So there’s been quite a bit of talk surrounding this but we’ve yet to have any actual answer on how it works. Currently it seems like there is some absolutely outrageous timegates and material requirements (over 1000 obsidian shards for the legendary, 55+ days of timegates, crazy amounts of Aurillium (guessing it’s gonna be more than 1 Lump per Sheet) and more) however we’ve had no real confirmation on the matter.
Currently the assumption is that getting the components to create 1 single ultrahot core will allow you to create 1 single meteorite ingot and that you need 11 Meteorite Ingots total.
What’s in 11 Meteorite Ingots anyway?
- 275 Meteorite Ore
- 550 Thermocatalytic Reagents (~8g)
- 1100 Sheets of Aurillium (,? Lumps of Aurillium)
- 33 Vials of Mist Essence
- 275 Ectos (~90g)
- 55 Charged Quartz (1,375 Quartz Crystals – ~140g)
- 44 Deldrimor Ingots (~400g)
- 550 Obsidian Shards (~1.15m Karma)
This is all just for collection 3. Just 3. This isn’t even touching on the expenses of collection 2, the time-gate of collection 1 or the general grind of the rest of the legendary. Obsidian Shards alone are looking at potentially 1.13k shards or over two million karma for the whole thing. This is double that of HOPE & Nevermore.
Assuming you’re buying everything you can, your minimum timegate is 55 days and that’s if you plan in advance. Fifty five days of pure pointless “Press F for Part”, 67 if you don’t realise about the quartz till later. Oh and if you want to make all your own deldrimor ingots? We’re talking months, even if you plan ahead and even then it’s still thousands upon thousands of gold and days upon days of mindless grinding.
“Stop crying about not being able to have a day 1 Legenday!!!” – Ill-informed anon, 2k15
Now don’t get me wrong, I absolutely do not believe anyone should get this day 1. Timegates and high material costs can be an important mechanic to ensure things remain prestigious, however, there is an acceptable and fair extent. Requiring a legendary effort should not require a legendary wait, nor should it require literal months of grind. Many of these components to the precursor and ultimately legendary as a whole are exclusive to each other and can not be ground out at once. This results in a somewhat ridiculous amount of grinding that is out of step with all other current legendaries, with no actual sense of being “legendary”.
Having completed the majority of the legendary so far (just requiring a few clovers and Gift of Astralaria which is relatively easy to obtain) outside of collection 3 and 4, there’s been nothing legendary about it, just grind. Lots of grind and collection 3 is pretty much no different if what we believe is correct.
A legendary taking a long time is fine and even welcome, this execution is not. It’s completely the opposite of what players had in mind when we asked for “precursor crafting”.
Why post though?
Two reasons.
First, I wish to create awareness. For those who don’t yet know or understand, the new collections are already pretty nuts and they should be, but Astralaria 3 is potentially taking it not to the next level, but to the Final Boss level and then going that one step further.
Second, I want to appeal to ANet…
ANet, please confirm what is actually happening with this collection. Currently you have people like me who are worried about these Ingots. There’s no confirmation on any of this and while I understand it’s all about the surprise of finding out, we already know due to community effort and sharing knowledge on the wiki. Please let us know what’s happening. Are we right in being concerned or are our worries pointless? Are we getting worked up over nothing and the collection is in fact in-line with the others?
Edit: As a side note, I’m aware of this post but let’s be real here, that’s almost certainly a bug and probably getting fixed.
(edited by mexay.3902)