I’m… not sure how to begin this post. I’d like an honest perspective. That’s asking a lot from as naturally as hostile a venue as the forums, but whatever. There’s a Mark Watney joke here somewhere:
Kapoor: … " Mark, please watch your language. Everything you type is being broadcast live all over the world. "
Watney: …" Yeah?" …
Such is the nature of forums.
Moving on from that here’s the general state of the question rolling around in my head. Since I can’t find quite the wording I want to post something on that itself, it would suggest the question I’m forming is at least disorganized. Speculating on this I’ve tried to decide if the question is worth the bother to write about at all. On the other hand, it’s these disorganized random-walk questions that sometimes have a lot of virtue. It’s like the idea, “…running the edges.” No idea who first phrased that, but the notion is that all networks are like vertices in a geometry. The vertices (or nodal points if you prefer) having the most connections are usually viewed as ‘the greatest’. This notion is quite wrong though, least a person is talking about quantity of connections. The more connections a single node has, the more likely it is concentrated around the center point of a geometry, but not actually having a true center point. If you need an example look up the geometries of the 3D E8. It’s a complicated thing, but at it’s very center (in 3D) it has kitten straight through the middle of it. Further, the best place to observe some sort of system is from the edges. The edge of a system affords the best vista for viewing some other system and in seeing the internal workings of the system which one is getting to the edges of anyway. Rather like coming to the edge of a map in a video game, you get to say, “Ah, ah-hah, this is what this is…,”.
For most of us playing Guild Wars 2, Heart of Thorns has become ‘end game’. There are a lot of reasons for this. The most rational is simply to keep the maps populated Anet has tried to steer level 80 players entirely toward HoT content. This hasn’t exactly gone well since that content is largely not there, quickly to become repetitive, and generally didn’t keep up with the standards of what an ‘expansion’ has meant for practically all MMOs of all time.
As far as I can tell the general direction of forum posts, including my own, have been to say, “Hey, Anet? You might want to get a handle on this over here before- ,” and then an explosion happens. The hard shift to entirely raiding content, gear grind, time-gating, and very little actual game play has been a growing topic. In some sense, this is the focus of the discussion (for me) in this post, but in essence not the entirety of the intense of the post itself. It’s a discussion, so I’m expecting quite a diverse amount of banter. Or none because some troll will shut people down.
On a side note, why do we call these people trolls? This is MMO community. Isn’t being a troll an invitation for ‘challenging content’ and therefore attack? So, ya. Just putting that out there.
Back on topic… Gaming. Tonight I had the opportunity to play a game with weapon-delay. Weapon delay…
I won’t say which one since this is a pretty retro feature of games today, but I feel it deserves quite a lot of attention. While playing this other game I began to notice that while I wasn’t immediately immersed in it, I was quickly finding it far better than an MMO I’ve played in quite a long time. Being something of a math freak I spotted some details mostly everyone else I was with were just calling, “Good feels,”.
This game was going back to older games by having Weapon Speeds. It’s characters rarely had a weapon speed lower than 2.6 seconds. The one I was watching was 3.6 seconds. Cast times averaged around 3.0 seconds.
The keep point here is something that anyone who has ever taken a drivers test ought to immediately recall being told about: the human reaction time is around 2.0 seconds to 2.6 seconds.
In other words, this game I was watching was actually having things happen at speeds with which I could react. Further, there is a temporal window of activity in which, even during fights, really nothing is going on… on screen. Instead, the player is using a very absent portion of their abilities in say… Guild Wars 2: Consciousness.
In playing this other game I was immediately struck by how often I would say… notice… that this or that creature was about to do something. Further, I had time (you’ll notice there’s around a second’s delay in all the numbers just above) to go, “you know… I don’t like you doing that. Rather than just taking the hit… I’ll …do these things.”
This use of my ability to have or not have consciousness was directly dependent on how much temporal value was actually present in my external experience of the game. The more time the more satisfaction I expected from the ability being used, the less time, the less satisfaction. Not surprisingly, the video game designer was well aware of this and took great advantage of it. Rather than persistently being attacked all the time and myself persistently having the option for several attacks nearly-simultaneously there was a very “you go, then I go,” feel to things. Not so much so that it was clunky either. Animations had time to complete rather than blazing forth in a blur of immediate-incomprehensibility only later retained.
I began to realize that I was fighting individual creatures, even very early creatures, with the same presence of mind as I might have with the Vale-Guardian and other raid bosses of Guild Wars 2. And then, checking the date for this very retro game I felt a profound sort sadness.
Guild Wars 2 used to have this. I remember when I first made my warrior a couple years ago I sword/shield solo’d the blob champion in the Asura starting area. It was quite a tactical little encounter. I got nothing out of doing it because Anet doesn’t reward you for anything, but the satisfaction of fighting a creature that did more than have a sound bite triggering on the same one-trick attack was immensely enjoyable. If you have fought ooze I suggest doing it, they’re about the only kind of creature in Guild Wars 2 that’s any challenge except for the Guild Wars 1 style Dredge in Orr during personal story.
The key points for me began to illuminate from this. Guild Wars 2 is basically making its bosses what they should have been from day one, but really lacks creatures of any challenge what so ever in Open-World of that equivalent. This despite that it doesn’t matter if you were fighting Nesse from DAoC (a gnome), to Trolls in War in the North, to Spiders in World of Warcraft games have usually made an effort to have creatures do… something. Minotuar charge… We have that going for us? Bats evade sometimes.
But all of this goes further, illuminating something I think all players of Guild Wars 2 have always been conscious of… there’s not much game here. Heart of Thorn’s raid content really nails that there is just not that sense of difficulty in the game. I really states the divide between what Guild Wars 2 players are about and what other games have been.
The real End Game for Guild Wars 2 was community based, not Guild based. It was WvW, PvP, and being part of something larger – not smaller. Skins, Exploration, Mini Pets, Dyes, and Story were the momentum of this game and the Guild Wars 2 franchise in general. Guild Wars 1 and 2 were always special in that you could advance your character to the end of its stats quite early on. No legendary armor existed in the first game. You just went to a town, swapped out your character’s build, and off you went again. Only the truly most radical daredevil (and usually task specific person) ever needed to change armor.
Heart of Thorns added Open-World difficulty. Had it done that alone – no raids, no changes to ascended armor drop rates or materials farming difficulty – I think the expansion would have satisfied the void that this game has always had.
This blog seems to summarize most of the Heart of Thorns issues in some general way:
https://toughlovecritic.wordpress.com/2015/03/15/the-thorny-situation-why-heart-of-thorns-must-deliver/
Unfortunately Heart of Thorns just runs out dry on content within hours of you playing it. The levels to grind, the masteries insights / MPs to find, were good while they were part of the Exploration content; it gave the whole expansion a wonderfully Zelda-like feeling. For about a week to a week and a half you can expect the expansion to really feel like it’s going somewhere. Then the content drops quickly to time-gates, multiple achievements from Living World (another kind of time gating), and a perpetual grind that has never been fun in any game… It’s really worst of all in this game because no matter how you try to talk yourself into saying, “It will get better,” the massive amount of time-gated content only goes to emphasize the sheer profundity in the absence of any other kind.
Maybe this wouldn’t be so much the case if Ascended armor had remained accessible. Maybe if the Raids had had a proper beta test by the majority of players instead of crashing until removed and then forced on us after the expansion released. Maybe if the expense of Guild Halls and Scribing (more time gating) hadn’t snuffed out the WvW little roaming guilds that were so critical to making it all work. Maybe…
The list just keeps on… Heart of Thorns would have worked wonderfully as an additional piece of content for Guild Wars 2, but instead it just replaced it. The game has become some sort of vacuum where the only task for those at ‘end game’ can really can imagine to do is farm. Farming isn’t gaming, it’s just getting off school/work to do school/work. “What do I need to farm now? Okay, 250 seaweed… hmm 49 gold or several weeks of gathering. Why am I doing this? Erm, it updates a bar in the Guild Hall. Is anyone even using this?”… And months from now, will anything have changed? “… okay, I need this new Ascended gear. Let’s see, that’s farm this… Wait. Did I just say farm? Wasn’t I doing that last month?”
There’s no ‘game’ right now.
None.
Even if you’re doing raids you’re likely only getting one shot at them once a week. That’s …‘fun’.
So yea, this is a very disorganized post meandering through a lot of issues…
What’s everyone else seeing / feeling from Heart of Thorns?