Dev communication before HoT release

Dev communication before HoT release

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Posted by: Bryzy.2719

Bryzy.2719

With the release now 42 days away and just 1 confirmed beta weekend left for testing, community hype appears to be being replaced with frustration in the face of the lack of profession-specific forum communication from the ArenaNet team.

It is entirely understandable that the team are concentrating their efforts on polishing the expansion release, but the lack of forum acknowledgements are creating a sense of distance, and perhaps ignorance felt by some, between the Dev team and the community for which they are building the expansion. Given that there is a wealth of invaluable feedback on the forums into which the playerbase has put a lot of time and thought for the benefit of ArenaNet’s development, and the fact that it takes a matter of several minutes to post topic-acknowledgements (for example, “We have seen your thread and your ideas are being considered”), community frustrations are becoming more and more justified.

Profession mechanics and interactions are the front line of Guild Wars 2 gameplay. It is what players are immersed in for the large majority of their play-time, and as such holds arguably one of the largest influences on an individual’s gameplay experience. When thorough, legitimate feedback on profession gameplay** goes unacknowledged on the forums, it places worry and doubt in the minds of the player community because of the lack of clarity surrounding the future of their professions.

ArenaNet cannot be expected to invest time in bespoke replies to every thread, every requested fix or every concern. But it should be expected that a developer acknowledges the ideas and discussions its community is putting forward. The Engineer elite and the Druid are a particular source of worry for the community; there is no indication of who is developing them, no indication of whether they will receive beta testing time, nor any indication that feedback will be responded to before HoT release.

**particularly in the case of the Ranger, which as we have seen recently through Jcbroe’s ironic yet accurate thread that was inexplicably locked, is still a profession whose base mechanic and general skillset is in a comparatively poor place.

Dev communication before HoT release

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Posted by: Zok.4956

Zok.4956

With the release now 42 days away and just 1 confirmed beta weekend left for testing

Where is a BWE3 confirmed?

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Posted by: Diovid.9506

Diovid.9506

With the release now 42 days away and just 1 confirmed beta weekend left for testing

Where is a BWE3 confirmed?

It was confirmed that there will be a 3rd beta weekend, no details are available though (i.e. we don’t know which elite specs will be available, we don’t know which part of Verdant Brink will be available and we don’t know when the event will be).

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Posted by: Bryzy.2719

Bryzy.2719

With the release now 42 days away and just 1 confirmed beta weekend left for testing

Where is a BWE3 confirmed?

PAX.

Dev communication before HoT release

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Posted by: Ehecatl.9172

Ehecatl.9172

When I look at the revenant forum I get really jealous. Roy Cronacher is constantly talking to the players, listening to their suggestions, and keeping them up to date on what to expect. At one point a player suggested adding a mist effect on dodging and, within a short time frame, Roy took the suggestion and ran with it and now it’s a neat class feature. It is incredibly refreshing to see that kind of transparency.

On the other hand I don’t even know who’s working on the druid. Or who’s suppose to be responsible for the ranger for that matter. It bums me out.

Dev communication before HoT release

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Posted by: Vayne.8563

Vayne.8563

When I look at the revenant forum I get really jealous. Roy Cronacher is constantly talking to the players, listening to their suggestions, and keeping them up to date on what to expect. At one point a player suggested adding a mist effect on dodging and, within a short time frame, Roy took the suggestion and ran with it and now it’s a neat class feature. It is incredibly refreshing to see that kind of transparency.

On the other hand I don’t even know who’s working on the druid. Or who’s suppose to be responsible for the ranger for that matter. It bums me out.

The problem is not everyone who codes is great at communicating. Roy is, and he chooses to do this, but it’s not really part of his job description. It’s not as easy for other people.

Some people who program sort of live in their code, and breaking to keep in contact with fans would affect their productivity.

I applaud Roy for what he’s doing/has done, but not everyone is cut from the same cloth.

Dev communication before HoT release

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Posted by: Bryzy.2719

Bryzy.2719

When I look at the revenant forum I get really jealous. Roy Cronacher is constantly talking to the players, listening to their suggestions, and keeping them up to date on what to expect. At one point a player suggested adding a mist effect on dodging and, within a short time frame, Roy took the suggestion and ran with it and now it’s a neat class feature. It is incredibly refreshing to see that kind of transparency.

On the other hand I don’t even know who’s working on the druid. Or who’s suppose to be responsible for the ranger for that matter. It bums me out.

The problem is not everyone who codes is great at communicating. Roy is, and he chooses to do this, but it’s not really part of his job description. It’s not as easy for other people.

Some people who program sort of live in their code, and breaking to keep in contact with fans would affect their productivity.

I applaud Roy for what he’s doing/has done, but not everyone is cut from the same cloth.

That’s why Anet employ community engagement personnel. Sadly, we’re just not seeing it.

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Posted by: lordkrall.7241

lordkrall.7241

^ I would say we have rather active communication at the moment.

https://forum-en.gw2archive.eu/forum/info/devtracker

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

Dev communication before HoT release

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Posted by: Bryzy.2719

Bryzy.2719

^ I would say we have rather active communication at the moment.

https://forum-en.gw2archive.eu/forum/info/devtracker

Oh I get your point, but how many of those are communications surrounding profession feedback? (Apart from Roy’s of course, he’s setting a serious example in the Revenant forum). The reasons why the topic of profession feedback is particularly important I’ve covered in the OP.

Dev communication before HoT release

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Posted by: Zaklex.6308

Zaklex.6308

When I look at the revenant forum I get really jealous. Roy Cronacher is constantly talking to the players, listening to their suggestions, and keeping them up to date on what to expect. At one point a player suggested adding a mist effect on dodging and, within a short time frame, Roy took the suggestion and ran with it and now it’s a neat class feature. It is incredibly refreshing to see that kind of transparency.

On the other hand I don’t even know who’s working on the druid. Or who’s suppose to be responsible for the ranger for that matter. It bums me out.

Not all the Devs are Roy, some don’t communicate on the forums(because that isn’t their nature). Remember, the Devs are humans, and not all humans are alike, there for you can not expect every Dev to behave the same. It’s that simple, either you learn to live your life that way(knowing everyone is different and you’ll never get the same or type of response from different people) or you’re going to be constantly disappointed in life. As for the specific reference to Ranger…I’ve read the complaints, and presume that most of them are PvP(WvW) related, since I don’t notice most of them in PvE, or maybe my Rangers are just lucky…but I do know it has been acknowledged they need work, and whom ever it is that is responsible for them will be looking at them, but not until after HoT releases, as they’re busy with the Druid.

Dev communication before HoT release

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

When I look at the revenant forum I get really jealous. Roy Cronacher is constantly talking to the players, listening to their suggestions, and keeping them up to date on what to expect. At one point a player suggested adding a mist effect on dodging and, within a short time frame, Roy took the suggestion and ran with it and now it’s a neat class feature. It is incredibly refreshing to see that kind of transparency.

On the other hand I don’t even know who’s working on the druid. Or who’s suppose to be responsible for the ranger for that matter. It bums me out.

I take credit for that suggestion. Needless to say but will anyways, I’m estatic about it.

“Be like water” – Bruce Lee

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

The problem is the difference between professions. That’s why people feel left in the cold.

Revenant: Best communication ever (and don’t say Roy is good at communicating because of this, i mean he is, at this very moment, but at launch, post launch, balance patches, Roy was quite silent to be honest. It seems he evolved into a better developper. Wich can only be commended).

Necromancer/Mesmer: Passion shown by Robert, feels like he put more time in it then other devs (like even at home he’s brainstorming how to make them) cause he was way faster ready with them then any other developpers. But that’s not really the point, the point is, he communicated well, though not incredible much; But hey that’s all we player want. We dont need 50 post answering 50 feedbacks. Even ONE would be enough.

Adding onto that: Tempest/Dragonhunter and Karl Mcclain. He didnt communicate like hell, but he started two ‘general DH/Tempest’ discussions, to assemble all feedback, and said he would read it all good start. He even had some limited comments (like – Feedback A is already implemented and being tested, Feedback B we are thinking about). Relative short posts, but they mean a huge difference to the community.

Still Karl but Daredevil: Pretty sure this got overhauled quickly (they might still use their first idea for later rifle spec, but they last minute changed to staff (to many indicators of that being so). That however is not that bad, the idea is great, and most important we got it before the launch date announcement and BWE 2. Karl communicated pretty well here (if i have to choose from his 3 profession, this is his best communication effort).

Warrior: Haven’t really looked deep into it and seems interesting. Anyhow Warrior is hardest profession ever to give specialization, cause they already got the most weapons, it will be huge challenge in future. Roy did communicate minimally but okish. The idea of berserker seems rushed, but how it’s worked out is actually quite well. Not amazing, but hey not all core profession traitline/weapons ‘shine’ either. Perfection doesn’t exist.

Now Druid/Hammer engineer

What is there to say about it? Delayed like a lot. A lot of silence. No feedback. And then they launch HoT sooner then expected. (Signs showed to november/december). And then people watch the other professions feedback, and see how much gets implemented (especially revenant is crazy in here how much player feedback clearly got used). There is no way to overcome the bad feeling, when thinking about the silence on these professions.

There’s some possible scenario’s:

Druid got overhauled and is now in alfa stage. But why be silent about it, sure some people will rage, but forums have always raging people, no way around it. In fact it could open a feedback loop from players to faster get brainstorming going, faster get on the right track, and finalize good ideas, and idealy test them to finetune the feedback. But now there is silence, in this case definitely not good idea, even though admitting it, would also perhaps feel bad for anet.

Druid is complex to finalize. Huh why complex? My thought is, rangers have at the moment something like 25-40 pets. (not gonna count them for this post). All with 4 skills, and their own stats (of course there ‘s a lot overlap, but still), that’s 25 textures to make, and about 60 unique skills. Now there’s talk about facets. If facets replace every pet, then it would mean they have to work on 25+ facets. Pretty much. But is silence the way to go here? Maybe, to be honest of all the option to be silent, this is the one I would understand it the most. Still, silence, slows Anet brainstorming down, slows, correcting them, and the many bugs (more features – or choices rather aka facets), means more bugs anet will not detect, and more work to fix. To pipeline this into efficiency, they should include the player somehow to help/test it before Launch. Everyone knows postlaunch people go on vacation, do something else, take other responsibilities and end up only fixing the major bugs. This is another reason why peopled are worried.

Last option (unlikely in my opinion): Druid is so crazy amazing, that they want to fill the last void of the weeks before HoT with some small hype first, ending with big hype, with a huge specialization announcement. Now some problems with this situations. First of all: How can it be amazing, without server wide bug testing? We all know, that test servers with very low numbers of players, will never replicate or show all bugs. Keeping druid secret till last week, will end up (very likely) to release a lot of bugs. Another mistake in this, is that instead of hyping people, you are worrying people. You had no scare to tease other specializations, why not show Druid? It shows certain kind of fear. For instance Tempest is far from perfect (in my opinion and many others) at the moment. But is that a reason not to show it on POI? On contrary! Look at rebound already being changed. Changing a skill to completley do something else, will rarely happen once it’s launched. This opportunity only existed, cause tempest was released on time and people were allowed to have feedback. Druid might be perfect in eyes of Anet, but players (they are to many and to creative) will always find stuff that Devs won’t. To strong builds, to weak builds, good feedback for simple quality of life improvements. In fact in this case it would be overconfidance that would seem to be the problem.

This is all hypothetical and speculating. The opinion on the hypothetical situations however are not speculations, and carried by a lot of players. It’s meant as feedback to Anet, so they understand why the players feel this is the wrong action.

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

(edited by Phoebe Ascension.8437)

Dev communication before HoT release

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Posted by: Ehecatl.9172

Ehecatl.9172

Not all the Devs are Roy, some don’t communicate on the forums(because that isn’t their nature). Remember, the Devs are humans, and not all humans are alike, there for you can not expect every Dev to behave the same. It’s that simple, either you learn to live your life that way(knowing everyone is different and you’ll never get the same or type of response from different people) or you’re going to be constantly disappointed in life. As for the specific reference to Ranger…I’ve read the complaints, and presume that most of them are PvP(WvW) related, since I don’t notice most of them in PvE, or maybe my Rangers are just lucky…but I do know it has been acknowledged they need work, and whom ever it is that is responsible for them will be looking at them, but not until after HoT releases, as they’re busy with the Druid.

That was a lot of words just to tell me people are different. Which is something I already know.

I’m simply stating it’d be nice to have more feedback, not that every dev needs to be the exact same person as Roy.

And actually rangers aren’t doing super hot in PVE either. Frostspotter is the only thing keeping us from being dead weight and it’s honestly a bit lackluster.

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Posted by: Serophous.9085

Serophous.9085

Its going to be like this for awhile.

Before HoT (aka now): Ok, adjust this, change that, implement this, get this ready, prep servers for next BWE….

After HoT release: OH GOD! Fix this bug! Get this event going! Get this trait working! Buff this ability! Make this loot item drop! Fix this NPC! Put out all the Fires we can! Get that story mode running! Oh, and work on raids.

I just hope that AFTER THE HOLIDAYS (because its gonna take a bit to fix any missed bugs from the beta not found, and make some adjustments, then we got Thanksgiving, Christmas, New Years that lets face it, not many are gonna be in the office especially after being under pressure to release an xpac), the line of communication doesn’t disappear as it did before.

Anet…do NOT go back to those dark times….