Hero’s Choice Chests

Hero’s Choice Chests

in Guild Wars 2: Heart of Thorns

Posted by: Orpheal.8263

Orpheal.8263

I overlooked today what these chests actually drop, what you can get and if its something that maybe changes daily or somethign like that..

after having looked over, what you can get and that the rewards seem to be everytime exactly the same things, i realizes, how MASSIVELY UNDERWHELMING the reward choices are, and how ridiculously STUPID someone must be, if you as a player basically don’t choose the Pact Commando Crate, because the other options are compared to that crate juist utter garbage and not worth the time you spend in the map to get that reward chest.

Same for all the other heros choice reward chests the other maps, where under the rewards is always something, that is much more rewarding compared to the other few options you have.

Example:

Draggion Stand…. chose Pact Commando Crate and you receive:

TWELVE MACHETS = Chance to receive 12 to 120+ (if you are that absurdly lucky) Crystalline Ores and other valuable things
+ 12-60 units of all 3 HoT Map Currencies.
This compared to:

1 lousy Leyline Spark, or
1 lousy Pile of Auric Dust, or
1 lousy Bottle of Airship Oil, or
1 lousy Black Diamond

Who should be in this game really ever so dumb to take any of these pathetic other options over the good rewards you get from the Pact Commando Crate, which actually really helps you to reduce significantly your grind towards working on a HoT legendary to make the required Gift of Maguuma Mastery, or the whole Crystalline Ore grind for when you would like to get a full set of 6 commander runes, which costs together freaking 600 ores, more than what you ned for a legendary weapon!!! (insane!)

Same thing for the weaker rewards from the other hot maps.

*Verdant Brink: *
Choose between either:
- 1 lousy bottle of Airship Oil
- 50 Airship Parts and 12 Crowbars (which you already receive inflatingly by just playing on the map and doing events quicker, than you can use them up!!!)
- Reclaimed Metal Plate

So who would seriously ever take here anythign else than the reclaimed metal plate, which is far more worth, than the other options and helps you in significantly reducing the endgaame achievement grind for making some asccended weapons

Auric Basin: (this one is seriously really desatrous!)

choose between either
- 50 aurillium lumps and 12 Exalted keys (which you also get fast enough just from making the meta and doing the events before the meta starts)
- 1 lousy auric sliver, or
- 1 lousy pile of auric dust (crap that you get from every single exalted chest so or so …)

Tangled Depths: choose either between:

1 lousy Ley Line Spark, or
50 Leyline Crystals and 12 Chak Acids, or
1 Chak Egg

again here, who shoudl ever choose here one of the other options, when obviously choosing the chak egg to reduce yourself significantly some grind is the most best rewarding option???

Can you please overwork the rewards from the heros choice chests, so that either you get EVERYTHING and don’t have to choose at all, because for that kind of mostly lousy underwhelming rewards where always one thign among them is far superior and much more worth than everythign else together it doesn#t make sense at all to force us to have to choose between rewards, when its practically always predestined, what people will take anyways, because of people would be kind of dumb to ignore the reward, that actually helps them the most, compared to worthless garbage, that helps you not at all, nor can it be sold for some good money at least.

Or the 3 to 4 options should be at least of EQUAL VALUE, so that there is no absolute superior reward compared to the other mostly useless things, all options hsould be valuable, helpful and should brign you ingame forward in letting you reach your goals faster

Here is my proposal for changed rewards from the heros choice chests per map:

VB:

Guaranteed Reward: Randomly 1-2 Reclaimed Metal Plates

Chooseable Options addtionally to the guranteed reward that you always will receive.

- Container worth of 50 Bottles of Airship Oil, or
- Container worth of 125 Airship Parts (playing in a map for a specific currency should be always significantly more rewardign for that currency, than playing DS that rewards all 3 currencies at once)
- Container that rewards you with ascended Crafting Material (Elonian Leather) and some random map specific lower materials like Barbed Thorns

AB:

Guaranteed Reward: 1 random Auric Weapon

Chooseable Options:

- Container worth of 50 Auric Slivers
- Container worth of 125 Lumps of Aurillium
- Container that rewards you with Ascended Material (Damascus) and some random map specific lower materials, like Piles of Auric Dust

TD:

Guaranteed Reward: Randomly 1-3 Chak Eggs

Chooseable Options:

- Container worth of 50 Leyline Sparks
- Container worth of 125 Leyline Crystals
- Container that rewards you with ascended Materials (Spiritwood) and some random map specific lower materials, like Leaf Fossils

DS:

Guaranteed Reward: 12 Machetes

Chooseable Options:

- Bag of Jewels worth 10 or more Black Diamonds or other HoT related rare jewels of Choice
- Pact Commando Crate (worth of 3 more Machets, and 12-60 units of all 3 Map Currencies), or
- Bag of Lodestones (rewards you 1-3 Lodestones of all Stones), or
- Jungle Treasures (rewards you with 3-10 Almagamated Gemstones), or
- Map of Discoveries (unlocks for one of your characters around 10% of a HoT Map that hasn’t been explored by that character yet and lets you receive additionally also 2 Gold), or (so beat mordremoth 10x and you can make for 1 character a map completely discovered basically – option appears first, after you have beaten mordremoth the first time and have made at least 1 character that has explored all maps 100%)
- Chest of Ascension (appears only every xx modremoth defeats) = Choose an ascended equipment chest of coice

I think with these changes, would be these heros choice chests far better balanced for all maps, by offering then rewards, which would be all more equal towards each other with none of the rewards being too far superior over the other options that look very lousy and laughable compared to the most best option to take, don’t you think too???

With such improved and rebalanced rewards it would make then also sense, that the new hero reward chests are receiveable from this point on then also only just once per map per day per character.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

Hero’s Choice Chests

in Guild Wars 2: Heart of Thorns

Posted by: khani.4786

khani.4786

As someone who has finished all of the weapon/armor collections from the new zones, I still appreciate the Hero’s Choice chests. I don’t need the zone currency really right now but it goes in my wallet so I’m appreciative of more. My only suggestions for changes in them are:

  • Give them once per meta in the end wiggle box that you get at the conclusion of the event. (Not in the wiggle box for the lane/boss/etc). That will prevent people from trying to tag multiple to get more per meta cycle. If I’m spending an hour or more working towards the meta that requires participation levels to get the end box I’d like this box once per meta cycle.
  • VB rewards: Why are you giving me barbed thorns as my guaranteed loot. I’d rather 5 airship parts than barbed thorns. What can I even do with these??
  • DS rewards: this one especially I would like more machetes from the end box. Maybe give an option to get 1 crystalline ingot in the end chest (or 1 amalgamated gemstone). While I’d love more than 1 personally, just giving 1 Amalgamated gemstone or Crystalline Ingot seems fair and it would still take doing DS 250 times if you wanted to earn a full stack. It’s a huge time commitment to earn that part of a legendary and it should be that way. It’s an end-game skin and shouldn’t be easy/cheap to complete.

Even if they don’t get changed. I am appreciative of them being back and thankful for the extra currency!

Hero’s Choice Chests

in Guild Wars 2: Heart of Thorns

Posted by: Wondrouswall.7169

Wondrouswall.7169

I like those suggestions, Orpheal.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Hero’s Choice Chests

in Guild Wars 2: Heart of Thorns

Posted by: Kakera.3195

Kakera.3195

I’ve already posted suggestions for a chest rework one page ago. Needless to say, this one is grossly overpowered and would irremediably destroy ascended material prices.

If your post starts with “how dare” then you can be assured I’ll disregard it.

Hero’s Choice Chests

in Guild Wars 2: Heart of Thorns

Posted by: Orpheal.8263

Orpheal.8263

I’ve already posted suggestions for a chest rework one page ago. Needless to say, this one is appropiate and would normalize ascended material prices back to sanity.

fixed this needless as like pointless overdramatization of you here.
Guess you just cherrypicked the point you liked to see, to just ignore that I have written also at the very end, that with my poroposed changes with offering ascended materials based on the map you play on, that through this improvement would be changed the heros choice chest into a daily limited reward, that you can receive only once per day per character.

Given is also the fact, that every HoT map meta requires some time

DS: 2 hours!
AB: 1hour
VB: 2hours! for full cicle from daytime to nighttime, night bosses back to daytime
TD: 2 hours!

SO basically all, except AB are meta events on a 2 hour interval. With the rward gettign limited to once per character you#d have to be pretty much hardcore grind the meta to maximize just your income for the materials, and I doubt it hard, that alot of players would be willing to play so stressfully just to max out the daily goins of a specific material, when you’d have to participate every single tiem for 2 hours pr character at a map just to get at the end an ascended material.

However the increase in the income of ascended materials though this change would surely so partial good enough, that it will just help to normalize the prices again, but this change for sure won’t by such a big deal, that the materials will get down instantly to toilet paper value.. thats such overdramatization on your side, which absolutely won’t happen, because therefore are the materials just too valuable, as if people would let these things go down into abkittene worthlessness, just because the offer of the materials would slightly increase to lead to the point, that people that want to sell these materials need to do a bit more aggressive undercuttings to ensure, that people buy rather from them than from other sellers.

time gated crafting absolutely shouldn’t be the only way to obtain these materials, there absolutely needs to be at least 1-2 other different ways of how you can obtain these materials and I think the heroes choice chests as daily limited rewards per character for doing the meta events in HoT would be a very good incentivation for peopel to do them.

They’d be the optimal reward for people, which want a valuable reward that reduces grind, while helping also you at your character progression and making this game again more alternative character friendly.

While my other options are rather good rewards for people, which have already done all that character progression, dont need any ascended equipment anymore and rather want to get significant progress on achievements that are based on all the various map currencies, like collections, while the last option is just valuable for those people, that need spcific materials like Auric Slivers for scribing or to craft auric weapons, or stuff like leyline sparks to make fulgurite that is needed for HoT legendaries together with piles of auric dust, airship oil and obsidian shards, so option 3 is most valuable for the legendary crafters, while under my proposal DS offers based on the ammount of mordremoth defeats and your grade of exploration also effort based returning special rewards to help making this game again more multi character friendly and lesser of a grind in regard of BIS equipment and explorationfor those people, which have already explored everythign to 100% and don’t want to repeat that again and again and again with every single character of their accounts, where a little reward that helps speeding up the exploration process would be very helpful, if you fulfill the requirements that this helpful item will be shown to you as a chooseable option, which would be also very helpful for legendary makers to speed up a bit the process of making the maguuma mastery gifts.

I overlooked your proposal and some points among your suggestions wouldk be straight up a NERF and would make like people said and responded to you the rewards crappier, than they already are!!

Like your mindless suggestion to turn the 12 guaranteed machetes and the currenciens straight into just only 10 crystalline ores /facepalm, when the machetes are way better, because with the machetes you have theoretically the chance to get up to 120 ores, if you have insane unbelieveable luck, but even if you have no luck at all, you’d stil lget 2 ores with 12 machetes more, than you get with your suggestion…so seriously, just /facepalm for not thinking this over first how obviously bad this change would be …

Even with just some mediocre luck you will gain from 12 machetes oftenly much more ores from the pods, than just only 10 …..you need to have just even only ONCE the luck to get from a single pod 10 ores directly, then theres also the chance to get from pods 3 instead of only 1 ore. if you are even very lucky you can maximum receive from a pod 14 crystalline ore, so even more, than you want to give us straight here.

Maybe you should informate yourself first, how “good” the game rewards us already with something, before you come up with such straight nerfs.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

Hero’s Choice Chests

in Guild Wars 2: Heart of Thorns

Posted by: Kakera.3195

Kakera.3195

First of all, you’re getting quite worked up over the fact that I said one thing.

Second of all, the chests did get changed to once a day, and if you made them once a day per character awarding ascended materials, do you even realize how many ascended materials would enter the game? They are going for straight up 10 gold for some of them, if not even more. I can do a meta event in about 20-30 minutes by getting a taxi into a zone, all but Dragon’s Stand which requires about an hour and a half of investment to reach the end chest.

Third, your entire opinion of my rework is biased because you didn’t like my post just now. Yes, they would be straight-up nerfs, but those were before the chests were turned daily. If you can grind the events once every half hour? That’s already very overpowered in terms of gains. Besides, my point wasn’t to make all rewards corresponding to one player’s definition of worth, but it would be to make them not so terrible that it would straight up always be the same choice, because as it stands right now, everyone picks the same (50 currency + 12 keys) because it’s about a hundred times better than either options, except for the reclaimed plate option in Verdant Brink, and maybe the chak egg option in Tangled Depths (but even just 1 egg isn’t much compared to 12 keys and 50 currency).

All of my suggestions were just as valid, and I even give faction provisioners, which are pretty much done only by the people who want the eventual legendary armor as you will need 50 of their currency per piece (so 300 total), some more visibility and accessibility even for those same people which currently are stuck sinking all their money in the market, instead of playing the maps.

I’ll end on the ascended materials again. If each player got an ascended material for 30 minutes of work per character, the HoT maps would immediately be over-crowded and the price of mats would plummet and die right away. I’m not even a hardcore player and I have 4 characters who can do it, so in a day of play I could taxi into enough maps to make at least 10 ascended materials (3 maps 3 or 4 times, all on different characters) without even spending my whole day onto it. People have multiple accounts, too, and ascended materials aren’t account bound (at least not that stage) and they could make even more. It would trivialize getting full ascended sets down to mere days rather than being a medium term goal (as opposed as a legendary that is a long term goal). Fractals were given a chance at ascended materials for account-wide daily high fractal level chests. That’s how rare they want it to be, not a thing that you can farm tenfold per day. And if you say ascended sets should be the norm because raids require them, or that I’m some kind of elitist who’s got all legendaries and doesn’t care, or that I’m a rich baron, I have 1 legendary I worked over many years to get, I don’t even have a full ascended set yet, and I have no interest in raids which, to begin with, should be a long term goal anyway, not just content that appears on your plate right when you ding 80. I’m not rich either, I’m just a normal player who only wanted this reward to actually be a choice, and not a braindead pick, because why even have the choice then?

Edit: Also, you can just taxi into other successful Tarir maps, and all your characters could immediately pick up their character-specific ascended chest right away. For 30 minutes of work, I’d get FOUR ascended materials, which currently would be worth around or above 40g. That’s crazy talk.

If your post starts with “how dare” then you can be assured I’ll disregard it.