(Be honest!) Have you ever...
There have been plenty of situations where I thought to myself “I wish I had my glider right now” but no, I haven’t forgotten and killed myself. I’m pretty good about remembering where I am and what skills I have access to at any given time.
KITTEN FRICKING SEVER LAG I CAN’T OPEN MY GLIDER PROPERLY AND DIED!
Oh….I’m in central Tyria…. //**blush
But maybe the whole idea is for Anet staff to grab popcorn and observe while people try gliding outside HoT!
Yeah, I’ve done it a few times. Well, more than a few. I’m waiting for a blob commander in WvW to suddenly be like “oh… uh… whoops. No gliders here, huh?”
Ehmry Bay Guardian
(edited by Swift.1930)
I haven’t leaped to my doom but I have jumped off many small cliffs in Central Tyria and instinctively held down my spacebar.
Fallen to death… no… Faceplanted a million times with ~100 health left… yes
yes… 2 days ago in eotm THREE TIMES in a row
Would it be broken if we had gilders in Tyria?
Trying to take a shortcut to the lowest level in the Grove. Like, four times now, same spot.
in fact, we’re going to put the goons to sleep.
Meanwhile – we dig.
Would it be broken if we had gilders in Tyria?
Yes unless gliding could be unlocked by Tyria masteries.
No, But in DH, I have stood on the side of the tree where people go to get the final dragon reward chest, and giggled as people would get so close, then fall. Its kinda like watching people slip on ice. While its wrong, you still find your self laughing at it.
Have you ever been in HoT so long, you leave and go into a Tyrian map, and suicide off a cliff because gliders don’t work there?
Every. Single.Time
Trying to take a shortcut to the lowest level in the Grove. Like, four times now, same spot.
This. I hate the Grove now.
I made it twice in a row in the new WvW borderland. And one time in HotM
I’ve done this numerous times… Usually after spending a few hours in a HoT map.
To be honest I’ve had more issues forgetting about the glider and taking the long road in HoT.
#facepalm#
Yeah I really wish it would be put in the entire game.
Yes i did it in the fractal , lmao
Constantly doing it in the old maps.
We should petition anet to enable gliders everywhere.
Archeage and Aion have gliding everywhere why can’t GW2?
Every day I have…
Constantly doing it in the old maps.
We should petition anet to enable gliders everywhere.
Archeage and Aion have gliding everywhere why can’t GW2?
Because it would render the 50% less falling damage traits useless (not like that’’s a bad thing though).
Old maps aren’t designed for gliding.
People breaking out of maps, glitching, etc.
and maybe cause of some jumping puzzles shoud be too Easy =D uhuhuh nope but still annoying for those who likes JPs.
Maybe cause u could probably skip some part (in dungeons /fractals or what) just think about the icy fractal or taumanova, etc.
(they would have to add some invisible walls everywhere… it’s too much work)
I have no problem to fly in the old Tyria ……I just use my new elite spec : farting boosters ^^
….they work very well and are easy to craft !!!
I used to jump off cliffs and mash the spacebar all the time.
Never knew until now why I did it. It’s because I’m actually a time traveller sent to the past, with only instincts born from the future.
Watch my new tv show on the WB this fall!
I probably have 100% chance trying to open glider when I jump off wall in WvW.
Yeah this happened to me the first time I went back to a core map. Weeeeeee splat!
Not done it again.
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
Well there is you go outside of map you make useless some reduce falling skills and jumping puzzles are easier but its not all that worth it for gliding outside the HOT map?
Yup on WvW small cliffs and walls tho…… Dragon Stand comment was evil xD
It has happen to me too hahaahaha… I think this could be a solution to the Mega-thread post of buying the original game twice to get HoT complain…
Does who buy it get access to glide in all of Tyria? It would justify it and it could potentially open to add new content in our old dull none, gliding Tyria?
Think about it Anet…or better yet DO IT! Pretty please…?
Constantly doing it in the old maps.
We should petition anet to enable gliders everywhere.
Archeage and Aion have gliding everywhere why can’t GW2?Because it would render the 50% less falling damage traits useless (not like that’’s a bad thing though).
Old maps aren’t designed for gliding.
People breaking out of maps, glitching, etc.
Uh… 50% traits are useless in HoT maps if you think that way. I’d actually say they are more useful with gliders, because you can target their utility more effectively (necro fear).
Of course all maps are designed for it! Can’t break out of maps anyways (try swimming out in water maps if you don’t believe me).
Glitching? Gliding is a sub-process attached to jumping that changes the speed/direction of falling slightly. What could go wrong? A surface we aren’t supposed to stand on? We’ll just fall through it and waypoint. It happens. =P
Ehmry Bay Guardian
Constantly doing it in the old maps.
We should petition anet to enable gliders everywhere.
Archeage and Aion have gliding everywhere why can’t GW2?Because it would render the 50% less falling damage traits useless (not like that’’s a bad thing though).
Old maps aren’t designed for gliding.
People breaking out of maps, glitching, etc.
Uh… 50% traits are useless in HoT maps if you think that way. I’d actually say they are more useful with gliders, because you can target their utility more effectively (necro fear).
Of course all maps are designed for it! Can’t break out of maps anyways (try swimming out in water maps if you don’t believe me).
Glitching? Gliding is a sub-process attached to jumping that changes the speed/direction of falling slightly. What could go wrong? A surface we aren’t supposed to stand on? We’ll just fall through it and waypoint. It happens. =P
The ways to keep people from breaking out of old maps assume they are on the ground or in the water and can do no better than jump or use a teleport gun. The barriers are unlikely to reach much higher than that. Why should they? This means the barriers that lead up to the map borders or in the water or the invisible walls around hills that keep people from going higher will all need to be re-made. In addition, the tops of those hills might not have a collision set for them. If not, they will need to be re-made also.
ANet may give it to you.
Constantly doing it in the old maps.
We should petition anet to enable gliders everywhere.
Archeage and Aion have gliding everywhere why can’t GW2?Because it would render the 50% less falling damage traits useless (not like that’’s a bad thing though).
Old maps aren’t designed for gliding.
People breaking out of maps, glitching, etc.
Uh… 50% traits are useless in HoT maps if you think that way. I’d actually say they are more useful with gliders, because you can target their utility more effectively (necro fear).
Of course all maps are designed for it! Can’t break out of maps anyways (try swimming out in water maps if you don’t believe me).
Glitching? Gliding is a sub-process attached to jumping that changes the speed/direction of falling slightly. What could go wrong? A surface we aren’t supposed to stand on? We’ll just fall through it and waypoint. It happens. =P
The ways to keep people from breaking out of old maps assume they are on the ground or in the water and can do no better than jump or use a teleport gun. The barriers are unlikely to reach much higher than that. Why should they? This means the barriers that lead up to the map borders or in the water or the invisible walls around hills that keep people from going higher will all need to be re-made. In addition, the tops of those hills might not have a collision set for them. If not, they will need to be re-made also.
Well, it’s just a barrier formed by the engine when a player nears the edge of the rendered/mapped area. The highest peak we can reach to glide from is likely also the top of that barrier, so anything below that has already been adjusted to compensate for any fluke/player luck/etc.
Ehmry Bay Guardian
Constantly doing it in the old maps.
We should petition anet to enable gliders everywhere.
Archeage and Aion have gliding everywhere why can’t GW2?Because it would render the 50% less falling damage traits useless (not like that’’s a bad thing though).
Old maps aren’t designed for gliding.
People breaking out of maps, glitching, etc.
Uh… 50% traits are useless in HoT maps if you think that way. I’d actually say they are more useful with gliders, because you can target their utility more effectively (necro fear).
Of course all maps are designed for it! Can’t break out of maps anyways (try swimming out in water maps if you don’t believe me).
Glitching? Gliding is a sub-process attached to jumping that changes the speed/direction of falling slightly. What could go wrong? A surface we aren’t supposed to stand on? We’ll just fall through it and waypoint. It happens. =P
The ways to keep people from breaking out of old maps assume they are on the ground or in the water and can do no better than jump or use a teleport gun. The barriers are unlikely to reach much higher than that. Why should they? This means the barriers that lead up to the map borders or in the water or the invisible walls around hills that keep people from going higher will all need to be re-made. In addition, the tops of those hills might not have a collision set for them. If not, they will need to be re-made also.
Well, it’s just a barrier formed by the engine when a player nears the edge of the rendered/mapped area. The highest peak we can reach to glide from is likely also the top of that barrier, so anything below that has already been adjusted to compensate for any fluke/player luck/etc.
I wonder then, if it’s so easy, why it took WoW a couple of months to add flying to their expansion? They said the reason it was taking so long was because of a lot of barriers and places that needed fixing before flying could be added. And that’s in a game where they originally said flying would be in the expansion at some point.
ANet may give it to you.
Constantly doing it in the old maps.
We should petition anet to enable gliders everywhere.
Archeage and Aion have gliding everywhere why can’t GW2?Because it would render the 50% less falling damage traits useless (not like that’’s a bad thing though).
Old maps aren’t designed for gliding.
People breaking out of maps, glitching, etc.
Uh… 50% traits are useless in HoT maps if you think that way. I’d actually say they are more useful with gliders, because you can target their utility more effectively (necro fear).
Of course all maps are designed for it! Can’t break out of maps anyways (try swimming out in water maps if you don’t believe me).
Glitching? Gliding is a sub-process attached to jumping that changes the speed/direction of falling slightly. What could go wrong? A surface we aren’t supposed to stand on? We’ll just fall through it and waypoint. It happens. =P
The ways to keep people from breaking out of old maps assume they are on the ground or in the water and can do no better than jump or use a teleport gun. The barriers are unlikely to reach much higher than that. Why should they? This means the barriers that lead up to the map borders or in the water or the invisible walls around hills that keep people from going higher will all need to be re-made. In addition, the tops of those hills might not have a collision set for them. If not, they will need to be re-made also.
Well, it’s just a barrier formed by the engine when a player nears the edge of the rendered/mapped area. The highest peak we can reach to glide from is likely also the top of that barrier, so anything below that has already been adjusted to compensate for any fluke/player luck/etc.
I wonder then, if it’s so easy, why it took WoW a couple of months to add flying to their expansion? They said the reason it was taking so long was because of a lot of barriers and places that needed fixing before flying could be added. And that’s in a game where they originally said flying would be in the expansion at some point.
Flying or gliding? I’ve no clue what system WoW uses. Flying would be different, I guess. Also, does WoW use waypointing for respawning/relocating?
If we’re talking about little places that need blocking up due to players flying up to exploit something, that’s one thing (still, keep in mind that we can only glide). Even if barriers need to be set up, it would take ~2 mins per side of map, since GW2 maps are rectangular (just place a huge flat pane across the edge that repels players upon contact – or even takes them to the adjacent map, if they’ve got access to it). Are WoW maps rectangular?
Ehmry Bay Guardian
Perhaps gliding ‘safe spots’ could be chosen, similar to the existing diving locations.
Constantly doing it in the old maps.
We should petition anet to enable gliders everywhere.
Archeage and Aion have gliding everywhere why can’t GW2?Because it would render the 50% less falling damage traits useless (not like that’’s a bad thing though).
Old maps aren’t designed for gliding.
People breaking out of maps, glitching, etc.
Uh… 50% traits are useless in HoT maps if you think that way. I’d actually say they are more useful with gliders, because you can target their utility more effectively (necro fear).
Of course all maps are designed for it! Can’t break out of maps anyways (try swimming out in water maps if you don’t believe me).
Glitching? Gliding is a sub-process attached to jumping that changes the speed/direction of falling slightly. What could go wrong? A surface we aren’t supposed to stand on? We’ll just fall through it and waypoint. It happens. =P
The ways to keep people from breaking out of old maps assume they are on the ground or in the water and can do no better than jump or use a teleport gun. The barriers are unlikely to reach much higher than that. Why should they? This means the barriers that lead up to the map borders or in the water or the invisible walls around hills that keep people from going higher will all need to be re-made. In addition, the tops of those hills might not have a collision set for them. If not, they will need to be re-made also.
Well, it’s just a barrier formed by the engine when a player nears the edge of the rendered/mapped area. The highest peak we can reach to glide from is likely also the top of that barrier, so anything below that has already been adjusted to compensate for any fluke/player luck/etc.
I wonder then, if it’s so easy, why it took WoW a couple of months to add flying to their expansion? They said the reason it was taking so long was because of a lot of barriers and places that needed fixing before flying could be added. And that’s in a game where they originally said flying would be in the expansion at some point.
Flying or gliding? I’ve no clue what system WoW uses. Flying would be different, I guess. Also, does WoW use waypointing for respawning/relocating?
If we’re talking about little places that need blocking up due to players flying up to exploit something, that’s one thing (still, keep in mind that we can only glide). Even if barriers need to be set up, it would take ~2 mins per side of map, since GW2 maps are rectangular (just place a huge flat pane across the edge that repels players upon contact – or even takes them to the adjacent map, if they’ve got access to it). Are WoW maps rectangular?
Does it matter if it’s flying or gliding? It’s still movement above the ground level. (And what does waypointing have to do with the discussion of remodeling maps to make them flying/gliding capable?) What I remember them saying is that there were barriers that needed to be removed, not barriers that needed to be added. (As an aside, our game has a lot of invisible walls inside of maps not related to the exterior borders)
If a game that’s set up for moving through the air and an expansion that they said would have flying, takes them a couple of months of fixing to allow flying in the expansion area, then that means a game made without this mechanism will require much more remodeling of the old maps.
ANet may give it to you.
(edited by Just a flesh wound.3589)
I would like gliding in WvW. Paratrooper reinforcements inbound!
Constantly doing it in the old maps.
We should petition anet to enable gliders everywhere.
Archeage and Aion have gliding everywhere why can’t GW2?Because it would render the 50% less falling damage traits useless (not like that’’s a bad thing though).
Old maps aren’t designed for gliding.
People breaking out of maps, glitching, etc.
Uh… 50% traits are useless in HoT maps if you think that way. I’d actually say they are more useful with gliders, because you can target their utility more effectively (necro fear).
Of course all maps are designed for it! Can’t break out of maps anyways (try swimming out in water maps if you don’t believe me).
Glitching? Gliding is a sub-process attached to jumping that changes the speed/direction of falling slightly. What could go wrong? A surface we aren’t supposed to stand on? We’ll just fall through it and waypoint. It happens. =P
The ways to keep people from breaking out of old maps assume they are on the ground or in the water and can do no better than jump or use a teleport gun. The barriers are unlikely to reach much higher than that. Why should they? This means the barriers that lead up to the map borders or in the water or the invisible walls around hills that keep people from going higher will all need to be re-made. In addition, the tops of those hills might not have a collision set for them. If not, they will need to be re-made also.
Well, it’s just a barrier formed by the engine when a player nears the edge of the rendered/mapped area. The highest peak we can reach to glide from is likely also the top of that barrier, so anything below that has already been adjusted to compensate for any fluke/player luck/etc.
I wonder then, if it’s so easy, why it took WoW a couple of months to add flying to their expansion? They said the reason it was taking so long was because of a lot of barriers and places that needed fixing before flying could be added. And that’s in a game where they originally said flying would be in the expansion at some point.
Flying or gliding? I’ve no clue what system WoW uses. Flying would be different, I guess. Also, does WoW use waypointing for respawning/relocating?
If we’re talking about little places that need blocking up due to players flying up to exploit something, that’s one thing (still, keep in mind that we can only glide). Even if barriers need to be set up, it would take ~2 mins per side of map, since GW2 maps are rectangular (just place a huge flat pane across the edge that repels players upon contact – or even takes them to the adjacent map, if they’ve got access to it). Are WoW maps rectangular?
Does it matter if it’s flying or gliding? It’s still movement above the ground level. (And what does waypointing have to do with the discussion of remodeling maps to make them flying/gliding capable?) What I remember them saying is that there were barriers that needed to be removed, not barriers that needed to be added. (As an aside, our game has a lot of invisible walls inside of maps not related to the exterior borders)
If a game that’s set up for moving through the air and an expansion that they said would have flying, takes them a couple of months of fixing to allow flying in the expansion area, then that means a game made without this mechanism will require much more remodeling of the old maps.
Hmm, but flying and gliding are different – flying can take you anywhere from the ground up, but gliding is just a more elegant form of falling. It’s much, much easier to create a playground for gliders than it is to ensure correct restrictions for flying players.
Ah, they removed barriers, okay.
I’m still waiting to glide across a lake in Harathi Hinterlands. Or across a valley in Timberline Falls.
Ehmry Bay Guardian
Constantly doing it in the old maps.
We should petition anet to enable gliders everywhere.
Archeage and Aion have gliding everywhere why can’t GW2?Because it would render the 50% less falling damage traits useless (not like that’’s a bad thing though).
Old maps aren’t designed for gliding.
People breaking out of maps, glitching, etc.
Uh… 50% traits are useless in HoT maps if you think that way. I’d actually say they are more useful with gliders, because you can target their utility more effectively (necro fear).
Of course all maps are designed for it! Can’t break out of maps anyways (try swimming out in water maps if you don’t believe me).
Glitching? Gliding is a sub-process attached to jumping that changes the speed/direction of falling slightly. What could go wrong? A surface we aren’t supposed to stand on? We’ll just fall through it and waypoint. It happens. =P
The ways to keep people from breaking out of old maps assume they are on the ground or in the water and can do no better than jump or use a teleport gun. The barriers are unlikely to reach much higher than that. Why should they? This means the barriers that lead up to the map borders or in the water or the invisible walls around hills that keep people from going higher will all need to be re-made. In addition, the tops of those hills might not have a collision set for them. If not, they will need to be re-made also.
Well, it’s just a barrier formed by the engine when a player nears the edge of the rendered/mapped area. The highest peak we can reach to glide from is likely also the top of that barrier, so anything below that has already been adjusted to compensate for any fluke/player luck/etc.
I wonder then, if it’s so easy, why it took WoW a couple of months to add flying to their expansion? They said the reason it was taking so long was because of a lot of barriers and places that needed fixing before flying could be added. And that’s in a game where they originally said flying would be in the expansion at some point.
Flying or gliding? I’ve no clue what system WoW uses. Flying would be different, I guess. Also, does WoW use waypointing for respawning/relocating?
If we’re talking about little places that need blocking up due to players flying up to exploit something, that’s one thing (still, keep in mind that we can only glide). Even if barriers need to be set up, it would take ~2 mins per side of map, since GW2 maps are rectangular (just place a huge flat pane across the edge that repels players upon contact – or even takes them to the adjacent map, if they’ve got access to it). Are WoW maps rectangular?
Does it matter if it’s flying or gliding? It’s still movement above the ground level. (And what does waypointing have to do with the discussion of remodeling maps to make them flying/gliding capable?) What I remember them saying is that there were barriers that needed to be removed, not barriers that needed to be added. (As an aside, our game has a lot of invisible walls inside of maps not related to the exterior borders)
If a game that’s set up for moving through the air and an expansion that they said would have flying, takes them a couple of months of fixing to allow flying in the expansion area, then that means a game made without this mechanism will require much more remodeling of the old maps.
Hmm, but flying and gliding are different – flying can take you anywhere from the ground up, but gliding is just a more elegant form of falling. It’s much, much easier to create a playground for gliders than it is to ensure correct restrictions for flying players.
Ah, they removed barriers, okay.
I’m still waiting to glide across a lake in Harathi Hinterlands. Or across a valley in Timberline Falls.
At a guess they were talking about invisible walls inside of the maps, such as the ones inside of the Tyrian maps around some of the hills and blocking the ends of some tree branches. These might need to be removed and collision added to the features behind the walls to make it possible to glide inside a map without ending up like a bird hitting a window pane.
ANet may give it to you.
Constantly doing it in the old maps.
We should petition anet to enable gliders everywhere.
Archeage and Aion have gliding everywhere why can’t GW2?Because it would render the 50% less falling damage traits useless (not like that’’s a bad thing though).
Old maps aren’t designed for gliding.
People breaking out of maps, glitching, etc.
Uh… 50% traits are useless in HoT maps if you think that way. I’d actually say they are more useful with gliders, because you can target their utility more effectively (necro fear).
Of course all maps are designed for it! Can’t break out of maps anyways (try swimming out in water maps if you don’t believe me).
Glitching? Gliding is a sub-process attached to jumping that changes the speed/direction of falling slightly. What could go wrong? A surface we aren’t supposed to stand on? We’ll just fall through it and waypoint. It happens. =P
The ways to keep people from breaking out of old maps assume they are on the ground or in the water and can do no better than jump or use a teleport gun. The barriers are unlikely to reach much higher than that. Why should they? This means the barriers that lead up to the map borders or in the water or the invisible walls around hills that keep people from going higher will all need to be re-made. In addition, the tops of those hills might not have a collision set for them. If not, they will need to be re-made also.
Well, it’s just a barrier formed by the engine when a player nears the edge of the rendered/mapped area. The highest peak we can reach to glide from is likely also the top of that barrier, so anything below that has already been adjusted to compensate for any fluke/player luck/etc.
I wonder then, if it’s so easy, why it took WoW a couple of months to add flying to their expansion? They said the reason it was taking so long was because of a lot of barriers and places that needed fixing before flying could be added. And that’s in a game where they originally said flying would be in the expansion at some point.
Flying or gliding? I’ve no clue what system WoW uses. Flying would be different, I guess. Also, does WoW use waypointing for respawning/relocating?
If we’re talking about little places that need blocking up due to players flying up to exploit something, that’s one thing (still, keep in mind that we can only glide). Even if barriers need to be set up, it would take ~2 mins per side of map, since GW2 maps are rectangular (just place a huge flat pane across the edge that repels players upon contact – or even takes them to the adjacent map, if they’ve got access to it). Are WoW maps rectangular?
Does it matter if it’s flying or gliding? It’s still movement above the ground level. (And what does waypointing have to do with the discussion of remodeling maps to make them flying/gliding capable?) What I remember them saying is that there were barriers that needed to be removed, not barriers that needed to be added. (As an aside, our game has a lot of invisible walls inside of maps not related to the exterior borders)
If a game that’s set up for moving through the air and an expansion that they said would have flying, takes them a couple of months of fixing to allow flying in the expansion area, then that means a game made without this mechanism will require much more remodeling of the old maps.
Hmm, but flying and gliding are different – flying can take you anywhere from the ground up, but gliding is just a more elegant form of falling. It’s much, much easier to create a playground for gliders than it is to ensure correct restrictions for flying players.
Ah, they removed barriers, okay.
I’m still waiting to glide across a lake in Harathi Hinterlands. Or across a valley in Timberline Falls.
At a guess they were talking about invisible walls inside of the maps, such as the ones inside of the Tyrian maps around some of the hills and blocking the ends of some tree branches. These might need to be removed and collision added to the features behind the walls to make it possible to glide inside a map without ending up like a bird hitting a window pane.
Although… I can see that being very funny. Just need to implement a four-second stun and a trigger that stops the gliding motion! xD
Ehmry Bay Guardian
Stealth Gliding would be OP on WvW!!! bring it!
at least once in WvW after i try some grinding to get the rev armor collections done.
Almost daily……really wish they would add it to all of Tyria.