Feedback: Action Camera

Feedback: Action Camera

in Guild Wars 2: Heart of Thorns

Posted by: durend.6237

durend.6237

First off, huge thank you to Joel (and anyone else) for all the work he’s put into this! As someone who’s used the auto-hotkey based combat mod, it’s extremely nice to see an “official” version of it being added to the game. Secondly I wanted to offer some feedback about what was shown in the stream.

First, currently it appears that you are aware of being in action mode by the presence of the crosshair. While I do like the simple design choice of the target, a stronger indicator of if you are in action mode or not would be useful for players who may wish to switch in and out frequently. Particularly this is useful for those that want to place ground targeted skills somewhere other than the center of the screen but maintain vision on the things they are fighting. Currently, when we’re in combat there is a yellow highlight that surrounds our skill bar to help indicate this, perhaps something similar for action mode?

Second, control over mouse bindings would be appreciated. Currently we in the control options menu we are able to set up to two bindings for each action we want to take (for instance move forward is “w” or “up arrow” by default). We are able to use any keyboard key as a control, but are unable to set mouse controls such as “right click” or “scroll up”.

It would be nice if there was a way we could set “action controls”, which included mouse commands, which would replace the normal control options when action camera was turned on. For example, in normal play “scroll up/down” are used for zooming the camera – but when action camera is active, a player could bind them to “next/previous target”. This would also help solve the developer debate mentioned in the livestream about what to make right mouse – players could then set right mouse to whatever fits their playstyle the best (with set focus target being a category within the control options menu).

Anyway, those are it for my suggestions for now. Once again, it looks great so far so thank you very much for all you hard work!

Feedback: Action Camera

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Posted by: Tru Reptile.6058

Tru Reptile.6058

Agree. If we can’t have custom bindings for the mouse buttons and scroll wheel, I don’t see why I should use action camera over Combat Mode or ICM.

For example: I have my elite skill bound to mouse wheel scroll up, weapon swap on mouse wheel scroll down, and dodge on the right mouse button (CM user here).

I’m VERY happy Anet finally decided to add this to the game. Giving people another way to play the game is kittening huge, but action camera really needs mouse binds.

(edited by Tru Reptile.6058)

Feedback: Action Camera

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Posted by: SaulWolfden.6178

SaulWolfden.6178

Yes, my biggest concern is the mouse buttons being bindable exclusively for the action camera control set and not while it is off. I’d really like my right mouse button to be my dodge like it is in combat mode.

“Fear is only what you feel”

Feedback: Action Camera

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Posted by: TakaSora.6942

TakaSora.6942

I agree with all of op’s points, especially being able to re-bind mouse buttons, scroll wheel up and scroll wheel down.

Feedback: Action Camera

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Posted by: PSX.9250

PSX.9250

Yes, my biggest concern is the mouse buttons being bindable exclusively for the action camera control set and not while it is off. I’d really like my right mouse button to be my dodge like it is in combat mode.

Yeah. I’m so used to using that button as dodge.

Feedback: Action Camera

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Posted by: Crystal Black.8190

Crystal Black.8190

Hi,
these changes looks pretty cool, but i have a suggestion for ground targeted skills.
You showed a toggle to switch between the “snap gorund targeted skills to current target”-mode and and the “place where you are currently aiming”-mode.
Could we also have a toggle for a “snap ground targeted skills to your own character”-mode for supportive skills like Holy Ground or Timewarp, so we can cast them without loosing the focus at the target?

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Posted by: Fhaeris.9237

Fhaeris.9237

+1 to rebindable mouse buttons. That would make it perfect.