Compilation of HoT "issues"

Compilation of HoT "issues"

in Guild Wars 2: Heart of Thorns

Posted by: Sheobix.8796

Sheobix.8796

To preface, I’ve been enjoying the HoT content more-or-less than most people, it’s challenging, satisfying in some aspects, and good when it can be.

But there’s also a lot of glaring problems I’ve encountered in the last few weeks with the new expansion that make me worry and also degrade the experience overall. Sometimes, i’ve run into a lot of these problems in great succession in a day and simply Alt+F4 because it can burn me out or put a sour taste in my mouth.

It just so happened that I took vacation off from work to try to enjoy this new expansion, so I’ve been playing this every day for at LEAST 8 hours a day, some times, even 10-14 (i know, unhealthy) to figure out some of the more challenging content given by the expansion. So I’ve put in a lot of hours so far since release and a week prior to release.

I’ve done the following since returning to GW2 since originally quitting after the first “LW” event: Karkas and Fractals came out:

Farmed SW for a cumulative 9 hours for Dragonite/Empyreal Shards/Obsidian Shards to craft all my Ascended gear (Zojjas, because zerk meta, right? That’s a separate issue, some would not even call it that.)

Scrounging the net/forums/in game for a mega guild that runs the content regularly to get back “in the loop” (TTS fyi)

A week mixed of farming meta chains in VB and AB for experience to use… 14-18 Maguuma mastery points for Gliding 2, Mushrooms etc, Exalted 2, Nuhoch 2, etc. and trying to get map completion only to meet the staggering 2.5 million xp barrier for Poison Lore gating in story (which they patched) and lots of areas in TD and DS which to this day I still cannot explore

Busting out Fractal 1-20 for my Amulet and Rings, which took a day on its own. (10 hours gone right there) and for the pristine relic achievements

Many days spent trying to immerse myself into less “grindy” and “mindless” content to simply enjoy the game. No farming, no agendas, etc. Just playing metas, occasional dungeons, helping new players get HPs, etc. But that’s where I stop, because a lot of the time while simply trying to enjoy oneself in the expansion, a lot of the technical glitches and systemic issues that follow sort of put a damper on gameplay.

Now, mileage may vary. A lot of people will say “okay, you’re quitting, can I have your stuff?” (inb4) or, “No, this is EXACTLY what the veteran players wanted. we wanted a challenge, a new content.” These comments are fully warranted, and it’s understandable. But as someone who has already dumped in… 150-160 hours of gameplay, there’s quite a few concerns I have for the casual/moderate player trying to keep up and participate, especially when the success of the content relies a lot on players being present and participating.

So here goes, hopefully people can cover these OBJECTIVELY, please provide some input, as the “lern2playnub” and elitist comments aren’t really new or constructive.

1) Maps are split between “Map Objectives” (Hero point groups, Vista/POI hunters, SW Chest Farmers) and Meta-Chain contributors.
First thing that comes to mind is SW, either you’re in a map that’s pushing the meta for crest farmers, or in a map with a tag for chest train zombies. This issue bleeds into the participation/scaling issue as well when people do HP trains, or people stack on a tag for one chain while other players roaming get stuck asking /m for assistance with lots of downtime before people show up.

2) Raids are gated behind an Ascended gear “requirement” stigma, second catch being Raid Composition > Player availability.

This issue alone I see more prevalent among the smaller guilds. I have foot in TTS (one of those megas) HP, and HC, which are medium and small guilds respectively. The medium and small guilds seem to believe Raids are for ascended gear players only, and are too difficult at this time for casual/moderates to even attempt. They have called me a masochist for pugging VG multiple times in a week for practice, and doing gorseval to them is “unheard of”. The result is a large playerbase simply not even trying to participate in a large chunk of the new content. Some players like this for its exclusivity and elitism for completing the challenges, but tied together with mega guild completing most things on a daily/weekly basis, the pool of players thins out a lot for those wanting to enjoy the content for content’s sake

3) For masteries in Maguuma, a lot of content is gated by Iztel Poison Lore and Ley Line Gliding, or more.

I personally first met this in the storyline with other people trying to help them, and in TD when I was trying to get map completion near the chak hive. When I saw I’d need itzel 3 and Poison lore, that’s about 3 million some-odd xp i’d have to grind just to explore part of the map I wanted to explore. To this day, itzel poison lore is still on my xp bar for the last four days. (they patched the story gating though)

4) New map metas require lots of players (with equal spread) to be rewarding via full completion; lack of reward disincentivises player participation. Map population fluctuates between empty and full to complete metas for what rewards currently exist.

A lot of people will probably think “TANGLED DEPTHS” when they think of this issue, but it applies to other maps too. This can be caused by a large influx of mega guild organizing taking over map instances then leaving them completely, and taxi-ing. I’ve seen my fair share of empty DS, TD, and AB maps without having enough players to tackle some of the dynamic events to even bother with some of the maps, which leads to waypointing out— which is a negative checkmark for player immersion.

5) LFG tool “Open World” Category flooded with “Taxi” usage — a problem with poor immersion design for game content.

Between farming/meta chain map domination differences, weekly resets, etc. and when maps are on the verge of completion, you’ll see LFG get flooded with “X taxi” or “X taxi [XXXX]” for guilds en-masse trying to cap map population. It’s not an inefficient or ineffective way to ensure meta chain success by any means… but for the players to have to resort to pseudo-exploitation of an out of character UI system to simply get a map filled and organized enough to finish a meta, there is an underlying problem.

6) Scaling based on proximity lacks proper balancing and tweaking

I think this is more of an issue on major waypoint areas such as VB’s Pact Encampment and Iztel Waypoints, the Major N/S/E/W waypoints in VB and major lane WPs in TD. If people port to those major waypoints and sit there AFK and scale nearby events when there is already a deficit of players in the area for the events in the first place, a theoretical team of 5 players won’t be able to do the micro-chains to progress the full meta chain due to improperly scaled difficulty. Which creates varying pockets of players who are simply roaming doing the map/exploring/dynamic events scratching their heads wondering why some things seem almost impossible for them to attempt, which again, leads them to waypoint somewhere else.

7) Elite specializations tweaking the “PvP meta”

A smaller percentage of players already make up the PvP sector, those who are already experienced players or who main PvP regularly.

New players just starting the core Tyria content trying to get their first 1-80 are left being discouraged from PvP because the elite specs generally (not all) perform better than the vanilla builds with the exception of a few. This is wedging a larger gap between new players and veteran players in the PvP scene. There are a few more issues than just this with HoT and PvP, but I’ll leave it there for now just to cover my concern for new-new (green) players.

8) Lack of segway from Core Tyria to Maguuma content — significant playerbase left headscratching trying to understand the vast changes in game design.

While there is a storyline progression through dry top and silverwastes to get to VB, once you do get to VB… that’s it. There’s no tutorial on how to use the mastery system, what masteries are, the difference between points and experience use, where to find mastery points, how to use them etc. I’ve talked to a fair handful of players in my guilds that were absolutely confused about what to do once they hit Verdant Brink. This can be an issue for people playing the game that are just not savvy with a search engine, wiki, don’t know what dulfy is, or guild-less because they’re new or returning. Requiring players to research your game to play the game steepens the learning curve for otherwise easy to understand content which can be considered an irritating road bump to jumping in to the content.

9) Guild Hall material requirements encourage mega guilds and discourage micro guilds, also effectively creates a gap and pushes medium sized guilds to grow or deflate based on overall guild completion.

This issue can vary, but from what i’ve seen, there have been a lot of “scribe looking for work” on the LFG tool due to small (100 or less player) guilds imploding from not being able to make reasonable headway on guild hall progression. A lot of hard-earned bonuses small guilds used to have, are now gated behind the expansion, which has scorned a lot of players making them feel like they’ve been “money grabbed” or “punished for investing their hard earned time and money” which is not an invalid concern, because time spent in game has real life value and can be considered a form of accumulation of wealth. The way guild halls have been re-structured has pushed a lot of the closer-knit guilds into the dust and perpetuated the growing need for mega (500+) guilds to make headway on the content.

10) Raid content inaccesible to “casuals” and even “moderate” players.

Lack of LFG support makes finding a group to play Raids more difficult than necessary. Weekly resets mean Guild pre-made groups finishing content on a single day in the week per weekly basis, leaving that pool of “puggers” smaller within an already small group of players. Again, a lot of players from my medium/small guilds have this weird notion that exotics are a no-go in the raids and do not even bother to attempt or even dream of doing the raids, even though they have stated they would love to play them, but feel like they can’t because they wouldn’t be able to contribute due to lack of gearing. While this is wrong, and i’ve done VG with pugs/exotics before, the stigma of the new raid content hasn’t been ultimately positive so far. I expect Anet will address this in their own time though, so I’m not all too worried.

11) Lack of content for those who do not play 5-8 hours daily — Raids, certain maps, and even newer alternatives to legendary and ascended crafting are near inaccesible to those who do not play 5-8 hours daily. (Mastery XP requirements, Mastery gating)

If you did not participate in the Cof P1 Tyria mastery farm, and the infamous DS camping Maguuma mastery farm, you’re kind of stuck behind the gates now. While there are a good handful of players out there running around with 160-200 mastery level being able to go anywhere they please because they no longer have to fill their XP quota, there is an even larger demopgraphic of players who are stuck trying to get certain masteries just to get to new areas and other places. This can be a double edged sword. While its good for ANet, players are somewhat “forced” to play their current content thoroughly into the ground before breaking through XP barriers allowing them to get to the next smallish morsel of content. The down side is, not everyone can play 5+ hours a day (which some people have pointed out is a whole part-time job) and therefore cannot see a reasonable end to the XP gating/mastery farming. Again, casuals/moderates are forced out of certain places or playing certain content that they may have wanted to experience, which ultimately, they paid for.

Again, Mileage may vary for the vast hundreds of thousands of players in the world of Tyria and Maguuma, but these are just some of the thorns (pun intended?) in my side trying to play the new expansion.

Not quitting by any means.. yet. I like the challenges so far, the raid has been fun and satisfying (although, haven’t been able to get to sabetha yet) but for me, I’d like to just get these masteries out of the way so I can play the rest of the maps.

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Posted by: Peacock.6412

Peacock.6412

Forgot one very important one: Bugged and unplayable Guild Missions (challenges) being doled out to guilds sometimes up to three weeks in row, hamstringing those guilds who are unlucky enough to keep receiving them from gaining favor at an equitable rate.

Unashamedly Qoo Qoo for Quaggans!

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Posted by: Halvorn.9831

Halvorn.9831

12) Direction of WvW content is completely wrong. New maps is not liked by a significant amount of players, auto-update feature makes imbalance by night-capping even worse, long-evident problems are not attacked at all – and given the current direction, that may even be a good thing.

13) If you need to lower the rewards for players completing content in order to save the economy, it is already broken. Game is way too much centered around the acquisition of gold, meaning that new content is checked for its gold-per-timeunit ratio, significant amount of player base only focusses on most optimal gold grind and leaves out new unrewarding content after getting the achievements.. Instead, rewards should be account bound so you have to get them yourself, then the drop rates could also be increased. This is an old problem of this game, but it has not been fixed with HoT, instead guild halls and precursor hunt have only increased the problem.

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Posted by: Thaddeus.4891

Thaddeus.4891

1) Not really a problem. Failing a meta event (not counting Chak Gerent) is very very rare if you full the map. And that problem will slowly grown smaller and smaller as most people will have their map completion. A raid lobby on the other end would help a bit.

2) I’m not sure I follow. The problem is how player perceive the content, not the content itself? Nothing can be done about it except to educate players. But more accessility like a Raid Lobby, a LFG section for raid and a better interaction between the LFG and Squad is needed.

3) Ya I don’t like most of the masteries. I would love masteries as alternate way to play the game. I like the murshoom and glinding, but most of them are just there for the sake of gating.

4) I disagree partially. I like that you need to work to fill a map and do a big map wide event. That said, anet should give us better tools. You should be able to taxi ppl with the LFG with a Squad. That way, you don’t have to restart LFG each minutes as your party get full. This would also help for commander, since it’s often them that work to full the map, but they can’t taxi ppl from the LFG with their tag on. Also, the maps progression shouldn’t be on hard timers but on players progression like Silverwaste. When the DS map is 45min old, there is pretty much nothing you can do about the map and you better hope for a place in another map or wait 1 hour for the next map.

5) I don’t see the problem. We want to fill out map or at least get as much ppl as possible. What is wrong with that? Now, like I talked about on the other points, Anet should give us better tools to make that taxing more easy. The other thing that they should do is to create more categories in the LFG to make it easier to find an event. A Raid, Tyria Open World and Magguma Open World section is the bare minimum that should exist.

6) Never had this issue so I won’t comment.

7) I don’t see the gap between new and veteran in PvP. New players have access to everything like veteran in PvP. Now if you talked about WvW I agree and if you talk about new players without HoT, I also agree. But you don’t really look at the core problem. Elite Spec were suppose to be alternative way to play a character. Of course there will be Elite Spec in some content that would be a better choice and that include PvP. But the fact is that the VAST VAST majority of meta build at least in PvP and PvE are Elite Spec. I could understand if we saw a 20/80 or even a 50/50 ratio, but we are far from that. Too much Elite Spec are too good in too many type of content. They are in almost all case the better choice to make.

8) True in my guild we more than often had to explain how masteries worked. Not a big issue IMO, but true enough, better information in-game about mastery would be nice for new players.

9 ) I disagree. All guild small or big can eventually make everything, just like before when the game started small guild had to accumulate influence for longer than bigger guild. It wasn’t an issue before, it’s not an issue now. That said, the fact that a lot of thing that guild used to have are now behind HoT is so bad. Also, influence was a way better system than Favor + Gold Sink. Influence was gather from playing everywhere in the game and was parallel to what players were working on. Now, it’s only about gold and materials. It doesn’t matter if a guild player together or if everybody play alone and give gold to the guild. They should have kept Influence like it was and add gold sink only to unlock new feature. Consumable are also a huge gold sink since you need to pay everytime you want to craft one and should be paid by influence.

10) I talked about that before. Can’t do kitten about the sigma. It will change over time, but people will be people. But things like LFG section for raid, a better link between Squad and LFG and a Raid Lobby would help a lot. I would also want different difficulty mode for raids. I want the more difficulty possible, but I can’t bury my head in the sand. If I want more challenging content on a regular basis it need to be economically viable and it won’t be if the majority of the playerbase don’t play it. An easier mode without timer and will less dps check would be a good thing for both Casual and Hardcore players.

11) Plenty of my friend don’t play 5-8 hours a day and can still do most of those things. Yes ok some gating is stupid and we should more ways to get ascended (not easier, just different). But over time a lot of what you talk about will disappear. More and more people will gain masteries as time pass, ascended gear will be easier to get from fractal and materials for ascended gear will drop in price. Like when they were introduced there is a lot of players that want those materials now and the price is high, but will drops as the demand decrease.

That said, some maps are a bit too long. Chak Gerent spawn each 2 hours. DS pre-events take around 1 and 1,5 hour, of mostly escort, which is unnecessary. The day/night cycle is 2 hours, etc. The map should be at max on a 1 hour rotation IMO.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Sheobix.8796

Sheobix.8796

1) Not really a problem. Failing a meta event (not counting Chak Gerent) is very very rare if you full the map. And that problem will slowly grown smaller and smaller as most people will have their map completion. A raid lobby on the other end would help a bit.

I think I meant to describe this as, when you zone into a map, its either dead (meta wise, since its full of roamers) or all focused on the metas. So you either get lots of people doing the HPs together etc, or just huge zergs following tags making the vicinity scale up punishing players who were roaming or trying to explore… because a tag popped up and people start taxi-ing.

2) I’m not sure I follow. The problem is how player perceive the content, not the content itself? Nothing can be done about it except to educate players. But more accessility like a Raid Lobby, a LFG section for raid and a better interaction between the LFG and Squad is needed.

I think more along the lines of, the raids right now are so busting-at-the-seams challenging that its made notorious for having to spec into the meta to even play. Some of it is how players perceive it, but when it takes almost half an hour to an hour to find the “ideal” 10 people to run one single boss 1-10 times (depending on the skill level of the players) it gets a little daunting. I like running raids, but i don’t like the fact that so many people don’t feel like they can do it because it requires so-and-so build, for so-and-so hard meta roles, with a specific comp for ideal completion. (chrono is a must, condi engi is primary, etc.) It really pushes a lot of players away from trying to get into the content because of what… gear/dps/trait checks? I’m not saying nerf the raids, im not saying make it easier or whatever it is, but something should be changed to make it more accessible to the players. Heck, half the pugs i just join into to get the group together have fought over TS just because the healer wasn’t running Druid/Zealot gear and wanted to run Druid/Magi. It should not be that big of an issue just to play a facet of content.

3) Ya I don’t like most of the masteries. I would love masteries as alternate way to play the game. I like the murshoom and glinding, but most of them are just there for the sake of gating.

as of right now, the mastery system is not an alternative way to play anything, they are required to do most if not all HoT content in a form or another. bouncing shrooms, gliding, updrafts, ley line, poison lore, exalted acceptance, these are all needed to access certain areas and do certain things in the game. While most of them i just listed don’t take that long to obtain, Iztel Poison Lore, Ley Line Gliding are both Tier4 and Tier5 masteries respectively, and can take millions of XP to fill to access certain areas you come across very early in the game. Not to mention people wondering how to do Axemaster Gwyllion in VB without Nuhoch stealth detection. The sheer amount of XP grind you get stuck with in older areas and metas tp get to newer places and metas is not conducive to the casual/moderate player. I explained that in the first post. It can be easy to see masteries as “not that bad in the long run, especially when people get map completion” but when you have to take into consideration everyone trying to tackle the content, i can only imagine the hundreds if not thousands of players grinding VB or AB octovine over and over just to fill gliding and iztel just to play some of the crucial poison areas in DS and TD, or to be able to get map completion

4) I disagree partially. I like that you need to work to fill a map and do a big map wide event. That said, anet should give us better tools. Yo…..

I personally believe Taxi-ing is a construct not befitting the GW2 universe, I don’t like how people have to resort to using the LFG or party tools to force themselves into a map to fill body quotas to get something done. It’s counter-intuitive to the whole idea of dynamic world events, roaming players, spontaneous adventuring, etc. People have gotten so used to “taxi” everything because its become the norm like a bad habit. But if you look at that concept from the outside in, its kind of like… why? Isnt the content supposed to scale with the people that are already there in the first place? Again, can’t really speak for a specific solution, as some metas really do require at least a hundred people simultaneously cooperating to work, but think of the countless duos or 5-man parties of friends or spontaneous players trying to do stuff that get lost in the negative space left by en-masse movement of players taxi-ing to places.

5) I don’t see the problem. We want to fill out map or at least get as much ppl as possible. What is wrong with that? Now, like I talked about on the other points, Anet should give us better tools to make that taxing more easy. The other thing that they should do is to create more categories in the LFG to make it easier to find an event. A Raid, Tyria Open World and Magguma Open World section is the bare minimum that should exist.

Nothing wrong with Taxi-ing. I said it’s not inefficient by any means. Please read my thoughts on the concept of Taxi-ing in GW2 above.

6) Never had this issue so I won’t comment.

7) I don’t see the gap between new and veteran in PvP. New players have access to everything like veteran in PvP. Now if you talked about WvW I agree and if you talk about new players without HoT, I also agree. Bu…..

I think the main issue I’m trying to touch upon is the sort of hard limit this overall change has put on the very brand new players in GW2. If you’re trying to sustain playerbase and gain as many new players at the same rate as losing players from quitting… Having all this “elite” stuff in PvP that is HoT-only can be very limiting to those not familiar with the game yet, those who just purchased the core game/HoT bundle and are just getting to 80 or still getting there. I don’t think its too much of an issue to be honest, but it still is an issue nonetheless. I wouldn’t worry about it too much until it becomes a bigger problem.

9 ) I disagree. All guild small or big can eventually make everything, just like before when the game started small guild had to accumulate influence for longer than bigger guild. ….

Of course they can make everything eventually — But if you’re in a guild with 100 players, 10 on at any given time, all of them moderates playing 3-4 hours a day, the progress on developing the guild hall is a lot slower than a mega guild.. which poses the question… why not ditch the small guild and join the mega guild since its progressing so much easier with so many more people on? That’s the rift I was bringing up. HoT is pushing those smaller guilds to re-evaluate their status quo.. either implode or get big.

10) I talked about that before. Can’t do kitten about the sigma. It will change over time, but people will be people. …

Agreed. as I said, I’m sure Anet will address this at some point. But for right now, it’s still a pretty big reason why a lot of people aren’t even touching the Raids.

11) Plenty of my friend don’t play 5-8 hours a day and can still do most of those things. Yes ok some gating is stupid and we should more ways to get ascended (not easier, just different). But over time a lot of what you talk about will disappear. More and more people will gain masteries as time pass, ascended gear will be easier to get from fractal and materials for ascended gear will drop in price. Like when they were introduced there is a lot of players that want those materials now and the price is high, but will drops as the demand decrease.

That said, some maps are a bit too long. Chak Gerent spawn each 2 hours. DS pre-events take around 1 and 1,5 hour, of mostly escort, which is unnecessary. The day/night cycle is 2 hours, etc. The map should be at max on a 1 hour rotation IMO.

I don’t think ascended gear is too hard to get.. it can be very expensive to get the mats which is putting a ton of people in the silverwastes to farm. That alone is a red flag at an economic standpoint, but i won’t even discuss that as its a much more complex issue. But as it is right now, Everyone playing the new maps are either in VB or DS… VB is where everyone is doing the metas around 20-50 mastery level, and DS is where most of the mastery farmers are since they already blew past the mastery gating. Guilds that are pre-organized will hit octovine and an even smaller group doing TD, while everyone else not in on those organized groups probably haven’t even been able to play that stuff. (TD and DS that is, octovine is common to see people taxi the crap out of)

P.S. Yes, I’ve seen a fair amount of people in DS, but its been kind of challenging finding a good enough map to spend my time in, with enough people. I find it kind of odd that I can’t just explore DS without a zerg with me unless I don’t want to complete any events or don’t want experience.

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Posted by: ugrakarma.9416

ugrakarma.9416

good compilation and job, Sheobix.

I do not know why, for incredible as it may seem, what bothers me most at the moment is the LFG tool, I do not know if it’s because I’m also a developer software, and has notion that this detail is easy to solve.

Reorganize the LFG tool categories, it would be a simple measure of them with very effectively impact. Much of the hatred of HOT comes from the difficulty of ending the meta-events, and this tool would help a lot without the flood.

(edited by ugrakarma.9416)

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Posted by: Sheobix.8796

Sheobix.8796

It would be nice for a dev or someone to address these concerns, i think I’ve seen a lot of the same complaints on the HoT subforums.

Some of the issues I bring up aren’t exactly whiny I think, more of problematic cruxes the new expansion has introduced into the whole game world overall, starting with the introduction of Dry Top and Silverwastes prior to the expansion release.

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Posted by: ugrakarma.9416

ugrakarma.9416

As a footnote, they need to polish the lore, history mode of HOT dont made the feel of “epicness” like killing Zhaitan for first time did. Even the meta or small events of Hot are better on this.

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Posted by: Sheobix.8796

Sheobix.8796

Yep, doing DS meta alone is more “epic” and seems more fitting than the actual personal story. I also encountered quite a few show-stopper bugs in the final instance that required me to relog two times

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Posted by: Rococo.8347

Rococo.8347

You missed one that as its the reason im currently sat on the forums I will contribute:

Reward System + DC penalties – I just spent 50 mins in DS doing the Meta – this is the first time in over a week that my play time has coincided with a DS Meta ( or any Meta tbh) I got kicked for all of 10 SECONDS – in that time my 180% input gone and another wasted 10 minutes trying to get back to my squad.

If the reward system wasn’t so utterly shamefully tight fisted, maybe I would have just thought ‘never mind’ but as my continuing contribution is the only thing making those meagre rewards slightly better I now just feel like ive wasted 50 minutes. Incidentally in that 10 minutes we were swapped from ‘dead’ maps 3 times sos Mega servers still arnt working right.

This of course ties in to the OP’s comments on casual gaming – I should NOT have to log into the game for 3 nights running only to find theres nothing to do as all maps are Meta maps and ive missed the Taxi opportunity to get onto one.

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Posted by: Engel.6029

Engel.6029

A stunning lack of new weapons/armor skins. I guess that forces us to buy outfits and keys after paying $50 for an expansion to get a new look.

(edited by Engel.6029)

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Posted by: Elric Of Melnibone.4781

Elric Of Melnibone.4781

I don’t think the mega meta of DS is an issue. I don’t feel it’s grindy and I rather enjoy it, but it is kind of draining so I need to be ‘in the mood’ for it. It kicks off every two hours and the schedule is the same every day. You have to be willing to commit about 90 minutes of your time if you want to participate fully so I don’t see how if you up for that you cannot find one of those two hour windows that you can adjust to. If you set your texture detail to medium you should be fine on even the 32 bit client which is all I ever use. You can get a TON of experience just by throwing up the boosters. I am up in the 80s mastery wise and I have only done DS maybe 10 times so far. AB is a nice alternative with much less time commitment that succeeds fully every time I have played.

Not being able to get map completion due to mastery limits is a nice challenge I think. I don’t think it’s required that you be able to blow through all four maps in as many days and have that one piece of a Legendary complete. If you REALLY think you need map completion find a mesmer to help you out.

After LS2 ended I took a break from GW2 because I was bored, but since HoT has come out I cannot wait to get on every night as I have tons of stuff to work on. My biggest complaint is collections/mastery points locked behind insanely hard adventures. A lot of critical bugs have been fixed and they really didn’t take that long considering how many other things there where to do.

Compilation of HoT "issues"

in Guild Wars 2: Heart of Thorns

Posted by: Rococo.8347

Rococo.8347

A stunning lack of new weapons/armor skins. I guess that forces us to buy outfits and key’s after paying $50 for an expansion to get a new look.

I just did a very quick count up over on Dulfy where all the new stuff gets announced – in 5 weeks there has been(ish!):

4 BL weapon sets
7 Mini
3 outfit
2 appearance bundles ( weapon skin, outfit, mini etc)
3 backpack
3 glider
1 upgrade

If you arnt in a Guild Hot has brought 2 armor sets 4 Halloween weapon skins and 1 shoulder skin ( that’s very hard to get) and if you started Hot late like me even getting those 2 armor sets is pretty tough…

It just doesn’t feel ‘reasonable’ they arnt starving for cash – they just had the biggest cash injection they have had in 3 years.