The very concept of Elite Speciaizations was a terrible idea from the very start. First off the very name denotes that they are better than other specializations. The method of aquiring them requires you to unlock all traits in every other specialization, which reinforces the “better tham other specs” stigma. The player base at large insists on everyone using Elite Specs… This is NOT ok.
Specializations are meant to allow the player to refine their playstyle. Your choice of specs and traits were defined by how you played your character and improved on your playstyle. Elite specializations, on the otherhand, define your playstyle. You have very little if any choice in how to play you character once you build into an elite spec. They have heavy reliance on specific skills, manipulte how your class mechanics work, and create a built in focus on specific equipment types.
New class weapons are locked behind slotting Elite Specs. For some classes this is only a minor annoyance but not a big deal a the new weapon isn’t really that useful. But, for others this can range from a major annoyance to a complete henderance. It’s fine to lock the new weapons behind the Expansion purchase, but they should be available from that point forward, no extra hoops.
Elite specializations alter/add class mechanics. For some classes these new mechanics enhance pre-existingplay styles, for others they hard lock players into certain play styles that are counterintuitive to how the class plays without it. In many cases these new mechanics are so overly desirable that it’s seen as a henderance to the class to not have, in some cases they actually FIX things that were broken with the class before. This fact has resulted in many members of the comunity looking at future elite specs as a way to fix issues with each class… THIS SHOULD NOT BE THE CASE! Elite specs should NEVER be a solution to a problem with the base class, if something is broken or woefully underpowered or otherwise inadequate, it should be fixed directly.
New skill types locked behin elite specs, similar to the issue with weapons. These new skills add options that shouldn’t neccsarily require the elite spec to benefit from. Specs should be a choice, not a requirement. There are many cases where a build may use a specific weapon and/or skill type as part of the build but doesn’t use the spec that specifically enhances that weapon or skill. Often, such builds use those weapons or skills for situational or utilitary purposes where the base effect is more than sufficent and the specs are geared towards the rest of the build. For example, if the most efficent form of Condition Removal for you class was from a specific skill type that your build doesn’t make use of, you might still slot that skill for its utility and have no need to spec for that skill type. The same can be said about some elite spec skills, they provide utilitary function that is desirable for some builds, but the spec shouldn’t be a necessity for them.
All of that adds up into a giant issue of “Elite Specialiations ARE better than other Speciaizations.” Why is this a problem? Simple, it creates a stigma that if you arnt using an Elite Spec ten your worthless or holding everyone back. This becomes more of an issue when you look back at my first point, the very concept makes them out to be better, and the method of acquiring requires them to be better. All specs should be balanced against eachother, no singular spec should ever be objectionally better than the rest. And yet, they released a type of spec that inherantly must be better or why bother jumping through the hoops required to get it?
They should have just added a new spec, weapon, and skill type to each class with the expansion. None of this “Elite” nonsense, simply added. The class mechanics are a different story… as mentioned earlier, for some classes these new mechanics are were an improvement, for others they changed the entire way the class plays, and for some still they are too reliant on use of specific skill types. In most cases it’d be better for these new mechanics to simply not exist.