Gliders in Tyria
There is one main reason for why it won’t be available in the core maps: They were not built with gliding in mind and thus all of them would need to be worked on and rebuilt in order for it to work. Something that will take massive amount of time and resources.
Krall Peterson – Warrior
Piken Square
Maybe they will someday, but as Lordkrall said the maps weren’t built with flying in mind and would need to be reworked first.
If you play WoW or read their forums, flying is in that game but they didn’t completely set up the newest expansion for flying. It took weeks of work for them to put flying in just the new expansion maps. I don’t know how big the Warlords of Draenor maps are compared to vanilla Tyria but I bet they are a lot smaller. Since this game wasn’t made with flying in mind, the amount of work is going to be that much more, just from the map size if nothing else.
ANet may give it to you.
So far I haven’t seen much of under water fights in Verdan Brink as everything is going on in the higher region of land and among trees, so I would think that the older maps have been designed with under water fights in mind (which later have been reduced), something that might interfere with air fights as both will make use of Z-coordinate in an 3 dimensional space (X, Y).
So far I haven’t seen much of under water fights in Verdan Brink as everything is going on in the higher region of land and among trees, so I would think that the older maps have been designed with under water fights in mind (which later have been reduced), something that might interfere with air fights as both will make use of Z-coordinate in an 3 dimensional space (X, Y).
I dont understand how there would be an (X,Y,Z) coordinate problem. As far as I know, all characters’ locations are always coded in X,Y,Z coordinates. Otherwise, jumping during battle would not matter. besides from what I could tell from the Beta, you could not attack while in midair. So no aerial combat.
I think (and pray to the six) that this will happen in the rest of the open world. It will just take time. In reality it will take some re-coding of some areas so we couldn’t glide to an inaccessible area. Though in an open world, I dislike ‘inaccessible.’
Gliding throughout Tyria should happen just for the simple fact that the spread of technology is hard to stop. Something new is invented, used, works well, is used by more and more people and in new places. It just takes time.
Even if no one makes it out of the jungle alive, it would just take one NPC crafter to make a giant sun kite with handles on it, and his idea would spread. If he was programmed to make the kite :p
That’s my argument for gliding in all of Tyria
Zombie | God | For the Pass!
It would be fine for map completion if the maps were built for it but jumping puzzles are suppose to be difficult, I think it would be a terrible idea to make them easier. It pretty much takes away the whole point of jumping puzzles.
It requires more then just recoding to implement this. There would be a need for a more and better hitboxes and most likely some changes to art assets as they were never made to be viewed from specific angles. There is also possible that gliding would allow us to see over the borders of a map into the void which also would have to be fixed. So I’m quite certain we’ll never see gliding in core tyria unless we get an overhaul of it (which it kind of does already in some aspects).
There are also not that many maps with enough height difference to make this really worth it to implement if they don’t change that as well. The only way I could see us getting gliding in core tyria is with living world updates were they overhaul old maps instead of giving us new ones.