How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
All MMOs suck today because too many people who play these games don’t want to think. That’s the real issue.
If you’re looking for an MMO that expects the player to think critically without having their hand held, you should give the Secret World a try. It has something called Investigation Missions which often require you to answer riddles, research through real-world ancient texts based off hints, and translate from non-latin (or sometimes Latin itself) languages. It even has a built-in web browser specifically to facilitate these.
Just a thought.
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
So please help me understand with my lack of economy background….
One doesn’t need an economic background to observe the economy.
In any case, it’s a complete digression from the OP’s topic: comparing EotN with HoT (which, again, for the record, cannot be objective; it’s only useful to each of us individually to help us articulate what we like or don’t like about each of the add-ons).
@echo: if you are really interested in understanding why the GW1 economy suffered monumental flaws, I’d be happy to continue that discussion. Send me a PM via the forums or in game or start a new post in players-helping-players.
Very simple comparison for me. EOTN seemed like a fun expansion to a great game, and it was. On the other hand there is HoT, and seemed like a very kitteny expansion so I didnt get it.
All MMOs suck today because too many people who play these games don’t want to think. That’s the real issue.
If you’re looking for an MMO that expects the player to think critically without having their hand held, you should give the Secret World a try. It has something called Investigation Missions which often require you to answer riddles, research through real-world ancient texts based off hints, and translate from non-latin (or sometimes Latin itself) languages. It even has a built-in web browser specifically to facilitate these.
Just a thought.
Didn’t like the combat or the fact that the main character isn’t voiced. Every single quest felt like a monologue directed at me. I couldn’t immerse myself in a game where my character was a mute.
Very simple comparison for me. EOTN seemed like a fun expansion to a great game, and it was. On the other hand there is HoT, and seemed like a very kitteny expansion so I didnt get it.
I’m enjoying HoT as much as I enjoyed Eye of the North and in some ways more. For one thing, Eye of the North had less replay value for me, because I’m not particularly a dungeon runner. I ran all the dungeons in Heart of Thorns, but it was never my favorite content.
On the other hand gliding is a lot of fun, and to me it’s a major game changer. I love gliding around the jungle, particularly the canopy. I love trying to figure out how to get to places in the air without ever hitting the ground.
There are a lot of people having fun in HoT, despite what some on these forums might indicate.
The general consensus seems to be: the content is not quite enough and not quite well done (not done yet, coming at a later date, etc.) but we can glide and gliding is fun so it’s all right.
Gliding is a tool to get to places, it’s not the expansion.
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
The general consensus seems to be: the content is not quite enough and not quite well done (not done yet, coming at a later date, etc.) but we can glide and gliding is fun so it’s all right.
Gliding is a tool to get to places, it’s not the expansion.
No, the ‘general consensus’ does not seem to be general or a consensus. There are plenty of people that agree with your statement and plenty that disagree. That was also true at launch: lots of die-hard GW1 fans hated GW2 and found it “not quite well done” and “not quite enough of the right stuff”.
I don’t mean to suggest that HoT’s reception has been stellar. I do mean that we don’t have any real metrics about how many people are liking/loving the expansion relative to how many dislike/hate and certainly not compared to the GW1→GW2 transition.
oh look we have an heir!!!
So please help me understand with my lack of economy background…. what would of happened to the supply and demand in gw1 if i was able to list goods in an AH and be able to continue nonstop farming instead having to have players stop to unload their bags?
Yes prices in gw1 weren’t set in stone but rarely did they ever fall to the point where you were better off merching the item instead of forever trying to sell it like the tiny snowflake. You must be new most of the lower tier crafting items, prior to the crafting updates, were in that same position.
If you got the time I’d love to read an explanation as to why the majority of items range from merchant value to 1.5 gold with the exception if it has a superior rune or is exotic zerker. Surely its not the fact that the AH crosses all servers or the fact that players are able to empty their bags and continue to farm pretty much unimpeded. There has to be some other kind of black magic wizardary going about :o
If you actually merchant anything but the green crests, i feel so sorry for you. Maybe read on How to Play Guild Wars 2 Course 101. There is a guide somewhere. Let me find you a link. Ah here it is
https://wiki.guildwars2.com/wiki/Trading_Post
Good luck.
For obvious reasons please read this post with this voice in mind as well as im that guy and you being the one with the beard growing out of the neck region. https://www.youtube.com/watch?v=zbRQ-PGQeQ4
I feel bad for me too. I easily make 100g super casual in a day not wasting time on trash and not selling t6 mats but I already have everything I want so I end up gambling it away to feel not as awkward around everyone having a hard time making gold o.0.
Yup Illconceived Was Na.9781 I indeed deliberately ignored the majority ( and by that obviously everything but trading aspect) of the topic because the topic itself was irrelevant to begin with. There is nothing in hot really to compare to eotn,
eotn
18 dungeons – yes you can say it was hard finding groups because of the heros….. but we’ll be real for a second if heros were in gw2 you wouldn’t be picked up here either. pug groups = gw2 hell
15 map areas
unqiue armors
weapons
$19.99
hot
0 dungeons
3 new weapon skins
a new armor….thats the same raincoat as the other raincoats with added blue stuff
4 maps
$49.99
as well as you get skills that completely break all other parts of the game.
does that satisfy your needs? By all means do pm me, why else would I ask to hear your point. Don’t side step when you get called out mate.
You forgot new legendaries, living world, the raid, a new class, new PvP mode, new WvW map, guild halls etc. The maps are roughly 4 times as big as the ones in EotN plus they are much more complex.
Also, I doubt EotN was only 19.90, I checked my order archive with my local store and paid 60 USD for it.
Why do people want to make everything so bad all the time. It’s like you set it in your mind and don’t want to be convinced otherwise.
oh look we have an heir!!!
So please help me understand with my lack of economy background…. what would of happened to the supply and demand in gw1 if i was able to list goods in an AH and be able to continue nonstop farming instead having to have players stop to unload their bags?
Yes prices in gw1 weren’t set in stone but rarely did they ever fall to the point where you were better off merching the item instead of forever trying to sell it like the tiny snowflake. You must be new most of the lower tier crafting items, prior to the crafting updates, were in that same position.
If you got the time I’d love to read an explanation as to why the majority of items range from merchant value to 1.5 gold with the exception if it has a superior rune or is exotic zerker. Surely its not the fact that the AH crosses all servers or the fact that players are able to empty their bags and continue to farm pretty much unimpeded. There has to be some other kind of black magic wizardary going about :o
If you actually merchant anything but the green crests, i feel so sorry for you. Maybe read on How to Play Guild Wars 2 Course 101. There is a guide somewhere. Let me find you a link. Ah here it is
https://wiki.guildwars2.com/wiki/Trading_Post
Good luck.
For obvious reasons please read this post with this voice in mind as well as im that guy and you being the one with the beard growing out of the neck region. https://www.youtube.com/watch?v=zbRQ-PGQeQ4
I feel bad for me too. I easily make 100g super casual in a day not wasting time on trash and not selling t6 mats but I already have everything I want so I end up gambling it away to feel not as awkward around everyone having a hard time making gold o.0.
Yup Illconceived Was Na.9781 I indeed deliberately ignored the majority ( and by that obviously everything but trading aspect) of the topic because the topic itself was irrelevant to begin with. There is nothing in hot really to compare to eotn,
eotn
18 dungeons – yes you can say it was hard finding groups because of the heros….. but we’ll be real for a second if heros were in gw2 you wouldn’t be picked up here either. pug groups = gw2 hell15 map areas
unqiue armors
weapons
$19.99hot
0 dungeons
3 new weapon skins
a new armor….thats the same raincoat as the other raincoats with added blue stuff
4 maps
$49.99
as well as you get skills that completely break all other parts of the game.does that satisfy your needs? By all means do pm me, why else would I ask to hear your point. Don’t side step when you get called out mate.
Just the fact that you’re quoting the EotN price at $19.99 makes me question everything else you wrote. Because EotN was not $19.99 when it launched.
In fact, your entire comparison is biased based on say your love for dungeons. There was nothing in EoTN like the metas we have. There was no new character class. There were no real updates to how you played each of the professions you played. There was plenty of grind in the form of leveling up skills.
Yes, it did have dungeons. That’s what it had. And if dungeons weren’t your thing….those zones are not the kind of zones you could repeat long term. Most of them were quite simple. I’d rather have 1 hot zone than 10 of the EoTN zones.
It didn’t do anything for guild halls. It didn’t add anything like gliding which completely changes the game (and yes, gliding is now coming to core Tyria as well).
It feels like a biased comparison to me.
<snip>
It’s obvious that what you liked about EotN was the number of dungeons and compare it to the number of dungeons added in HoT. Now try to remember how many “dungeons” were in GW1 before EotN.
Of course the pre-EotN dungeons were much larger than the average EotN dungeon, but the point still stands, EotN added more dungeons than all the GW1 Campaigns combined. Does that make all the GW1 campaigns bad for you?
in Guild Wars 2: Heart of Thorns
Posted by: LanfearShadowflame.3189
We’re still trying to compare apples to oranges I see. sigh
All MMOs suck today because too many people who play these games don’t want to think. That’s the real issue.
If you’re looking for an MMO that expects the player to think critically without having their hand held, you should give the Secret World a try. It has something called Investigation Missions which often require you to answer riddles, research through real-world ancient texts based off hints, and translate from non-latin (or sometimes Latin itself) languages. It even has a built-in web browser specifically to facilitate these.
Just a thought.
Didn’t like the combat or the fact that the main character isn’t voiced. Every single quest felt like a monologue directed at me. I couldn’t immerse myself in a game where my character was a mute.
Fair enough! The lack of voicing for the main character annoyed me the first time I tried out the game but I gotta say, if you can get past that there’s some really good storytelling to be had, which is rare enough in games that I’m willing to forgive it a lot of its other imperfections. Still, I can see that being a big enough of a problem to push someone away (in addition to the clunky combat, which to me kinda feels like a discount version of GW2 combat with fewer effects).
Just the fact that you’re quoting the EotN price at $19.99 makes me question everything else you wrote. Because EotN was not $19.99 when it launched.
In fact, your entire comparison is biased based on say your love for dungeons. There was nothing in EoTN like the metas we have. There was no new character class. There were no real updates to how you played each of the professions you played. There was plenty of grind in the form of leveling up skills.
Yes, it did have dungeons. That’s what it had. And if dungeons weren’t your thing….those zones are not the kind of zones you could repeat long term. Most of them were quite simple. I’d rather have 1 hot zone than 10 of the EoTN zones.
It didn’t do anything for guild halls. It didn’t add anything like gliding which completely changes the game (and yes, gliding is now coming to core Tyria as well).
It feels like a biased comparison to me.
so you’re telling me you have 0 biasim for gw2….you just get hurt when someone tells it how it is.
You dislike grinding but brag about gliding which requires 9 million xp pts ( didn’t include leyline becuase it most likely wont be in reg game)
ohhh geez mate 1 whole new class, how can that compete with the 4 professions from the other two campaigns. The ability to mix skills from other classes easily prevented staleness… but gw2 single new class solved everything….
If mind numbingly folllowing the zerg around for hours each day spaming your 1 skill is considered as " fun" to well good on ya mate.
yes it didn’t do much for guilds because for starters they decided to switch gears to make gw2 as well as they had guilds halls from the start. They also had actual gvg. gw2 didn’t get but two guild halls until this expac also tell me about that gvg scene…..
oh boy error on pricing discredits my view? Your post is a crime aginst humanity than mate but by all means continue to be more hypocritical
snip
what? gw1 campagins were all standalone games. The heck are you on?
Try to remember uw/fow from proph ( although accessed by other campaigns), the deep/urgoz from factions or doa from nf? I’m constantly reminded of those when I do the crap they offer now. How the hell did it fall that far?
eotn
18 dungeons – yes you can say it was hard finding groups because of the heros….. but we’ll be real for a second if heros were in gw2 you wouldn’t be picked up here either. pug groups = gw2 hell15 map areas
unqiue armors
weapons
$19.99hot
0 dungeons
3 new weapon skins
a new armor….thats the same raincoat as the other raincoats with added blue stuff
4 maps
$49.99
as well as you get skills that completely break all other parts of the game.does that satisfy your needs? By all means do pm me, why else would I ask to hear your point. Don’t side step when you get called out mate.
So do you think Anet is purposely try to screw you?
Anet spent tones more money on GW2, more staff, and you complain it is not as good as GW1.
If you retract history, people were making mmorpg with 3 million budget. Now studios are spending hundreds of millions yet people complain they are not as good as older mmorpg.
eotn
18 dungeons – yes you can say it was hard finding groups because of the heros….. but we’ll be real for a second if heros were in gw2 you wouldn’t be picked up here either. pug groups = gw2 hell15 map areas
unqiue armors
weapons
$19.99hot
0 dungeons
3 new weapon skins
a new armor….thats the same raincoat as the other raincoats with added blue stuff
4 maps
$49.99
as well as you get skills that completely break all other parts of the game.does that satisfy your needs? By all means do pm me, why else would I ask to hear your point. Don’t side step when you get called out mate.
So do you think Anet is purposely try to screw you?
Anet spent tones more money on GW2, more staff, and you complain it is not as good as GW1.
If you retract history, people were making mmorpg with 3 million budget. Now studios are spending hundreds of millions yet people complain they are not as good as older mmorpg.
Anet is company and as a company they are suppose to squeeze as much money out of customers for least about of effort. If they could sell each player a paper clip for $20 with out the risk of a negative view – they would in a heart beat not even thinking twice. thats just business works.
I not really sure where your getting this “accurate” information from ( love to see that ) but if this is what they produced after throwing “tones of money” …yikes. Throwing money at a game doesn’t make it the best thing ever just like graphics do not make a game ( which seems to be the common idea these days).
seems like it should be quality of released content over quantity of gem store releases – clearly you guys are in such enjoyment that your wasting your time playing the game rather than trying argue over someone elses view.
Just the fact that you’re quoting the EotN price at $19.99 makes me question everything else you wrote. Because EotN was not $19.99 when it launched.
In fact, your entire comparison is biased based on say your love for dungeons. There was nothing in EoTN like the metas we have. There was no new character class. There were no real updates to how you played each of the professions you played. There was plenty of grind in the form of leveling up skills.
Yes, it did have dungeons. That’s what it had. And if dungeons weren’t your thing….those zones are not the kind of zones you could repeat long term. Most of them were quite simple. I’d rather have 1 hot zone than 10 of the EoTN zones.
It didn’t do anything for guild halls. It didn’t add anything like gliding which completely changes the game (and yes, gliding is now coming to core Tyria as well).
It feels like a biased comparison to me.
so you’re telling me you have 0 biasim for gw2….you just get hurt when someone tells it how it is.
You dislike grinding but brag about gliding which requires 9 million xp pts ( didn’t include leyline becuase it most likely wont be in reg game)
ohhh geez mate 1 whole new class, how can that compete with the 4 professions from the other two campaigns. The ability to mix skills from other classes easily prevented staleness… but gw2 single new class solved everything….
If mind numbingly folllowing the zerg around for hours each day spaming your 1 skill is considered as " fun" to well good on ya mate.
yes it didn’t do much for guilds because for starters they decided to switch gears to make gw2 as well as they had guilds halls from the start. They also had actual gvg. gw2 didn’t get but two guild halls until this expac also tell me about that gvg scene…..oh boy error on pricing discredits my view? Your post is a crime aginst humanity than mate but by all means continue to be more hypocritical
snip
what? gw1 campagins were all standalone games. The heck are you on?
Try to remember uw/fow from proph ( although accessed by other campaigns), the deep/urgoz from factions or doa from nf? I’m constantly reminded of those when I do the crap they offer now. How the hell did it fall that far?
You don’t need leyline gliding to glide. I like gliding from even the beginning. But yes, I like the process of unlocking gliding and yes, I don’t grind to do it.
As for bias, I’m a huge Guild Wars 1 fan. So I have no reason to malign the game. But facts need to be reported correctly and other facts need not to be ignored.
It’s a fact that EotN wasn’t $19.99 at launch.
Just the fact that you’re quoting the EotN price at $19.99 makes me question everything else you wrote. Because EotN was not $19.99 when it launched.
In fact, your entire comparison is biased based on say your love for dungeons. There was nothing in EoTN like the metas we have. There was no new character class. There were no real updates to how you played each of the professions you played. There was plenty of grind in the form of leveling up skills.
Yes, it did have dungeons. That’s what it had. And if dungeons weren’t your thing….those zones are not the kind of zones you could repeat long term. Most of them were quite simple. I’d rather have 1 hot zone than 10 of the EoTN zones.
It didn’t do anything for guild halls. It didn’t add anything like gliding which completely changes the game (and yes, gliding is now coming to core Tyria as well).
It feels like a biased comparison to me.
so you’re telling me you have 0 biasim for gw2….you just get hurt when someone tells it how it is.
You dislike grinding but brag about gliding which requires 9 million xp pts ( didn’t include leyline becuase it most likely wont be in reg game)
ohhh geez mate 1 whole new class, how can that compete with the 4 professions from the other two campaigns. The ability to mix skills from other classes easily prevented staleness… but gw2 single new class solved everything….
If mind numbingly folllowing the zerg around for hours each day spaming your 1 skill is considered as " fun" to well good on ya mate.
yes it didn’t do much for guilds because for starters they decided to switch gears to make gw2 as well as they had guilds halls from the start. They also had actual gvg. gw2 didn’t get but two guild halls until this expac also tell me about that gvg scene…..oh boy error on pricing discredits my view? Your post is a crime aginst humanity than mate but by all means continue to be more hypocritical
snip
what? gw1 campagins were all standalone games. The heck are you on?
Try to remember uw/fow from proph ( although accessed by other campaigns), the deep/urgoz from factions or doa from nf? I’m constantly reminded of those when I do the crap they offer now. How the hell did it fall that far?
You don’t need leyline gliding to glide. I like gliding from even the beginning. But yes, I like the process of unlocking gliding and yes, I don’t grind to do it.
As for bias, I’m a huge Guild Wars 1 fan. So I have no reason to malign the game. But facts need to be reported correctly and other facts need not to be ignored.
It’s a fact that EotN wasn’t $19.99 at launch.
Oh you absolutely need leyline gliding to even begin thinking about gliding didn’t you read that in the earlier post? Mate spending hours doing the same repetitive things for minimal xp is still grinding, it doesn’t matter whether you like doing it or not.
That’s some serious denial mate. Why did your bum get so hurt when I simply pointed out how the hot expac isn’t living up to expectations?
Oh you absolutely need leyline gliding to even begin thinking about gliding didn’t you read that in the earlier post? Mate spending hours doing the same repetitive things for minimal xp is still grinding, it doesn’t matter whether you like doing it or not.
That’s some serious denial mate. Why did your bum get so hurt when I simply pointed out how the hot expac isn’t living up to expectations?
If one is in a zone playing and having fun AND earning XP towards the next tier of whatever track they are leveling. That person would not be grinding. Now if they were sat in the same area farming the events and mobs there then they would be grinding.
Playing in the whole zone, or any of the HoT maps, could not be considered grinding as they are actively finding new activities to do, regardless if said activities had been done in the past.
Anet is company and as a company they are suppose to squeeze as much money out of customers for least about of effort. If they could sell each player a paper clip for $20 with out the risk of a negative view – they would in a heart beat not even thinking twice. thats just business works.
I not really sure where your getting this “accurate” information from ( love to see that ) but if this is what they produced after throwing “tones of money” …yikes. Throwing money at a game doesn’t make it the best thing ever just like graphics do not make a game ( which seems to be the common idea these days).
seems like it should be quality of released content over quantity of gem store releases – clearly you guys are in such enjoyment that your wasting your time playing the game rather than trying argue over someone elses view.
http://kotaku.com/how-much-does-it-cost-to-make-a-big-video-game-1501413649
It’s the reality of the business. Take a look at newer games. Do they really have more “context”?
No. Companies are throwing tones and tones of money for reduced content.
As technology evolved, it actually become more and more expensive to create games.
Just the fact that you’re quoting the EotN price at $19.99 makes me question everything else you wrote. Because EotN was not $19.99 when it launched.
In fact, your entire comparison is biased based on say your love for dungeons. There was nothing in EoTN like the metas we have. There was no new character class. There were no real updates to how you played each of the professions you played. There was plenty of grind in the form of leveling up skills.
Yes, it did have dungeons. That’s what it had. And if dungeons weren’t your thing….those zones are not the kind of zones you could repeat long term. Most of them were quite simple. I’d rather have 1 hot zone than 10 of the EoTN zones.
It didn’t do anything for guild halls. It didn’t add anything like gliding which completely changes the game (and yes, gliding is now coming to core Tyria as well).
It feels like a biased comparison to me.
so you’re telling me you have 0 biasim for gw2….you just get hurt when someone tells it how it is.
You dislike grinding but brag about gliding which requires 9 million xp pts ( didn’t include leyline becuase it most likely wont be in reg game)
ohhh geez mate 1 whole new class, how can that compete with the 4 professions from the other two campaigns. The ability to mix skills from other classes easily prevented staleness… but gw2 single new class solved everything….
If mind numbingly folllowing the zerg around for hours each day spaming your 1 skill is considered as " fun" to well good on ya mate.
yes it didn’t do much for guilds because for starters they decided to switch gears to make gw2 as well as they had guilds halls from the start. They also had actual gvg. gw2 didn’t get but two guild halls until this expac also tell me about that gvg scene…..oh boy error on pricing discredits my view? Your post is a crime aginst humanity than mate but by all means continue to be more hypocritical
snip
what? gw1 campagins were all standalone games. The heck are you on?
Try to remember uw/fow from proph ( although accessed by other campaigns), the deep/urgoz from factions or doa from nf? I’m constantly reminded of those when I do the crap they offer now. How the hell did it fall that far?
You don’t need leyline gliding to glide. I like gliding from even the beginning. But yes, I like the process of unlocking gliding and yes, I don’t grind to do it.
As for bias, I’m a huge Guild Wars 1 fan. So I have no reason to malign the game. But facts need to be reported correctly and other facts need not to be ignored.
It’s a fact that EotN wasn’t $19.99 at launch.
Oh you absolutely need leyline gliding to even begin thinking about gliding didn’t you read that in the earlier post? Mate spending hours doing the same repetitive things for minimal xp is still grinding, it doesn’t matter whether you like doing it or not.
That’s some serious denial mate. Why did your bum get so hurt when I simply pointed out how the hot expac isn’t living up to expectations?
How the hell do you need leyline gliding to even begin thinking of gliding? People have completed all four zones without having leyline gliding so exactly what do you need it for? Speaking of serious denial.
Also I play what I play, when I want to play it. So I haven’t finished every HoT mastery because I’m not grinding. When I go into those areas, I load up on boosts but I do what I want.
Echo, you complain about XP graind yet you totally ignored the kittening grind in EotN with the reputations to make your PvE only skills effective. Actually it even wasn’t account bound. So you had to grind those kittening reputations x5 with asura, norn etc. just to make the skills effective on every single character!
Also, you seem to ignore your factual errors about price tags etc.
After the release of the first state of the game blog we should update the comparison between HOT and EOTN.
grind
Whether you like doing said actions or not has no bearing on whether or not if it’s a grind mate.
As technology evolved, it actually become more and more expensive to create games.
hundreds of millions- very few even breaking the 100 million mark. Most of those also include marketing and distribution costs. Technology is getting cheaper- what you buy now may not be close to what that thing in 5 years. ironic though the development cost vary wildy yet the release price is always $59.99
we care only about gw2 though- find that development info
You dislike grinding but brag about gliding which requires 9 million xp pts ( didn’t include leyline becuase it most likely wont be in reg game)
Oh you absolutely need leyline gliding to even begin thinking about gliding didn’t you read that in the earlier post?
LOL I 180’d my viewpoint and even dropped a hint to see if you’d notice and call me out on it – you didn’t. Read only what fits for you and deny everything else, forgot what that word is…
Echo, you complain about XP graind yet you totally ignored the kittening grind in EotN with the reputations to make your PvE only skills effective. Actually it even wasn’t account bound. So you had to grind those kittening reputations x5 with asura, norn etc. just to make the skills effective on every single character!
Interesting I don’t recall ever complaining about grinding here, would you point that out? This entire time I was pointing out the the other party’s hypocritical view. If you said that I dont enjoy doing repetitive zombie tasks for universal rewards – I actually would have claimed that regardless whether I did or didn’t say it.
Here is version just for you: For starters max xp for eotn reputations is 160k xp each so all 4 = 640k xp – would you like a hot comparison…. rank 1 of any hot mastery is 500k
“but but… you had to do it for each character” this is going to be a tough one… 640k x 5 characters = 3.2 million xp 100k under rank 5 of just one of the 4 main hot masteries.
You only needed to get rank 5 (26k each reputation) to get max effectiveness out of the pve skill related to that reputation- really? that’s an outrageous grind to you or did you just make a factual error? ooohhh
Also, you seem to ignore your factual errors about price tags
I claimed that error my following post after it.
oh boy error on pricing discredits my view? Your post is a crime aginst humanity than mate but by all means continue to be more hypocritical
I started playing gw1 in 2008 and didnt get other campaign +expakittenil 2009 but of course you knew this to not be a possibility. Players are ONLY able to play a game if they start day 1 of release right? If thats not right well then there is no possibility that the price will be lowered, players will always have to pay full price regards the amount of time the game has been out right? wait what im wrong again, then I guess I clearly stated that was the inital release price…..
etc. etc.etc.etc.etc.etc.etc.
what other errors would you like to point out mate?
grind
Whether you like doing said actions or not has no bearing on whether or not if it’s a grind mate.
As technology evolved, it actually become more and more expensive to create games.
hundreds of millions- very few even breaking the 100 million mark. Most of those also include marketing and distribution costs. Technology is getting cheaper- what you buy now may not be close to what that thing in 5 years. ironic though the development cost vary wildy yet the release price is always $59.99
we care only about gw2 though- find that development info
You dislike grinding but brag about gliding which requires 9 million xp pts ( didn’t include leyline becuase it most likely wont be in reg game)
Oh you absolutely need leyline gliding to even begin thinking about gliding didn’t you read that in the earlier post?
LOL I 180’d my viewpoint and even dropped a hint to see if you’d notice and call me out on it – you didn’t. Read only what fits for you and deny everything else, forgot what that word is…
Echo, you complain about XP graind yet you totally ignored the kittening grind in EotN with the reputations to make your PvE only skills effective. Actually it even wasn’t account bound. So you had to grind those kittening reputations x5 with asura, norn etc. just to make the skills effective on every single character!
Interesting I don’t recall ever complaining about grinding here, would you point that out? This entire time I was pointing out the the other party’s hypocritical view. If you said that I dont enjoy doing repetitive zombie tasks for universal rewards – I actually would have claimed that regardless whether I did or didn’t say it.
Here is version just for you: For starters max xp for eotn reputations is 160k xp each so all 4 = 640k xp – would you like a hot comparison…. rank 1 of any hot mastery is 500k
“but but… you had to do it for each character” this is going to be a tough one… 640k x 5 characters = 3.2 million xp 100k under rank 5 of just one of the 4 main hot masteries.
You only needed to get rank 5 (26k each reputation) to get max effectiveness out of the pve skill related to that reputation- really? that’s an outrageous grind to you or did you just make a factual error? ooohhh
Also, you seem to ignore your factual errors about price tags
I claimed that error my following post after it.
oh boy error on pricing discredits my view? Your post is a crime aginst humanity than mate but by all means continue to be more hypocritical
I started playing gw1 in 2008 and didnt get other campaign +expakittenil 2009 but of course you knew this to not be a possibility. Players are ONLY able to play a game if they start day 1 of release right? If thats not right well then there is no possibility that the price will be lowered, players will always have to pay full price regards the amount of time the game has been out right? wait what im wrong again, then I guess I clearly stated that was the inital release price…..
etc. etc.etc.etc.etc.etc.etc.
what other errors would you like to point out mate?
I think pretty much anyone reading your analysis can see the bias but you. Take the price. Comparing the price of an old game with the price of a game on release is disingenous at best. Downright misleading at most.
When EotN came out like eight years ago, it was $40. And that $40 today is actually more than $50. Ignoring this completely degrades the rest of your argument.
Eye of the North was not cheaper at launch than HoT.
If you want to go that way, the next time Anet releases an expansion, HoT will come free with it and it will be cheaper than EotN.
Disingenuous argument is disingenuous.
Your comparison doesn’t really help your case since the only things EOTN added was skills and dungeons
Majority of the eye of the north armor was just reskinned from older sets with extremely minor changes like another spike here and there. So not really a whole lot of “additions”
Heroes were just customizable henchmen and didn’t really matter since you could just change their skills to suit whatever you needed. Jora was no different than Koss if they had the same build.
No game mechanic additions at all
New regions doesn’t really matter when the maps within them are all basically the same. Each one might as well be one large map and if it weren’t for the loading screens i wouldn’t even realize i’m in a different area, Depths of Tyria doesn’t even count as a region since its really only the name for where all the dungeons take place which is just underground and most of the dungeons looked the same.
Plus I don’t have to pay for the base game unlike Eye of the north so you actually have to pay more to play Eye of the North, about 100 dollars includign either Nightfall, Factions or Prophecies
I think pretty much anyone reading your analysis can see the bias but you. Take the price. Comparing the price of an old game with the price of a game on release is disingenous at best. Downright misleading at most.
When EotN came out like eight years ago, it was $40. And that $40 today is actually more than $50. Ignoring this completely degrades the rest of your argument.
Eye of the North was not cheaper at launch than HoT.
If you want to go that way, the next time Anet releases an expansion, HoT will come free with it and it will be cheaper than EotN.
Disingenuous argument is disingenuous.
LOL still don’t want to comment how you got played by a blantly obvious 180 view switch? Thathathatha denial!!!!
ok gw2 bias man – so if its pointless to compare launch costs with a 8 year old game, is it not equally as pointless to compare features of a newer game to that of a game that was made 8 years ago?
Your comparison doesn’t really help your case since the only things EOTN added was skills and dungeons
Majority of the eye of the north armor was just reskinned from older sets with extremely minor changes like another spike here and there. So not really a whole lot of “additions”
Heroes were just customizable henchmen and didn’t really matter since you could just change their skills to suit whatever you needed. Jora was no different than Koss if they had the same build.
No game mechanic additions at all
New regions doesn’t really matter when the maps within them are all basically the same. Each one might as well be one large map and if it weren’t for the loading screens i wouldn’t even realize i’m in a different area, Depths of Tyria doesn’t even count as a region since its really only the name for where all the dungeons take place which is just underground and most of the dungeons looked the same.
Plus I don’t have to pay for the base game unlike Eye of the north so you actually have to pay more to play Eye of the North, about 100 dollars includign either Nightfall, Factions or Prophecies
Eotn was originally going to be a 4th standalone campaign that was scrapped due to time constraints and instead modified to lead into gw2.
http://wiki.guildwars.com/wiki/Guild_Wars_Utopia
http://wiki.guildwars2.com/wiki/File:Emblazoned_armor_human_female_front.jpg
https://wiki.guildwars2.com/wiki/File:Leystone_armor_(medium)_human_female_front.jpg
so unique :o
dungeons are basic features of mmorpg’s, have you seen many dunegonlesss mmorpgs?
heros were amazingggggg. When your guildies or friends weren’t on and you wanted to do dungeons you could just pick them up and flip the pugs off before leaving town. pugless runs were toooo good.
lol that last statement is ironic- unless unless you bought gw2 during a sale event or brand new base basic price was 59.99 for core and 49.99 for hot……
I think pretty much anyone reading your analysis can see the bias but you. Take the price. Comparing the price of an old game with the price of a game on release is disingenous at best. Downright misleading at most.
When EotN came out like eight years ago, it was $40. And that $40 today is actually more than $50. Ignoring this completely degrades the rest of your argument.
Eye of the North was not cheaper at launch than HoT.
If you want to go that way, the next time Anet releases an expansion, HoT will come free with it and it will be cheaper than EotN.
Disingenuous argument is disingenuous.
LOL still don’t want to comment how you got played by a blantly obvious 180 view switch? Thathathatha denial!!!!
ok gw2 bias man – so if its pointless to compare launch costs with a 8 year old game, is it not equally as pointless to compare features of a newer game to that of a game that was made 8 years ago?
Your comparison doesn’t really help your case since the only things EOTN added was skills and dungeons
Majority of the eye of the north armor was just reskinned from older sets with extremely minor changes like another spike here and there. So not really a whole lot of “additions”
Heroes were just customizable henchmen and didn’t really matter since you could just change their skills to suit whatever you needed. Jora was no different than Koss if they had the same build.
No game mechanic additions at all
New regions doesn’t really matter when the maps within them are all basically the same. Each one might as well be one large map and if it weren’t for the loading screens i wouldn’t even realize i’m in a different area, Depths of Tyria doesn’t even count as a region since its really only the name for where all the dungeons take place which is just underground and most of the dungeons looked the same.
Plus I don’t have to pay for the base game unlike Eye of the north so you actually have to pay more to play Eye of the North, about 100 dollars includign either Nightfall, Factions or Prophecies
Eotn was originally going to be a 4th standalone campaign that was scrapped due to time constraints and instead modified to lead into gw2.
http://wiki.guildwars.com/wiki/Guild_Wars_Utopia
http://wiki.guildwars2.com/wiki/File:Emblazoned_armor_human_female_front.jpg
https://wiki.guildwars2.com/wiki/File:Leystone_armor_(medium)_human_female_front.jpg
so unique :odungeons are basic features of mmorpg’s, have you seen many dunegonlesss mmorpgs?
heros were amazingggggg. When your guildies or friends weren’t on and you wanted to do dungeons you could just pick them up and flip the pugs off before leaving town. pugless runs were toooo good.
lol that last statement is ironic- unless unless you bought gw2 during a sale event or brand new base basic price was 59.99 for core and 49.99 for hot……
Yes dungeons are basic features in MMOs and often exist at the expense of the open world, which is why so many games open worlds suck. You go through them once and then they die because there’s no real reason to go back to them. You get no experience, you get no drops. So you sit in the last three zones like a cabbage. This is the old guard. Yes, it’s what everyone is doing.
Some of us came here to get away from what everyone else was doing. That’s sort of the point. Every time Anet introduces anything in other MMOs, people go ballistic, or hadn’t you noticed.
Dungeons are not the be all end all of this game and I say that’s good. Because there are plenty of places you can go to play dungeons. But I’ve yet to play an MMO that has the open world experience of Guild Wars 2.
dungeons are basic features of mmorpg’s, have you seen many dunegonlesss mmorpgs?
We got Raids with HoT. And GW2 had a lot of dungeons pre-HoT, while GW1 didn’t have many dungeons pre-EotN. Get the difference?
grind
Whether you like doing said actions or not has no bearing on whether or not if it’s a grind mate.
If you believe that than everything, be it real life or video games, are grinding which is not the case. But from your other post there is no point explaining further. Have a good one.
Yes dungeons are basic features in MMOs and often exist at the expense of the open world, which is why so many games open worlds suck. You go through them once and then they die because there’s no real reason to go back to them. You get no experience, you get no drops. So you sit in the last three zones like a cabbage. This is the old guard. Yes, it’s what everyone is doing.
Some of us came here to get away from what everyone else was doing. That’s sort of the point. Every time Anet introduces anything in other MMOs, people go ballistic, or hadn’t you noticed.
Dungeons are not the be all end all of this game and I say that’s good. Because there are plenty of places you can go to play dungeons. But I’ve yet to play an MMO that has the open world experience of Guild Wars 2.
No gw2 biasim here LOL
So your saying that by adding additional dungeons along with its maps the value would have severely diminshed compared to what there is now? Its a good thing i’m the one with the misinformation.
We lost nothing in pve when fotm was added but we would of lost everything if a few dungeons were added to hot >_>
There isn’t anything wrong with current dungeons however yes their rewards are kitten. With hot release they got even worse-I do agree 100% with that. Overall its an issue with gw2 kittenty reward design – items aren’t restricted to specifc areas hence the mindless mass just groups up in one area – but thats a different rant for a different day.
Gw2 players go ballistic any time they faced with a challange thats anything but logging in. Did you not visit the forums during wintersday? They were throwing such a hissy fit over the 3 required jp runs that they resorted to trying to use other people disabilities as an excuse why they should do it, which was darkly humourous because you wouldn’t see those same players in the thread for a color-blind mode XD.
You may say gw2 is different but as time goes by its conforming into a basic mmo. war/guard – ele/druid – necro/mesmer that trinity in disguise. skills behind xp grinds.
We got Raids with HoT. And GW2 had a lot of dungeons pre-HoT, while GW1 didn’t have many dungeons pre-EotN. Get the difference?
Gw1 had elite areas 12 man urgoz/the deep, 8 man fow/uw/doa that required team coordination, messing up generally resulted in party wipe and having to start over from the beginning – essentially a “raid” under a different name. The difference really being gw2 is extremly forgiving to the casual so they are able to start again at the part where they wiped.
grind
Whether you like doing said actions or not has no bearing on whether or not if it’s a grind mate.
If you believe that than everything, be it real life or video games, are grinding which is not the case. But from your other post there is no point explaining further. Have a good one.
again….who is saying I hated grinding?
We’ll break it down Barney style for you mate – first off this is a hypothetical situation aka it may or may not be true – lets say a player really dislikes the amount of work it takes to make a legendary whereas another player does not mind putting forth the effort. Are the players’ actions of making the legndary a grind or no?
Yes dungeons are basic features in MMOs and often exist at the expense of the open world, which is why so many games open worlds suck. You go through them once and then they die because there’s no real reason to go back to them. You get no experience, you get no drops. So you sit in the last three zones like a cabbage. This is the old guard. Yes, it’s what everyone is doing.
Some of us came here to get away from what everyone else was doing. That’s sort of the point. Every time Anet introduces anything in other MMOs, people go ballistic, or hadn’t you noticed.
Dungeons are not the be all end all of this game and I say that’s good. Because there are plenty of places you can go to play dungeons. But I’ve yet to play an MMO that has the open world experience of Guild Wars 2.
No gw2 biasim here LOL
So your saying that by adding additional dungeons along with its maps the value would have severely diminshed compared to what there is now? Its a good thing i’m the one with the misinformation.
We lost nothing in pve when fotm was added but we would of lost everything if a few dungeons were added to hot >_>
There isn’t anything wrong with current dungeons however yes their rewards are kitten. With hot release they got even worse-I do agree 100% with that. Overall its an issue with gw2 kittenty reward design – items aren’t restricted to specifc areas hence the mindless mass just groups up in one area – but thats a different rant for a different day.
Gw2 players go ballistic any time they faced with a challange thats anything but logging in. Did you not visit the forums during wintersday? They were throwing such a hissy fit over the 3 required jp runs that they resorted to trying to use other people disabilities as an excuse why they should do it, which was darkly humourous because you wouldn’t see those same players in the thread for a color-blind mode XD.
You may say gw2 is different but as time goes by its conforming into a basic mmo. war/guard – ele/druid – necro/mesmer that trinity in disguise. skills behind xp grinds.
We got Raids with HoT. And GW2 had a lot of dungeons pre-HoT, while GW1 didn’t have many dungeons pre-EotN. Get the difference?
Gw1 had elite areas 12 man urgoz/the deep, 8 man fow/uw/doa that required team coordination, messing up generally resulted in party wipe and having to start over from the beginning – essentially a “raid” under a different name. The difference really being gw2 is extremly forgiving to the casual so they are able to start again at the part where they wiped.
grind
Whether you like doing said actions or not has no bearing on whether or not if it’s a grind mate.
If you believe that than everything, be it real life or video games, are grinding which is not the case. But from your other post there is no point explaining further. Have a good one.
again….who is saying I hated grinding?
We’ll break it down Barney style for you mate – first off this is a hypothetical situation aka it may or may not be true – lets say a player really dislikes the amount of work it takes to make a legendary whereas another player does not mind putting forth the effort. Are the players’ actions of making the legndary a grind or no?
Stating fact isn’t bias. A lot of people DID come to this game to get away from traditional MMO formats. Pointing that out isn’t bias.
No one said adding dungeons would decrease the value of the game. However, that doesn’t mean it would increase the value of the game to me. I’d consider it a waste of resources.
From a business point of view, I’m not even sure raids is a great idea. I mean sure, it sounds great on paper. But I wonder what percentage of the population is running raids. It doesn’t seem like a huge percentage to me.
Nor am I sure most people ran dungeons for fun, instead of profit. But you know, it doesn’t really matter. You provided a very one-sided view of what was contained in two products, got the price wrong on one of them and then continue to accuse other people of bias.
I can live with that.
grind
Whether you like doing said actions or not has no bearing on whether or not if it’s a grind mate.
If you believe that than everything, be it real life or video games, are grinding which is not the case. But from your other post there is no point explaining further. Have a good one.
again….who is saying I hated grinding?
We’ll break it down Barney style for you mate – first off this is a hypothetical situation aka it may or may not be true – lets say a player really dislikes the amount of work it takes to make a legendary whereas another player does not mind putting forth the effort. Are the players’ actions of making the legndary a grind or no? [/quote]
No where did I say you hated grinding but saying EVERYTHING is grind is untrue. In your example player A likes it and works toward their goal of a legendary, player B doesn’t like it so they don’t since having one isn’t necessary (unless they feel like they must for the achievement). Working towards a goal is not grinding, doing the exact same thing over and over and over is. There is the difference. Now one could grind as a way to work on that goal if they wanted it done faster but one does NOT have to grind to complete their goals.
You seem to feel playing the game is grinding while I play to have fun and enjoy my time. If my goals are completed while doing that good, if not they take a little longer so be it.
Gw1 had elite areas 12 man urgoz/the deep, 8 man fow/uw/doa that required team coordination, messing up generally resulted in party wipe and having to start over from the beginning – essentially a “raid” under a different name. The difference really being gw2 is extremly forgiving to the casual so they are able to start again at the part where they wiped.
Wait you are talking about those super elite areas that were done solo with Heroes? Talk about “messing up” and coordination when you are by yourself solo with your group of NPCs. The 12-man areas of Factions were indeed not-soloable and some parts of DoA were really hard with Heroes (for example Foundry) but the rest of it wasn’t so incredibly hard to do.
But of course, you missed the point entirely. You were saying that EotN adding 18 dungeons was so awesome because HoT added 0. I said to go back and see how many dungeons GW1 had before EotN and how many dungeons GW2 had before HoT. Pre-HoT GW2 had more dungeons than pre-EotN GW1, and yet they still added a Raid Wing, with at least 2 more Raid wings coming up in the near future. The point is GW2 didn’t “need” 18 dungeons as much as GW1 did.
Oh and they even announced that new Fractals are coming up in the near future as well. Sure we might get HoT in pieces, sure it might not be enough for the price now but let’s see how the game will be when the next expansion hits and see if the price you paid for it is worth it or not. In GW1 you rarely got anything without paying (excluding Beyond and SF/Titan Quests), in GW2 you get loads of content upgrades in-between expansions. We’ll see how HoT will be just before the next expansion and do another comparison then.
Those area UW/FOW and Ugroz/Deep had very limited ways to access them early in GW1 (may as well not exist for many)
(i know many ppl that never been to all of them!) (luckily this was fixed later in GW1 life)
I have been enjoying Hot so far its fun to just jump into stuff and just play.
instead of loging in with nothing to do but vanquishing some new zone+grinding rep for what ever the meta is.(and i hated joning ppl in stuff and having to leave half way into it. making them having to start over or going on with one less persion)(All of GW1 was like that) like i loved GW1 but it did have its flaws and wasnt perfect
Just the fact that you’re quoting the EotN price at $19.99 makes me question everything else you wrote. Because EotN was not $19.99 when it launched.
In fact, your entire comparison is biased based on say your love for dungeons. There was nothing in EoTN like the metas we have. There was no new character class. There were no real updates to how you played each of the professions you played. There was plenty of grind in the form of leveling up skills.
Yes, it did have dungeons. That’s what it had. And if dungeons weren’t your thing….those zones are not the kind of zones you could repeat long term. Most of them were quite simple. I’d rather have 1 hot zone than 10 of the EoTN zones.
It didn’t do anything for guild halls. It didn’t add anything like gliding which completely changes the game (and yes, gliding is now coming to core Tyria as well).
It feels like a biased comparison to me.
so you’re telling me you have 0 biasim for gw2….you just get hurt when someone tells it how it is.
You dislike grinding but brag about gliding which requires 9 million xp pts ( didn’t include leyline becuase it most likely wont be in reg game)
ohhh geez mate 1 whole new class, how can that compete with the 4 professions from the other two campaigns. The ability to mix skills from other classes easily prevented staleness… but gw2 single new class solved everything….
If mind numbingly folllowing the zerg around for hours each day spaming your 1 skill is considered as " fun" to well good on ya mate.
yes it didn’t do much for guilds because for starters they decided to switch gears to make gw2 as well as they had guilds halls from the start. They also had actual gvg. gw2 didn’t get but two guild halls until this expac also tell me about that gvg scene…..oh boy error on pricing discredits my view? Your post is a crime aginst humanity than mate but by all means continue to be more hypocritical
snip
what? gw1 campagins were all standalone games. The heck are you on?
Try to remember uw/fow from proph ( although accessed by other campaigns), the deep/urgoz from factions or doa from nf? I’m constantly reminded of those when I do the crap they offer now. How the hell did it fall that far?
You don’t need leyline gliding to glide. I like gliding from even the beginning. But yes, I like the process of unlocking gliding and yes, I don’t grind to do it.
As for bias, I’m a huge Guild Wars 1 fan. So I have no reason to malign the game. But facts need to be reported correctly and other facts need not to be ignored.
It’s a fact that EotN wasn’t $19.99 at launch.
Oh you absolutely need leyline gliding to even begin thinking about gliding didn’t you read that in the earlier post? Mate spending hours doing the same repetitive things for minimal xp is still grinding, it doesn’t matter whether you like doing it or not.
That’s some serious denial mate. Why did your bum get so hurt when I simply pointed out how the hot expac isn’t living up to expectations?
Not living up to WHOSE expectations? Seriously. I love HoT, and the only thing I don’t like about it is needing to do adventures to get the rest of the mastery points I need.
But that’s it. Otherwise I love HoT. and I’m not alone.
So stop presuming to speak for everyone else and just speak for yourself.
You forgot to write ‘so far’ on the HoT side of the equation.
Once it is complete (as EoTN is), it will be more equitable to compare them.
Good luck.
Well it’s been 3+ years since Guild Wars 2 has been released. Still waiting on their re-design of basically all of the bosses in GW2. Have yet to see that happen, so good luck with the HoT additions.
Well as we now see with the update being released later this month, the shatterer is getting a huge overhaul so bam in yo face lol
hundreds of millions- very few even breaking the 100 million mark. Most of those also include marketing and distribution costs. Technology is getting cheaper- what you buy now may not be close to what that thing in 5 years. ironic though the development cost vary wildy yet the release price is always $59.99
we care only about gw2 though- find that development info
It’s probably not high. That’s why they don’t tell you.
But most likely higher than gw1. Which you think is such a better game than gw2.
Let me just ask a question. Do you honestly think Anet spent less money on gw2 than gw1?
Eotn was originally going to be a 4th standalone campaign that was scrapped due to time constraints and instead modified to lead into gw2.
http://wiki.guildwars.com/wiki/Guild_Wars_Utopia
http://wiki.guildwars2.com/wiki/File:Emblazoned_armor_human_female_front.jpg
https://wiki.guildwars2.com/wiki/File:Leystone_armor_(medium)_human_female_front.jpg
so unique :o
dungeons are basic features of mmorpg’s, have you seen many dunegonlesss mmorpgs?
heros were amazingggggg. When your guildies or friends weren’t on and you wanted to do dungeons you could just pick them up and flip the pugs off before leaving town. pugless runs were toooo good.
lol that last statement is ironic- unless unless you bought gw2 during a sale event or brand new base basic price was 59.99 for core and 49.99 for hot…… [/quote]
Ya but the new heroes in EOTN didn’t add anything that you didn’t get from nightfall which had more heroes to choose from. They were good but they are just customizable henchman and whether or not they were good doesn’t change that.
All the dungeons were pretty much the same lol, and most people only ran a couple of them anyways.
http://wiki.guildwars.com/wiki/Assassin_Asuran_armor
http://wiki.guildwars.com/wiki/Elementalist_Asuran_armor
The pages for majority of the eye of the north armor even say they are reskisn of previous armor
(edited by Leviathan.3690)
if you know what came with the base game, and that this same base game has been sold upto only 10 euro’s, only then will you realise how much of a cash grab this expansion has been.
The fact that 50% of their promised content is STILL NOT IN THE GAME is laughable at best.
Right now you could assume anet is scrambling for resources, announcing x & y, promising z along with it trying to deliver the next bang that players are waiting for.
Yet we have a whole bunch of players shamlessly defending the 35 euro price tag for 5 account shared inventory slots, proving pretty much that their gemshop buiseness model is doing more then just fine.
It makes me puke to see them already talking about a new expansion pack when SO MUCH is broken in this one they shouldn’t have even considered thinking about one.
But who cares, next time they just launch account shared equipment slots for 50 euro and people will no doubt buy these to raise the funds needed for their next xpac wich will be priced 60 and will include only 1 map.
O.o heroes wasnt a new or unique feature to eotn :s (nightfall added them!)
the dungeons in eotn was actually pretty dull since they basically all reused like 3 big maps
making it really hard to tell where they fit in lore.
(also making exploring them uninteresting to me)
Lol well you guys were busy
I can live with that.
The very moment you stated preferance for one game over the other is the moment you became bias – lol I’ve been having fun. Me being bias for prefering gw1 for dungeons is the same as you being bias for prefering gliding. XD
You’ve been suggesting that about dungeons this entire time! You’ve been acting as though the inclusion of some more dungeons would of resulted in reduced pve maps or something terrible. If their preseance does not decrease value of a game then it would not hurt to include them. It would also be more content for your money thus really can only increase value. Thats fine and dandy if you don’t like dungeons, no one is pointing a gun at your head forcing you to enter them, you could still pretend to be a mindless honeybee.
uhhh profit = fun mate.
No where did I say you hated grinding but saying EVERYTHING is grind is untrue. In your example player A likes it and works toward their goal of a legendary, player B doesn’t like it so they don’t since having one isn’t necessary (unless they feel like they must for the achievement). Working towards a goal is not grinding, doing the exact same thing over and over and over is. There is the difference. Now one could grind as a way to work on that goal if they wanted it done faster but one does NOT have to grind to complete their goals.
LMAO I never made that statement either. You are the one that made the statement “everything is a grind real life and game”.
I was actually going to use you as the player examples but I foresaw you going on tangents so I replaced us with generic players ( I got lazy and didn’t remove that hypotheical part lmao)…..you still went on a tangent even so far as to give a nonexistant player advice.
It’s a simple scenario of two players doing the exact same actions to get the exact same result however player A likes doing it while player B doesn’t. According to you as long as the player is enjoying doing said actions then it’s not a grind. SO really your saying that player A such an important person in the world that they can redefine a term however another player is considered grinding merely because he dislike perfoming those actions. If you would like to say thats not how it works you deny the fact that player A likes doing that action thus we are back at the start “Whether you like doing said actions or not has no bearing on whether or not if it’s a grind mate”
Working towards a goal is not grinding, doing the exact same thing over and over and over is.
I enjoy doing the same thing over and over again to obtain wealth as quickly as possible – now bow before my nongrinding self mere mortal.
space saver
You do realize that gw2 is a sequel to gw1 right? It didn’t come out of the blue with its own idea towards dungeons. Guess what would happen if heros were introduced to gw2….
That full game price for an unfinshed product yikes im glad i was in a unique issuse at that time. Lol “Near future” have fun with that wait…..
I bet you will be just thrilled to make a comparison against a decade+ unsupported finshed game – such challange :O
Heres a spoiler for you new fractal is unreleased abbadon fractal – your welcome
Not living u….
Sssshhh I do talk for you.
?
No I never said that they spent less, I’m just merely curious where you got your info of them spending hundreds of millions only for people to complain that older game.
Throwing more money at a game doesn’t mean that its going to be better.
Ya but the new heroes in EOTN didn’t add anything that you didn’t get from nightfall which had more heroes to choose from. They were good but they are just customizable henchman and whether or not they were good doesn’t change that.
All the dungeons were pretty much the same lol, and most people only ran a couple of them anyways.
http://wiki.guildwars.com/wiki/Assassin_Asuran_armorhttp://wiki.guildwars.com/wiki/Elementalist_Asuran_armor
The pages for majority of the eye of the north armor even say they are reskisn of previous armor
ohhh good find mate – at least we can all agree on that shamefull reskinning history. If only I was still able to have signatures I’d post these links. EDIT hell yeah it got unlocked – this is fantastic
Sure a hero was a more advanced version of a henchman but they were still 100 times better than a rando. I still remember that horror mid tier fractals……deep scars
Guess what would happen if heros were introduced to gw2….
That will never happen. An AI can never be effective playing an action-based game like GW2.
Lol well you guys were busy
I can live with that.
The very moment you stated preferance for one game over the other is the moment you became bias – lol I’ve been having fun. Me being bias for prefering gw1 for dungeons is the same as you being bias for prefering gliding. XD
You’ve been suggesting that about dungeons this entire time! You’ve been acting as though the inclusion of some more dungeons would of resulted in reduced pve maps or something terrible. If their preseance does not decrease value of a game then it would not hurt to include them. It would also be more content for your money thus really can only increase value. Thats fine and dandy if you don’t like dungeons, no one is pointing a gun at your head forcing you to enter them, you could still pretend to be a mindless honeybee.
uhhh profit = fun mate.
No where did I say you hated grinding but saying EVERYTHING is grind is untrue. In your example player A likes it and works toward their goal of a legendary, player B doesn’t like it so they don’t since having one isn’t necessary (unless they feel like they must for the achievement). Working towards a goal is not grinding, doing the exact same thing over and over and over is. There is the difference. Now one could grind as a way to work on that goal if they wanted it done faster but one does NOT have to grind to complete their goals.
LMAO I never made that statement either. You are the one that made the statement “everything is a grind real life and game”.
I was actually going to use you as the player examples but I foresaw you going on tangents so I replaced us with generic players ( I got lazy and didn’t remove that hypotheical part lmao)…..you still went on a tangent even so far as to give a nonexistant player advice.
It’s a simple scenario of two players doing the exact same actions to get the exact same result however player A likes doing it while player B doesn’t. According to you as long as the player is enjoying doing said actions then it’s not a grind. SO really your saying that player A such an important person in the world that they can redefine a term however another player is considered grinding merely because he dislike perfoming those actions. If you would like to say thats not how it works you deny the fact that player A likes doing that action thus we are back at the start “Whether you like doing said actions or not has no bearing on whether or not if it’s a grind mate”
Working towards a goal is not grinding, doing the exact same thing over and over and over is.
I enjoy doing the same thing over and over again to obtain wealth as quickly as possible – now bow before my nongrinding self mere mortal.
space saver
You do realize that gw2 is a sequel to gw1 right? It didn’t come out of the blue with its own idea towards dungeons. Guess what would happen if heros were introduced to gw2….
That full game price for an unfinshed product yikes im glad i was in a unique issuse at that time. Lol “Near future” have fun with that wait…..
I bet you will be just thrilled to make a comparison against a decade+ unsupported finshed game – such challange :O
Heres a spoiler for you new fractal is unreleased abbadon fractal – your welcome
Not living u….
Sssshhh I do talk for you.
?
No I never said that they spent less, I’m just merely curious where you got your info of them spending hundreds of millions only for people to complain that older game.
Throwing more money at a game doesn’t mean that its going to be better.
Ya but the new heroes in EOTN didn’t add anything that you didn’t get from nightfall which had more heroes to choose from. They were good but they are just customizable henchman and whether or not they were good doesn’t change that.
All the dungeons were pretty much the same lol, and most people only ran a couple of them anyways.
http://wiki.guildwars.com/wiki/Assassin_Asuran_armorhttp://wiki.guildwars.com/wiki/Elementalist_Asuran_armor
The pages for majority of the eye of the north armor even say they are reskisn of previous armor
ohhh good find mate – at least we can all agree on that shamefull reskinning history. If only I was still able to have signatures I’d post these links. EDIT hell yeah it got unlocked – this is fantastic
Sure a hero was a more advanced version of a henchman but they were still 100 times better than a rando. I still remember that horror mid tier fractals……deep scars
But since I loved the original Guild Wars series and Eye of the North was something I enjoyed…shrugs.
You can like something better than another and still not be biased. It just requires having the ability to detach yourself from your feelings.
Guess what would happen if heros were introduced to gw2….
That will never happen. An AI can never be effective playing an action-based game like GW2.
Only but wishful thinking i know :/……it couldn’t be worst some players though lol.
checkkkk this mofo sign ouuut soooonnnn
Their statement that maps in HoT will be like 3 maps in one is more or less not true. I really like the idea and maps are way better then the normal (excluding DS), but the overall area and more importantly events that occur on that area are not enough, the levels are actually fractions.
This new maps really open a lot more options to put many hidden(well hidden/hard to reach) places/caves/hidden spot, but in reality there are almost none such places. This is the biggest let down, for me at least.
VB for instance has so much unused areal. In all the lower level, the bottom there is really only 1 place that has something in it. All the derailed sky ships are empty inside. Not a single hidden cave/mini instance. Just so disappointed.
The whole map is oriented toward the meta event. There are really nothing else happening, this is huge let down. There should be another dozen or more events that are not tide to the meta.
The whole HoT feels like good work, but half finished. The finished half is pretty good, but the overall feel is lacking, a lot.
Now for DS, this map is really so pointless outside of Meta its just painful…
The re-design happened. Whether you like it or not is a different matter, but the following bosses received updates to mechanics
- Tequatl
- Jormag (very minor though to fix exploits)
- Golem
- Wurm
- Maw
- Behe
- ShattererSure, more could be done, but they still did updates to bring them to where they wanted to be. I think the main argument has been that Shatterer wasn’t updated anywhere near enough and I agree wit that.
Jormag’s Claw: Still bugged for apparently an entire year, wings don’t detach from it when it lands. I’m uncertain if most of you remember how Jormag’s Claw used to work “properly”.
.
Jormag isn’t bugged, several players felt uncomfortable seeing its wings broken off. I’m pretty sure its a desired change after 3+ years.
Not living u….
Sssshhh I do talk for you.
LOL welcome to Trollville, population YOU!
You know, if you really want to be taken seriously, you shouldn’t be quite so flippant. And that answer demonstrates to me that you really are just trolling rather than actually trying to have a serious conversation. I’m happy to have a good debate with someone, but when they reveal their trollskin, that’s when I know they aren’t to be taken seriously.
quote=5918947;reapex.8546:]
Jormag isn’t bugged, several players felt uncomfortable seeing its wings broken off. I’m pretty sure its a desired change after 3+ years.[/quote]
wait what?!?!?!? Is that really true? I know people peta when it comes to killing game animals which is fine…. but mythical creatures. I need a controller so that I can drop it – Im done.
Without geometry, life is just pointless
nahhh man I’m super cereal, I got so much lucky charms.
If you take something posted by a random user serious off the internet – you are going to have a bad day. Lets skip the foreplay and go straight to stating what you liked in this expac while stating that you didn’t like what I enjoyed in hotn and then vice versa only to continue prove how useless it was to compare a currently supported expac against a nearly decade old no longer supported expac. Hence why I was ignoring the topic initially for a AH discussion until that one guy, who still hasn’t pm’d me – i cry, wanted me to join on the topic.
forum bug argh
/15 chars
(seriously, I wanna change that to /15 dancing charrs complete with an animated gif of 15 dancing charrs)
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