Berserk idea player as projectile finisher
in Guild Wars 2: Heart of Thorns
Posted by: anduriell.6280
in Guild Wars 2: Heart of Thorns
Posted by: anduriell.6280
Wouldn’t be enough to create an invisible projectile that travels with the player when pushed back?
This projectile would be the one that create the effect of knockdown. So this projectile can be destroyed or reflected without affecting the affected player. Also could apply the projectile finisher this way. I think that should solve the problem instead using the player entitiy as a actual weapon.
in Guild Wars 2: Heart of Thorns
Posted by: Torsailr.8456
It’s been suggested already. The devs say it’ll provide several other issues and would make the skill overly complicated in the programming.
your question was answered here by the dev
https://forum-en.gw2archive.eu/forum/professions/warrior/How-to-make-a-player-a-projectile-Berserker/first#post5398064
in Guild Wars 2: Heart of Thorns
Posted by: CynicalFred.9135
Programming aside, the logistics of that would be a nightmare.
You’d either
a) be able to reflect/destroy the invisible knockback effect but not the player (leaving them to….?)
b) reflect/destroy the finisher only which is almost useless
Unless they were to make it invisible and unable to be reflected/destroyed, but that would (i imagine) be a nightmare to code and require a whole new rule set for that one specific thing which would make it function like a projectile finisher but have none of the other properties of a projectile. Plus… c’mon….. It’s already strong enough as it is, warriors don’t need help. If you wanna find something to buff go look at elementalists(or so i’m told).
in Guild Wars 2: Heart of Thorns
Posted by: amplitudelol.1409
Knocking another player’s character so hard it becomes a projectile and if it flies through a fire field it becomes a fiery ball of death? Most awesome thing ever created in an mmorpg. xD I hope they go for it.
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