Heart of Thorns Killed My Interest in GW2
in Guild Wars 2: Heart of Thorns
Posted by: AliamRationem.5172
as i said, objective and subjective e.g ‘convoluted’ I was talking about an objective evaluation of wether GW2 HOT zones were designed to be aimed at people who enjoy platformer games – and it is clearly not..if you are objective. Anyone can give their opinion, but that doesn’t make a thing factual. Simply put because someone thinks a thing is a ‘platformer’ when it was clearly designed not to be a platformer then that does not make it true.
also, the new zone is less complicated than HOT. There is no ‘direction’ there is simply a game that is expanding, and it would be a dull game if every zone that was introduced was simply the same as came before with a new skin.
And the HoT zones clearly were designed for people who enjoy platformers if you are being objective.
See I can call an opinion an objective fact too. Fun stuff.
that fact that players do not go to HOT to play a platformer is fact, not opinion. Its interesting that the only people who think its a platformer is those people who dislike it isnt it. Nothing wrong with not liking the design of the HOT zones, but you should ask yourself why you have the need to justify your dislike with an attempt to label it as something that it is not.
I enjoy HoT and I label it as a platformer. Because that’s what it is.
From the Wikipedia: “Platform game (or platformer) is a video game which involves guiding an avatar to jump between suspended platforms and/or over obstacles to advance the game. These challenges are known as jumping puzzles or freerunning.”
In order to advance the game and to acquire hero points, one must jump using mushrooms and or gliding to reach the intended hero point which is, most of the time, behind a series of jumping platforms (trees that you can step on).
Whether or not players go to HoT for platforming, they are indeed platforming whether they like it or not.
Guild wars 2 is a lot more than the elements you have picked out, context matters, overal design goals and genre matter. You can cherry pick out any element from any game and look at it in isolation – what matters is design intent.
What matters here is the word choice – Platform game (or platformer) is a video game which involves guiding an avatar to jump between suspended platforms and/or over obstacles to advance the game.
In order to advance HoT in the slightest, you must be willing to grind for the abilities to use mushrooms, leylines, and teleporters. This isn’t simply a part of HoT. This is HoT. If you choose not to platform – or use mushrooms and hop on trees, you will not progress, you will not pass go, and you will not collect your money, bruh.
What am I cherry-picking here? The entirety of HoT consists of jumping, gliding, and using shrooms to progress beyond a certain point.
Find me a fact that opposes anything I just said.
P.S: We’re not talking about GW2 as a whole. We’re only talking about HoT. If I labeled GW2 as a platformer, then it would be considered “cherry-picking”.
What obstacles do you have to jump over in HOT to advance the game, and more importantly how is that different from core Tyria, where you have to jump of stuff to get vistsas which advance the game, ie map completion?
In order to “not die” on the last boss of HoT, you need to get the updraft mastery. In order to get the updraft mastery, you need mastery points. In order to get mastery points, you have to complete some sort of platforming to get to the mastery points.
It’s different from core Tyria because platforming is essentially inserted into the main storyline by way of collecting mastery points in order to progress. The last boss is only one example of many where the game requires you to have enough mastery points to progress the storyline. If this were not the case, I would rethink my opinion that HoT is a platformer.
Only some of the MPs are locked behind platformer-style mini-games and jump puzzles. Mastery strongboxes, storyline achievements, open world HoT achievements. You don’t need to be a jump puzzle pro to unlock plenty of masteries. I should know! I only completed the VB JP by having a mesmer port me up and I avoid adventures like the plague, yet I still have around 120 MPs unlocked.
This is why people are saying it’s ridiculous to refer to HoT as a “platformer”. It simply isn’t. It has a few puzzles that are, and unless you’re going for an HoT legendary you can avoid them all and still unlock all of the masteries you need to do virtually everything else.