Heart of Thorns Killed My Interest in GW2

Heart of Thorns Killed My Interest in GW2

in Guild Wars 2: Heart of Thorns

Posted by: AliamRationem.5172

AliamRationem.5172

as i said, objective and subjective e.g ‘convoluted’ I was talking about an objective evaluation of wether GW2 HOT zones were designed to be aimed at people who enjoy platformer games – and it is clearly not..if you are objective. Anyone can give their opinion, but that doesn’t make a thing factual. Simply put because someone thinks a thing is a ‘platformer’ when it was clearly designed not to be a platformer then that does not make it true.

also, the new zone is less complicated than HOT. There is no ‘direction’ there is simply a game that is expanding, and it would be a dull game if every zone that was introduced was simply the same as came before with a new skin.

And the HoT zones clearly were designed for people who enjoy platformers if you are being objective.

See I can call an opinion an objective fact too. Fun stuff.

that fact that players do not go to HOT to play a platformer is fact, not opinion. Its interesting that the only people who think its a platformer is those people who dislike it isnt it. Nothing wrong with not liking the design of the HOT zones, but you should ask yourself why you have the need to justify your dislike with an attempt to label it as something that it is not.

I enjoy HoT and I label it as a platformer. Because that’s what it is.

From the Wikipedia: “Platform game (or platformer) is a video game which involves guiding an avatar to jump between suspended platforms and/or over obstacles to advance the game. These challenges are known as jumping puzzles or freerunning.”

In order to advance the game and to acquire hero points, one must jump using mushrooms and or gliding to reach the intended hero point which is, most of the time, behind a series of jumping platforms (trees that you can step on).

Whether or not players go to HoT for platforming, they are indeed platforming whether they like it or not.

Guild wars 2 is a lot more than the elements you have picked out, context matters, overal design goals and genre matter. You can cherry pick out any element from any game and look at it in isolation – what matters is design intent.

What matters here is the word choice – Platform game (or platformer) is a video game which involves guiding an avatar to jump between suspended platforms and/or over obstacles to advance the game.

In order to advance HoT in the slightest, you must be willing to grind for the abilities to use mushrooms, leylines, and teleporters. This isn’t simply a part of HoT. This is HoT. If you choose not to platform – or use mushrooms and hop on trees, you will not progress, you will not pass go, and you will not collect your money, bruh.

What am I cherry-picking here? The entirety of HoT consists of jumping, gliding, and using shrooms to progress beyond a certain point.

Find me a fact that opposes anything I just said.

P.S: We’re not talking about GW2 as a whole. We’re only talking about HoT. If I labeled GW2 as a platformer, then it would be considered “cherry-picking”.

What obstacles do you have to jump over in HOT to advance the game, and more importantly how is that different from core Tyria, where you have to jump of stuff to get vistsas which advance the game, ie map completion?

In order to “not die” on the last boss of HoT, you need to get the updraft mastery. In order to get the updraft mastery, you need mastery points. In order to get mastery points, you have to complete some sort of platforming to get to the mastery points.

It’s different from core Tyria because platforming is essentially inserted into the main storyline by way of collecting mastery points in order to progress. The last boss is only one example of many where the game requires you to have enough mastery points to progress the storyline. If this were not the case, I would rethink my opinion that HoT is a platformer.

Only some of the MPs are locked behind platformer-style mini-games and jump puzzles. Mastery strongboxes, storyline achievements, open world HoT achievements. You don’t need to be a jump puzzle pro to unlock plenty of masteries. I should know! I only completed the VB JP by having a mesmer port me up and I avoid adventures like the plague, yet I still have around 120 MPs unlocked.

This is why people are saying it’s ridiculous to refer to HoT as a “platformer”. It simply isn’t. It has a few puzzles that are, and unless you’re going for an HoT legendary you can avoid them all and still unlock all of the masteries you need to do virtually everything else.

Heart of Thorns Killed My Interest in GW2

in Guild Wars 2: Heart of Thorns

Posted by: Galtrix.7369

Galtrix.7369

Interesting. Because I remember very, very few being available unless you choose to jump onto a platform or fall into an abyss and glide. I know, because I collected all of the ones that were at ground level first in each of the HoT maps and I was still required to go back and get mp’s that I need to platform for in order to do my personal story.

[~Galtrix~] [~Level 80 Elementalist~] [~GoM~]

Heart of Thorns Killed My Interest in GW2

in Guild Wars 2: Heart of Thorns

Posted by: AliamRationem.5172

AliamRationem.5172

Interesting. Because I remember very, very few being available unless you choose to jump onto a platform or fall into an abyss and glide. I know, because I collected all of the ones that were at ground level first in each of the HoT maps and I was still required to go back and get mp’s that I need to platform for in order to do my personal story.

We’ve already covered this. The act of jumping from one platform to another does not define “platforming”. Platformers are games where technical jumping is the bulk of the gameplay, such as the previously mentioned example of Super Mario Bros. You can try to fit HoT into that all you like. There is nothing technical about jumping and hitting the spacebar to deploy your glider. Sorry!

Heart of Thorns Killed My Interest in GW2

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

as i said, objective and subjective e.g ‘convoluted’ I was talking about an objective evaluation of wether GW2 HOT zones were designed to be aimed at people who enjoy platformer games – and it is clearly not..if you are objective. Anyone can give their opinion, but that doesn’t make a thing factual. Simply put because someone thinks a thing is a ‘platformer’ when it was clearly designed not to be a platformer then that does not make it true.

also, the new zone is less complicated than HOT. There is no ‘direction’ there is simply a game that is expanding, and it would be a dull game if every zone that was introduced was simply the same as came before with a new skin.

And the HoT zones clearly were designed for people who enjoy platformers if you are being objective.

See I can call an opinion an objective fact too. Fun stuff.

that fact that players do not go to HOT to play a platformer is fact, not opinion. Its interesting that the only people who think its a platformer is those people who dislike it isnt it. Nothing wrong with not liking the design of the HOT zones, but you should ask yourself why you have the need to justify your dislike with an attempt to label it as something that it is not.

I enjoy HoT and I label it as a platformer. Because that’s what it is.

From the Wikipedia: “Platform game (or platformer) is a video game which involves guiding an avatar to jump between suspended platforms and/or over obstacles to advance the game. These challenges are known as jumping puzzles or freerunning.”

In order to advance the game and to acquire hero points, one must jump using mushrooms and or gliding to reach the intended hero point which is, most of the time, behind a series of jumping platforms (trees that you can step on).

Whether or not players go to HoT for platforming, they are indeed platforming whether they like it or not.

Guild wars 2 is a lot more than the elements you have picked out, context matters, overal design goals and genre matter. You can cherry pick out any element from any game and look at it in isolation – what matters is design intent.

What matters here is the word choice – Platform game (or platformer) is a video game which involves guiding an avatar to jump between suspended platforms and/or over obstacles to advance the game.

In order to advance HoT in the slightest, you must be willing to grind for the abilities to use mushrooms, leylines, and teleporters. This isn’t simply a part of HoT. This is HoT. If you choose not to platform – or use mushrooms and hop on trees, you will not progress, you will not pass go, and you will not collect your money, bruh.

What am I cherry-picking here? The entirety of HoT consists of jumping, gliding, and using shrooms to progress beyond a certain point.

Find me a fact that opposes anything I just said.

P.S: We’re not talking about GW2 as a whole. We’re only talking about HoT. If I labeled GW2 as a platformer, then it would be considered “cherry-picking”.

What obstacles do you have to jump over in HOT to advance the game, and more importantly how is that different from core Tyria, where you have to jump of stuff to get vistsas which advance the game, ie map completion?

In order to “not die” on the last boss of HoT, you need to get the updraft mastery. In order to get the updraft mastery, you need mastery points. In order to get mastery points, you have to complete some sort of platforming to get to the mastery points.

It’s different from core Tyria because platforming is essentially inserted into the main storyline by way of collecting mastery points in order to progress. The last boss is only one example of many where the game requires you to have enough mastery points to progress the storyline. If this were not the case, I would rethink my opinion that HoT is a platformer.

So like hte personal story windtunnel in one the personal stories. And map complete is still part of this game and still considered furthering the game. I bet as many people map complete as finish the personal story.

Heart of Thorns Killed My Interest in GW2

in Guild Wars 2: Heart of Thorns

Posted by: alccode.1297

alccode.1297

To add $0.02 to this overgrown (har) topic.

I liked HoT thematically, visually, map design, story progression, etc. Basically most things except primarily (1) the difficulty and (2) the solo-ability (or lack thereof). It’s just impossible to play unless you go with a party (maybe this was by design – to enforce the “M” in Massively/Multiplayer).

Ultimately I had to follow the hero point trains in order to progress, which broke the immersion somewhat. It was hard to even traverse the map solo since many mobs would be devastatingly difficult. Kinda reminded me of the GW1 difficulty where you’d have to carefully and painstakingly pull one mob at a time otherwise it’d be a full party wipe…

Another issue with HoT, that is relevant to LS season 3 as well, is that the world explored in the expansion felt far less like a place I’d like to hang out in, which I get is by design since Mordremoth corrupted the jungle, but even the Itzel/Hylek/etc. don’t have very well fleshed out villages and stories, and don’t make me want to stay there and explore at all, unlike with pretty much the rest of Tyria. I think perhaps the lack of quest hearts, no little local story chains that add flavour, etc., contributed to this.

And if the new maps in LS 3 are any indication, this trend is set to continue. Getting a bit tired of running into godforsaken areas and fighting endless minions of dragons and dealing with cataclysmic world-ending crises (let alone being called the “Commander” forever). Where are the peoples and cultures of the world? Let’s see more intrigue with Kryta, and revisiting of established areas with some more NPC population in them!

Anyway I’m enjoying myself overall. Sorry for the longwinded post.

(edited by alccode.1297)

Heart of Thorns Killed My Interest in GW2

in Guild Wars 2: Heart of Thorns

Posted by: ShinjoNaomi.1896

ShinjoNaomi.1896

(let alone being called the “Commander” forever).

It’s okay. We can be called ‘Poo Bah’ now.

“If half as many people were half as brave in real life as they were online…
… The human race would never have to worry about be oppressed again.”
I think trolls should have their computers smashed. ’Its all part of the game. U mad bro?’

Heart of Thorns Killed My Interest in GW2

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Posted by: Djinn.9245

Djinn.9245

And if the new maps in LS 3 are any indication, this trend is set to continue. Getting a bit tired of running into godforsaken areas and fighting endless minions of dragons and dealing with cataclysmic world-ending crises (let alone being called the “Commander” forever). Where are the peoples and cultures of the world? Let’s see more intrigue with Kryta, and revisiting of established areas with some more NPC population in them!

In a way, I think that Anet has written themselves into a corner in this regard. It would be great if we had one crisis, solved the crisis, then were able to take a break and do some stuff for local villages, etc. But since it is well-known that once you kill the first dragon there are 5 more to worry about, it seems kindof silly to be resting or worrying about someone’s apple harvest or whatever. Instead its one crisis after another, harder and harder maps with increasing numbers of minions with CC, etc. Gets a bit much after a while.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol