To preface, I’ve been enjoying the HoT content more-or-less than most people, it’s challenging, satisfying in some aspects, and good when it can be.
But there’s also a lot of glaring problems I’ve encountered in the last few weeks with the new expansion that make me worry and also degrade the experience overall. Sometimes, i’ve run into a lot of these problems in great succession in a day and simply Alt+F4 because it can burn me out or put a sour taste in my mouth.
It just so happened that I took vacation off from work to try to enjoy this new expansion, so I’ve been playing this every day for at LEAST 8 hours a day, some times, even 10-14 (i know, unhealthy) to figure out some of the more challenging content given by the expansion. So I’ve put in a lot of hours so far since release and a week prior to release.
I’ve done the following since returning to GW2 since originally quitting after the first “LW” event: Karkas and Fractals came out:
Farmed SW for a cumulative 9 hours for Dragonite/Empyreal Shards/Obsidian Shards to craft all my Ascended gear (Zojjas, because zerk meta, right? That’s a separate issue, some would not even call it that.)
Scrounging the net/forums/in game for a mega guild that runs the content regularly to get back “in the loop” (TTS fyi)
A week mixed of farming meta chains in VB and AB for experience to use… 14-18 Maguuma mastery points for Gliding 2, Mushrooms etc, Exalted 2, Nuhoch 2, etc. and trying to get map completion only to meet the staggering 2.5 million xp barrier for Poison Lore gating in story (which they patched) and lots of areas in TD and DS which to this day I still cannot explore
Busting out Fractal 1-20 for my Amulet and Rings, which took a day on its own. (10 hours gone right there) and for the pristine relic achievements
Many days spent trying to immerse myself into less “grindy” and “mindless” content to simply enjoy the game. No farming, no agendas, etc. Just playing metas, occasional dungeons, helping new players get HPs, etc. But that’s where I stop, because a lot of the time while simply trying to enjoy oneself in the expansion, a lot of the technical glitches and systemic issues that follow sort of put a damper on gameplay.
Now, mileage may vary. A lot of people will say “okay, you’re quitting, can I have your stuff?” (inb4) or, “No, this is EXACTLY what the veteran players wanted. we wanted a challenge, a new content.” These comments are fully warranted, and it’s understandable. But as someone who has already dumped in… 150-160 hours of gameplay, there’s quite a few concerns I have for the casual/moderate player trying to keep up and participate, especially when the success of the content relies a lot on players being present and participating.
So here goes, hopefully people can cover these OBJECTIVELY, please provide some input, as the “lern2playnub” and elitist comments aren’t really new or constructive.
1) Maps are split between “Map Objectives” (Hero point groups, Vista/POI hunters, SW Chest Farmers) and Meta-Chain contributors.
First thing that comes to mind is SW, either you’re in a map that’s pushing the meta for crest farmers, or in a map with a tag for chest train zombies. This issue bleeds into the participation/scaling issue as well when people do HP trains, or people stack on a tag for one chain while other players roaming get stuck asking /m for assistance with lots of downtime before people show up.
2) Raids are gated behind an Ascended gear “requirement” stigma, second catch being Raid Composition > Player availability.
This issue alone I see more prevalent among the smaller guilds. I have foot in TTS (one of those megas) HP, and HC, which are medium and small guilds respectively. The medium and small guilds seem to believe Raids are for ascended gear players only, and are too difficult at this time for casual/moderates to even attempt. They have called me a masochist for pugging VG multiple times in a week for practice, and doing gorseval to them is “unheard of”. The result is a large playerbase simply not even trying to participate in a large chunk of the new content. Some players like this for its exclusivity and elitism for completing the challenges, but tied together with mega guild completing most things on a daily/weekly basis, the pool of players thins out a lot for those wanting to enjoy the content for content’s sake
3) For masteries in Maguuma, a lot of content is gated by Iztel Poison Lore and Ley Line Gliding, or more.
I personally first met this in the storyline with other people trying to help them, and in TD when I was trying to get map completion near the chak hive. When I saw I’d need itzel 3 and Poison lore, that’s about 3 million some-odd xp i’d have to grind just to explore part of the map I wanted to explore. To this day, itzel poison lore is still on my xp bar for the last four days. (they patched the story gating though)
4) New map metas require lots of players (with equal spread) to be rewarding via full completion; lack of reward disincentivises player participation. Map population fluctuates between empty and full to complete metas for what rewards currently exist.
A lot of people will probably think “TANGLED DEPTHS” when they think of this issue, but it applies to other maps too. This can be caused by a large influx of mega guild organizing taking over map instances then leaving them completely, and taxi-ing. I’ve seen my fair share of empty DS, TD, and AB maps without having enough players to tackle some of the dynamic events to even bother with some of the maps, which leads to waypointing out— which is a negative checkmark for player immersion.
5) LFG tool “Open World” Category flooded with “Taxi” usage — a problem with poor immersion design for game content.
Between farming/meta chain map domination differences, weekly resets, etc. and when maps are on the verge of completion, you’ll see LFG get flooded with “X taxi” or “X taxi [XXXX]” for guilds en-masse trying to cap map population. It’s not an inefficient or ineffective way to ensure meta chain success by any means… but for the players to have to resort to pseudo-exploitation of an out of character UI system to simply get a map filled and organized enough to finish a meta, there is an underlying problem.
6) Scaling based on proximity lacks proper balancing and tweaking
I think this is more of an issue on major waypoint areas such as VB’s Pact Encampment and Iztel Waypoints, the Major N/S/E/W waypoints in VB and major lane WPs in TD. If people port to those major waypoints and sit there AFK and scale nearby events when there is already a deficit of players in the area for the events in the first place, a theoretical team of 5 players won’t be able to do the micro-chains to progress the full meta chain due to improperly scaled difficulty. Which creates varying pockets of players who are simply roaming doing the map/exploring/dynamic events scratching their heads wondering why some things seem almost impossible for them to attempt, which again, leads them to waypoint somewhere else.
7) Elite specializations tweaking the “PvP meta”
A smaller percentage of players already make up the PvP sector, those who are already experienced players or who main PvP regularly.
New players just starting the core Tyria content trying to get their first 1-80 are left being discouraged from PvP because the elite specs generally (not all) perform better than the vanilla builds with the exception of a few. This is wedging a larger gap between new players and veteran players in the PvP scene. There are a few more issues than just this with HoT and PvP, but I’ll leave it there for now just to cover my concern for new-new (green) players.
8) Lack of segway from Core Tyria to Maguuma content — significant playerbase left headscratching trying to understand the vast changes in game design.
While there is a storyline progression through dry top and silverwastes to get to VB, once you do get to VB… that’s it. There’s no tutorial on how to use the mastery system, what masteries are, the difference between points and experience use, where to find mastery points, how to use them etc. I’ve talked to a fair handful of players in my guilds that were absolutely confused about what to do once they hit Verdant Brink. This can be an issue for people playing the game that are just not savvy with a search engine, wiki, don’t know what dulfy is, or guild-less because they’re new or returning. Requiring players to research your game to play the game steepens the learning curve for otherwise easy to understand content which can be considered an irritating road bump to jumping in to the content.
9) Guild Hall material requirements encourage mega guilds and discourage micro guilds, also effectively creates a gap and pushes medium sized guilds to grow or deflate based on overall guild completion.
This issue can vary, but from what i’ve seen, there have been a lot of “scribe looking for work” on the LFG tool due to small (100 or less player) guilds imploding from not being able to make reasonable headway on guild hall progression. A lot of hard-earned bonuses small guilds used to have, are now gated behind the expansion, which has scorned a lot of players making them feel like they’ve been “money grabbed” or “punished for investing their hard earned time and money” which is not an invalid concern, because time spent in game has real life value and can be considered a form of accumulation of wealth. The way guild halls have been re-structured has pushed a lot of the closer-knit guilds into the dust and perpetuated the growing need for mega (500+) guilds to make headway on the content.
10) Raid content inaccesible to “casuals” and even “moderate” players.
Lack of LFG support makes finding a group to play Raids more difficult than necessary. Weekly resets mean Guild pre-made groups finishing content on a single day in the week per weekly basis, leaving that pool of “puggers” smaller within an already small group of players. Again, a lot of players from my medium/small guilds have this weird notion that exotics are a no-go in the raids and do not even bother to attempt or even dream of doing the raids, even though they have stated they would love to play them, but feel like they can’t because they wouldn’t be able to contribute due to lack of gearing. While this is wrong, and i’ve done VG with pugs/exotics before, the stigma of the new raid content hasn’t been ultimately positive so far. I expect Anet will address this in their own time though, so I’m not all too worried.
11) Lack of content for those who do not play 5-8 hours daily — Raids, certain maps, and even newer alternatives to legendary and ascended crafting are near inaccesible to those who do not play 5-8 hours daily. (Mastery XP requirements, Mastery gating)
If you did not participate in the Cof P1 Tyria mastery farm, and the infamous DS camping Maguuma mastery farm, you’re kind of stuck behind the gates now. While there are a good handful of players out there running around with 160-200 mastery level being able to go anywhere they please because they no longer have to fill their XP quota, there is an even larger demopgraphic of players who are stuck trying to get certain masteries just to get to new areas and other places. This can be a double edged sword. While its good for ANet, players are somewhat “forced” to play their current content thoroughly into the ground before breaking through XP barriers allowing them to get to the next smallish morsel of content. The down side is, not everyone can play 5+ hours a day (which some people have pointed out is a whole part-time job) and therefore cannot see a reasonable end to the XP gating/mastery farming. Again, casuals/moderates are forced out of certain places or playing certain content that they may have wanted to experience, which ultimately, they paid for.
Again, Mileage may vary for the vast hundreds of thousands of players in the world of Tyria and Maguuma, but these are just some of the thorns (pun intended?) in my side trying to play the new expansion.
Not quitting by any means.. yet. I like the challenges so far, the raid has been fun and satisfying (although, haven’t been able to get to sabetha yet) but for me, I’d like to just get these masteries out of the way so I can play the rest of the maps.