Help understanding this...?
Tether: You chain enemies together and you have to press F1 again to pull them to you, it’s like GS 5.
Virtues: These have the same passive skill as on guardian, but the active sill changes. So in my opinion, dragon hunter gives you more options here to use your virtues. F2 let’s you jump towards other players and heal yourself and them for a greater amount than before. F3 gives you an active shield in front of you for a short time instead of only granting aegis. That’s a nice touch.
Not sure about people not wanting your ‘wells’, my best guess is that those might be light fields and no one wants that.
Spear of Justice active: enemies hit with this will have burn applied to them every 1 second for 6 seconds, it can pierce through and hit multiple enemies. Recharges 5 seconds faster than the basic virtue.
When there’s at least one enemy tethered by it you can use “Hunter’s Verdict” to pull the tethered enemies and break the tether, this pull has a 40 second cooldown separate of the spear.
Wings of Resolve active: Heals more than its basic virtue version and removes immobilize. Recharges 20 seconds faster than the basic virtue.
I also often use it to get out of the way of an incoming big attack if I’m out of dodge, sometimes just use it to heal allies even if I don’t need the heal, and even just to travel a little faster.
Shield of Courage active: Blocks most attacks from infront of you still applies aegis to allies nearby. Same recharge as the basic virtue.