Dueling?
Someone told me that dueling is finally coming to GW2 in HoT, but I haven’t been able to find any official sources confirming that.
Anyone know whether or not we finally get to duel each other?
It’s possible but nothing definitive yet.
I don’t think it would be considered a “major feature” so it still may be coming to Tyria. Let’s hope so. Especially if it’s isolated with a more emphasis on making it a spectator sport.
Dueling is just like GvG. It’s something that could be done using the things the game already offers. But they are both unsupported.
I don’t give a toss about dueling, I’d rather they put effort in to other content.
Some of us do. Besides, anet can just use the resources that they waste on adding and removing things like the new player experience.
Makonne – Hybrid Regen Ranger
dueling is not what makes people say no.
it’s the crowd that it draws that do so.
No.
“Duelers” would just be the same WvW roamer thieves who will ask for a duel on even the slightest disagreement.
The amount of toxicity it would create on the PvE community is not worth it.
- Players get to duel uninterrupted anywhere they want.
Are you sure? Are you absolutely sure they won’t be interrupted by other players or mobs?
They can’t get interrupted by players because players can’t do anything about it. If duelers get interrupted by mobs, then that’s okay.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
dueling is not what makes people say no.
it’s the crowd that it draws that do so.
A crowd of duelers? I don’t see whats wrong with it.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
No.
“Duelers” would just be the same WvW roamer thieves who will ask for a duel on even the slightest disagreement.
The amount of toxicity it would create on the PvE community is not worth it.
Which doesn’t happen. I never seen toxicity in dueling throughout my MMORPG years. It is only in these dueling threads that I hear about dueling being toxic. Recently, I went to WoW, and Rift. I never get duel request. So I put myself in a spot where I get duel request. When I do get duel request and I reject them, they moved on. I didn’t get a single insult. When I do accept them and win, they said good fight and moved on.
Duels being toxic is highly exaggerated.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
this effort would take too much away from designing a new zone/class/etc u think? it’d be comparable amount of effort?
If by “comparable effort” you mean “comparable to designing a new zone, class etc”, then you might be right. In which case i’d take new zone/class/race any time. If you think however, that all dueling needs is some “flag”, and that coding it would be easy, then no, you are wrong.
Remember, remember, 15th of November
(edited by Astralporing.1957)
- Players get to duel uninterrupted anywhere they want.
Are you sure? Are you absolutely sure they won’t be interrupted by other players or mobs?
They can’t get interrupted by players because players can’t do anything about it. If duelers get interrupted by mobs, then that’s okay.
So me throwing skills in the mix is not going to affect anyone? Not even remotely distracting either?
I’m willing to bet within no time at all duelist would complain about others players around. Getting in the way, distracting, pulling mobs.
And of course the GVG crowd will get mighty rowdy that other unsupported play styles get adopted but not theirs.
(edited by Terrahero.9358)
I don’t get the fear mongering. I’ve played other games with dueling and I’ve never experienced griefing based on it. Also those games have always had options to auto ignore dueling requests. Griefing may happen, sure, but I don’t think griefing comes from dueling. Griefers will use anything as a vehicle to bug other players, it shouldn’t be a reason to include a feature or not.
The idea that someone is going to chase you around a PVE zone spamming dueling requests humors me. 90% of dueling would happen in Lion’s Arch and other hub cities just like other games with this feature.
Jade Quarry
Dueling Exists via the sPvP Custom arenas labeled “1v1 Dueling Arena”
- Players get to duel uninterrupted anywhere they want.
Are you sure? Are you absolutely sure they won’t be interrupted by other players or mobs?
They can’t get interrupted by players because players can’t do anything about it. If duelers get interrupted by mobs, then that’s okay.
So me throwing skills in the mix is not going to affect anyone? Not even remotely distracting either?
I’m willing to bet within no time at all duelist would complain about others players around. Getting in the way, distracting, pulling mobs.
And of course the GVG crowd will get mighty rowdy that other unsupported play styles get adopted but not theirs.
That’s far better than a zerg running through your dueling posse, or hell, people who simply wait for you to begin dueling to gank your opponent. The GvG crowd should be rowdy that this games name is cake.
Makonne – Hybrid Regen Ranger
to clarify up front, I don´t really have strong feelings about this topic. Yes, I think the toxicity from a certain kind of duellers is real, but I never bothered with random internet fools myself, I am a set to ignore at first annoyance kinda guy. BUT: As they just removed WvW map completion after countless “I don´t want to do pvp” whining posts over the years, it seems really, really unlikely they´ll turn around and bring a new pvp mode to pve maps. But then, Anet hasn´t exactly been known to have a coherent direction for this game, so who knows.
- Players get to duel uninterrupted anywhere they want.
Without utilizing instances, and thus moving the fight somewhere else (which is already doable through sPvP arenas), it would be extremely hard to do. The current engine simply doesn’t sem to support it, and would have to be completely rewritten.
Now, you are simply put in a group that says who can attack you, and who you can attack. Even if you created a new, special “duel” group, whose members could attack each other, but couldn’t be interrupted by “pc’s and allies” group, all someone would need to interrupt you, is to start a separate duel in the same place.
In order to get the system you want, that system would need to be changed to remember aggro separately against multiple individuals. That seems like a core change, which is a major undertaking (and thus unlikely to happen, especially not for such a trivial reason).
Additionally, all the troll zerg would need to interrupt you, even if interacting wouldn’t be possible, is to stack on top of the fight. I bet the duel would be really cool when both combatants would be unable to see each other.
Remember, remember, 15th of November
Dueling in sPvP doesn’t allow for all of the extra stat changes that are available outside of sPvP.
Commander Twerknificient
Joey Bladow
Dueling in sPvP doesn’t allow for all of the extra stat changes that are available outside of sPvP.
Then obviously what you should be asking for, is sPvP instance areas that use pve gear and food buffs.
Remember, remember, 15th of November
Dueling in sPvP doesn’t allow for all of the extra stat changes that are available outside of sPvP.
Then obviously what you should be asking for, is sPvP instance areas that use pve gear and food buffs.
obviously. this makes more sense than enabling a right click, duel option.
I was honestly hoping for the option to duel inside of guild halls.
- Players get to duel uninterrupted anywhere they want.
Without utilizing instances, and thus moving the fight somewhere else (which is already doable through sPvP arenas), it would be extremely hard to do. The current engine simply doesn’t sem to support it, and would have to be completely rewritten.
Now, you are simply put in a group that says who can attack you, and who you can attack. Even if you created a new, special “duel” group, whose members could attack each other, but couldn’t be interrupted by “pc’s and allies” group, all someone would need to interrupt you, is to start a separate duel in the same place.In order to get the system you want, that system would need to be changed to remember aggro separately against multiple individuals. That seems like a core change, which is a major undertaking (and thus unlikely to happen, especially not for such a trivial reason).
How do you know sPvP doesn’t support it? I’m pretty sure you don’t work for ANet.
Additionally, all the troll zerg would need to interrupt you, even if interacting wouldn’t be possible, is to stack on top of the fight. I bet the duel would be really cool when both combatants would be unable to see each other.
Which requires a zerg. Please tell me how realistic for a zerg seeking out duelist just to troll them.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Without utilizing instances, and thus moving the fight somewhere else (which is already doable through sPvP arenas), it would be extremely hard to do. The current engine simply doesn’t sem to support it, and would have to be completely rewritten.
Now, you are simply put in a group that says who can attack you, and who you can attack. Even if you created a new, special “duel” group, whose members could attack each other, but couldn’t be interrupted by “pc’s and allies” group, all someone would need to interrupt you, is to start a separate duel in the same place.In order to get the system you want, that system would need to be changed to remember aggro separately against multiple individuals. That seems like a core change, which is a major undertaking (and thus unlikely to happen, especially not for such a trivial reason).
How do you know sPvP doesn’t support it? I’m pretty sure you don’t work for ANet.
I never said sPvP – it does indeed suppot it, using instances. I said open world PvE. And i don’t need to know the internal working of the engine to see the results.
Mind you, the bandit camp bug in silverwastes was quite revealing on the issue.
Additionally, all the troll zerg would need to interrupt you, even if interacting wouldn’t be possible, is to stack on top of the fight. I bet the duel would be really cool when both combatants would be unable to see each other.
Which requires a zerg. Please tell me how realistic for a zerg seeking out duelist just to troll them.
Considering that one of the common points brought by the open wold duelist supporters is that they want to duel waiting for world bosses? Very realistic.
Remember, remember, 15th of November
Holy freaking hell some of the posts in this thread. Some of us dont even have a clue what dueling stands for and just saying no PvP in PvE area!!! Have any of those people ever played another MMO. Dueling is not a gank mechanic where you are doing some PvE stuff in Tyria and a thief sneaks up behind you and backstabs you to death.
Both players have to agree to the duel (One invites to a duel and other has to accept) and it starts with a green light that they are good to go. If you do not wish to duel another person you just decline the offer. No one else is able to interrupt the duel as they are not invited. Also it saves time to setup your builds in PvP and also load 2 – 3 times to get into HoTM and then into a PvP empty server to test one another and friends. With this you can simply use your PvE builds and test how much dmg you can do by lets say meteor shower a heavy, medium, light class with a specific build. People here just need a reason to cry. Dueling is a feature and not an annoyance.
Warrior and Elementalist
Far ShiverPeaks
- Players get to duel uninterrupted anywhere they want.
Without utilizing instances, and thus moving the fight somewhere else (which is already doable through sPvP arenas), it would be extremely hard to do. The current engine simply doesn’t sem to support it, and would have to be completely rewritten.
Now, you are simply put in a group that says who can attack you, and who you can attack. Even if you created a new, special “duel” group, whose members could attack each other, but couldn’t be interrupted by “pc’s and allies” group, all someone would need to interrupt you, is to start a separate duel in the same place.In order to get the system you want, that system would need to be changed to remember aggro separately against multiple individuals. That seems like a core change, which is a major undertaking (and thus unlikely to happen, especially not for such a trivial reason).
Additionally, all the troll zerg would need to interrupt you, even if interacting wouldn’t be possible, is to stack on top of the fight. I bet the duel would be really cool when both combatants would be unable to see each other.
u were talking about how the game doesn’t support being able to duel each other. i think u, maybe someone else, told me earlier in the thread its not as easy as having ‘flags’ to indicate character state, ie enemy/friendly/objects/etc
i came across this event
http://wiki.guildwars2.com/wiki/Put_on_a_cow_disguise_and_demonstrate_techniques_to_the_cows
the step where u fight trained wurms/wolfs, when in disguise u can dmg the wurms/wolfs, when out of the disguise, if u attack them it just says “Immune”.
indicates there is a way w/ this “engine” to enable fights between two groups (two players in the case of duels) w/o outsiders participating
Without utilizing instances, and thus moving the fight somewhere else (which is already doable through sPvP arenas), it would be extremely hard to do. The current engine simply doesn’t sem to support it, and would have to be completely rewritten.
Now, you are simply put in a group that says who can attack you, and who you can attack. Even if you created a new, special “duel” group, whose members could attack each other, but couldn’t be interrupted by “pc’s and allies” group, all someone would need to interrupt you, is to start a separate duel in the same place.In order to get the system you want, that system would need to be changed to remember aggro separately against multiple individuals. That seems like a core change, which is a major undertaking (and thus unlikely to happen, especially not for such a trivial reason).
How do you know sPvP doesn’t support it? I’m pretty sure you don’t work for ANet.
I never said sPvP – it does indeed suppot it, using instances. I said open world PvE. And i don’t need to know the internal working of the engine to see the results.
Mind you, the bandit camp bug in silverwastes was quite revealing on the issue.Additionally, all the troll zerg would need to interrupt you, even if interacting wouldn’t be possible, is to stack on top of the fight. I bet the duel would be really cool when both combatants would be unable to see each other.
Which requires a zerg. Please tell me how realistic for a zerg seeking out duelist just to troll them.
Considering that one of the common points brought by the open wold duelist supporters is that they want to duel waiting for world bosses? Very realistic.
If you can rally a zerg to insult random players, then I’ll believe you.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Having the option to duel would not affect anyone’s game.
Flag on.
Flag off.
If someone’s griefing you to duel, block them.
We all know which segment of the population doesn’t want dueling.
Go auto-attack the Karka Queen until you get something shiny.
Having the option to duel would not affect anyone’s game.
Flag on.
Flag off.
If someone’s griefing you to duel, block them.
We all know which segment of the population doesn’t want dueling.Go auto-attack the Karka Queen until you get something shiny.
Well you just proved that guild wars 2 does not need a dueling.
Without utilizing instances, and thus moving the fight somewhere else (which is already doable through sPvP arenas), it would be extremely hard to do. The current engine simply doesn’t sem to support it, and would have to be completely rewritten.
Now, you are simply put in a group that says who can attack you, and who you can attack. Even if you created a new, special “duel” group, whose members could attack each other, but couldn’t be interrupted by “pc’s and allies” group, all someone would need to interrupt you, is to start a separate duel in the same place.In order to get the system you want, that system would need to be changed to remember aggro separately against multiple individuals. That seems like a core change, which is a major undertaking (and thus unlikely to happen, especially not for such a trivial reason).
How do you know sPvP doesn’t support it? I’m pretty sure you don’t work for ANet.
I never said sPvP – it does indeed suppot it, using instances. I said open world PvE. And i don’t need to know the internal working of the engine to see the results.
Mind you, the bandit camp bug in silverwastes was quite revealing on the issue.Additionally, all the troll zerg would need to interrupt you, even if interacting wouldn’t be possible, is to stack on top of the fight. I bet the duel would be really cool when both combatants would be unable to see each other.
Which requires a zerg. Please tell me how realistic for a zerg seeking out duelist just to troll them.
Considering that one of the common points brought by the open wold duelist supporters is that they want to duel waiting for world bosses? Very realistic.
If you can rally a zerg to insult random players, then I’ll believe you.
Why insult? Haven’t you ever seen any attempts to fight a costume brawl near a big zerg? It always ends with a ton of people standing in the same spot. Why would you think duelling would be different?
Remember, remember, 15th of November
a real dueling feature would be AMAZING and is definately definately needed
all i’ve heard is that anet are looking into it as its something they would possibly like to add
I would love to know how resource heavy would it be for anet to implement open world dueling, in a controlled way, for instance through options or in an own area lkke crown pavillion or black citadel arena (which gives insentive n reason in visiting old places). A few of my friends have been talking about this and we really dont get why anet cant just tell us if itll be there or not, since they chose to comment on it at release dates nearing 3 yrs ago, i believe it was said somewhere it woild be added but i cant find the quote..
I understand that there r ppl against it but it only is an addition like dungeons for others, which is a core feature for many. We also see newcomers in this game wanting to learn their class more foe wvw through dueling. Having that sweet spot in cities would be something.
I used to be a power ranger, now not sure anymore
I would love to know how resource heavy would it be for anet to implement open world dueling, in a controlled way
Truly open world, instead of instanced? From what i have seen, rather heavy. Current system just doesn’t seem to support personal aggro. Instead, it works by assigning mobs and people to groups, and manages aggro between groups. You really wouldn’t want your dueling be interrupted because a second group decided to duel in the same spot, and you got aggroed by both of them…
Remember, remember, 15th of November
Maybe arena duels, like the arenas at the Crown Pavilion. In this case, several arenas with a cap of 2 people in each one. The dueler speaks to an NPC and selects an arena and is ported there. The person who want to duel him also speaks to that NPC and chooses that arena.
To ward off trolls camping the arenas, each arena has a timer and once the timer ends, the person is kicked out. After that, there is a period of time that a char on that account can’t enter an arena.
ANet may give it to you.
Meh, I hope ArenaNet will never waste resources with this, and rather use them for more worthwhile features.
Meh, I hope ArenaNet will never waste resources with this, and rather use them for more worthwhile features.
like gem store items and kasjory living story content
:)
Meh, I hope ArenaNet will never waste resources with this, and rather use them for more worthwhile features.
like gem store items and kasjory living story content
:)
Ah, you meant you wanted the artists and the writers to program dueling, instead of the programmers? Well, it would be something fun to see, at least. It would not work, but would look pretty and have a huge lore backstory. Probably something with Scarlet, even.
I think the best option for this would be to make a small arena type area that is a “free for all zone.” That is, an area where you can attack any player, even if they are from your server and in your party. That way the crowd who says they don’t want to be pestered with dueling invites would be satisfied, and there would be a system for dueling people.
The system would work like this: Two people want to duel, they party up so they will be in the same instance and then go to this arena and then proceed to fight each other. Or, you feel like dueling random people, so you go to this arena and fight the other random people who have gone here for the same purpose. It would basically be like the arena in obsidian sanctum, except connected to the megaserver, and everyone would be targetable.
A-net could make it a specific area in heart of the mists, or even in Lion’s Arch or really anywhere that allows people from different servers to interact with each other (basically anywhere except WvWvW).
I personally would love to see this, because it would provide a much easier means of testing and practicing WvW roaming builds than the current system of wandering around hoping to find someone to fight.
(edited by Gern.2978)
Meh, I hope ArenaNet will never waste resources with this, and rather use them for more worthwhile features.
like gem store items and kasjory living story content
:)
Ah, you meant you wanted the artists and the writers to program dueling, instead of the programmers? Well, it would be something fun to see, at least. It would not work, but would look pretty and have a huge lore backstory. Probably something with Scarlet, even.
personally I don’t care about dueling, was just making a joke about the content ANet usually bring out which doesn’t really interest me.
Then I say ANet should add it because it is worth the ‘sacrifice.’
Let’s see just how far up the chain what you say goes…..
Dueling in Open World just isn’t going to happen, so I suggest not holding your breath.
Fate is just the weight of circumstances
That’s the way that lady luck dances
Open World dueling could happen. I haven’t given up hope lmao. From one of the BWEs: http://www.guildwars2guru.com/topic/46820-when-are-they-planning-to-put-in-dueling/#entry1678003
Open World dueling could happen. I haven’t given up hope lmao. From one of the BWEs: http://www.guildwars2guru.com/topic/46820-when-are-they-planning-to-put-in-dueling/#entry1678003
unfortunately that was approx a millennia ago, and people/devs can change their minds. i think they said they didn’t want to do 1st person cams, but now we got a version of it.
i think theres a video linked in 1 of these duel threads where the anet guy said he’d like to some day, but it just hasn’t gone up the priority chain enough.
i’m all 4 it as i’ve said many times, and so have others. others said they don’t. by now anet prob has a good feel for how we, on the forums at least, feel about it in general and they’ll do what they think is best.
either way, we can keep dreamin they add it, others keep hopin it isn’t, and we all keep enjoying gw2 regardless
Fast forward to 14:11
https://www.youtube.com/watch?v=Jy7CcwnfUdU&feature=youtu.be&t=13m24s
welp, there we go boys
case closed, thread over
Yes, that’s the often brought up Colin quote, that (like a ton of other dev quotes) was never followed by any in-game development. Don’t count on it having any importance for the future.
Remember, remember, 15th of November
(edited by Astralporing.1957)
Yes, that’s the often brought up Colin quote, that (like a ton of other dev quotes) was never followed by any in-game development. Don’t count on it having any importance for the future.
Precursor crafting is mentioned right before the dueling response. Like other features/content when it’s ready and to Anet expectations they will release it, and if not they won’t.
Yes, that’s the often brought up Colin quote, that (like a ton of other dev quotes) was never followed by any in-game development. Don’t count on it having any importance for the future.
“I don’t like the quote so it’s probably not true”
gotta love people
“I don’t like the quote so it’s probably not true”
gotta love people
Except he/she does have a point. Just because someone says something doesnt mean they are going to do it. It may happen, it may not. I just hope that if it does happen. They make an opt out option that blocks anybody from whispering you if you have it turned on because i do not want to deal with the trolls that will happen.
dueling is already in the game bro, please be more specific
Someone told me that dueling is finally coming to GW2 in HoT, but I haven’t been able to find any official sources confirming that.
Anyone know whether or not we finally get to duel each other?
Dear A.net,
Can you please give these [censored] a place far, far out of the way, maybe call it testing grounds, beat them up cafe or something.
So they can finally stop bugging you and “us” already. Please, pretty please.
The last thing gw2 needs is dueling in PVE world !
But I do understand some people feel the need to measure their e-pens, so please, give it to them without disturbing the PVE areas.
Thank you.
Open World dueling could happen. I haven’t given up hope lmao. From one of the BWEs: http://www.guildwars2guru.com/topic/46820-when-are-they-planning-to-put-in-dueling/#entry1678003
Ive never seen those screens before where Jon Peters says that, thanks! But yeah, well over 2 yrs old :P
I used to be a power ranger, now not sure anymore
No.
“Duelers” would just be the same WvW roamer thieves who will ask for a duel on even the slightest disagreement.
The amount of toxicity it would create on the PvE community is not worth it.
And what about the PvE elitists kicking people for the slightest thing in dungeons? It goes both ways. People are at risk when doing anything, but that doesnt mean we should limit ourselves with less content options due to “bad manner”. Thats what you got block for, or just ignore the guy.
I used to be a power ranger, now not sure anymore
Are you all forgetting that the code needed for dueling is already in the game?