Enemy archer output damage

Enemy archer output damage

in Guild Wars 2: Heart of Thorns

Posted by: Pharazon.3095

Pharazon.3095

How is this actually calculated? Especially the frog archers seems to have an insane output, though the mordrim snipers aren’t far behind.

My Zerk build elementalist got completely wrecked by these archers, so I decided – for the sake of my blood pump – to change to a class with a bit more toughness. Enter the Revenant, decked in gear with toughness on it, a shield in hand and a sword to bash enemies at. It helps immensely against most enemies, but for some reasons, the frog archers and mordrem snipers still seem to bypass major chunks of defence. I even had 70% damage mitigation running as well as the 3k toughness and 19k life on me and the frog archers completely obliterated my HP before I even managed to get my shield block up.

I’m not an expert in this I admit that much, but I’m having a major problem figuring out how these archer’s damage output is actually calculated. As it stands now from casual observation, it seems like the projectiles completely ignores any damage mitigation to deliver their max unmitigated damage in every stroke. I’m not sure but I have a feeling some place in the design process, the archers have been buffed by The Hulk.

Enemy archer output damage

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Posted by: Rymer.4017

Rymer.4017

Both have a dot damage that hits for insane damage and if you stand in there poison for frog and sniper root trail you will die fast no matter your toughness it eats through hp that fast. So remember to dodge role out of there stuff when they hit.

Enemy archer output damage

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Posted by: Pharazon.3095

Pharazon.3095

That’s not the problem, though. Poison and tracks are avoided, it’s the direct damage from projectiles that I can’t figure out. And the archers seem to have a high attack speed as well, getting of on average 2 projectiles per 1.5 seconds.

From what I’ve gathered on theory crafting, my stats come out as “tanky”, and most enemies confirm that. But I’ve yet to figure out the archers. It just baffels me how much damage they dish out. And it seems to be that way for others too, judging by the dead ones when we’re fighting archers in a group.

Enemy archer output damage

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Posted by: Coulter.2315

Coulter.2315

Dodges, defensive CDs and CC are the best counter. They are pretty squishy so just incapacitate and roll over them.

Enemy archer output damage

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Posted by: Electro.4173

Electro.4173

Yah, I believe there might be something up with the damage output from the Itzel archers as well.

I run a heavy Beastmastery / defensive build on my Ranger, which means most pets (other than the glass cannon ones like cats) are immensely tanky and can usually take multiple shots from just about anything besides obvious high-damage AoE fields. But those frog archers can devastate even my tankiest pets with no trouble whatsoever. Even the basic ones, not even elites or anything.

And its not the AoE field either. My pet actually CAN tank the AoE field just fine. Its one of their other attacks. I want to say its the one where they jump and fire arrows, but I’m not 100% sure on that, I just know its one of the more basic looking attacks and not the poison field.

Maybe its intentional to promote dodges or such, but I’m not too keen on attacks that (seemingly) ignore any and all defensive stats, certainly not from basic mobs. And if it is intentional, I think there needs to be a more obvious tell that its such a powerful attack, which isn’t the case with the Itzel.

The Mordrem Snipers at least have a huge obvious fire trail and the targeting reticule on your character prior to the shot, so I’m not too bothered by those. But the Itzel… I dunno.

Enemy archer output damage

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Posted by: Gambino.2109

Gambino.2109

The champ frogs are a nightmare..

The damage they dish out is crazy. To me it seems all these frogs are hitting like if they were scaled by 50+ players in the area.

Enemy archer output damage

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

Reflects tear them to bits, though.

I don’t have opinions. I only have facts I can’t adequately prove.

Enemy archer output damage

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Posted by: Ulion.5476

Ulion.5476

Correct that is why I love my tempest with 3 reflect auras.

Ele – Tarnished Coast
“Quoth the raven nevermore”
Platinum Scout: 300% MF

Enemy archer output damage

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Posted by: Black Box.9312

Black Box.9312

The shadowleapers hit for an insane amount of damage when coming out of stealth. I don’t mind this too much; it’s annoying, but as long as you pay attention you can definitely avoid it. What I really, really, REALLY don’t like is the passive chance that ranged attacks will automatically miss them. There is absolutely no reason for this. Please get rid of it.

Enemy archer output damage

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Posted by: Fluffball.8307

Fluffball.8307

The shadowleapers hit for an insane amount of damage when coming out of stealth. I don’t mind this too much; it’s annoying, but as long as you pay attention you can definitely avoid it. What I really, really, REALLY don’t like is the passive chance that ranged attacks will automatically miss them. There is absolutely no reason for this. Please get rid of it.

Is it passive? I haven’t been missing attacks on them except when they do their evade moves. It must be extremely low if it’s just straight up passive.

Enemy archer output damage

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Posted by: Muusic.2967

Muusic.2967

I would rather fight a Champ frog sniper than a Veteran Smokescale, the NPC’s and noobs zerg them and keep them inside their immunity while you have to sit there and wait til it kills all of them before you can begin kiting it.

Be who you are and say what you feel for those who mind dont matter and those who matter dont mind
~Dr. Seuss