Ok where does this say masteries will be hidden behind Mini Games?
“To train a specific Mastery track, you must first unlock it by spending Mastery points. Mastery points are awarded for completing various pieces of game content. Things like completing a chapter in your personal story, completing certain achievements, reaching hard-to-find locations, overcoming challenging encounters, excelling at adventures found within the Heart of Maguuma, or earning 100% completion for a map will award Mastery points. Each Mastery point can be earned once per account, so while Mastery points allow you to unlock Mastery tracks, they are also an indicator of how much of the game you’ve experienced. In fact, once you have unlocked the ability to train Masteries, your nameplate will display the number of Mastery points you have gained rather than your level. Mastery points can be gained at any level but cannot be spent until level 80.”
Also when I pre-purchased Heart of Thorns I’m pretty sure this wan’t available (not that I would have picked up on mini games from this description) since I ordered day 1 of being available.
Hopefully you will not prepurchase in the future. Wait, see if it matches your preferences, and then buy.
And that solves the issue regarding “Masteries” how? Whether I pre-purchase or don’t doesn’t have anything to do with Masteries hidden behind mini games.
I understand the thought behind it (don’t give them your money if you don’t like it) but I love the main theme of the game I just want to get my opinion thoughts out there so hopefully they won’t make the same mistakes (again my opinion) on the new expansion.
Thanks Ashen
You opened your post with a question about where Anet advertised masteries as being hidden behind minigames and closed with commentary about what was said when you prepurchased HoT. Everything in between was quoting someone else. My post was not intended to solve, retroactively, your issue with masteries. I responded to what you said, not to an issue perhaps raised in another post or something of the sort.
As to how my point might address similar situations in the future:
Prepurchasing insulates the company from consequences, at least in the short term, of their decisions. By giving them your money without knowing what the product will be in its release form you have financed those development decisions that you dislike (hate, despise, etc). A complaint on the forum, in hopes of change, generally, will not have the same impact as a decision to not buy until after desired changes have been made.
A player base that says, in effect, “we have given you our money up front, product sight unseen, and you have no reason to believe that we won’t do so again, but we don’t like feature X,” is likely to have less impact than a player base saying, “you have to prove that your product is worth our money before you are going to get it.”