Hammer Revenant - Anti-ranged?

Hammer Revenant - Anti-ranged?

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Posted by: Durrik.4679

Durrik.4679

I just saw the news on the Revenant

Looks like the Hammer Revenant is going to be the very anti-ranged.

Coalescence of Ruin:

  • This specific skill’s damage increases with distance.

Field of the Mists

  • This skill creates a directional wall in front of your character, blocking incoming projectiles. Even better, it follows your character!

I think this is going to hurt people who like to play at range and force them into closer range.

I used to main a staff elementalist, but if I do play my elementalist and I see a revenant I’d have to run away. All the primary skills on staff are ranged projectiles. The other skills on the staff are slow cast AOEs that are easy to avoid and get out of.

It was bad enough that I switched to a staff guardian because trying trying to tag fast dying mobs just doesn’t happen for a staff elementalist. It came down to a slower skill rate on things like chained lightning (3/4 sec vs 1/2 sec for guardian), and the untargeted nature of the guardian 1 skill. I don’t know how many times I would fire off chained lightning (or any of the other #1 skills) on a mob only to have it die before the projectile get there and it not doing anything to any of the mobs because that one was dead. When using #1 on guardian it doesn’t matter if your target is dead when the wave its, it still damages 5 targets, and it casts much faster.

Oh well, I liked my Elementalist, but really its not as viable in PvE as it used to be, especially if a new class is getting thrown in that forces a squishy elementalist to come into melee. There’s probably going to be more PvE mobs that use these skills and more. I don’t do PvP but I assume its going to do something similar there.

Hammer Revenant - Anti-ranged?

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Posted by: g e o.2589

g e o.2589

Mesmer gs autoattack also has higher damage with longer range, it also can summon melee phantasm and can reflect much like the Revenant seems to do. Nothing gamebreaking. And you could say that ranged classes are anti-melee because they force melee players to either die trying to close the gap or go range.

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Posted by: Electro.4173

Electro.4173

Its a really odd design choice for the weapon if you ask me.

Its a ranged weapon in and of itself, and yet its going to force enemies (at least in PvP, PvE enemies will just stand there at range and ping off the shield) to come into melee, where the weapon itself isn’t ideal. And without a weapon swap, you can’t really use it to force enemies to close range and then swap to mace or something.

I basically only PvE anyway, so I guess it won’t effect me, but I’m not sure I understand the design choice there. Of course, we only know 2 of the attacks so far (well, 3 really, since the basic attack is probably the one that throws magic hammers) so maybe it’ll actually have something to take advantage of forcing enemies into melee. Maybe something strong enough to force them back out, which in turn leads to you forcing them back in in a sort of alternating position manipulation. I suppose that might be kind of neat.

Hammer Revenant - Anti-ranged?

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Posted by: Xukavi.4320

Xukavi.4320

You’re worrying about weapon skills on a class that can’t weapon swap so you have a small chance of encountering that. Even if you encounter it you still have those two skills that really don’t break the game.

-Coalescence of Ruin: From the way it was explained it shoots straight in one direction moving slowly but ramping up dmg. This also isn’t an auto-attack skill so either has energy cost or CD

-Field of the Mists: Blocks projectile attacks in front of the Revenant. Its also most probably a skill on CD or energy cost so not spammable. Moreover, you can skill use AoE and flank the Revenant.

Nothing to worry too much about.

Elyas Wolfbane – Ranger, Xukavi – Thief

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Posted by: Victory.2879

Victory.2879

Try ‘flanking’ when all he needs to do is turn in a circle and reflect all your projectiles until energy runs out, standing on the cap, and you’re two weapons were Lb and SB. You literally cannot attack him, so then the choice is run off somewhere else or stand there until his energy runs out.

Blanket anti- anything is never a good thing, and revenant seems to get both projectile and condition resistance.

No guesses for what we will see in the first couple of weeks- wvw full of them, and matches of 4 or 5 revenants.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

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Posted by: Xukavi.4320

Xukavi.4320

Why do you make it seem like the skill is going to last forever, its a weapon skill that uses Energy (confirmed from an interview that weapon and utility skills will use energy)

Elyas Wolfbane – Ranger, Xukavi – Thief

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Posted by: Kraljevo.2801

Kraljevo.2801

No guesses for what we will see in the first couple of weeks- wvw full of them, and matches of 4 or 5 revenants.

What a surprise, after 2 and 1/2 years of pseudo-content.

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Posted by: Erukk.1408

Erukk.1408

Why do you make it seem like the skill is going to last forever, its a weapon skill that uses Energy (confirmed from an interview that weapon and utility skills will use energy)

^^This^^

The only upkeep skills that were previewed were the Embrace the Darkness and Vengeful Hammers. The reflecting wall was only a weapon skill of the hammer. At most, I can see it maybe lasting 3-5secs. Which is nothing horribly game breaking.

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Posted by: coglin.1867

coglin.1867

without a weapon swap, you can’t really use it to force enemies to close range and then swap to mace or something.

I didn’t notice that in what I watched or what I read. It is possible I simply missed it. Did they specifically, officially state that there is no weapon swap?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Muchacho.2390

Muchacho.2390

without a weapon swap, you can’t really use it to force enemies to close range and then swap to mace or something.

I didn’t notice that in what I watched or what I read. It is possible I simply missed it. Did they specifically, officially state that there is no weapon swap?

Yes they did. You also can see it on the Revenant ui bar. There is not swap weapon buttom.