Currencies are not crafting materials

Currencies are not crafting materials

in Guild Wars 2: Heart of Thorns

Posted by: ArchonWing.9480

ArchonWing.9480

Wait, you apparently can “consume all” for berries And now salvaging the others salvages the entire stack.

When the heck did that happen? Well, that’s pretty much it for me. I have no real complaints.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Currencies are not crafting materials

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Posted by: Tanner Blackfeather.6509

Tanner Blackfeather.6509

Wait, you apparently can “consume all” for berries And now salvaging the others salvages the entire stack.

When the heck did that happen? Well, that’s pretty much it for me. I have no real complaints.

Wait, what? You can salvage more than one at a time? How?

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Posted by: fishball.7204

fishball.7204

Just salvage like normal and it will ask are you sure u wanna salvage 250 blood rubies?

Pretty good QOL change!

FOR THE GREEEEEEEEEEEEN

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Posted by: Tanner Blackfeather.6509

Tanner Blackfeather.6509

Just checked in game, unfortunately it doesn’t actually salvage the stack. Still one at a time :’(

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Posted by: OriOri.8724

OriOri.8724

According to the lead dev for material storage, this might be something they can’t undo.
…but I really hope they can. Those items should have been put into the Wallet.

And honestly, the Wallet needs a bit of a UI upgrade, if only to sort/separate the various currencies by source (dungeon, LS2, LS3, etc).

Proofs of Heroics were tokens and turned into a currency you acquire by right click —> add to wallet. They’re glorified tokens now, I imagine it’s doable.

Either way, I’d rather have by bank slots and inventory slots free again, especially with a new map token. I boycotted Lake Doric in protest of the continuing clogging of my inventory. That issue has gone away now.

Its doable but they won’t do it. Lindsey mentioned that they were intentionally made into items because “there’s a lot more things you can do with an itemDef than with a currencyDef”

I think the technical limitation with items in the wallet is that they can only interact with vendors, not crafting stations.

I agree with you, but the fact that she thought it important enough to mention says, to me, that they have zero plans to re-implement these as proper currencies and just let us use them to buy crafting mats for the recipes that use them.

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Posted by: ArchonWing.9480

ArchonWing.9480

Just checked in game, unfortunately it doesn’t actually salvage the stack. Still one at a time :’(

Sounds like a bug if they put the consume all for berries.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

FYI, you do have the option of just selling these trophies to a merchant. A stack sells for ~6.5 gold.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Spicy.2481

Spicy.2481

According to the lead dev for material storage, this might be something they can’t undo.
…but I really hope they can. Those items should have been put into the Wallet.

And honestly, the Wallet needs a bit of a UI upgrade, if only to sort/separate the various currencies by source (dungeon, LS2, LS3, etc).

Proofs of Heroics were tokens and turned into a currency you acquire by right click —> add to wallet. They’re glorified tokens now, I imagine it’s doable.

Either way, I’d rather have by bank slots and inventory slots free again, especially with a new map token. I boycotted Lake Doric in protest of the continuing clogging of my inventory. That issue has gone away now.

Its doable but they won’t do it. Lindsey mentioned that they were intentionally made into items because “there’s a lot more things you can do with an itemDef than with a currencyDef”

I think the technical limitation with items in the wallet is that they can only interact with vendors, not crafting stations.

I agree with you, but the fact that she thought it important enough to mention says, to me, that they have zero plans to re-implement these as proper currencies and just let us use them to buy crafting mats for the recipes that use them.

You can’t mine/forage currencies. These you can, hence these are materials.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Aurillium? Or, maybe that’s just the one node. But, still….

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Posted by: TexZero.7910

TexZero.7910

I think it’s just a symptom of a design flaw that needs to be addressed before episode 6 / next expansion.

Having items pull dual weights isn’t healthy for the current state of the game. In future they should probably have a Unique crafting item, Unique Currency or Unbound Magic/Whatever the next LS currency name is.

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Posted by: OriOri.8724

OriOri.8724

@Spicy – Not true. These nodes do drop unbound magic, so why wouldn’t they be able to drop another currency as well?

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Posted by: FrizzFreston.5290

FrizzFreston.5290

Why arent T7 materials a currency? If something that is clogging up inventories its those. These new materials are just fine where they are. It matters extremely little where they are stored.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik