Conditions and Structures

Conditions and Structures

in Guild Wars 2: Heart of Thorns

Posted by: Dragon.7682

Dragon.7682

Will HoT allow conditions to affect structures? Condition classes would like to know. This would fix quite a few problems including the famed turret engies in PVP.

Conditions and Structures

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Posted by: narwhalsbend.7059

narwhalsbend.7059

The way this game is set up, it doesn’t make sense to have conditions NOT affect random objects like weapon racks and houses. Already, you can bleed ice elementals and do other nonsensical things with conditions.

Conditions and Structures

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Posted by: GrandHaven.1052

GrandHaven.1052

I don’t give a kitten about condi’s and objects.
I mostly use condi build…

Don’t find Turrets a problem either.

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Posted by: BrettM.9062

BrettM.9062

I think it would be good if conditions were converted to http://wiki.guildwars2.com/wiki/Structural_Vulnerability when applied to objects that need to be destroyed.

Conditions and Structures

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Posted by: Gibson.4036

Gibson.4036

I don’t give a kitten about condi’s and objects.
I mostly use condi build…

Kinda curious what game modes you mostly play.

There are a crazy amount of dynamic events out there that revolve around destroying objects, and I always found that to be very frustrating on condi-spec characters. Other people are swooping in and sending centaur weapon racks flying in explosions of splinters as my poor condi-build character pelts them with fluffy marshmallows.

Conditions and Structures

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Posted by: GrandHaven.1052

GrandHaven.1052

I don’t give a kitten about condi’s and objects.
I mostly use condi build…

Kinda curious what game modes you mostly play.

There are a crazy amount of dynamic events out there that revolve around destroying objects, and I always found that to be very frustrating on condi-spec characters. Other people are swooping in and sending centaur weapon racks flying in explosions of splinters as my poor condi-build character pelts them with fluffy marshmallows.

And? Taking longer to do something isn’t all that bad, its a trade-off.

Conditions and Structures

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Posted by: Gibson.4036

Gibson.4036

And? Taking longer to do something isn’t all that bad, its a trade-off.

So what’s the trade off? I haven’t noticed condi builds to be superior to power or crit builds as a trade off for being completely ineffective against objects.

What are the condi builds getting in return?

And taking longer to destroy an object that sits there and does nothing in return, yes, that’s bad. I can’t think of an upside there. PvInertObject is about the dullest form of gameplay possible.

Conditions and Structures

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Posted by: anduriell.6280

anduriell.6280

And? Taking longer to do something isn’t all that bad, its a trade-off.

So what’s the trade off? I haven’t noticed condi builds to be superior to power or crit builds as a trade off for being completely ineffective against objects.

What are the condi builds getting in return?

And taking longer to destroy an object that sits there and does nothing in return, yes, that’s bad. I can’t think of an upside there. PvInertObject is about the dullest form of gameplay possible.

Come on, the Virtue of Justice only burns bad folk, we all know that. And poison/bleeding/freeze won’t affect a barrel.
So i think is right you need like an hour to kill a barrel.

I TOLD YOU SO
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I’m all in for Team Irenio!

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Posted by: Iason Evan.3806

Iason Evan.3806

I searched for a good long while for a thread I made a few years ago about this very thing. I was leveling my Necro at the time and it was so tedious to do hearts that involved structures because I wanted to play a condi necro.

They had briefly mentioned addressing it in the past but I guess they decided against it and never told us they decided against it.

When you have the best community in MMOs you don’t have to communicate with them. We are the Tina Turner of MMO communities.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

Conditions and Structures

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Posted by: GrandHaven.1052

GrandHaven.1052

And? Taking longer to do something isn’t all that bad, its a trade-off.

So what’s the trade off? I haven’t noticed condi builds to be superior to power or crit builds as a trade off for being completely ineffective against objects.

What are the condi builds getting in return?

And taking longer to destroy an object that sits there and does nothing in return, yes, that’s bad. I can’t think of an upside there. PvInertObject is about the dullest form of gameplay possible.

More and easier defense while still being able to counter pressure.
Lower skill requirement. Mostly.
ETC.

(edited by GrandHaven.1052)

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Posted by: dobri.7820

dobri.7820

I don’t see them revamping old contend.
as for the new one – take a look at Vinewrath and line 2 boss fight -Champion Mordrem Mangler
there a alot of growed “Pustules” that are structure-like elemys that take condy dmg.
so there is hoppe for future

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Posted by: Exo.2965

Exo.2965

Convert different conditions into Corrosion

Each stack of Bleed/Poison/Fire = 1 stack of Corrosion
- 25 stacks at maximum
- 3 sec duration per stack
- Dmg modifier: Condi.dmg and Power

Vulnerability
- 25 stacks at maximum
- 1 stack = +0,5 % Dmg to Structures

And ofc.
Structural Vulnerability

Well done! Every class is now usefull against structures.

Conditions and Structures

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Posted by: GummiBear.2756

GummiBear.2756

And? Taking longer to do something isn’t all that bad, its a trade-off.

So what’s the trade off? I haven’t noticed condi builds to be superior to power or crit builds as a trade off for being completely ineffective against objects.

What are the condi builds getting in return?

And taking longer to destroy an object that sits there and does nothing in return, yes, that’s bad. I can’t think of an upside there. PvInertObject is about the dullest form of gameplay possible.

Come on, the Virtue of Justice only burns bad folk, we all know that. And poison/bleeding/freeze won’t affect a barrel.
So i think is right you need like an hour to kill a barrel.

So how come you can burn fish in the water, or make earth elementals bleed?

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Posted by: piano man.1672

piano man.1672

I was going to say conditions on objects doesn’t make sense at all. Until I saw this:

Convert different conditions into Corrosion

Each stack of Bleed/Poison/Fire = 1 stack of Corrosion
- 25 stacks at maximum
- 3 sec duration per stack
- Dmg modifier: Condi.dmg and Power

Vulnerability
- 25 stacks at maximum
- 1 stack = +0,5 % Dmg to Structures

And ofc.
Structural Vulnerability

Well done! Every class is now usefull against structures.

And this would actually make some sense for conditions having an effect on objects.

Kharros 80 Warr | Dead on Revival 80 Necro | Yoxx 80 Guard | Khoton 80 Thief | Thera Majere 80 Ele

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Posted by: CureForLiving.5360

CureForLiving.5360

I don’t give a kitten about condi’s and objects.
I mostly use condi build…

There are some dungeon paths that would be nice to be able to condi objects.

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Posted by: Raeysa Penrose.8450

Raeysa Penrose.8450

The kittenmed Elemental Source in the Snowblind fractal. Dear god that thing is annoying enough with non-condi builds.

Fear not this night
curse my dependence on sleep for survival!