Changing "We don't rez the dead" mentality.
Changing "We don't rez the dead" mentality.
in Guild Wars 2: Heart of Thorns
Posted by: Ralanost.8913
The problem isn’t the loss of dps in most fights, it’s the hazards of standing in one place trying to rez the dead that can easily just walk back. First phase of Teq is a great example. All those poison clouds kill very fast. You have to be quick to stay out of them. You can have 5 people trying to rez one dead just to have a few clouds hit that spot and wipe them out before they can dodge and now you have 6 dead instead of just one.
If 5 people rez someone in 20 seconds you have 6 people back fighting vs 5 people fighting and one person running anything up to 3 – 4 minutes.
Did you forget scaling exists in this game? If there are 15 people dead within range of the boss, like Tequatl, its health is increased to account for them. However, if they simply waypoint away to revive, it will adjust for the new, lower amount of people. There is no DPS loss at all when you do this.
So you see, you’re suggesting that 6 people not dealing damage for 20 seconds is the same or better than 0 damage lost. It’s not.
Furthermore, no waypoint takes 3-4 minutes to run back from.
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Posted by: Just a flesh wound.3589
Rezzing someone moves you up the agro table, making you a prime target for nearby mobs. Since it takes so long to rez a person, the odds are the rezzing will get you killed also.
ANet may give it to you.
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Posted by: Firebird Gomer.9563
If 5 people rez someone in 20 seconds you have 6 people back fighting vs 5 people fighting and one person running anything up to 3 – 4 minutes.
Did you forget scaling exists in this game? If there are 15 people dead within range of the boss, like Tequatl, its health is increased to account for them. However, if they simply waypoint away to revive, it will adjust for the new, lower amount of people. There is no DPS loss at all when you do this.
So you see, you’re suggesting that 6 people not dealing damage for 20 seconds is the same or better than 0 damage lost. It’s not.
Furthermore, no waypoint takes 3-4 minutes to run back from.
Nope I havent forgotten scaling. And the change between one person being rezzed and running back wouldn’t change the amount of defence or health, a extra person would however help with DPS. Im fairly sure that it scales at certain numbers not just 1 or 2, more likely at 10 people disappearing it starts descaling. Also I found this interesting statement “Events can detect that players have not performed any actions relating to the event within a period of time and will scale down the event accordingly”. So if the dead are there and not moving for a while it starts to descale. Quite an interesting piece of information that.
Also your right it’s probably not anywhere near 3 – 4 minutes (unless you dont have a nearby WP). It’s probably between 1 and 2 minutes (unless your in Vinewrath’s area and then if you die you can’t get back in at all if you waypoint). At which point Rezzing the dead becomes important.
This will become even more important it they change things in HoT’s to be more like Vinewrath. Not rezzing a person may mean the difference between success and failure.
(edited by Firebird Gomer.9563)
Changing "We don't rez the dead" mentality.
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Posted by: Firebird Gomer.9563
Rezzing someone moves you up the agro table, making you a prime target for nearby mobs. Since it takes so long to rez a person, the odds are the rezzing will get you killed also.
I rez dead people all the time. I very rarely die. I might have to dodge and come back but thats not hard to do. And when others help its actually quite quick to rez.
Great ID name by the way =-) I like it.
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Posted by: laokoko.7403
I dont’ think anyone knows how scaling works.
Like if people teleport away will that scale down boss. How long a dead people need to be until the event scale down dead people etc.
And I think a huge percentage of people dieing is probably slacking. I know I sometimes get tiered or is eating so play with one hand, that is usually how I die.
A bunch of time I rezed dead people in teq who is just afking. Usually it is better to say thankyou when people rezed you so people know you are not one of the afk people.
Changing "We don't rez the dead" mentality.
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Posted by: Firebird Gomer.9563
And I think a huge percentage of people dying are probably slacking. I know I sometimes get tired or I am eating so I play with one hand, that is usually how I die.
A bunch of time I rezzed dead people in teq who are just afking. Usually it is better to say thank you when people rezzed you so people know you are not one of the afk people.
Lag can also cost you a life as well.
I agree always Say Thanks for getting a rez.
If 5 people rez someone in 20 seconds you have 6 people back fighting vs 5 people fighting and one person running anything up to 3 – 4 minutes.
Why would you want to sacrifice 5 decent players to revive a single bad player? If someone died once and wasn’t capable of being rallied, they’re likely going to die again. Take the mark 2 golem for example and the dead people in the middle begging to be revived.
If ArenaNet wants to stop this mentality, they should disable reviving in combat and replace it with respawns on a timer at a special waypoint outside of the event’s area.
Even the devs have told people to respawn – as seen during the Tequatl demonstration where they failed.
However, if they simply waypoint away to revive, it will adjust for the new, lower amount of people.
Scaling down isn’t instant. If someone had 5+ accounts, they could specifically test it to see how scaling actually works and if dead or AFK people are even counted. I know that AFK people are counted for the first few minutes at least.
I agree always Say Thanks for getting a rez.
Every time I see someone pause and say something after I’ve revived them, I think, if you have time to say something, you should be paying more attention. Then rarely, an AoE or something just happened to spawn and they die again.
I just wanted to point out, that bosses do not count the dead towards scaling any longer, ANET staff have confirmed this on the forums(trying to find a link but its so old now). that is a myth that people keep using in game and on the forums. How long it takes for them to de scale is anybodys guess, but the dead do not count towards active scaling any longer.
The loss of DPS and the risk of more players dying is the larger issue though, as most of the bosses that people complain about this at are often timed. Taking a minute of having 5 people revive a fully dead person is more dangerous(towards those 5) and more harmful(towards the event finishing) than leaving that person dead. Not only that fully dead can get in the way of reviving downed players.
Edit: With link. http://wiki.guildwars2.com/wiki/Dynamic_event#Notes
“Events can detect that players have not performed any actions relating to the event within a period of time and will scale down the event accordingly.6”
(edited by Dante.1763)
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Posted by: kpardeezy.2435
(unless your in Vinewrath’s area and then if you die you can’t get back in at all if you waypoint)
First of all, this is simply not true. I have WP’d dozens of times during the champ encounters, and have always been able to run back in. Plus, even if you can’t get back in time, you still get full credit. It’s a win/win.
Secondly, the dead do count toward scaling up the boss fight, at least for a little while. Since we don’t know how long it takes for the boss to descale in this instance, it’s better for you to just WP if you are dead, mostly because in these big fights, (Teq, VW, etc.) there are going to be more than just you dead. 5-10 dead can seriously hurt a boss encounter, especially if everyone is stopping to rez them.
I actually enjoy rezzing ppl, and will do it if you are simply downed. Everyone should as it is relatively fast and gets them back into the fight quickly. But if you are dead, WP.
The “don’t rez the dead” rule exits to encourage players to not be lazy, and to obey fight mechanics by actually dodging/not standing in red circles, etc. It’s the GW2 equivalent of the “don’t heal people who stand in fire”policy in games like WoW.
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Posted by: Firebird Gomer.9563
If 5 people rez someone in 20 seconds you have 6 people back fighting vs 5 people fighting and one person running anything up to 3 – 4 minutes.
Why would you want to sacrifice 5 decent players to revive a single bad player?
Sorry that’s a terrible statement you make there. What if its lag? does that make someone a bad player? I don’t think so.
I agree always Say Thanks for getting a rez.
Every time I see someone pause and say something after I’ve revived them, I think, if you have time to say something, you should be paying more attention. Then rarely, an AoE or something just happened to spawn and they die again.
I have seen plenty of people saying TY while being rezzed so your arguement here is a bit flawed. The other option is to get rezzed get out of danger then say TY when ready or having started 1’ing again.
(edited by Firebird Gomer.9563)
Changing "We don't rez the dead" mentality.
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Posted by: Firebird Gomer.9563
(unless your in Vinewrath’s area and then if you die you can’t get back in at all if you waypoint)
First of all, this is simply not true. I have WP’d dozens of times during the champ encounters, and have always been able to run back in. Plus, even if you can’t get back in time, you still get full credit. It’s a win/win.
Secondly, the dead do count toward scaling up the boss fight, at least for a little while. Since we don’t know how long it takes for the boss to descale in this instance, it’s better for you to just WP if you are dead, mostly because in these big fights, (Teq, VW, etc.) there are going to be more than just you dead. 5-10 dead can seriously hurt a boss encounter, especially if everyone is stopping to rez them.
I actually enjoy rezzing ppl, and will do it if you are simply downed. Everyone should as it is relatively fast and gets them back into the fight quickly. But if you are dead, WP.
Well I don’t know how you got back in past the vines that BLOCK the path after you’ve first gone in. I have quite a few times been disconnected come back in only to find Im blocked from Vinewrath AND i don’t get credit. Also one one of the paths I died 2 times due to lag and when I WP’s and ran back i could not get in and again I didn’t get credit. So if you got in well done but I know others that haven’t gotten back in as well.
(edited by Firebird Gomer.9563)
It’s funny how the rez or not rez seems to be a problem.
To me it’s important to separate 2 very different situations: small event – world event
Personnaly I rez dead players in the first case, not in the second. Why? ‘cause in small event only a small amount of players are doing it, loots are small and the event restart 15mn later. Therefore “who care” if it fail.
But on world event, more than 100 players are hoping to win, it require organization, and most of them can’t wait 3 or 4h to give it another try. So you HAVE to put your own agenda up in your … and fight for “the better good”. And you can’t deny that most of the time for 1 dead you have 5 player trying to rez and often it end with 3 new dead players wich increase the risk of loosing the event. So for 1 player that is selfish you can have 100 players that can’t win their event.
Indeed it’s a game so “it’s not a big deal if the event fail” but when I wait 1 hour for 1 event it seriously kitten me off to lose it thanks to 5-10 players that stay dead for the whole event waiting for someone to rez them.
Aside world event, I’ve almost never seen someone refusing to rez a dead player, so I don’t think there’s an issue with the “rez” thing. And if it often happen to you that players walk by you ignoring you, maybe you should consider changing server because they’re kitten but it doesn’t mean the whole community act this way
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Posted by: kpardeezy.2435
(unless your in Vinewrath’s area and then if you die you can’t get back in at all if you waypoint)
First of all, this is simply not true. I have WP’d dozens of times during the champ encounters, and have always been able to run back in. Plus, even if you can’t get back in time, you still get full credit. It’s a win/win.
Secondly, the dead do count toward scaling up the boss fight, at least for a little while. Since we don’t know how long it takes for the boss to descale in this instance, it’s better for you to just WP if you are dead, mostly because in these big fights, (Teq, VW, etc.) there are going to be more than just you dead. 5-10 dead can seriously hurt a boss encounter, especially if everyone is stopping to rez them.
I actually enjoy rezzing ppl, and will do it if you are simply downed. Everyone should as it is relatively fast and gets them back into the fight quickly. But if you are dead, WP.
Well I don’t know how you got back in past the vines that BLOCK the path after you’ve first gone in. I have quite a few times been disconnected come back in only to find Im blocked from Vinewrath AND i don’t get credit. Also one one of the paths I died 2 times due to lag and when I WP’s and ran back i could not get in and again I didn’t get credit. So if you got in well done but I know others that haven’t gotten back in as well.
I’m sorry if you’ve had an issue there, but everytime i’ve wp’d out, there are no vines blocking the way. You can’t go into a DIFFERENT path due to the debuff, but the one you died in should be as simple as running back in. Plus I’ve gotten credit while being halfway between the modrem champ and Camp Resolve.
As far as saying ty, say it WHILE getting rezzed. I appreciate manners, but once you’re up, get back in there and help us.
I’m with you, OP.
I don’t think buffs are necessary though. Limiting waypointing during/near events might be a possible way of incentivizing rezzing players. People complain PvE is too easy anyway, so just making some of the big events less forgiving would change something. I feel that people don’t realize that helping people by getting them up may pass that mentality to those players so they’re more likely to do the same. It’s not only to be nice, but it’s a scenario to learn. How good will you be at assessing situations and getting people back into the game if never try to get people back up? And people wonder why it’s dangerous to ‘sacrifice’ people to get someone back up…it’s because they don’t know how and/or don’t build contingency plans into their build because a single person can easily get another back up in the heat of a fight if you know what you’re doing.
Another thing I might suggest to change are the rezzing traits/gear. Boost that stuff up so it’s something that, despite being niche, is something that can make a big difference. And if there’s a bigger incentive to rez the dead, there will likely be more players aiming to specialize their build to do so easier/safer/faster.
But on world event, more than 100 players are hoping to win, it require organization,
HAH! Almost funny…but yeah, I’d say about 65% of world events require no organization and another 30% require a minor amount of organization but so long as people don’t do the wrong things.
And you can’t deny that most of the time for 1 dead you have 5 player trying to rez and often it end with 3 new dead players wich increase the risk of loosing the event. So for 1 player that is selfish you can have 100 players that can’t win their event.
And this is why I think the community at large fail. It likely takes 5 players around 12sec to rez a dead player. If those 5 people can’t somehow survive 12 seconds and/or no other players around them attempt to help (by the gods, toss a healing spring under them, a refuge, something!) then yeah, failure, not because you wasted people but because those people are just ill prepared.
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Posted by: yolo swaggins.2570
Simply giving a buff to players that res the dead is not going to make people want to res them more.
Most players don’t even attempt ressing dead players because:
- It removes DPS.
- It roots the player.
- It increases aggro making lethal boss attacks target them more.
- Ressing the dead takes longer than ressing the downed.
- Event scaling doesn’t automatically adjust upon death.
- The closest waypoint is usually a minute away.
- It is easier to waypoint or not die.
If you really want that mentality to go away, then you must bypass these issues. Otherwise, your idea is not a good one at all.
“Please stop complaining about stuff you don’t even know about.” ~Nocta
(edited by yolo swaggins.2570)
The problem isn’t with the people who don’t rez, the problem is with people like you who are too lazy to walk back for 30 seconds and upscale events by laying there dead significantly increasing the ’’fail’’ chance.
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Posted by: GummiBear.2756
for WV you will get full credit if you cant get back in assuming you didn’t die by like one of the first few attacks of the boss in which case you didn’t contribute enough for it to count, like any other event assuming you stay on the map. As for runing in back in well the vinewall goes back up after a while blocking the path so i guess if you die early enough you might have time to run back in but if you any decent player you should be able to survive long enough at least to be blocked by the vines if you die
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Posted by: CrimsonDX.4821
Sorry, but no. If you are fully dead you should WP. Only downed players should be revived, and selfish idiots who refuse to WP also make it harder to res downed players when they are all lumped together.
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Posted by: Palador.2170
There are a few classes with skills that revive the downed, but they do nothing for the dead.
Would it be worth it to change them so that these skills bring the dead back to the downed state as well?
delicate, brick-like subtlety.
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Posted by: x Charlie.4820
Give a Mastery Point for 5 Death Rezzes. Increase Chance to get an Exo.
This totally won’t be abused. Never.
All events will run super smooth aswell.
Not to mention you completley left scaling out. If you waypoint the boss scales down. If you don’t the percentage of DPS on the boss from EVERYONE is going to be a lower percent of the bosses health pool.
Please think before posting.
Smallscale <3 Vabbi
The Original Dudes [to]
Give a Mastery Point for 5 Death Rezzes. Increase Chance to get an Exo.
This totally won’t be abused. Never.
All events will run super smooth aswell.Not to mention you completley left scaling out. If you waypoint the boss scales down. If you don’t the percentage of DPS on the boss from EVERYONE is going to be a lower percent of the bosses health pool.
Please think before posting.
Except..if you are fully dead and dont attack the boss it scales down too.. So..
But the loss of DPS from people trying to raise you is the problem.
So yes. Please think before posting.
I often run around in a support build in WvW throwing heals and radiating regen either with banners of battle presence. Some professions and builds can lay down a lot of their contribution passively (like full turret engis) and thus can deliver some or even most of their contribution while the human-controlled element of the package can peel of and rez (though good triage means always helping the downed before the defeated).
There’s also a pretty wide range value for of traits that trigger through reviving. The guardian revive trait protective reviver doles out enough benefits I’ll actually carry it in scenarios where I expect my side to take a bit of a drubbing. The Thief stealth on revive is also strong enough to cross the threshold of plausibility. But none of the other professions have wowed me enough to make me consider slotting theirs over other adept choices.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
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Posted by: Countess Aire.9410
At the big fights. If it is safe I will rez. At the boss fights with lots of aoe attacks it is better to port and run back. I try to rez whenever possible.
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Posted by: Astralporing.1957
I’m sorry if you’ve had an issue there, but everytime i’ve wp’d out, there are no vines blocking the way.
Then you must have died very early in the fight, because the vines appear somewhere around 1 minute after champion fight starts, and prevent people from returning, or new people from joining for the rest of the champ fight.
Remember, remember, 15th of November
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Posted by: JoshuaRAWR.4653
This is only ever a problem at Teq, if you die (Which more often than not, a good chunk of people will go down at the same time) just revive and run back, I’m not risking my life to get you up for a mistake you made.
If it was any other event, sure, i’ll get you up, but reviving someone during tequatl just screams “Hey, kill me too.”
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA
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Posted by: PaxTheGreatOne.9472
Simply giving a buff to players that res the dead is not going to make people want to res them more.
Most players don’t even attempt ressing dead players because:
- It removes DPS.
- It roots the player.
- It increases aggro making lethal boss attacks target them more.
- Ressing the dead takes longer than ressing the downed.
- Event scaling doesn’t automatically adjust upon death.
- The closest waypoint is usually a minute away.
- It is easier to waypoint or not die.
If you really want that mentality to go away, then you must bypass these issues. Otherwise, your idea is not a good one at all.
- It removes DPS.
well ressing downed will most likely restore dps. Ressin dead, welll that actually depends on group… Having 4 eles and a guard and guard goes down, power res, 4 ele’s and a thief…well thief: self ress or be a nice floor ornament… - It roots the player.
Well so do quite a lot of skills, any mvement breaks the root though - It increases aggro making lethal boss attacks target them more.
Being a very skilled player this challenge should make you smile - Ressing the dead takes longer than ressing the downed.
See above: ony critical characters are ressed, I doubt engi, mesmer, rangrs or necro would be ressed, unless you run casual and if any dps is wanted: also a reason to res PS warrios, ele’s and guards with priority. - Event scaling doesn’t automatically adjust upon death.
Well at a evet running back mostly is easy, temple’s not included, dungeon: down of any player is a group problem, dps adds if needed…. An actual death is bad - The closest waypoint is usually a minute away.
Yes generally less even except for GRENTH….easy for world, no for dungeons: res in dungeons is an ooc or wipe away…. - It is easier to waypoint or not die.
Mmmm. most people prefer to stay Alive…’mm Okay?
But making sure you do not wipe is important! 1 Wipe makes your speedrun become a casual one instantly…
But people will appreciate resses. I ran AC 800 full runs and I still die sometimes, (zerk ele) mostly due to ppl dropping the queen when killing the 3rd/4th gargoyle, or ppl not doing things as expected, just focus firing the queen ranged…. on l80 zerk exp rifle warrriors, scepter guards, or GS mesmers…. yeah in zerk EXP? runs….
Not killing the small spiders is a nice example….of frustrating play…. @ 6/2/2/2/2 you’ll get focusfired, 6/2/0/2/4 removes the problem and quite some DPS
Kohler provides a very good sustain in the 2 adds, if you get interupted on IB 5 or when sandstorm runs out…. just keep dps you’ll rally 9 of 10 times..
……
Ressing downed should be done always, if they die you are late….
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
Simply giving a buff to players that res the dead is not going to make people want to res them more.
Most players don’t even attempt ressing dead players because:
- It removes DPS.
- It roots the player.
- It increases aggro making lethal boss attacks target them more.
- Ressing the dead takes longer than ressing the downed.
- Event scaling doesn’t automatically adjust upon death.
- The closest waypoint is usually a minute away.
- It is easier to waypoint or not die.
If you really want that mentality to go away, then you must bypass these issues. Otherwise, your idea is not a good one at all.
- It removes DPS.
well ressing downed will most likely restore dps. Ressin dead, welll that actually depends on group… Having 4 eles and a guard and guard goes down, power res, 4 ele’s and a thief…well thief: self ress or be a nice floor ornament…
- It roots the player.
Well so do quite a lot of skills, any mvement breaks the root though
- It increases aggro making lethal boss attacks target them more.
Being a very skilled player this challenge should make you smile
- Ressing the dead takes longer than ressing the downed.
See above: ony critical characters are ressed, I doubt engi, mesmer, rangrs or necro would be ressed, unless you run casual and any dps is wanted: also a reason to res PS warrios, ele’s and guards.
- Event scaling doesn’t automatically adjust upon death.
Well at a evet running back mostly is easy, temple’s not included, dungeon: down of any player is a group problem, dps adds if needed…. An actual death is bad
- The closest waypoint is usually a minute away.
Yes for world, no for dungeons
- It is easier to waypoint or not die.
Mmmm. most people refer to stay Alive…. But making sure you do not wipe is important! 1 Wipe makes your speedrun become a casual one instant…But people will appreciate resses. I ran AC 800 full runs and I still die sometimes, (zerk ele) mostly due to ppl dropping the queen when killing the 3rd/4th gargoyle, or ppl not doing things as expected, just focus firing the queen ranged…. on l80 zerk exp rifle warrriors, scepter guards, or GS mesmers…. not killing the small spiders is a nice example….
Kohler provides a very good sustain in the 2 adds, if you get interupted on IB 5 or when sandstorm runs out…. just keep dps you’ll rally 9 of 10 times..……
Ressing downed should be done always, if they die you are late….
First off no one is talking about dungeons. You can’t WP during battle anyway. For World Events no specific class is critical except Mesmer’s for VW’s mid boss so looking at a class and thinking “hmm is this class useful” just isn’t going to happen.
The whole discussion is about World events where people like to wait for others to do the work after they’ve tagged the boss or who don’t feel like running back.
In the time it takes to rez one dead person how many downed people could you have saved in that amount of time?
The dead person who doesn’t WP is a burden and a completely selfish individual. So don’t rez the dead rez the downed people as for instance with Teq in the time you took to rez that one dead person you probably created three or so more dead people by not reviving those who were downed. So your really creating more dead people by trying to rez the dead and the amounts will just increase in time as well.
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Posted by: ZudetGambeous.9573
It’s pretty easy just do the math:
20seconds to rev, 5 players rev, 1 player dead, 45 seconds to run back (no WP in the game is 2-3 minutes), 10k dps per player
5 players doing 10k dps over 20s is 50kdps*20s = 1,000,000 damage. That is the cost of revving someone
1 player running back is 10k dps for kitten = 450,000 damage.
By stopping to rev someone you are costing 550,000 dmg
in order for it to break even you would need to be running back from a wp for 100s, and I doubt you can find a fight where it takes that long to run back, if so you can post the video and I will gladly recant my statement.
This is all of course assuming the player is even worth reviving… if they are dead, they may be scaling the fight by more damage they will do and it is better for them to just leave/logoff.
In the time it takes to rez one dead person how many downed people could you have saved in that amount of time?
The dead person who doesn’t WP is a burden and a completely selfish individual. So don’t rez the dead rez the downed people as for instance with Teq in the time you took to rez that one dead person you probably created three or so more dead people by not reviving those who were downed. So your really creating more dead people by trying to rez the dead and the amounts will just increase in time as well.
I find it funny that we have to defend why we won’t res the dead in the first place. People who won’t res have little excuse not to do so besides laziness.
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Posted by: Krestfallen.8025
This topic has been popping up a lot since Silverwastes released (well, it’s been popping up forever “/rolleyes,” but it’s been particularly frequent the past few months), and funnily enough I was just thinking about why I dislike it so much when the dead refuse to waypoint last night:
Corpse Clutter.
Some of these Open World boss fights are easy, others are hard, most of them are timed. In a hectic fight where one is 1) watching boss mechanics, 2) dodging attacks, 3) trying to dps before the timer runs down and 4) watching out for players who need assistance it suddenly, and surprisingly easily, becomes difficult to tell the downed from the dead.
And even if you can manage to pick them out (use your #4 skill y’all, seeing a character yell “help me” and start to glow blue is a huge attention grabber, lol), sooooo many times I’ve been in a situation where a downed person is surrounded by a group of kitten kittened corpses and I end up rezzing a dead person when I wanted to save the downed person. Then low and behold, the next round of attacks come in and I have to dodge away before I can correct the mistake.
And while you can inform the game specifically who you want to rez by targetting the player, in a fast paced, AoE based fight like Tequatl or The Mangler (if your reflect team is failing) by the time you’ve 1) visually identified someone as downed vs dead, 2) clicked on them— which can be a lot harder than it sounds when there are five to six dead people surrounding them, 3) gotten to that downed player and 4) begun rezzing them, low and behold the next round of AoEs or adds or whatever is bearing down on you and you either have to dodge away or die alongside them if you’re too slow to react.
I don’t care about the scaling argument (which has been done to death, and we’ve even had red posts weigh in on it), I don’t care about the “a person rezzing isn’t doing dps,” or the “you’re putting people who rez at risk.” A player or group of players who choose to rez a dead player made that choice. They’re adults, they’re fellow players, and I fully respect their choice to play the way they want. I hope they survive and everything works out, but they chose to stop and rez. Totally their business.
What I very much do care about though is that you’re bloated corpse is getting other people killed. Again not the people who stop to rez you they made their choice and I could care less how it turns out, but the people who had the horrible misfortune of getting/being downed next to your stubborn corpse (and let’s be honest, very rarely is it one person refusing to waypoint, it’s either “everything is okay and people are alive”, or it’s a “20 car pile up” with everyone standing around to watch the wreckage).
Your body is in the way. Your body is in the way, and it gets other people who could have been saved killed.
That’s what bothers me.
(edited by Krestfallen.8025)
Changing "We don't rez the dead" mentality.
in Guild Wars 2: Heart of Thorns
Posted by: kpardeezy.2435
I’m sorry if you’ve had an issue there, but everytime i’ve wp’d out, there are no vines blocking the way.
Then you must have died very early in the fight, because the vines appear somewhere around 1 minute after champion fight starts, and prevent people from returning, or new people from joining for the rest of the champ fight.
It’s likely that my deaths either occurred early enough for me to get back in, or late enough that the champ was killed or failed before I got back, so I may be mistaken there. The point is still moot, however, as you’ll get credit regardless. (Assuming you did ANYTHING while in there).
The only reasons I can see for not WP out are laziness, or fear of not getting credit. Neither are valid reasons.
Completely agree with this point. Nothing is more frustrating than trying to help a downed player and not being able to through a sea of corpses.
I agree lets change that mentality, -5% karma gain for every minute dead,1g increase for waypoint for every 5mins
there is no don´t raise the dead mentality. There is a mentality to be most efficient in group fights. People outside of that get their raise usually. Corpse leechers at events don´t get a raise and rightfully so.
Changing "We don't rez the dead" mentality.
in Guild Wars 2: Heart of Thorns
Posted by: Just a flesh wound.3589
there is no don´t raise the dead mentality. There is a mentality to be most efficient in group fights. People outside of that get their raise usually. Corpse leechers at events don´t get a raise and rightfully so.
^
Where people can be rezzed without much risk to themselves or to losing the fight, they will. If the chances of getting killed yourself or losing the fight is to high, they won’t. People obviously are going to make their choices depending on what the situation is. I will rez who I can, but if rezzing someone is going to get me killed, then they can waypoint or wait.
ANet may give it to you.
I’m going to specifically address VW and why there should be Rezzing at all during any of the 3 Champ fights. First and the most obvious reason is each boss battle is allotted 3 minutes, that’s it, you only have 3 minutes to kill the boss. If your group is 14 people or less, not only is there insufficient time to Rez anyone, downed or dead, you also can’t afford to give up the DPS. I’ve been in enough failed VW’s that could have succeeded had those still alive concentrated on killing the boss instead of trying to Rez downed/dead players(who refused to WP out). Second, even you’re in the North lane and you die, it takes less than a minute to get from Hidden Depths WP back to the North lane, even less if people were smart enough to open the Skritt tunnels, which are forgotten more often than they should be.
I personally would like to be able to wear a tag that says, Do Not Rez, I’d almost wear it every time during a world boss battle, Breach or VW or what ever other event like that exists. I play a ranger, one of my downed skills is to call my pet, even if it’s dead, over to revive me, if I can’t get myself up from a downed state with the combination of my pet healing me and my own bandage skill, then I should be left to die so I can WP out and run back. I’ve even told people to not Rez me a few times, like when leaving one of the Forts in SW after a failed Breach and I won’t make it out before going downed. You might ask why I’d do that, well, because I know I can revive myself from the downed state with my pet and then escape without endangering your life.
Changing "We don't rez the dead" mentality.
in Guild Wars 2: Heart of Thorns
Posted by: SkyFallsInThunder.8257
I imagine that the statement “we don’t rez the dead” is not the plan the Dev’s have for reviving people. I remember when for the first year you could guarantee people would rez you Dead or Downed in the middle of a fight. Certain groups and fights forced this mentality into the norm.
So I would like to suggest a change to rezzing. To go back to the way the game was at the beginning is simple. The arguement that it takes to many people away from DPS is false and flawed. If 5 people rez someone in 20 seconds you have 6 people back fighting vs 5 people fighting and one person running anything up to 3 – 4 minutes.
Give a buff to those who willingly rez the dead. Make it worthwhile to do it. Increase MF. Give a Mastery Point for 5 Death Rezzes. Increase Chance to get an Exo. Anything that might change the mentality of this.
The argument that it takes too many people away from DPS is actually completely true and accurate. It also makes them vulnerable to dying themselves. Running back from the closest WP is by far the best strategy and in no way shape or form does it take 3-4 mins unless you decide to turn off autorun, fight some mobs on the way or stop at a Drive Through for a Big Mac. At best it’s 30 secs, MAYBE 1 minute for a very very long run like grenth temple or SW. I guess necro might have more of a problem with this unless using signet or warhorn, but for any other class there is absolutely no excuse to move slowly in open world pve.
People should never res fully dead players during combat at world events, period. Once you are fully dead, wp out and run back. The same goes for VW, especially since the event is timed and the attacks here are particularly wide and strong, so people taking 20 seconds to res one player can very very easily die themselves.
Don’t be lazy, wp and run back.
Changing "We don't rez the dead" mentality.
in Guild Wars 2: Heart of Thorns
Posted by: Rebound.3409
How about a thread “Changing We don’t want to manually rez mentality” dead people seem to always apply because this game made them carebares.
Accept the fact that sometimes you sitting there for a rez is detrimental to everyone else. So for your own benefit you want everyone else to suffer in some way or another.
When people can rez you they will…but when rezing you might create problems for others it falls on you to do the correct thing and waste 1-2 minutes getting back. I am sorry those 1-2 minutes it takes you to walk back, in order to benefit the whole group, is such a pain for you. Everyone around you is so selfish right?
(edited by Rebound.3409)
Changing "We don't rez the dead" mentality.
in Guild Wars 2: Heart of Thorns
Posted by: PaxTheGreatOne.9472
Well good then:
Next time people do not autorespawn :
just walk up to their corpses and
/laugh
then run away and get your chest, when you’ve killed the boss.
As long as you do take the effort to help downeds.But do not cry murder If do so when you’re dead… at Grenth…
Been There, Done That & Will do it again…except maybe world completion.
Simple fix.
Re-enable the rezzing of dead players using the hard-rez skills, rather than just downed players. Wasn’t that the point of the skills in the first place?
It was originally changed to stop an exploit using them to skip the gates at the beginning of CoF p1 IIRC, but we’ve had far worse far more tolerated exploits since then, it’s archaic, the change is no longer required and it should be reverted.
People might actually use these skills other than the Warbanner then. Currently they see zero use, because they simply don’t do enough (and in some cases they literally are no faster than picking up the person from a downed state yourself).
If it has to be a PvE only change, fair enough, but do it.
In some events ressing a defeated player is not difficult and can sometimes be more beneficial to res them. But in big events, such as Teq, ressing dead players has a negative impact on the event and the group.
Corpses clutter the ground, making it tricky to revive downed players (causing valuable seconds to be lost while you position yourself to avoid the dead players). You risk your own safety by ressing a defeated player, as well as taking your damage, control and support away from the group. And more often than not waypointing is safer and less impacting on the group as a whole.
I am all for finding ways to get players to res, but only when it is needed, safe to do so and a benefit to the group. The other problem, as others have already pointed out, is a lot of players are simply too lazy to waypoint and run back, even though it takes very little effort and time.
So while I commend your efforts in trying to encourage players to res, I would also say it is just as important, if not more important, to encourage/educate players to know when to waypoint. Both are useful tactics, it is not only useful to res, it is also useful to waypoint. Knowing the difference makes for a better player.
It won’t change as long as ANet trys to satisfy the “everything is too easy, make it harder”
people.
Before that we had no timers at world events, and you could even do Claw of Jormag
with 5-6 people even if it took maybe 1 hour.
Now everything has timers, and people already want to kick people from the map
in Silverwaste if they are AFK or if they are dead and don’t port as fast as possible.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
As an organizer at many world events (Teq, Dry Top tier 6, Marionette – not anymore, 3-headed Wurm – not anymore), I can say that dead people are a burden, and the worst things that can happen. Never bother ressing them.
If you are dead in the first place, that means you weren’t doing what you were supposed to. Sure, everyone makes mistakes, that is what downed state is for.
I simply hate is when dead people yell “REZZ FFS!!!!!” 3 meters away from the Waypoint, I would slap their dead bodies around if I could.
All you are doing when laying dead is upscaling, making a potentiel death trap for others, wasting DPS, blocking downed resses. And why? Because you were too cheap to pay 1 silver 40 coppers for a WP.
Death in GW2 is way forgiving, almost meaningless and thus people don’t even care if they die. Abolishing armor repair costs was an awful decision.
Changing "We don't rez the dead" mentality.
in Guild Wars 2: Heart of Thorns
Posted by: Rebound.3409
Pretty much my exact thoughts^
People should never res fully dead players during combat at world events, period.
I do! What ya gonna do bout it?
Don’t be lazy, wp and run back.
Can work both ways. Sounds pretty lazy to neglect any given situation with absolute statements like “never rez fully dead players”. Sounds like you’re just too lazy to adapt to changing situations.