General Beta Feedback

General Beta Feedback

in Guild Wars 2: Heart of Thorns

Posted by: Brujeria.7536

Brujeria.7536

Gathering:

The map feels a bit barren at times, i would like to see more gathering nodes around. Especially also different plants. The majority of nodes should stay the new mushrooms, but some of the normal nodes -where thematicly fitting – would be nice

Events:

The buff for the nighttime events feels good. The opening of the canopy is very nice as well. The daytime events are a bit too scripted , at least from the part of the map we can play in. Would love to have some random stuff with variations within the event chains. The story these event chains tell has gotten really good, i actually listened to the talking since noticed it, and even felt the new parts of the story within the event chain where part of the reward.

Bosses:

Some of them are just giantic HP sponges. The Wyvern for example, some hylek bosses during the daylight event chains, arent that dangerous, rather annoying due to the high HP. Would trade some hp for lethality on them.

Champion Bags:

I would love some Unique Champ Bags for the Diamdrid and the Mordrem Generals with a few unique skins.

Defiance:

Feels worse now. In most open world events when scaled up its almost impossible to break now, especially when theres a short time window.

Masteries:

I like the time you need to level them up, feels about right. I dont like the way you learn them a lot, this could be improved. I would love a certain “trainer” that offers some lore together with the training. It currently does not feel like i am mastering something directly, i kill things and learn completly unrelated things from killing stuff. The basic functionality is fine, its just the way it gets delivered to the player. Likewise, i also hope the elite specialisations will get a lore implementation as well.

Difficulty:

For open worlds its okay, could be harder. I would actually love it to be harder.

Environment:

The map feel really really nice. The enemys are in places i would expect them to be. Sound is also wonderful.

General Beta Feedback

in Guild Wars 2: Heart of Thorns

Posted by: sharkswithlazers.7632

sharkswithlazers.7632

Nice and pithy. I agree with what you were saying.

General Beta Feedback

in Guild Wars 2: Heart of Thorns

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

With the removal of a lot of the enemies the map feels empty and boring…

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

General Beta Feedback

in Guild Wars 2: Heart of Thorns

Posted by: Walhalla.5473

Walhalla.5473

Here my little Feedback on the Events
First Daytime:
Noble Event: Most of the Noble Event is fine, good Timing, a few good laughs and ok Events. There wasn’t anything that went superfast or took too long except the Wyvern. The Wyvern has one Problem. His Breakbar. The Breakbar now is tuned so high that a bigger Group of Players can’t crush the Breakbar. And since his High HP is tied to the Damage Boos after killing the Breakbar it makes the Fight way too long and tedious. Please adjust the Scaling of the Breakbars.

Quaggan: Good Story here and in Theory good Events BUT. The Enemy Scaling is off. Diarmid does almost no Damage. I could facetank his Spin to Win without Problems and it dies so fast I thought it was a Sniper in squishiness. The Airship Salvage Part takes waaaay too much time. Going up to the Platform, search for the Parts which can be really hard to see and then go to the Norn, and repeat over 20 Times and more. This needs adjusting.

Nightime: Defending the Rally Points is still the same. Standart Events but now with the Nighttime Buff I know what was missing in the second Half of the Night. The Boss Events in the Canopy.
And I like the Bossfights. The one in the Ordnance Canopy has 2 Encounters. The first one with three Bosses who are Easy on their own but should be seperated otherwise they get really deadly Abilities. It was really nice to fight Bosses with Mechanics like this. The Second Encounter, I think was the intended Boss Ecounter but this Boss was easier then the first Encounter. slowly Charging while Swining his Hamme is nice but his Attacks are easy to dodge. ( except if you are taunted )
The one on the Noble Canopy is also nice. A few Smokescales who want to turn your Attention to them while the Boss is preparing his One Shot and this is a rather good One Shot Mechanic. The Moment he prepares it, his Break Bar get enabled and you have to melt it down to Stun the Boss otherwise you will be killed. The Text says that this Boss has Stealth but I haven’t seen Stealth on hin.