW was awful in that Reputation was grinded with what started out as a few same quests for days before the higher reputations would give you more quests, but they had to be repeated daily. …Ugh, Netherwing farming….
/shudders
Let’s see:
Arenanet add raids to the game wich are supposed to be challenging group content while at the same time changing the system to a soft (maybe hard) trinity and people are supprised over:
- the max level of gear being required. What part of challenging content was missed? Having raids be balanced around exotics would mean ascended items make them easier than intended
- more restrictiv group compositions. That’s what trinity does, it automatically adds barriers and requirements as far as class and group composition goes, on TOP of gear and specialisation
- masteries being required. This was highly likely to happen anyway. I’m sure there will be some synergy between masteries and raid accessibility. It makes sense in artificially extending the game
I guess the best bet is to wait and see how hard raids actually are. If they indeed are as hard as promissed, expect all the mentioned points to come true. Let’s see how long it takes until people realise what it actually means to “not be able to play how I want”.
I don’t really get it … how will an almost insignificant boost in stats from exotic to ascended really help you in raids. I don’t buy the ‘required’ nonsense. Of course, Anet could introduce super strong infusions but that sort of doesn’t make sense to me. How would they make those infusions NOT OP’ed in other aspects of the game if that’s their approach to make ascended gear stats matter over exotic ones in raids?
Let’s see:
Arenanet add raids to the game wich are supposed to be challenging group content while at the same time changing the system to a soft (maybe hard) trinity and people are supprised over:
- the max level of gear being required. What part of challenging content was missed? Having raids be balanced around exotics would mean ascended items make them easier than intended
- more restrictiv group compositions. That’s what trinity does, it automatically adds barriers and requirements as far as class and group composition goes, on TOP of gear and specialisation
- masteries being required. This was highly likely to happen anyway. I’m sure there will be some synergy between masteries and raid accessibility. It makes sense in artificially extending the game
I guess the best bet is to wait and see how hard raids actually are. If they indeed are as hard as promissed, expect all the mentioned points to come true. Let’s see how long it takes until people realise what it actually means to “not be able to play how I want”.
The max level of gear required will still be exotics. Just because something is balanced around ascended, it doesnt mean its required in the same way that a lvl 50 fractal requires 70+ ar, especially as ascended armor (not weaps/trinkets, just armor) is only like a 2% total stat increase.
More restrictive group compositions is the worrying part. If druids can put out 30% more heals (making up numbers here) than the next class, you will need them a lot more than the 2% stat increase ascended armor will give you.
Not sure about masteries, I havent heard anything about that yet, but I kind of expect something to be tied in to them since raids are HOT content.
But yes, a lot of this depends on how hard raids are. Even if you dont “need” ascended armor, a lot of people will be whining about it if they cant beat raids week 1 in exotics (even though they still wont be able to beat them with that whole 2% stat increase)
I don’t really get it … how will an almost insignificant boost in stats from exotic to ascended really help you in raids. I don’t buy the ‘required’ nonsense. Of course, Anet could introduce super strong infusions but that sort of doesn’t make sense to me. How would they make those infusions NOT OP’ed in other aspects of the game if that’s their approach to make ascended gear stats matter over exotic ones in raids?
I think allot of people are taking what the dev said plain wrong, should be ascended means they are balancing around ascended, and saying raids will be super challenging for ascended.
Doesn’t mean the 5% means that much, but as any raider knows from other games, slight difference in stats can be the difference between 1 more spell to kill the boss, 1 more crit, one bit more damage, instead of wiping at 1 and 2% (where most raids bosses are the hardest when first doing them, since this is where you probally already lost some people, look at any world first encounters from other games and you’ll notice they all are really really close on the first kill)
Ascended is, and has been confirmed to forever be, the highest stat, so it’s only logical the hardest content is balanced around actually being really hard to do with that stat, and nearly impossible in anything lower then that, at least until people know the perfect tactics. When the raids get to be more “on farm” damage will be higher anyway because people will actually increase their time dpsing en decrease the time evading stuff or dieing.
Let’s see:
Arenanet add raids to the game wich are supposed to be challenging group content while at the same time changing the system to a soft (maybe hard) trinity and people are supprised over:
- the max level of gear being required. What part of challenging content was missed? Having raids be balanced around exotics would mean ascended items make them easier than intended
- more restrictiv group compositions. That’s what trinity does, it automatically adds barriers and requirements as far as class and group composition goes, on TOP of gear and specialisation
- masteries being required. This was highly likely to happen anyway. I’m sure there will be some synergy between masteries and raid accessibility. It makes sense in artificially extending the game
I guess the best bet is to wait and see how hard raids actually are. If they indeed are as hard as promissed, expect all the mentioned points to come true. Let’s see how long it takes until people realise what it actually means to “not be able to play how I want”.
The max level of gear required will still be exotics. Just because something is balanced around ascended, it doesnt mean its required in the same way that a lvl 50 fractal requires 70+ ar, especially as ascended armor (not weaps/trinkets, just armor) is only like a 2% total stat increase.
More restrictive group compositions is the worrying part. If druids can put out 30% more heals (making up numbers here) than the next class, you will need them a lot more than the 2% stat increase ascended armor will give you.
Not sure about masteries, I havent heard anything about that yet, but I kind of expect something to be tied in to them since raids are HOT content.
But yes, a lot of this depends on how hard raids are. Even if you dont “need” ascended armor, a lot of people will be whining about it if they cant beat raids week 1 in exotics (even though they still wont be able to beat them with that whole 2% stat increase)
Just a small correction on ascended vs exotic. It’s not 2% stat increase, it never was.
The actual increase was 12.45% in full ascended, 10.40% in weapon+trinkets ascended (https://docs.google.com/spreadsheets/d/159ml1oahEyM6zWQ-oD4XQcHsk1mI5G6tVnjk_FOeinA/edit?pli=1#gid=348011649)
and that was even before they removed stats from trait lines and added them to items.
Answers fastforward 2:20
https://www.youtube.com/watch?v=28Pywu-B14A
(edited by Wetpaw.3487)
For those thinking it’s required
Answers fastforward 2:20
https://www.youtube.com/watch?v=28Pywu-B14A
Man, they are really hyping it up.
We will see shortly, however they noted the first boss will be capable of being defeated in full exotic (for really skilled players) so I can imagine we have until early 2015 when the next wing opens up to get more ascended items, should we need them still.
Do they really have these encounters so tightly tuned?
Do they really have these encounters so tightly tuned?
Yes.
…Because at one point they thought dungeons would be challenging content too.
Do they really have these encounters so tightly tuned?
Yes.
…Because at one point they thought dungeons would be challenging content too.
They were, the first 30 days after launch.
For those thinking it’s required
Isn’t it interesting that it’s (one more) ArenaNet’s communication mess, and they don’t even bother to fix it on their own official forum, rather somewhere else?
I mean, they could have told people here all about it. But noooooo, looks like Twitter and Reddit are more important.
Isn’t it interesting that it’s (one more) ArenaNet’s communication mess, and they don’t even bother to fix it on their own official forum, rather somewhere else?
I mean, they could have told people here all about it. But noooooo, looks like Twitter and Reddit are more important.
Sorry, I didn’t realize that this mess started on the forums. Oh wait… It didn’t! It’s started because somebody overreacted on the forums about something they read on Twitter!
Are some people just in perpetual states of indignation and they need to rage about everything people do, or don’t do, or how they do it, or why they do it, or when they do it?
Isn’t it interesting that it’s (one more) ArenaNet’s communication mess, and they don’t even bother to fix it on their own official forum, rather somewhere else?
I mean, they could have told people here all about it. But noooooo, looks like Twitter and Reddit are more important.
Sorry, I didn’t realize that this mess started on the forums. Oh wait… It didn’t! It’s started because somebody overreacted on the forums about something they read on Twitter!
Are some people just in perpetual states of indignation and they need to rage about everything people do, or don’t do, or how they do it, or why they do it, or when they do it?
A gaffe is a gaffe ><
Wow some serious knee-jerk here. At no point did anyone say it was required.
the dev litterally just said thaton twitter. before retconning it on reddit.
Wow some serious knee-jerk here. At no point did anyone say it was required.
the dev litterally just said thaton twitter. before retconning it on reddit.
“Earlier wing bosses can prob be killed by top tier players in mix of asc/ex. Last boss should be full asc.”
The bolded are not absolutes. I am almost certain now that the devs only tested the content under full ascended raiders, however player skill and the ‘optimization of compositions and strategy’ can reduce that requirement.
I am going to wager that at some point the Last Boss in that raid will be killed by raiders in full Exotic, just because they can. Likely won’t happen until everything gets down to a science though, even for top tier raiders.
Do we know what masteries we gonna need for this Beta Raid/1st wing? I need to know so I can farm it fast with my guildies and try immediately the raid.
Whats to stop me from pinging ascended gear while wearing level 20 greens?
Whats to stop me from pinging ascended gear while wearing level 20 greens?
Nothing, except for you faceplanting and dirtnaping during the first encounter followed by the instant removal from the raid group shortly after.
Apparently my role on this forum is to be the broken record.
The Dev post that started this brouhaha makes no sense from start to finish. It can’t be true without a sizable change to how ascended gear works or without using infusions in some way.
Apparently my role on this forum is to be the broken record.
The Dev post that started this brouhaha makes no sense from start to finish. It can’t be true without a sizable change to how ascended gear works or without using infusions in some way.
Remember when the Devs though Triple Trouble would take months to take down?
This is not really all that different. Yes, it will be harder, but there’s no way they can really get down the playerbase skill level and make a statement saying ‘YOU GONNA NEED FULL ASCENDED FOR THE LAST BOSS!’ without it actually being demonstrated.
This is also their First Raid, it’s kind of like that guy who really wants to show you something but you are only mildly interested so you don’t really want to see it now but later, but he keeps insisting you should come see it now.
Apparently my role on this forum is to be the broken record.
The Dev post that started this brouhaha makes no sense from start to finish. It can’t be true without a sizable change to how ascended gear works or without using infusions in some way.
Remember when the Devs though Triple Trouble would take months to take down?
This is not really all that different. Yes, it will be harder, but there’s no way they can really get down the playerbase skill level and make a statement saying ‘YOU GONNA NEED FULL ASCENDED FOR THE LAST BOSS!’ without it actually being demonstrated.
This is also their First Raid, it’s kind of like that guy who really wants to show you something but you are only mildly interested so you don’t really want to see it now but later, but he keeps insisting you should come see it now.
Or they’re just making stuff up of course.
The tuning it would require to make ascended required is insane compared to the stat difference. The game isn’t engineered in such a way as to make small stat changes matter that much.
Of course your’e kind of saying that yourself ><
Isn’t it interesting that it’s (one more) ArenaNet’s communication mess, and they don’t even bother to fix it on their own official forum, rather somewhere else?
I mean, they could have told people here all about it. But noooooo, looks like Twitter and Reddit are more important.
Sorry, I didn’t realize that this mess started on the forums. Oh wait… It didn’t! It’s started because somebody overreacted on the forums about something they read on Twitter!
Yeah, you mean, when ArenaNet made a big statement outside their official forum leading to the community talking about it here, and then ArenaNet replied outside their official forum?
Or are you talking about how this mess began with a Twitter comment and ArenaNet decided Twitter wasn’t the best media in which to address it, so they chose Reddit instead of, I don’t know, their official forum?
By the way, if you take a look at Reddit, how about reading all the posts by the GW2 Lead Designer over there, like this long retrospective about ArenaNet? Oh, did I mention that the last time said Lead Designer posted on their official forum was just 11 months ago?
This is, as always, ArenaNet’s excelent communication at work. Again we see a situation in which the original Guild Wars was far better than GW2, in how it dealt with community foruns.
On a different note, did everyone watch that BogOtter Video in full? The interview had some much needed information on rewards and lockouts.
My understanding is as follows:
- Bosses have individual rare loot tied to them, however there will be a token system where if you are ‘unlucky’ you can at least get tokens to purchase the rare piece from a vendor. The tokens sound like they are universal, however the unique loot for each boss is tied to actually killing the boss. Meaning you can’t just grind tokens on the first boss and buy the unique loot from the other bosses, you have to kill each one at least once to unlock its vendor tab (presuming its a separate tab).
- Legendary Armor is a full 6-piece set, the full set takes roughly the same amount of gold as crafting a single legendary weapon. You do NOT need 6 gifts of exploration, the gift system for the legendary armor will be created through what sounds like a mix of raid and Magumma activities.
- Lockouts work based on the weekly chest and the ‘Raid Leader Instance’. Given the Weekly lockout chest tied to each encounter, the entire instance is based on the leader’s progression. If you have already killed a boss that the raid leader has not killed yet, you simply won’t get the reward from the boss when it goes down. So lockouts can exist in this fashion, which is good, because raiders can join other raiders regardless of their own progression, and not have the really upsetting ‘WoW Lockouts’ where you could end up losing out on loot if you joined a raid mid-progression.
I don’t have any, because for years I’ve been told I would never need it outside fractals
And now I’m expected to have it for content outside fractals.
How can anyone possibly be surprised that some of us feel lied to?On that promise I’ve planned for years to make legendary instead of ascended if I was going to put in that kind of grind, and now that’s not going to be possible.
I’ll have to grind ascended, drop hundreds of gold and mats, to be able to work on legendary.
That’s starting to look an awful lot like a treadmill.
So we have to grind ascended if we want to get to legendary, whats next? The next raid will introduce a progressing Agony grind?
I’ve always been fine with needing to grind for some cosmetic stuff, like legendary weapons.
But would it make sense to have to grind out a full set of ascended weapons before you could work on a legendary?
I cannot fathom why people think it’s okay to have to grind out ascended stats before we can get legendary skins.Am I the only one who’s noticed that the ascended gap bump to 10% they were going to do until the leak would have made this even worse?
Were would we be if we’d all just rolled over for them?
How can you on the other hand be surprised that just that you support raids means that everything is going to be fine and tailor made for you with them?
I want legendary armor so I have to deal with the chore off making raids. Am I angry because I have to bend over now? Sure.
You wanted the raid and are now realizing that you may have to bend over too. As much tough luck for you as tough luck for me now.
Nobody is a winner here, but you probably can´t dispute the fairness of the situation.
And by the way, isn´t that the mantra of the raid crowd anyway, harden the …. up? The revolution eating up it´s children?
Change is hard, and nobody is forced to raid in HoT. My perspective GW2 is going in the right direction with specializations, healing, and raids.
If you want a WoW clone, go play FFXIV. Stop pushing the devs to make this game into your amusement park. The original vision for this game is eroding so rapidly, much of it thanks to people begging for more of the same MMO tropes.
Oh look the game is finally trying to add difficult content now everyone is mad that they can’t gain access to it? You make it sound like anet will completely stop developing zerg train content and only focus on raids
Bit of a shame. Skill will be still be the main requirement to kill the bosses, but to actually come out and make a comment endorsing Ascended will only trigger more people asking for gear checks. Gear check, inspects etc are the bane of MMO’s. They go against the spirit of teamwork and cooperation.
Currently this is an extremely small issue compared to other games, but will probably change come HoT now. This is meant to be the game which forgoes that problem and encourages teamplay not waiting around for the right classes and gear. It almost gets the former, but I’m not necs seeing the company encourage the latter.
Ascended armour is not something pleasant for most players to get. If it was, it wouldn’t be so much of an issue. Now, those coming into the game new, will be gated by other players requiring ascended before they can step into the raid. That’s not how GW should work.
If I am shut out of a raid, I want it to be because I am not good enough as a player, not because I don’t have someone elses perception of what items I should have on me.
From your post it seems you think these raids will be puggable like dungeons and fractals. If they are which I doubt for the first few months at least then they aren’t really challenging as anet is making it out to be
(edited by RoRo.8270)
I’m looking forward to the new Raids, just to try them out. Just as with Fractals when they came out. I rarery play Fractals now but I can do so when I want to because of mechanic that works quite nice.
The higher your tier, the harder it gets, the higher the reward.
It does not exclude the content to anyone, as anyone can do the lower tier (1-10) without any ascended gear.
The rewards are few, but I can still play it. If I wanted to play the higher tiers I would have start investing in Ascended gear, but the only thing that would change is the potential reward. Not the content.
I play GW2 from a casual point of view. I can log-in for an hour, do some stuff (everyhting basically, dungeons, world boss, tequatl, SW etc etc) if I have enough time and with any of my LVL 80 characters. All of them have Exotic gear with runes and trinkets. This gear can be achieved nearly for free from Karma vendors by simply leveling a character to lvl 80. This is how the game has been since launch.
So far I have not had any problems with finishing content in PvE, even though I have no legendary gear. I would say about myself that skill>gear.
Raids can change this set-up if they require a certain set of gear. Even if A-net harmlessly said its recommended, it will create a userbase created requirement.
So what could solve this?
It might not be Agony Resistance, but why not a similar set-up to used in Fractals? The content is still accessible to normal exotic geared players. They get a nice reward.
Dedicated players who frequent it will need to upgrade something (either armour or via achievement track) to survive in higher tiered instances. This does not lock the content out to casuals, and creates a hard mode for the dedicated group.
(edited by Faab.8049)
in Guild Wars 2: Heart of Thorns
Posted by: ShelBlackblood.7826
For those thinking it’s required
Isn’t it interesting that it’s (one more) ArenaNet’s communication mess, and they don’t even bother to fix it on their own official forum, rather somewhere else?
I mean, they could have told people here all about it. But noooooo, looks like Twitter and Reddit are more important.
Well, the creation of this thread is not really ArenaNet’s communication mistake. Many just overreacted about something they didn’t even see (yet) themselves. It was nothing but hot air. Anet didn’t encourage ppl to discuss this statement, maybe they just tried to “rise our expectations”, but nothing more. It’s not healthy if you take every word someone else says 100% serious…
About Reddit/Twitter: I fully agree on this. People complain about that for a long time now, but ArenaNet keeps on “degrading” their own forum. All the MMOs I played so far wrote and still write that stuff always in their forums or even on the front page. I’d understand if they used this in case of server downs or if the forum take forever to load. But it’s really strange to see so many things “first” or even only posted somewhere else but here
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