And just as many are content in reddit, which has a much larger population than any particular game’s forum.
So an unspecified amount of people don’t like it while an unspecified amount of people like it, awesome, that gets you far.
Lol, i have been visiting Reddit for the past several weeks, and the sheer number of negative posts far outnumbered the positive ones. It is a little less toxic than the main forums, but things are getting fairly negative there.
I mean, just look at this screenshot, today’s topvoted message is https://www.reddit.com/r/Guildwars2/comments/3v3hzc/anet_you_need_to_be_better_than_this_to_your/
And during HoT launch it was overwhelmingly positive, so what?
Like my post said, an unspecified amount of people like it and an unspecified amount don’t, the posts that claim to have some sort of majority on their side are lying.
MMO success is determined months after it’s release based on sales and retention, sales were fine according to one of their e-sport websites but we don’t know how reliable those are.
Retention is far more important and it can’t be known yet.
What are you trying to imply? Dev shouldn’t address players’ issues until the retention numbers dip?
How can you read that on my post?
I’m implying that you can’t tell the success 1 month after expansion launch.
If Legend of Zelda came out tomorrow, the usual
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc